Search found 1493 matches
- Tue 25 Jun, 2013 9:00 pm
- Forum: Community General Discussion
- Topic: 1v1 Maps and the game
- Replies: 14
- Views: 7743
Re: 1v1 Maps and the game
-Leaviathan Hive and Ashes of Typhon share the flaw of being not "Wide" enough for their length, so they're too frontal-combat oriented. On top of it, all the ledges and the obstacles in Levi. Hive make units like Rangers nearly useless, IG in general have a harder time as well, while mel...
- Tue 25 Jun, 2013 6:49 pm
- Forum: Community General Discussion
- Topic: 1v1 Maps and the game
- Replies: 14
- Views: 7743
Re: 1v1 Maps and the game
-Quest's Heresy -Siwal Frontier -Calderis Refinery -Green tooth George -Green tooth Jungle Redux -Leaviathan Hive -Outher Reaches -Legis High Stratum (not bad but ASM give you a great advantage there) -Ashes of typhon (not bad at all, it's just not liked) These are all good and valid maps, don't eve...
- Tue 25 Jun, 2013 6:41 pm
- Forum: Community General Discussion
- Topic: Vindicator, swooping hawks.
- Replies: 27
- Views: 11015
Re: Vindicator, swooping hawks.
whirlwind
i'd rather see the vindicator tbh, atleast it has 1 CANNON,1 SHOT and that might hit it's target.
- Tue 25 Jun, 2013 2:08 pm
- Forum: Community General Discussion
- Topic: 2.2 preview
- Replies: 212
- Views: 86066
Re: 2.2 preview
DJ Raffa wrote:Is this going to be released in time for Eerie's tournament?
Cos Eldar will win it by spamming gayts otherwise
only if GKs gets banned from it
- Mon 24 Jun, 2013 3:56 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302865
Re: Bugs/Issues Thread
^Flesh hook can also target the rhino but not sents.
- Mon 24 Jun, 2013 3:55 pm
- Forum: Technical Issues
- Topic: a big sugestion/Answer
- Replies: 22
- Views: 11739
Re: a big sugestion/Answer
I know this phenomenon. The backdropped menu screens (even public list) make my video card fan go crazy, idk why. Can't see what we could do about it, though. Maybe don't touch things which do not need change? It's not a big deal if the mainscreen or music remains the same even for the next 10 year...
- Sat 22 Jun, 2013 8:51 pm
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 115468
Re: Ork Topic
Wut? Unless you're WB and using your globals in every skirmish you must be floating red as Orkz. That's why they can throw a rokz almost every time they hit T3. You call da boyz is 250 red and aviable to every commander, atleast once a game you should be using it it's an incredible global, then the...
- Sat 22 Jun, 2013 6:34 pm
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 115468
Re: Ork Topic
You should never float red as orks, start using your globals/waagh propely.
- Thu 20 Jun, 2013 3:00 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302865
Re: Bugs/Issues Thread
F1 is to quick select the base for everyone, and so, everyone's first global is on F2.
- Thu 20 Jun, 2013 9:28 am
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133117
Re: Wish Lists (for beyond 2.1)
Nuclear Arbitor wrote:what are your settings and what sort of frame rate do you get in game?
mid-high, im not entirely sure about the fps, but it's always smooth so i belive 30+ i could check with fraps the exact number if needed.
- Thu 20 Jun, 2013 9:05 am
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133117
- Tue 18 Jun, 2013 7:33 pm
- Forum: Balance Discussion
- Topic: Hive Nodes
- Replies: 20
- Views: 10187
Re: Hive Nodes
Similar effect, but the hive node is used to base lock, once you push the player even ONCE doesn't matter which tier you can just either baselock him or completely control his power, even artillerty won't do anything under the HN, throw grenades? lol 0 damage.
And of course, melee is out of question.
And of course, melee is out of question.
- Tue 18 Jun, 2013 7:08 pm
- Forum: Balance Discussion
- Topic: Hive Nodes
- Replies: 20
- Views: 10187
Re: Hive Nodes
The shield is simply weaker because of: -Weaker effect -SLows your whole army making them an easy pick for stomp and catas/hero -Stops your Fc from using battlecry -forces your FC to stay behind the lines instead of tiyng up stuff. It's really simple as that. Also it does last 25 seconds BUT (Fc has...
- Tue 18 Jun, 2013 5:36 pm
- Forum: Balance Discussion
- Topic: Hive Nodes
- Replies: 20
- Views: 10187
Re: Hive Nodes
If you have a problem with the FC's stormshield with IG then you'll not be able to get out of your base if you get a node near your base. For sure if the FC is pouring all his energy into it he wont do anything and again, for sure the stormshield doesn't last 25 seconds like the node does, doesn't s...
- Tue 18 Jun, 2013 1:00 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133117
Re: Wish Lists (for beyond 2.1)
I have had a quick look I have a feeling it might be possible to rearrange the unit tabs on the side of the UI. This means I could have the game rearrange the tabs by the selection key rather then build order. Just missing one key component but I think I can find it somewhere. Is this something tha...
- Tue 18 Jun, 2013 12:59 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 302865
Re: Bugs/Issues Thread
If we're lucky, maybe something can be done. Thomas has done some good stuff already, so we can do nothing but hope he figures it out. :mrgreen: One of the things he mentioned if I recall, was that the anti tank upgrades changed to weapon family to something that preferentially targeted vehicles. I...
- Mon 17 Jun, 2013 2:22 pm
- Forum: Community General Discussion
- Topic: Wish Lists (for beyond 2.1)
- Replies: 304
- Views: 133117
Re: Wish Lists (for beyond 2.1)
the seer council is a poorly implemented unit but it didn't matter enough because it was t3, expensive, and limited to one hero. now they're still expensive and t3 but slightly cheaper and available to 3 heroes. really, they should be a misc wargear upgrade for the farseer that turns her into a squ...
- Mon 17 Jun, 2013 2:11 pm
- Forum: Balance Discussion
- Topic: Hive Nodes
- Replies: 20
- Views: 10187
Re: Hive Nodes
http://dow.wikia.com/wiki/Elite/Defend
it's 50% not 80% beside it's IMPOSSIBLE to remove a nid hive node from your powerfarm, doesn't matter if they push it in t1 or t2, soon or later they will push you off and once the node is up it's UNCOUNTERABLE.
it's 50% not 80% beside it's IMPOSSIBLE to remove a nid hive node from your powerfarm, doesn't matter if they push it in t1 or t2, soon or later they will push you off and once the node is up it's UNCOUNTERABLE.
- Sun 16 Jun, 2013 7:23 pm
- Forum: Balance Discussion
- Topic: Space Marine Topic
- Replies: 175
- Views: 67893
Re: Space Marine Topic
Aslong as it's precise and controllable with attack ground yes.
The thing is, they have to go where you point your mouse not in random directions.
The thing is, they have to go where you point your mouse not in random directions.
- Sun 16 Jun, 2013 12:42 am
- Forum: Balance Discussion
- Topic: Space Marine Topic
- Replies: 175
- Views: 67893
Re: Space Marine Topic
He is theoryzing, and unfortunately only that, since it doesn't work also you just linked a topic where the uselessness of the wlw is beign discussed.
- Sat 15 Jun, 2013 11:31 pm
- Forum: Balance Discussion
- Topic: Space Marine Topic
- Replies: 175
- Views: 67893
Re: Space Marine Topic
Doesn't matter which game mode, if the missile doesn't hit it's useless, and it isn't like a manticore strike which is 100% controlled and it's the player's fault if it doesn't hit, it's completely random and UNRELIABLE.
- Sat 15 Jun, 2013 6:09 pm
- Forum: Balance Discussion
- Topic: Space Marine Topic
- Replies: 175
- Views: 67893
Re: Space Marine Topic
The WLW is useless, you cannot rely on it AT ALL, it has a shorther range than the manti overall hence the very very sightly more HP, and the hunter killed missile has an even shorter range than it's standard attack making it a very risky thing to use, especially considering that the WLW is almost i...
- Sat 15 Jun, 2013 4:43 pm
- Forum: Random Stuff
- Topic: Warhammer 40,000: Eternal Crusade (MMO)
- Replies: 312
- Views: 153968
Re: So cool! [Warhammer 40,000: Eternal Crusade MMO]
http://www.mmorpg.com/gamelist.cfm/game/954/feature/7493/Warhammer-40000-Eternal-Crusade-There-Is-Only-WAR.html All the info you want, if they really do what they have promised it's going to be an amazing game, but since i don't know the devs i cannot say if they are able to mantain all these promis...
- Sat 15 Jun, 2013 4:17 pm
- Forum: Community General Discussion
- Topic: 2.2 preview
- Replies: 212
- Views: 86066
Re: 2.2 preview
This came to my mind...
- Thu 13 Jun, 2013 6:20 pm
- Forum: Community General Discussion
- Topic: 2.2 preview
- Replies: 212
- Views: 86066
Re: 2.2 preview
I think the ability it brings it's quite good, the 5 dps increasing isn't amazing but it's not bad either, it's just the cost that it's too high should probably be something like 50/5.
- Wed 12 Jun, 2013 6:53 pm
- Forum: Random Stuff
- Topic: Warhammer 40,000: Eternal Crusade (MMO)
- Replies: 312
- Views: 153968
Re: So cool!
DJ Raffa wrote:What is this about? "Access Override All" is a dead link for me
Enable the scripts.
But as it's written on the site, it's an MMO-3th persion action game.
AKA space marine the mmo with sm,chaos,eldar,orks.
- Wed 12 Jun, 2013 6:41 pm
- Forum: Random Stuff
- Topic: Warhammer 40,000: Eternal Crusade (MMO)
- Replies: 312
- Views: 153968
Re: So cool!
Yeah it's some good news, the only problem i have with it is the unknown deveployers, or atleast i have never heard of them, and i would take a guess it will be something like Planetside 2.
- Tue 11 Jun, 2013 6:33 pm
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 115468
Re: Ork Topic
So..... has any one discovered a certain ridiculous, somewhat (IMO) unfair synergy between 2 wargear options that the K-Nob has? I'm not gonna say much more but it's essentially an exploding flying Kommando Nob. Just say what it is otherwise we cannot know :/ Actually DD is 250/60 I remembered it g...
- Tue 11 Jun, 2013 2:45 pm
- Forum: Balance Discussion
- Topic: Ork Topic
- Replies: 328
- Views: 115468
Re: Ork Topic
I agree with you on the tyrant guard, but the sentinel can get AV rockets, still in tier 2, but most IG players manage to keep him alive. Why I see a Deff Dread as a Dreadnought, Chaos Dreadnought, Wraithlord or whatever, because he is one, Deff "death" Dread "Dreadnought". and ...
- Tue 11 Jun, 2013 2:43 pm
- Forum: Community General Discussion
- Topic: 2.2 preview
- Replies: 212
- Views: 86066
Re: 2.2 preview
I mean, sub + abyss is abit cheese but fair at the same time, after all it's 500 red that you use and it's something that you can do a maximum of 1 time per game, 2 if you didn't use the red anywhere else which is very rare as sorc considering how useful his globals are. It's also not as easy to pu...