Search found 649 matches

by Cyris
Wed 09 Oct, 2013 4:12 pm
Forum: Balance Discussion
Topic: Dark Reapers
Replies: 177
Views: 54047

Re: Dark Reapers

can´t the reapers not be t1 without plasma and an upgrade for plasma in T2 (or even T3) ... this would solve the problem with upkeep/getting a new squad in t2. I'd actually really like to see something like this! I always felt Eldar T2 just had too many units. Moving these guys to T1 would also ope...
by Cyris
Mon 07 Oct, 2013 10:06 pm
Forum: Community General Discussion
Topic: Patch preview - ETA Soon
Replies: 22
Views: 11583

Re: Patch preview - ETA Soon

Nice start, should be a good patch! Very happy with the look of the GK changes, except for one big thing... I really find the infinite furious intervention technique on interceptors to be lame, both in using it and fighting against it. Any buffs to interceptors is going to make this even more common...
by Cyris
Thu 03 Oct, 2013 5:16 pm
Forum: Balance Discussion
Topic: I can't stop talking about Tacs n' Sternguard...
Replies: 283
Views: 93366

Re: I can't stop talking about Tacs n' Sternguard...

Sternguard are worth purchasing if there is a lot of light infantry in T2 and/or a melee commander who you need more dps on. The rest of the time, the hard AV of the ML is way better then short ranged, low damage vengance rounds, and the plasma rifle is a much lower investment and resistant to bleed...
by Cyris
Thu 03 Oct, 2013 3:18 pm
Forum: Balance Discussion
Topic: Tyranid infestation tower thingies
Replies: 30
Views: 11356

Re: Tyranid infestation tower thingies

Everytime i play nid i can't see why should i save my red for a tyrannoformation instead of going for infestation tower spam. i guess 50 red per tower is a good start? and maybe also make tyrannoformation not suck to force a tactical choice from the player? I'll def second that part. For all the at...
by Cyris
Sat 28 Sep, 2013 6:09 pm
Forum: Balance Discussion
Topic: Dark Reapers
Replies: 177
Views: 54047

Re: Dark Reapers

I'm really surprised by this thread. I've found Dark Reapers to be a slow moving, quick bleeding unit that requires a number of upgrades to be purchased before they achieve their full potential. And once that full potential is reached, it consists of being able to outshoot non-sternguard tacticals o...
by Cyris
Fri 27 Sep, 2013 3:33 pm
Forum: Balance Discussion
Topic: GK Balance Suggestions
Replies: 102
Views: 31092

Re: GK Balance Suggestions

I played GK a ways back, and bounced off of them hard because of a mix of how bad I was with them, and how overpriced and limited their tools seemed. Between then and the current 2.2 beta, GK have gotten a number of needed buffs and readjustments, so I started maining them again a month or so ago. I...
by Cyris
Fri 27 Sep, 2013 2:24 am
Forum: Balance Discussion
Topic: GK Balance Suggestions
Replies: 102
Views: 31092

Re: GK Balance Suggestions

while i am not good with GK, you are suggesting that a unit that has - cheapest detection option in the game - vehicle support - ranged weaponry with situational upgrades should cost 160 req? i cannot agree with that at all. Good points. The detection upgrade should cost both an arm and a leg (some...
by Cyris
Fri 27 Sep, 2013 1:14 am
Forum: Balance Discussion
Topic: GK Balance Suggestions
Replies: 102
Views: 31092

Re: GK Balance Suggestions

Thanks Tex ^_^. Here's my quick, un-reaserched, first take on some specifics. BTW, where do you guys find unit stats these days for units? Everything I used to use sucks now, and http://www.dawnofwar.info is lacking a lot of stuff still, making the writing of this very hard :( Edits. Stormtroopers: ...
by Cyris
Thu 26 Sep, 2013 7:59 pm
Forum: Balance Discussion
Topic: GK Balance Suggestions
Replies: 102
Views: 31092

Re: GK Balance Suggestions

I've been playing GK a lot in 1v1 lately, trying to give them another chance. Without getting to deeply into the faction, here are some of my thoughts, primarily on T1 and early T2, where I spend the most time and have the most experience: The req price of Storms and Strikes makes you choose between...
by Cyris
Tue 10 Sep, 2013 6:07 pm
Forum: Balance Discussion
Topic: Is it OP or is it UP?
Replies: 83
Views: 26776

Re: Is it OP or is it UP?

Good thread imo, contingent on banter getting yelled at by Tex ;) Trying to focus on races I play the most... UP - VC Fex. Spend a little time comparing costs, upkeeps, damage, abilities and tier to BL WL or other big walkers, then add in no fire on the move. This unit is meh at AV and lacks either ...
by Cyris
Tue 03 Sep, 2013 3:36 am
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 114055

Re: Ork Topic

Spiky armor is bad like TMs Bionics was bad back in the day. Artificers Armor did everything it did but better, albeit in different ways, so it could be argued that they are "just different". That's the WB right now when it comes to Spikey. It is an inferior investment in so many situation...
by Cyris
Thu 18 Jul, 2013 12:57 am
Forum: Strategy Discussion
Topic: Painboy
Replies: 28
Views: 13458

Re: Painboy

Melee centered builds end up being heavily reliant on the RNG of special attacks. That, combined with all the things you called out Codex (easier, less wipe potential, less map dependent) are the reasons I use them infrequently. I find it a little offensive, whether intended or not, when people say ...
by Cyris
Tue 18 Jun, 2013 3:59 pm
Forum: Community General Discussion
Topic: 2.2 preview
Replies: 212
Views: 84921

Re: 2.2 preview

@MyMe The T2 Shoota Nob damage upgrade is nothing to sneeze at. Heck, I usually even think of the upgrade as a T2 upgrade. Also, the only world in which more shoota nerfs would be ok in my mind, is exactly what I stated: a world where sluggas got a similar magnitude of buffs. FWIW, I come at this as...
by Cyris
Tue 18 Jun, 2013 3:31 am
Forum: Community General Discussion
Topic: 2.2 preview
Replies: 212
Views: 84921

Re: 2.2 preview

⋅ I STRONLGY second Nuclear Arbitor: webway gate abilities to "W" with gridkeys please. ⋅ Wonderful Vanguard changes, really think the range penalty on Vengence rounds should go as well. Range 30 AV damage = :( ⋅ Ork changes hit things that needed it, but mor...
by Cyris
Mon 10 Jun, 2013 5:38 am
Forum: Community General Discussion
Topic: 2.2 preview
Replies: 212
Views: 84921

Re: 2.2 preview

⋅ Webway Gate ability/unload hotkeys still swap when units enter or leave ⋅ I've seen Dark Reaper barrage do basically no damage to stationary vehicles at least twice now. Nerfing the CD while bringing to T2 isn't going to change the units role from "against SM only" t...
by Cyris
Sun 19 May, 2013 5:48 pm
Forum: Balance Discussion
Topic: Pre-Balance preview
Replies: 84
Views: 32206

Re: Pre-Balance preview

Thanks!
by Cyris
Sat 18 May, 2013 11:48 pm
Forum: Balance Discussion
Topic: Pre-Balance preview
Replies: 84
Views: 32206

Re: Pre-Balance preview

I've posted much more detailed notes in a number of other places, but I'm pretty sure my opinions are of questionable value. That said, here is a summary of the things that I think need some balance work in two races I'm current the most practiced in, orks and nids. I hope this adds value to ELITE! ...
by Cyris
Mon 13 May, 2013 10:38 pm
Forum: Community General Discussion
Topic: 2.2 preview
Replies: 212
Views: 84921

Re: 2.1.1 preview

Oh hey! If hotkey updates are going in, can the Webway gates have the "unload" and "activate commander specific AOE ability" be put on separate hotkeys? currently, if you have no units loaded, Q makes the buff go on. If you put any units in, W now triggers the buff and Q makes un...
by Cyris
Sun 31 Mar, 2013 11:22 pm
Forum: Balance Discussion
Topic: Ork Topic
Replies: 328
Views: 114055

Re: Ork Topic

I'll bite! I've been slowly doing a circuit of mainjng each race in turn until I feel comfortable playing them, primarily in 1v1. Orks are my current focus, so I figured I'd put together my thoughts and post. Overall, I think Orks are great. T1 and T3 have a nice variety of good options to choose be...

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