Search found 3185 matches

by Torpid
Mon 12 Mar, 2018 10:24 pm
Forum: Balance discussion
Topic: Why is it that some leader updates always die last?
Replies: 25
Views: 1392

Re: Why is it that some leader updates always die last?

@Torpid: How exactly do you watch your leaders health? Well by looking at how fast the squad hp is going down whilst also seeing the ranging animations hitting the leader model as opposed to any other model. I take it the mechanism the LG has for repurchasable serg/commi/vox has some manner of codi...
by Torpid
Sun 11 Mar, 2018 7:29 pm
Forum: Balance discussion
Topic: Why is it that some leader updates always die last?
Replies: 25
Views: 1392

Re: Why is it that some leader updates always die last?

Schepp himself wrote:Just to specify: The damage of the leader gets transferred to the squad because the leader can't die but get's damaged? Never happened at my skilllevel that's why I'm asking.

Greets
Schepp himself


Yep. That's exactly what happens.
by Torpid
Sun 11 Mar, 2018 3:26 pm
Forum: Dawn of War Codex
Topic: France - A Dream Home
Replies: 1
Views: 1206

Re: France - A Dream Home

lmfao.

God. I've always dreamed of living in France you benevolent bastard. Thank you.
by Torpid
Sun 11 Mar, 2018 9:49 am
Forum: Balance discussion
Topic: Why is it that some leader updates always die last?
Replies: 25
Views: 1392

Re: Why is it that some leader updates always die last?

Solution for squad killin' with fleshhook on leader is model switching like for upgrade weapons. Is it possible technically? Nooo that's terrible. It's immersion breaking since a leader is a leader and doesn't just randomly switch like a gun - which anyone can use if picked up by an ally. Also the ...
by Torpid
Tue 06 Mar, 2018 7:22 am
Forum: Strategy discussion
Topic: dealing with warp spiders in eldar mirror
Replies: 4
Views: 371

Re: dealing with warp spiders in eldar mirror

Definitely don't rely on shees/DA because WS hard counter them. DA cannot win firefights with WS. I think a WL is a good option with the shuriken cannon to bleed them from afar and then warp throw to deal with brightlances. Cloak of shadows is obviously a must to give you that range buff and to try ...
by Torpid
Tue 20 Feb, 2018 1:21 pm
Forum: Balance discussion
Topic: IG Spotter Infiltrate
Replies: 5
Views: 505

Re: IG Spotter Infiltrate

I think they would be imba if their sight was equal to their range.

The name is a bit of a misnomer because the "spotters" themselves don't do any spotting.

Ideally the sentinel or a flanking hero should be the IG t1 spotter, then you have storms in T2.
by Torpid
Wed 14 Feb, 2018 5:46 pm
Forum: Balance discussion
Topic: Miiiiiiiiiines
Replies: 8
Views: 666

Re: Miiiiiiiiiines

Dark Riku wrote:They are fine. It also takes some time before they activate. They need to "burrow" first.


I don't think that's true if you make them blow up prematurely with AoE such as sentinel missles or catachan ol reliable.
by Torpid
Wed 14 Feb, 2018 9:42 am
Forum: Balance discussion
Topic: Sniper scouts overhaul
Replies: 66
Views: 2808

Re: Sniper scouts overhaul

Scout snipers are ALWAYS going to be inferior on a holistic side by side comparison to rangers because rangers are economical suicide to loads of compositions. In a 1v1 when the heck can you afford dual rangers? It's super rare. Sniper scouts far less so. Why? Because you always lead 2 scouts or eve...
by Torpid
Wed 14 Feb, 2018 9:39 am
Forum: Balance discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 4424

Re: 2.8 Consensus Changelog (Part 1 of 2)

Looking at the IST changes with the increased cost of the sarge and thus IST getting their durability in t1 much later if at all, they will be forced off much sooner. I see this is an issue due to them being the primary melee counter. Them losing their kb on demand grenade will also make them much w...
by Torpid
Wed 14 Feb, 2018 9:27 am
Forum: Balance discussion
Topic: Miiiiiiiiiines
Replies: 8
Views: 666

Re: Miiiiiiiiiines

Is it a T1 or a T2 global? Codex is saying T1. But that does seem rather strong. For wiping purposes kinda like dark flames, especially since you won't often have a detector vs ig since they can't infiltrate in T1 bar the IQ with her interrogator's. If it was exclusively t2 I'd see a reason for it. ...
by Torpid
Wed 14 Feb, 2018 9:12 am
Forum: General discussion
Topic: How do you feel about a Mod name change?
Replies: 15
Views: 884

Re: How do you feel about a Mod name change?

Elite Balance Mod is certainly an option.

Doesn't sound as hopelessly dry as anything "balance-mod" related. Maintains the Elite bit as well for branding purposes. But should be significantly less off-putting for newbies. I mean "Elite Mod" is quite sharp.
by Torpid
Wed 14 Feb, 2018 9:07 am
Forum: General discussion
Topic: HAHAHAHAHHAHAHA
Replies: 120
Views: 6930

Re: HAHAHAHAHHAHAHA

DoW2 was extremely innovative. Taking everything good from COH and just adding more. The only thing that really let it down in terms of design were the maps for teams. Of course balance was shitty, but Elite Mod mostly fixed that. Dow2 was by all accounts a superb game in terms of critical acclaim. ...
by Torpid
Sat 03 Feb, 2018 8:23 pm
Forum: Strategy discussion
Topic: Solution to Sniper Spam?
Replies: 15
Views: 1098

Re: Solution to Sniper Spam?

Just be tanky and aggressive. Or fast tech for a quick vehicle. Snipers can't gen bash. The reason snipers are a problem in 3v3 is because their opponent may not know how to deal with it and lets them continually build up. They then just go around switching lanes taking out your teammates for a fre...
by Torpid
Fri 02 Feb, 2018 4:52 pm
Forum: Balance discussion
Topic: And fix apo's nade for god's sake!
Replies: 32
Views: 1447

Re: And fix apo's nade for god's sake!

There's also amazing synergy between the apo#s vials and ASM since you can just throw the vials slightly behind whatever melee unit is fighting your ASM and it is gonna force them off + bleed some models as they retreat through it then you just heal the ASM and they come out with more or less full h...
by Torpid
Wed 17 Jan, 2018 1:33 am
Forum: Strategy discussion
Topic: when to buy stikkbommaz
Replies: 17
Views: 797

Re: when to buy stikkbommaz

I use them primarily as anti-melee when combined with AWD. For that purpose I love them vs chaos and nids. Of course they are also good vs stuff like eldar who go something like 3x shuriken and thus you can quite easily end up wiping their SUTs with the stikkbombs. Never buy stikkbommaz since the ne...
by Torpid
Sun 14 Jan, 2018 4:05 am
Forum: Balance discussion
Topic: All ranged chaos dreadnought with the missile launcher upgrade
Replies: 4
Views: 414

Re: All ranged chaos dreadnought with the missile launcher upgrade

What is the upgraded OM dreadnought that is an anti-infantry powerhouse that you are referencing?

Do you mean the default flamer variant, or the upgraded P cannon variant?
by Torpid
Fri 29 Dec, 2017 4:44 pm
Forum: Strategy discussion
Topic: Current Ordo Malleaus
Replies: 29
Views: 1683

Re: Current Ordo Malleaus

I think if you change OM that much, you might as well remove them, because they're basically just SM with less tactical versatility Exactly. We could have done that from day 1. It's hardly novel game design. But there is literally no point making OM a shit version of SM. At that point you may as we...
by Torpid
Mon 25 Dec, 2017 5:30 am
Forum: General discussion
Topic: FA | Elite Mod Beginner's Club. 8pm UK
Replies: 142
Views: 29016

Re: FA | Elite Mod Beginner's Club. 8pm UK

There's a good link here for a beginner's discord here:

https://discord.gg/dQMrAud

Got about 45 peeps in there atm. Quite active. Ran by An'grathul.
by Torpid
Thu 14 Dec, 2017 5:59 pm
Forum: Balance discussion
Topic: Full auto/shoot em good revisited?
Replies: 22
Views: 1366

Re: Full auto/shoot em good revisited?

Shroom wrote:for some weird reason, the weapon hard counters melee heros, and buffs the warbosses own melee dps and gives him a 30dps sidearm. its pretty strong


Where is this idea that the shoota buffs the warboss' melee dps coming from?
by Torpid
Tue 12 Dec, 2017 12:47 am
Forum: Balance discussion
Topic: Full auto/shoot em good revisited?
Replies: 22
Views: 1366

Re: Full auto/shoot em good revisited?

how come apo bolter can stun 3 units at a time tho? is that a glitch? I havent seen wb shoota do the same so far No, it's how the ability is meant function. And the warboss shoota can do it too since the ability is 100% the same. But, stunning numerous models requires them to line up behind one ano...
by Torpid
Mon 11 Dec, 2017 3:47 pm
Forum: Balance discussion
Topic: Full auto/shoot em good revisited?
Replies: 22
Views: 1366

Re: Full auto/shoot em good revisited?

Rostam313 wrote:apo storm bolter better become like custom shoota of the warboss, single stun instead of aoe


They function exactly the same.
by Torpid
Mon 04 Dec, 2017 10:04 am
Forum: General discussion
Topic: Dawn of War 3 for $12 in Humble Monthly
Replies: 6
Views: 744

Re: Dawn of War 3 for $12 in Humble Monthly

I have no idea why they let Phillip Boule do anything with this game. Not sure what his past credentials were but he was such an abysmal, dumb-as-fuck, uncharismatic retard. Didn't help the game at all. When a guy is trying to sell a game to 40k neckbeard retards and he has a lot of backlash for the...
by Torpid
Sat 25 Nov, 2017 10:28 pm
Forum: General discussion
Topic: Smoke Grendades - SUPER stupid question
Replies: 6
Views: 622

Re: Smoke Grendades - SUPER stupid question

There's two types of smoke. One that doesn't reduce outgoing damage. This is used by operatives + catachans One that does reduce outgoing damage. This is used by kommandoes and the razorback. So with operatives/cats you always want to throw it on your own guys. With the razor/kommando one, you can d...
by Torpid
Fri 24 Nov, 2017 3:28 am
Forum: Releases
Topic: 2.7.2 + Update(11/15/17)
Replies: 29
Views: 12142

Re: 2.7.2

solid OM changes for 2.7.2, currently in its best state balance wise from when i join back in 2.4.2 to now OM have gotten better compared to how broken they truly were once. I've been playing them for a while and I'm still struggling - getting ruined 1v1 against IG at the moment as I struggle to ge...
by Torpid
Sat 18 Nov, 2017 2:40 pm
Forum: Releases
Topic: 2.7.2 + Update(11/15/17)
Replies: 29
Views: 12142

Re: 2.7.2 + Update(11/15/17)

Minted wrote:So the initial 2.7.2 patch to 2.7.1 is not compatible with the 2.7.2 full version?

Games on the ESL log labeled Elite 2.7.2 I could only watch with the 2.7.2 patch. Recent games just labeled Elite I could only watch with the 2.7.2 full.


Correct.

They're separate patches so not compatible.
by Torpid
Sat 11 Nov, 2017 3:34 pm
Forum: Balance discussion
Topic: Eldritch meh
Replies: 40
Views: 2370

Re: Eldritch meh

the delay change did make sense. I remember it was hard to hit anything with eldritch unless your opponent was looking elsewhere. Even with the current delay you can still dodge -> https://youtu.be/AaQf6e26aZs?t=17m54s Also, it is very hard to kill land raiders with eldritch now. I had a game where...
by Torpid
Sat 11 Nov, 2017 2:27 pm
Forum: Balance discussion
Topic: Eldritch meh
Replies: 40
Views: 2370

Re: Eldritch meh

Those were the changes in Elite -Eldritch Storm delay decreased by 1 second -Eldritch Storm vehicle stun increased from 10 to 14 seconds -Eldritch Storm bolt damage & knockback radius increased from 5 to 6 why not just revert this and make dmg nerf not so significant ? I honestly wasn't even aw...
by Torpid
Thu 09 Nov, 2017 7:46 pm
Forum: Balance discussion
Topic: Full auto/shoot em good revisited?
Replies: 22
Views: 1366

Re: Full auto/shoot em good revisited?

Yeah, the damage is probably too high.
by Torpid
Thu 09 Nov, 2017 2:24 pm
Forum: Balance discussion
Topic: Eldritch meh
Replies: 40
Views: 2370

Re: Eldritch meh

I still think that whole nerf thing was caused by clips when the nuke itself bugged out on landraiders. I don't know the specifics but it seemed to do more damage then intented on landraiders or battlewagons when you had units inside it. Because of this came the nerf but bug still exists I believe....
by Torpid
Mon 06 Nov, 2017 12:37 am
Forum: Tournaments
Topic: Elite League
Replies: 69
Views: 7453

Re: Elite League

I got some other format ideas that may be good to use in the future. And got no better place to keep them. So here goes. 1: "More fun tourney": Everyone random. 2: Players get to ban a certain race before the game. Similar to any MOBA hero ban system. You don't have to pick heroes at the ...

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