Search found 3511 matches

by Torpid
Mon 14 Oct, 2013 6:03 pm
Forum: Balance Discussion
Topic: T3 Termas
Replies: 102
Views: 32224

Re: T3 Termas

Hormagaunts at lv 4 with their leader has 3k hp -_- That's a squad that costs like 13 pop, like what, 3k hp??? And every squad is that durable and hardly loses any models and when they do the models cost 8req, and every single squad they have does AV. Does it sound broken yet, trust me, I've used it...
by Torpid
Mon 14 Oct, 2013 4:08 pm
Forum: Balance Discussion
Topic: Is it OP or is it UP?
Replies: 83
Views: 27054

Re: Is it OP or is it UP?

yeah the cooldown between gates is something I've mentioned before as well, definitely agree. It's just retarded when somebody just pops up 8 gates across the map simultaneously and your like well fuck...
by Torpid
Mon 14 Oct, 2013 4:05 pm
Forum: Community General Discussion
Topic: Techmarine Infantry Synergy
Replies: 11
Views: 4890

Re: Techmarine Infantry Synergy

It would be too powerful for T1 and utterly useless later. I don't see why this would be the case... Because the techmarine+tacs in t1 can kill 9,000,000 shoota boys/termagants/guardsmen/avengers while chillin' in cover without losing any models, buffing their ability to do that further is totally ...
by Torpid
Mon 14 Oct, 2013 4:00 pm
Forum: Balance Discussion
Topic: T3 Termas
Replies: 102
Views: 32224

Re: T3 Termas

It isn't regular synapse that it provides, it provides ranged/melee synapse to the entire squad while simultaneously making the squad MEGA durable and preventing bleed (due to the leader having so much hp on top of the rest of the squad + endless swarm) and grants every single unit in your entire ar...
by Torpid
Mon 14 Oct, 2013 3:58 pm
Forum: Balance Discussion
Topic: Is it OP or is it UP?
Replies: 83
Views: 27054

Re: Is it OP or is it UP?

No way, that's what makes them useful.

The very obvious solution would be to make them 75 red, I'm really not sure why they were reduced in price, I haven't even seen a successful argument for that yet...
by Torpid
Mon 14 Oct, 2013 3:57 pm
Forum: Balance Discussion
Topic: Dark Reapers
Replies: 177
Views: 54652

Re: Dark Reapers

Yeah, because it's not like you NEED that jump to inflict any damage on rangers/shurikens too. I like going 2x asm now vs eldar, it's funny since asm in t2 destroy shees, not so fun when they get seer council though :(
by Torpid
Sun 13 Oct, 2013 10:48 pm
Forum: Balance Discussion
Topic: Some General changes that IMO need to be done
Replies: 29
Views: 8867

Re: Some General changes that IMO need to be done

From Tex's official balance thread "Stikks are UP. I don't actually think stikks themselves underperform as a unit. In fact, balance wise I think they are fine. However the issue with them is that their price doesn't fit in with the ork eco. Ultimately artillery units are only secondary unit pu...
by Torpid
Sun 13 Oct, 2013 5:12 pm
Forum: Releases
Topic: The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!
Replies: 259
Views: 117980

Re: The maps of MaxP. - WIP "Wrath of Baal"

And that's why the map is so fun. Everyone just sits there in his base teching like it's annihilate, but then again I guess people find annihilate 'fun'.
by Torpid
Sun 13 Oct, 2013 4:32 pm
Forum: Releases
Topic: The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!
Replies: 259
Views: 117980

Re: The maps of MaxP. - WIP "Wrath of Baal"

I'm a boring old try-hard fart and that's why I can't play on the map. I don't know if realise this but basically it's very very easy to turtle on the map. So I only play IG or eldar on the map and rush either the BB or D-cannons + avatar + warp throw. It's shits and giggles when the foe is trying t...
by Torpid
Sun 13 Oct, 2013 2:30 pm
Forum: Balance Discussion
Topic: Some General changes that IMO need to be done
Replies: 29
Views: 8867

Re: Some General changes that IMO need to be done

Well for starters it means having a scout sarge forces a detector or suppression teams will be useless and it means early suppression teams wipes will be very easy. Not to mention infiltration is amazing on scouts anyway due to their crazy high speed. Scouts don't need to be winning engagements if t...
by Torpid
Sun 13 Oct, 2013 2:25 pm
Forum: Releases
Topic: The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!
Replies: 259
Views: 117980

Re: The maps of MaxP. - WIP "Wrath of Baal"

Yeah, I figured it wouldn't be changeable because that was the whole impression of the map. However, likewise, I noticed that nobody seemed to be pointing out it's flaws, of which two are totally key to the point where it is impossible to play on the map. The centre of this map is far larger than th...
by Torpid
Sun 13 Oct, 2013 10:56 am
Forum: Balance Discussion
Topic: Some General changes that IMO need to be done
Replies: 29
Views: 8867

Re: Some General changes that IMO need to be done

Chaos -Nurgle worship should heal daemons more than K/T worship since it has no effect on vehicles. -When you purchase an AC on a nade launcher tic squad the AC should switch to either a nade launcher or a bolter with the standard dps of a csm model, now Im not sure how much this guy is used in mel...
by Torpid
Sun 13 Oct, 2013 10:56 am
Forum: Balance Discussion
Topic: Some General changes that IMO need to be done
Replies: 29
Views: 8867

Re: Some General changes that IMO need to be done

Chaos -Nurgle worship should heal daemons more than K/T worship since it has no effect on vehicles. -When you purchase an AC on a nade launcher tic squad the AC should switch to either a nade launcher or a bolter with the standard dps of a csm model, now Im not sure how much this guy is used in mel...
by Torpid
Sun 13 Oct, 2013 10:54 am
Forum: Balance Discussion
Topic: Some General changes that IMO need to be done
Replies: 29
Views: 8867

Re: Some General changes that IMO need to be done

Chaos -Nurgle worship should heal daemons more than K/T worship since it has no effect on vehicles. -When you purchase an AC on a nade launcher tic squad the AC should switch to either a nade launcher or a bolter with the standard dps of a csm model, now Im not sure how much this guy is used in mel...
by Torpid
Sun 13 Oct, 2013 10:52 am
Forum: Releases
Topic: The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!
Replies: 259
Views: 117980

Re: The maps of MaxP. - WIP "Wrath of Baal"

Max, please fix meridian. It's completely unplayable atm. IGs and eldar just tech up since they fine well so long as they pressure the side contested powers they will be fine as it's impossible for the foe to bash your natural powers. Baneblade rushes are pretty much unstoppable as are d-cannon spam...
by Torpid
Sun 13 Oct, 2013 10:43 am
Forum: Balance Discussion
Topic: Mek turret
Replies: 18
Views: 7098

Re: Mek turret

That's so weird. It should probably just do straight dps like a las-turret?
by Torpid
Sat 12 Oct, 2013 9:35 pm
Forum: Balance Discussion
Topic: T3 Termas
Replies: 102
Views: 32224

Re: T3 Termas

Because you can't tie them up. They can kite you and in combination with some melee AV or a venom brood it's just impossible to stop all the AV. Furthermore it's very hard to actually kill the warrior members because all the other gaunts soak up so much damage for them, but that isn't even a trade-o...
by Torpid
Sat 12 Oct, 2013 9:11 pm
Forum: Strategy Discussion
Topic: The "Lets Help this @!$%'ing Noob get Better" Thread.
Replies: 52
Views: 20405

Re: The "Lets Help this @!$%'ing Noob get Better" Thread.

Problem is without that leader they die in about 2seconds, especially if they have a flamer unit.
by Torpid
Sat 12 Oct, 2013 6:52 pm
Forum: Balance Discussion
Topic: T3 Termas
Replies: 102
Views: 32224

Re: T3 Termas

Irrelevant really, just giving their basic infantry squads such durability and AV capabilities is too good. Typically units in this game either do good damage to vehicles or no damage, with the exception of melee units. With these leader upgrades the entire tyranid army does AV, how are you meant to...
by Torpid
Sat 12 Oct, 2013 1:28 pm
Forum: Strategy Discussion
Topic: The "Lets Help this @!$%'ing Noob get Better" Thread.
Replies: 52
Views: 20405

Re: The "Lets Help this @!$%'ing Noob get Better" Thread.

It might not be the micro, but actually your macro. Playing IG in 1v1 is a VERY good way to improve your micro and your macro. They're not an easy race to 1v1 with but they certainly have their niches that you have to figure out and at a high level they are far more complicated than spam AK ST/2x GM...
by Torpid
Sat 12 Oct, 2013 12:22 am
Forum: Balance Discussion
Topic: I can't stop talking about Tacs n' Sternguard...
Replies: 283
Views: 94254

Re: I can't stop talking about Tacs n' Sternguard...

If vanguard are made t2 or sternguards retain their exp from tacs, then I shall probably play solely the lictor alpha for the rest of eternity.
by Torpid
Fri 11 Oct, 2013 9:10 pm
Forum: Balance Discussion
Topic: I can't stop talking about Tacs n' Sternguard...
Replies: 283
Views: 94254

Re: I can't stop talking about Tacs n' Sternguard...

more hp Explain? When you upgrade from a lvl2tacs squad or higher you will lose HP. Imma say it again. Let them keep their levels. It makes no sense for an upgrade to make your squad lvl1 again with less MS, HP and all them stuffs that comes with levels. And revert vengeance rounds to old range or ...
by Torpid
Fri 11 Oct, 2013 8:43 pm
Forum: Balance Discussion
Topic: I can't stop talking about Tacs n' Sternguard...
Replies: 283
Views: 94254

Re: I can't stop talking about Tacs n' Sternguard...

But Salty, you are forgetting that alongside that AV you get the great AG, AHI, ASHI and AI alongside more hp and a permanent sergeant. You're not meant to purchase sternguard if you need AV. That's the purpose of the missle launcher. The purpose of sternguard is not to make all of the normal tactic...
by Torpid
Fri 11 Oct, 2013 6:34 pm
Forum: Balance Discussion
Topic: I can't stop talking about Tacs n' Sternguard...
Replies: 283
Views: 94254

Re: I can't stop talking about Tacs n' Sternguard...

Not to mention they do absurd damage vs infantry, garrisons and HI/SHI for an AV unit :roll: I think you guys are really forgetting the point of sternguard; they're a generic all round upgrade, each of their ammo types is better than defualt tacs at beating what they are designed to beat, but worse ...
by Torpid
Fri 11 Oct, 2013 6:09 pm
Forum: Balance Discussion
Topic: Mek turret
Replies: 18
Views: 7098

Re: Mek turret

It was fine as it was.

Can someone please clear this up for me: Does the mek turret's damage in 2.2.5 change based on proximity?

But yeah, it doesn't work atm, too expensive.
by Torpid
Fri 11 Oct, 2013 5:59 pm
Forum: Community General Discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 132461

Re: Wish Lists (for beyond 2.1)

Yes, that's great and all guys and I appreciate why you feel you should be rewarded for good micro because I myself have decent micro and so I would feel wronged if this trait of mine is took away that ultimately did take time to develop. Nonetheless, there is a trade-off between the influence macro...
by Torpid
Fri 11 Oct, 2013 12:55 am
Forum: Balance Discussion
Topic: Land Raider Phobos
Replies: 93
Views: 32814

Re: Land Raider Phobos

It can do, especially in 1v1, on a big map when you have a teleporting/infiltrating hero. However it also depends on the MU.
by Torpid
Thu 10 Oct, 2013 10:26 pm
Forum: Balance Discussion
Topic: Eldar detection and Destructor
Replies: 139
Views: 48766

Re: Eldar detection and Destructor

They have a far larger detection radius than other units however, and a great sight radius and effective combat range meaning they won't ever be forced off unless you do something wrong or they specific jump your rangers.
by Torpid
Thu 10 Oct, 2013 5:50 pm
Forum: Balance Discussion
Topic: Land Raider Phobos
Replies: 93
Views: 32814

Re: Land Raider Phobos

You guys are aware of something called turtling right? Like, it's possible for me to play the mek and wing it to t2 to get double Deff Dreads before you reach t2 on a dakka dakka dakka mek, 2x fully upgraded shootas+sluggas even if you go for a heavy t1 and try to get my gens. It's a risky strategy ...

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