Search found 121 matches

by Deflaktor
Sat 11 Feb, 2017 1:18 am
Forum: Balance Discussion
Topic: Webway gates and farsight
Replies: 9
Views: 5044

Re: Webway gates and farsight

I remembered that the build time was shorter before and did a quick search on the forums. Was also surprised that it was so long ago.
by Deflaktor
Fri 10 Feb, 2017 2:42 pm
Forum: Community General Discussion
Topic: 2.6.1 Showcase Vod
Replies: 17
Views: 8118

Re: 2.6.1 Showcase Vod

Because squad costs are computed by an entity basis on the squad. I had only put in 133.33 as the req value, and 1.33x 3 = 399.99, which is justttt not enough to be 400. Just changed it to 1.334 and that did it. That makes sense, thanks for clarification :) What reduction in Webway Gate build time?...
by Deflaktor
Fri 10 Feb, 2017 1:04 pm
Forum: Community General Discussion
Topic: 2.6.1 Showcase Vod
Replies: 17
Views: 8118

Re: 2.6.1 Showcase Vod

It seems Mindwar being unretreatable has been overlooked?
Also what about subjugation being retreatable?
And the reduction of Webway Gate build time?
by Deflaktor
Fri 10 Feb, 2017 12:04 pm
Forum: Community General Discussion
Topic: 2.6.1 Showcase Vod
Replies: 17
Views: 8118

Re: 2.6.1 Showcase Vod

Thanks for the hard work =) Im looking forward to 2.6.1. I have no idea about the modding process of the game. I imagine it being like changing values and moving sections in a xml file. That's why this blew my mind: Ravs cost 399 req, not 400 req. (fixed) I have no idea how something like that could...
by Deflaktor
Fri 13 Jan, 2017 6:01 pm
Forum: Community General Discussion
Topic: 2.6 Bugs & Issues Thread
Replies: 77
Views: 47276

Re: 2.6 Bugs & Issues Thread

Farseer is unretreatable while using Mind War. Just labbed it.

Thought I would mention it here since Torpid said it was unintentional.
by Deflaktor
Thu 22 Dec, 2016 1:18 pm
Forum: Community General Discussion
Topic: Why was DA exarch moved to T1?
Replies: 16
Views: 7076

Re: Why was DA exarch moved to T1?

Its pretty obvious that DA have been all over the place. They went from 300 req to 270 req, back to 300 and then again to 270. Health went from base to battle equipment to base yet again back to battle equipment. I think it would be worthwhile to try something different for them. Before patch I ofte...
by Deflaktor
Wed 21 Dec, 2016 10:55 pm
Forum: Community General Discussion
Topic: Why was DA exarch moved to T1?
Replies: 16
Views: 7076

Re: Why was DA exarch moved to T1?

Eldar are still pretty good and the changes were good indeed. However the playstyles are more limited now. You are forced to buy battle equipment for no good reason.

Removing detection from exarch limits the playstyles even more as then you are forced to buy rangers.

I just want more diversity
by Deflaktor
Wed 21 Dec, 2016 10:48 pm
Forum: Balance Discussion
Topic: Farseer's weapon Suggestion
Replies: 24
Views: 11267

Re: Farseer's weapon Suggestion

Interestingly, I started the same discussion a while back:
viewtopic.php?f=3&t=2177

In hindsight though, I think my initial suggestions were pretty bad. A better special is all it needs.
by Deflaktor
Wed 21 Dec, 2016 7:51 pm
Forum: Community General Discussion
Topic: Why was DA exarch moved to T1?
Replies: 16
Views: 7076

Re: Why was DA exarch moved to T1?

Forcing to buy rangers on top of battle equipment on a already power hungry race seems like a bad idea. I agree with crog. Unupgraded dire avengers bleed too fast. It is better to have some tactical decision as a reason to buying battle equipment than "or else my economy is gonna be shit"....
by Deflaktor
Sun 18 Dec, 2016 4:17 pm
Forum: Community General Discussion
Topic: Why was DA exarch moved to T1?
Replies: 16
Views: 7076

Re: Why was DA exarch moved to T1?

Eldar lacks detection in t1 since rangers are a sub optimal choice against specific match ups
by Deflaktor
Sat 17 Dec, 2016 9:53 pm
Forum: Community General Discussion
Topic: 4v4 in Dow II
Replies: 13
Views: 6483

Re: 4v4 in Dow II

4v4 wow that would be crazy. I wish Elite would add one 4v4 map
by Deflaktor
Tue 13 Dec, 2016 10:23 pm
Forum: Balance Discussion
Topic: Webway gates and farsight
Replies: 9
Views: 5044

Re: Webway gates and farsight

Atlas wrote:Idk what is even was before compared to now.


-Webway Gate build time increased from 15 to 25 seconds

Source: viewtopic.php?f=6&t=166
by Deflaktor
Tue 13 Dec, 2016 12:48 am
Forum: Balance Discussion
Topic: Webway gates and farsight
Replies: 9
Views: 5044

Webway gates and farsight

Now that Webway gates cost 75, their build time should be reduced again. The build time is so long, that most of the time it is spotted during construction and then loosing 75 red just like that is painful. Also I think far sight is too spamable. Cooldown should be increased to 90 seconds, since the...
by Deflaktor
Sun 11 Dec, 2016 11:13 am
Forum: Balance Discussion
Topic: Dire avenger aspect is cheap for what it does
Replies: 31
Views: 13364

Re: Dire avenger aspect is cheap for what it does

You completely removed Warlock out of equation (40 range immolator, 50 range desructor = automatic scramble in IG lines) I removed him out of the equation since I'm using Farseer. Of course, Warlock makes a huge difference but he should not be auto-choice against IG. Either way, that is kinda derai...
by Deflaktor
Sun 11 Dec, 2016 3:36 am
Forum: Balance Discussion
Topic: Dire avenger aspect is cheap for what it does
Replies: 31
Views: 13364

Re: Dire avenger aspect is cheap for what it does

It is funny since I, as eldar player, struggle most against IG when the map is very open and there is little flanking opportunity. Banshees and rangers are pretty much useless against IG, so you are left with DA and shurikens, units which are both power hungry. You complain against grenades? Well im...
by Deflaktor
Thu 01 Dec, 2016 11:47 pm
Forum: Releases
Topic: ELITE Mod 2.6 Release Thread
Replies: 76
Views: 55112

Re: ELITE Mod 2.6 Release Thread

Amazing Patch Notes! Thanks for your hard work! I really appreciate it =) new patch means a fresh breath to this game So banshee leap has not been removed? Some Comments: Dire Avengers -Hp reduced from 120 to 100. -Aspect of Avenger now grants a 20% hp increase to the squad. So we have come full cir...
by Deflaktor
Tue 22 Nov, 2016 3:25 pm
Forum: Balance Discussion
Topic: Drastically reduce the killing potential of grenades?
Replies: 27
Views: 11226

Re: Drastically reduce the killing potential of grenades?

As a side note, could grenades be given a minimum cast distance so they can't be used as a counter-melee spell? Its unfair that a melee unit can be completely shut down by a nade dropped at the foot of the enemy unit - I've done it plenty of times and it requires almost no skill to do. This makes s...
by Deflaktor
Tue 22 Nov, 2016 3:16 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 116743

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

Avensa Stronghold was amazing pre patch, now its a power bashing fest. I agree with the maps you mentioned and would also add: - Fall of Hyades - Soprony Brood Lairs - Valinograd Harbor 1 - Return to Golgotha - Nocturne Inferno I would really like the map list to be tidied up a bit. So Im all in for...
by Deflaktor
Tue 15 Nov, 2016 12:05 pm
Forum: Balance Discussion
Topic: Potential Shee Change
Replies: 51
Views: 19805

Re: Potential Shee Change

Charge 1 happens. 16 sec cool down. charge two happens. 18 sec cool down. charge 3 happens 20 sec cooldown. then reset back to 16. I dont see the need to increase the cooldown. You would rarely chase a unit for 16 seconds. But the charge cooldown is indeed a good idea. Im all for it if they could u...
by Deflaktor
Sun 13 Nov, 2016 11:25 pm
Forum: Balance Discussion
Topic: Potential Shee Change
Replies: 51
Views: 19805

Re: Potential Shee Change

And the thing about nerf, I don't believe that the knockback immunity is taken into account for their balance. If anything, the more predictable charge would allow banshees to be balanced properly since now things like shotgun scouts and catachans will work properly vs them. If they're too weak, th...
by Deflaktor
Fri 28 Oct, 2016 3:52 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 116743

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

What I think is also missing is a change to the Valkyrie Leman Russ Drop global. Imo it needs a cost increase of +25 energy or something. It is really annoying when opponent rushes t3 and then drops a leman russ on your transport with no way to save it. Have it had happened to me quite a few times a...
by Deflaktor
Wed 26 Oct, 2016 2:54 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 116743

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

Wraithlord - This guy needs more love than this. He is still such a rare purchase precisely because the Falcon vastly overshadows everything he can do. I actually like getting the wraithlord. Eldar has a lot of synergy with that guy. Buying him the shuri makes him like a sentinel for t2. Two dire a...
by Deflaktor
Tue 25 Oct, 2016 6:55 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 116743

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

As a main eldar player I agree with all eldar changes except for Wraithguard. Losing Fire on the move makes sense, but imo the compensation is too weak. In earlier patches they got fire on the move but as an exchange had their speed reduced by 1. I would like to see their speed upped again or some o...
by Deflaktor
Mon 03 Oct, 2016 6:07 am
Forum: Random Stuff
Topic: Space Hulk Deathwing Arsenal
Replies: 4
Views: 3181

Re: Space Hulk Deathwing Arsenal

This looks amazing *.* you feel like a real tank walking in that thing.

They only need to tone down that muzzle, that's way over the top.
Also I never understood the need for motion blur in a fps. When I move my head everything does not go all blurry.
by Deflaktor
Fri 22 Jul, 2016 4:38 am
Forum: Community General Discussion
Topic: Stormtrooper hellguns seem to hit secondary targets
Replies: 11
Views: 6130

Re: Stormtrooper hellguns seem to hit secondary targets

There was one funny situation where I have seen the effects of scatter and how stupid it can be. A low on health leman russ was getting away. It only needed one shot to be killed. So I sent my fire prism forward but it was too slow, even with guide it would not be able to reach the leman russ. But t...
by Deflaktor
Wed 20 Jul, 2016 3:55 pm
Forum: Community General Discussion
Topic: ESL - Elite Stats & Leagues web extension [beta]
Replies: 170
Views: 274303

Re: ESL - Elite Stats & Leagues web extension [beta]

Still waiting for 3v3 ESL :(

I could help out programming if the website had been open source.
by Deflaktor
Thu 14 Jul, 2016 11:44 pm
Forum: Community General Discussion
Topic: Possible Tyranid Additions
Replies: 10
Views: 5099

Re: Possible Tyranid Additions

I dont understand why you would want to buy them from HQ.

For a measly 100/0/35 you can get them almost instantly on the field + buffed speed for your army. A price I would pay anytime of the day for that benefit.
by Deflaktor
Tue 12 Jul, 2016 8:22 pm
Forum: Balance Discussion
Topic: Proposal - Make Techmarine Structures Tier 2
Replies: 43
Views: 14366

Re: Proposal - Make Techmarine Structures Tier 2

IMO, turret is completely out of place in T1. The Techmarine does not need it to compete. The turret has this property of being either extremely potent in narrow lanes or extremely useless in wide areas. I would like to see it lose its suppression in T1 with an optional upgrade in T2 to get it back ...
by Deflaktor
Wed 27 Apr, 2016 7:56 pm
Forum: Strategy Discussion
Topic: Counter to Warp Spiders spamm?
Replies: 7
Views: 4615

Re: Counter to Warp Spiders spamm?

The best option is always to tech up if you encounter warp spider spam. They do little damage to termies so thats your best counter. Also P-Dev can be quite devastating. A single good shot is all it needs to bleed all his floating resources out of him :) I had a 3v3 game recently where all my oppone...
by Deflaktor
Wed 20 Apr, 2016 4:15 pm
Forum: Community General Discussion
Topic: Avensa Stronghold
Replies: 10
Views: 5007

Re: Avensa Stronghold

I never regarded this a competitive or balanced map. I liked the design because it made the games more lengthy and I think this is the most important aspect for 3v3 games. It was just fun. Now I feel like the average game length on this map has dropped. If one of your mates makes a mistake it is pre...

Go to advanced search