Search found 3242 matches

by Torpid
Tue 24 Apr, 2018 11:03 pm
Forum: Balance discussion
Topic: Gk Paladins "Balanced"
Replies: 4
Views: 410

Re: Gk Paladins "Balanced"

Do 2 dreads take out nobs?

Nobs are way better vs infantry than paladins. And harder to kill thanks to retreat.

Get a tank and pallies are not so hot.
by Torpid
Tue 24 Apr, 2018 9:31 am
Forum: Balance discussion
Topic: Suggestions to make ig better faction
Replies: 26
Views: 1885

Re: Suggestions to make ig better faction

IEDs are massively underused as it is nevermind with them providing no sight lmao. They'd be literally never used. I understand your point torpid, you wanna ig be batshit op coz you like roflstomp opponents but the thing is atm this faction has no weakneses in case of player micromanagement, you ca...
by Torpid
Tue 24 Apr, 2018 9:25 am
Forum: Balance discussion
Topic: "Rebalancing IG Bionic Eye"
Replies: 10
Views: 785

Re: "Rebalancing IG Bionic Eye"

Yet it is rarely used... Meh. IMO this shouldn't be a part of an argument anymore. Even if it is rarely used, it is still broken. In the other hand, you have to remember that Commisar has no benefits from this wargear unlike rest of his armors. Yes +50 energy, but Commisar don't really use energy e...
by Torpid
Tue 24 Apr, 2018 12:34 am
Forum: Balance discussion
Topic: "Rebalancing IG Bionic Eye"
Replies: 10
Views: 785

Re: "Rebalancing IG Bionic Eye"

Yet it is rarely used... Meh.
by Torpid
Mon 23 Apr, 2018 2:04 am
Forum: Balance discussion
Topic: Suggestions to make ig better faction
Replies: 26
Views: 1885

Re: Suggestions to make ig better faction

IEDs are massively underused as it is nevermind with them providing no sight lmao. They'd be literally never used.
by Torpid
Sun 22 Apr, 2018 8:09 pm
Forum: Tournaments
Topic: April Beginner Tournament (21 - April - 2018)
Replies: 22
Views: 1918

Re: April Beginner Tournament (21 - April - 2018)

Reineke wrote:So sad everybody can see how noob I am.
As everyone was wondering : I didn't know how to play eldars vs OM.


Hey, now you know what MU to practice next! If you need any advice feel free to DM me on discord.
by Torpid
Sun 22 Apr, 2018 4:14 am
Forum: Balance discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 5531

Re: 2.8 Consensus Changelog (Part 1 of 2)

If thats the case, could we get a cost reduction for lehmans? Is it unreasonable to ask for a cost reduction following the nerf? On the latter... Probably because as Nurland says the idea was to nerf it from its previous state. How did we do that? the changes make it'send of economic investment sta...
by Torpid
Sat 21 Apr, 2018 4:58 pm
Forum: Balance discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 5531

Re: 2.8 Consensus Changelog (Part 1 of 2)

Isn't the sight range of the leman was due to the elite tank crew upgrade? It was yeah, and so I imagine the idea is that now that is incorporated into the starting cost it is fine to drop it since you aren't actively paying for it anymore. I support the decision as a leman shouldn't be used on the...
by Torpid
Tue 17 Apr, 2018 4:13 am
Forum: Strategy discussion
Topic: Some Tips for OM vs Blobs
Replies: 7
Views: 1113

Re: Some Tips for OM vs Blobs

Atlas' above post is pretty much the meta response. I actually like double strikes vs orks quite a lot, one ranged, one melee. But basically the strike squad are t1 superiority units that beat ranged with psybolts and beat melee with nemesis focus. The only exception to that is banshees. So, vs bans...
by Torpid
Thu 12 Apr, 2018 2:31 am
Forum: Balance discussion
Topic: Tank Comparisons.
Replies: 50
Views: 2874

Re: Tank Comparisons.

I have nothing to say other than eldar vs IG is literally the worst MU for IG there is. How one Earth does anyone deduce they're very strong against them? Push cats up towards rangers? Are you insane? How cats even alive in T3 when WG can kill them in one burst instantly. Nevermind potential D-canno...
by Torpid
Tue 10 Apr, 2018 11:22 pm
Forum: Balance discussion
Topic: Leman Russ.
Replies: 4
Views: 430

Re: Leman Russ.

No, the leman is standard 44 range by default.

The vanquisher is 55 range. But that has no splash.
by Torpid
Sat 07 Apr, 2018 3:53 pm
Forum: Balance discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 4969

Re: Tyranids units cost too high

To be fair pretty much every race would have dealt with that better than nids can, but that's because double WS is literally the go-to eldar counter to nids on maps like this. Doesn't help of course that he was playing the WL who is the best hero vs nids. Or that the map was G2G which favours eldar ...
by Torpid
Thu 05 Apr, 2018 10:49 pm
Forum: Dawn of War Codex
Topic: DA and Shoota melee seems sky-high
Replies: 6
Views: 2036

Re: DA and Shoota melee seems sky-high

18dps for shootas? No... Surely not...

That must be a codex bug...?
by Torpid
Thu 05 Apr, 2018 10:48 pm
Forum: Balance discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 4969

Re: Tyranids units cost too high

"The crap towers require time to build and can be destroyed. The LOS doesn't work on every map plus the fact that there's delay on spawning from the towers. Rippers play a role similar to LC's flare or mines. Flares are highly effective on static targets and its instant. Mines can be dropped t...
by Torpid
Wed 04 Apr, 2018 8:19 pm
Forum: Balance discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 4969

Re: Tyranids units cost too high

@devon The stuff to do with asymmetrical balance vs symmetrical, coh2 etc is purely semantics. You mean the tanks in coh2 are entirely unique and don't have relative roles? No tank-killer tanks? No mainline battle tanks? No set-up teams, no flank-retreat killers? Etc, etc. This is deeper than that. ...
by Torpid
Tue 03 Apr, 2018 11:33 pm
Forum: Balance discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 4969

Re: Tyranids units cost too high

@devon We buffed termagant starting dps to compensate for the fact that the upgrade costs more req. Termagants in elite mod perform significantly better out of the gate than on retail meaning you actually do have a chance in those first engagements especially vs tanky melee heroes and the difference...
by Torpid
Tue 03 Apr, 2018 5:42 pm
Forum: Balance discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 4969

Re: Tyranids units cost too high

Generally I play random in retail and Elite. Tyranids particularly in Elite cost too much compare to other factions. Almost all units in tier 1 got a cost reduction (Retail into Elite) but gants with upgrades are still high and endless swarm was nerfed from adding two members to 10%. This results i...
by Torpid
Mon 02 Apr, 2018 11:15 pm
Forum: General discussion
Topic: 2.7 Bugs & Issues Thread
Replies: 26
Views: 6245

Re: 2.7 Bugs & Issues Thread

Not sure if this is a bug or a change request. Playing as SM I use custom hot key groups (i.e. make my first TACS '5' rather than '3' etc). When I upgrade TACs to Sternguard Veterans their hotkey resets - as if it was a brand new squad. It would be nice if the hotkey remained as it was prior to the...
by Torpid
Tue 20 Mar, 2018 11:04 pm
Forum: General discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 2262

Re: Homogenizing buffs to abilities

Would it be possible to fix these abilities? Sure. Can we actually do it? No, I don't think any modders are willing. In fact, I don't think there are any modders. very much fair enough :) maybe we could have a thread just to share whenever we find a combo doesn't work ? At some point it could just ...
by Torpid
Mon 19 Mar, 2018 12:35 am
Forum: General discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 2262

Re: Homogenizing buffs to abilities

Well psychic storm does power melee damage. It's one of the problems of having a lot of damage types. Sure it is hard to remember but then it adds a lot of combat variety if not depth. Can't really go and change all that now though. That's changing game fundamentals. It would force players who have...
by Torpid
Sun 18 Mar, 2018 8:51 pm
Forum: General discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 2262

Re: Homogenizing buffs to abilities

Well psychic storm does power melee damage. It's one of the problems of having a lot of damage types. Sure it is hard to remember but then it adds a lot of combat variety if not depth. Can't really go and change all that now though. That's changing game fundamentals. It would force players who have ...
by Torpid
Sat 17 Mar, 2018 9:27 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 20303

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

^ it has, very true. But I still contest that that is because of the way the maps are designed in 3v3 that are most commonly played. Not because 3v3 innately makes melee bad. Sure if there is a huge narrow firing line of 2/3 players running melee into it is very dumb and ranged will work much better...
by Torpid
Fri 16 Mar, 2018 9:22 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 20303

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Oddnerd wrote:Does accuracy work as a damage reducer or a % chance to completely avoid one burst's worth of damage?


%chance to completely avoid a burst of damage. So RNG ftw.
by Torpid
Fri 16 Mar, 2018 8:49 pm
Forum: Balance discussion
Topic: Why is it that some leader updates always die last?
Replies: 25
Views: 2076

Re: Why is it that some leader updates always die last?

maybe just retarget ability to other nearest model? it would solve squad wipes by fleshhook instantly. No way, that's the whole point of the flesh hook. Monitoring which models are getting hurt the most and sniping them with it, especialyl good vs stuff like tacs. And being able to direct target im...
by Torpid
Fri 16 Mar, 2018 8:46 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 20303

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

it reduces the accuracy of enemy attacks against him by 20% while active so it has more damage resistance from ranged attacks, and less from melee? It has an effective damage resistance of 20% vs both ranged AND melee attacks. Yes, the TM is the only hero in the game that can dodge melee attacks an...
by Torpid
Tue 13 Mar, 2018 1:58 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 20303

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

I think the WW is strong in 3v3 and get it more often than I get a razorback in all honestly. It contributes a lot more if you have allied with better on-field reinforce options (beacons/bunkers/falcons/trukk/chimera). Constantly knocking models forward so they can be bled at range and preventing SU...
by Torpid
Tue 13 Mar, 2018 1:55 pm
Forum: Strategy discussion
Topic: How should I counter this?
Replies: 4
Views: 1095

Re: How should I counter this?

Usually it would be hrd for an enemy to get that many out as they do bleed quite a lot. They have huge burst damage though, especially with 3 of them. That's gonna make set-up teams awkward so I'd rely on less fragile things like sternguard and ASM to bleed them like mad. Sternguard are gonna be ver...
by Torpid
Mon 12 Mar, 2018 10:49 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 20303

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Noobus I have no idea why you think the pathetic 25dps apothecary with his measly amount of hp would ever be better than an apo with a bolter vs the initial TM or banshees. If the apo and tacs both charge into melee vs a TM+tacs the apo wil lget focused down very quick, have to heal himself and be f...
by Torpid
Mon 12 Mar, 2018 10:24 pm
Forum: Balance discussion
Topic: Why is it that some leader updates always die last?
Replies: 25
Views: 2076

Re: Why is it that some leader updates always die last?

@Torpid: How exactly do you watch your leaders health? Well by looking at how fast the squad hp is going down whilst also seeing the ranging animations hitting the leader model as opposed to any other model. I take it the mechanism the LG has for repurchasable serg/commi/vox has some manner of codi...
by Torpid
Sun 11 Mar, 2018 7:29 pm
Forum: Balance discussion
Topic: Why is it that some leader updates always die last?
Replies: 25
Views: 2076

Re: Why is it that some leader updates always die last?

Schepp himself wrote:Just to specify: The damage of the leader gets transferred to the squad because the leader can't die but get's damaged? Never happened at my skilllevel that's why I'm asking.

Greets
Schepp himself


Yep. That's exactly what happens.

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