Ahhh good point. Thanks haven't thought about that. Maybe instead of 10% vengeance be a 5% like Kraken?
I was thinking 10% since you have to get so close to use the vengeance rounds. But as you pointed out, that number sounds too large.
Search found 846 matches
- Thu 24 Oct, 2013 6:54 am
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 94360
- Thu 24 Oct, 2013 6:09 am
- Forum: Community General Discussion
- Topic: Force Commander Wargear Idea
- Replies: 18
- Views: 8577
Re: Force Commander Wargear Idea
Would probably have to change battle cry. Like maybe keep it initial buff but give it a passive modifier for the extra 10 or so seconds. Since the FC wont be able to stack the battle cry anymore with special attacks. But like crazyman, I am not sure. Would you really want to face an FC that has a de...
- Thu 24 Oct, 2013 5:59 am
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 94360
Re: I can't stop talking about Tacs n' Sternguard...
OOO I might need to clarify than. I use 1.00 as 100% since that is how is usually goes in Cope's tool. So .05% is 5 percent. I have caused some confusion. My bad again. Will change that to make the following post more sense. I wasn't thinking it should be a large inspiration. But i was thinking it s...
- Wed 23 Oct, 2013 8:31 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 94360
Re: I can't stop talking about Tacs n' Sternguard...
Well that is only one extra zero after a hundredth .00 and since it would stack by .005. 2 kills would be a damage increase of .01%. 4 kills would be 2 % and so on. Since the hell fires wipes out models low hp infantry i was thinking it would have to be quite low. Did i choose a number too low? Or s...
- Wed 23 Oct, 2013 7:53 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 94360
Re: I can't stop talking about Tacs n' Sternguard...
If the special of the thunder hammer tracks then i don't think we can change that. Since it would be a special attack override i think. Unless there is another way to do it, I think it will track.
- Wed 23 Oct, 2013 7:42 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 94360
Re: I can't stop talking about Tacs n' Sternguard...
OO i just realized. My bad, talking about Sternguard Veterans if anyone is wondering. Note to self, don't make post at 4 o'clock in the morning. :oops: .005% or 5 thousandths percent, very low. Since the inspiration stacks per kill that number seems reasonable. Also another :?: id like to ask is thi...
- Wed 23 Oct, 2013 8:33 am
- Forum: Balance Discussion
- Topic: Could we change something with Orbs of the Omnissiah?
- Replies: 11
- Views: 4946
Re: Could we change something with Orbs of the Omnissiah?
This has nothing do do with this thread but FISH, I love you for saying mana
- Wed 23 Oct, 2013 8:22 am
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 94360
Re: I can't stop talking about Tacs n' Sternguard...
Would like to ask the community a question to see if this would be too OP in their minds. In t3 (with the purchase of the upgrade) would be given inspiration on kill. the Inspiration on kill would be low. .005% or so. Just curious to hear what people would say on this matter. Note that i suggested i...
- Wed 23 Oct, 2013 8:07 am
- Forum: Balance Discussion
- Topic: Paladins
- Replies: 96
- Views: 29561
Re: Paladins
^^ I dont think we would see less Paladins and Temies. Like Kvek said just more carefully play from them. Dont really like watching Paladins\termies charge in a fight like nobs and get away without too much of a consequence. To reinforce two SM termie models is 300\100. Termies are amazing units. To...
- Wed 23 Oct, 2013 1:01 am
- Forum: Balance Discussion
- Topic: Paladins
- Replies: 96
- Views: 29561
Re: Paladins
The only thing that is a bit much, which everyone knows, is the flamer on the paladins. I haven't followed up on if it will get changed or not. I am sure that game posted would have been a little different if the flamer didn't do that much damage. Also keep the Termies cost the same. They are suppos...
- Mon 14 Oct, 2013 8:49 pm
- Forum: Balance Discussion
- Topic: Asm / Raptor passive leap
- Replies: 31
- Views: 12034
Re: Asm / Raptor passive leap
I don't think their passive jump doing a small amount of damage would be a massive buff. Would just be nice to have their leap actually do something rather than a speed boost. Not saying that that doesn't help them but there it is. Also the passive jump does not make then immune to knock back. That ...
- Sun 13 Oct, 2013 9:26 am
- Forum: Balance Discussion
- Topic: CSM EW AC. Idea, reasons and video inside.
- Replies: 131
- Views: 43253
Re: CSM EW AC. Idea, reasons and video inside.
Idk if any one has stated this yet so here it goes. I am going to start this off with a short story. I was changing some stuff in my mod, more specifically the CSM AC when i came to a revelation. I was changing his melee skill to 70 to see what would happen when I remembered the MoK upgrade. As ever...
- Sun 13 Oct, 2013 9:04 am
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 94360
Re: I can't stop talking about Tacs n' Sternguard...
I am going to go back to an early suggestion i made. The suggestion was lowering the repurchase of the specialized weapons for Tactical Marines. I know that most would not like halving the repurchase of a missile launcher which would be 40\20. That is low cost a weapon upgrade. But hear me out first...
- Thu 10 Oct, 2013 12:22 am
- Forum: Balance Discussion
- Topic: Is it OP or is it UP?
- Replies: 83
- Views: 27069
Re: Is it OP or is it UP?
Nobs are OP in my opinion as they start leveling above 2. I would suggest take away their leveling, but have their starting health per model be increase to compensate. Since they can retreat and own almost any squads other than termies (until level 3 of course)in melee and tank some damage. Thoughts?
- Wed 09 Oct, 2013 8:34 am
- Forum: Balance Discussion
- Topic: CSM EW AC. Idea, reasons and video inside.
- Replies: 131
- Views: 43253
Re: CSM EW AC. Idea, reasons and video inside.
Just a quick question about this ability the raptors have. How much would the energy cost be? Since a jump and then this disruptive ability right afterwards seems a bit much. If anyone knows post please. Want an idea on how often this ability will be used. Since if the cost is some what high say 55 ...
- Mon 07 Oct, 2013 7:30 pm
- Forum: Balance Discussion
- Topic: CSM EW AC. Idea, reasons and video inside.
- Replies: 131
- Views: 43253
Re: CSM EW AC. Idea, reasons and video inside.
AC does have a special attack. Just you rarely see it. Because he has only 60 melee skill. And really one performs one against other squads similar his own 60 melee skill. For the record, all melee weapons have a 30% chance to perform a special attack. With the exception of a few. The base for a spe...
- Sat 05 Oct, 2013 5:56 pm
- Forum: Balance Discussion
- Topic: Dark Reapers
- Replies: 177
- Views: 54678
Re: Dark Reapers
The topic was about dark reapers, now since everyone is on raptors i dont think your very far off lol.
- Fri 04 Oct, 2013 11:38 pm
- Forum: Community General Discussion
- Topic: Techmarine combat support ability
- Replies: 18
- Views: 8162
Re: Techmarine combat support ability
15% buff i think, and it was 10 radius i know for sure. Sustained ability, 3 energy to keep it active. I did have a suggestion to bring it back, and make it an accessory upgrade for the tech marine like a purity seal for the icon. All it would be is give the tech marine "Brother In Arms" a...
- Fri 04 Oct, 2013 6:03 pm
- Forum: Balance Discussion
- Topic: CSM EW AC. Idea, reasons and video inside.
- Replies: 131
- Views: 43253
Re: CSM EW AC. Idea, reasons and video inside.
This might be so. But there is one very unique thing to Chaos. Their worship form heretics. This thing can be so powerful. So i am not sure the leaders need a huge perk. I remember some one complaining that my raptors got to jump 3 times, and said it as unfair. Since I was CL I had to remind him tha...
- Thu 03 Oct, 2013 6:56 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 94360
Re: I can't stop talking about Tacs n' Sternguard...
So i did dosome poking around with my own mod. I am not sure about if elite can do it. But i think having SG retain their levels is a no can do since i am sure it is a technical thing. Since the SG purchase changes the Tacs into a completely new squad. And as everyone know, new squads all start at l...
- Thu 03 Oct, 2013 6:27 pm
- Forum: Balance Discussion
- Topic: CSM EW AC. Idea, reasons and video inside.
- Replies: 131
- Views: 43253
Re: CSM EW AC. Idea, reasons and video inside.
I don't think he is trying to say he wants the CSM to beat melee squads. More like he wants them to be in melee more often than they are. Which I can understand. Which is why I said a weak charge would be best if you wand AC CSM to be in melee more often. Since sometimes they cant reach the unit the...
- Tue 01 Oct, 2013 6:14 pm
- Forum: Balance Discussion
- Topic: CSM EW AC. Idea, reasons and video inside.
- Replies: 131
- Views: 43253
Re: CSM EW AC. Idea, reasons and video inside.
KCSM seem like they pull off a special attack 35% of the time. But Lost Son is correct in that there is nothing that give them a auto special attack. Its all their melee skill. It seems like it because again, the upgrade increase their base melee skill by 10. In t2 the CSM squad is usually level 2. ...
- Mon 30 Sep, 2013 11:43 pm
- Forum: Balance Discussion
- Topic: CSM EW AC. Idea, reasons and video inside.
- Replies: 131
- Views: 43253
Re: CSM EW AC. Idea, reasons and video inside.
I just cant really understand the reason of the ability if CSM already get a charge with AC. I mean they aren't a melee squad. Giving them that ability would make them into a more melee squad since you said it yourself, they deal some melee dps. A crazy amount considering they are ranged units. It w...
- Mon 30 Sep, 2013 7:33 pm
- Forum: Community General Discussion
- Topic: IG guardsmen (HELP ME)
- Replies: 17
- Views: 7938
Re: IG guardsmen (HELP ME)
Or you can try and extract everything from the sga file. And place that in you data files. That's what I did for the Iron Warriors DLC in my mod. Just keep in mind that some of the models might come out pink. That could mean multiple things. But I am just an amateur at modding atm so you can't get t...
- Mon 30 Sep, 2013 7:14 pm
- Forum: Balance Discussion
- Topic: CSM EW AC. Idea, reasons and video inside.
- Replies: 131
- Views: 43253
Re: CSM EW AC. Idea, reasons and video inside.
Ok. Topic related. I have done something similar in my mod for CSM and Tacs. I gave them a passive charge. In similarity the range and cool down was the same. But the speed increase was 2, and I actually might lower the speed some. The difference is that is was a passive for the squad. This seems OP...
- Sun 29 Sep, 2013 6:06 am
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 94360
Re: I can't stop talking about Tacs n' Sternguard...
I am quite glad people agree on my very simple idea of halving the repurchase to Tactical Marine's wargear, makes me a little fuzzy inside (not really). To give some more perspective on SG, i am going to tell y'all when i purchase them to see if anyone seem to do the same. Purchasing SG is very rare...
- Fri 27 Sep, 2013 3:23 am
- Forum: Balance Discussion
- Topic: GK Balance Suggestions
- Replies: 102
- Views: 31370
Re: GK Balance Suggestions
GK is an interesting race. And every one knows that every squad from them is powerful, like strike squads special attack (it is 360 special. looked at rbf with cope's tool). Even so, i probably does not need to be changed. But I feel that GK lack three things. One is a promising AV option. When I sa...
- Thu 26 Sep, 2013 2:20 am
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 94360
Re: I can't stop talking about Tacs n' Sternguard...
Although it has been said id like to express my own opinion. I used to have a concern about Steurnguard (prob spelled that wrong). I have not looked into them since their change so i still have no stance on them. But Tacs are not the ultimate support unit. However, the reason why the unit is so amaz...
- Thu 19 Sep, 2013 4:19 am
- Forum: Balance Discussion
- Topic: Warlock
- Replies: 46
- Views: 14705
Re: Warlock
oo lol u are right my bad lolz. So i switch who i support if its not too late lolzz. Laughing atm.
- Thu 19 Sep, 2013 3:54 am
- Forum: Balance Discussion
- Topic: Warlock
- Replies: 46
- Views: 14705
Re: Warlock
Destructor's damage is not affected by distance. EyeOfHorus y u lie :( EyeOfHorus isn't lying lol. He is right. It does not do more damage te further away from the warlock. The reason why destructor is so dangerous to tics is that their formation is shit and they are always so close together. And d...