Search found 3237 matches

by Torpid
Wed 26 Jun, 2013 11:39 pm
Forum: Modding
Topic: PvP behaviours
Replies: 10
Views: 1312

Re: PvP behaviours

regarding pathing: if a big unit (WB, vehicle...) is surrounded by little units (a squad), it sometimes gets stuck, shouldn't the little units always move out of the way? Yeah... There is an exploit where you get infantry (preferable one with high pathing priority like a CL/HT) and then just spam '...
by Torpid
Wed 26 Jun, 2013 7:07 pm
Forum: Balance discussion
Topic: Space Marine Topic
Replies: 175
Views: 15650

Re: Space Marine Topic

Having a free heal (both AOE and targeted) for a race which doesn't lose models unless the squad is very low on health sounds pretty awesome to me. Imagine all of IG squads sharing damage (acting like Catas do) and the LG having an option to get his Medpacks for cheaper and more often. Yeah, sure t...
by Torpid
Wed 26 Jun, 2013 3:08 pm
Forum: Balance discussion
Topic: Ork Topic
Replies: 328
Views: 26534

Re: Ork Topic

Painboy is a T2 unit, plain and simple, he should be mutually exclusive with the weirdboy and they would cover 2 different roles, the weirdboy would protect ranged armieri with his attack/vomit/AoE speed to kite, the painboy would support melee armies his heal and give them an edge with the explosi...
by Torpid
Wed 26 Jun, 2013 3:07 pm
Forum: General discussion
Topic: Vindicator, swooping hawks.
Replies: 27
Views: 3989

Re: Vindicator, swooping hawks.

Why do eldar need them? There is no point adding random units for no reason, it just upsets balance. Eldar don't need a jump unit in t1 otherwise how do you counter hawks+rangers+shees, melee spam?
by Torpid
Wed 26 Jun, 2013 3:01 pm
Forum: Balance discussion
Topic: Space Marine Topic
Replies: 175
Views: 15650

Re: Space Marine Topic

There is a strong difference between buying an item, or a unit, to perform a certain ability (meaning then you can't buy something else that might be fulfilling a different, albeit very needed role), and having it "for free". That's like me going on about how weak the Commissar's shield i...
by Torpid
Wed 26 Jun, 2013 1:35 pm
Forum: Balance discussion
Topic: Imperial Guard Topic
Replies: 135
Views: 13331

Re: Imperial Guard Topic

The LG healing ability seems to be insanely strong, especially in team games. The area of effect is huge (which is not so much of a problem) and the healing rate is insane (which IS a problem). I am suddenly tanking Blight Nades, Purity Vials, Clouds and Banshees with Guardsmen. The heal affects al...
by Torpid
Wed 26 Jun, 2013 1:32 am
Forum: Balance discussion
Topic: Ork Topic
Replies: 328
Views: 26534

Re: Ork Topic

Except you already have all those units/upgrades in the first place to counter ASM/scouts...
by Torpid
Tue 25 Jun, 2013 8:58 pm
Forum: General discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 67710

Re: Bugs/Issues Thread

This may be related to how the sigil of the rift can sometimes pull back already retreating set-up squads. I have seen a set-up squad get pulled back while desetting up, while it had the retreat indicator above it. Weird how that works, but I'm not sure. I heard that was to do with the sigil pullin...
by Torpid
Tue 25 Jun, 2013 8:55 pm
Forum: Balance discussion
Topic: Ork Topic
Replies: 328
Views: 26534

Re: Ork Topic

@ Raffa - Please elaborate then on what isn't true. That would be far more productive than pulling quotes out of their context and lining them up in front of the firing squad. If you're complaining about ASM beating sluggas then you're doing something wrong. Sluggas cost 270 whereas asm cost 450/50 ...
by Torpid
Tue 25 Jun, 2013 7:42 pm
Forum: General discussion
Topic: 1v1 Maps and the game
Replies: 14
Views: 2369

Re: 1v1 Maps and the game

-Quest's Heresy -Siwal Frontier -Calderis Refinery -Green tooth George -Green tooth Jungle Redux -Leaviathan Hive -Outher Reaches -Legis High Stratum (not bad but ASM give you a great advantage there) -Ashes of typhon (not bad at all, it's just not liked) These are all good and valid maps, don't ev...
by Torpid
Tue 25 Jun, 2013 2:28 pm
Forum: General discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 67710

Re: Bugs/Issues Thread

i did; i'm saying that there may be a bug with the ability ignoring retreating units because they hit retreat after the charge started but before it hit them. doesn't really explain the two he brushed past but it's theoretically possible he didn't actually hit them. Oh, sorry I misunderstood you. S...
by Torpid
Tue 25 Jun, 2013 1:52 pm
Forum: Balance discussion
Topic: Ork Topic
Replies: 328
Views: 26534

Re: Ork Topic

Keep in mind that an ork player usually has to choose between a painboy and lootas/stormboys unless he goes for a very heavy t1 (seeing as big shootas are more or less a required 40 power used already). Yes, the painboy is good at what he does in t1, but stormboyz(and probably lootas) can do a hell...
by Torpid
Tue 25 Jun, 2013 4:19 am
Forum: Balance discussion
Topic: Ork Topic
Replies: 328
Views: 26534

Re: Ork Topic

Yes, without going into details at the moment as it's quite late for me, I would have to agree that the painboy is far too powerful at the moment. Space marines vs Orks used to be a balanced MU but at the moment orks fair out-perform them since the painboy alone counters asm terribly well. Furthermo...
by Torpid
Tue 25 Jun, 2013 4:13 am
Forum: General discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 67710

Re: Bugs/Issues Thread

Nuclear Arbitor wrote:can, but doesn't always. if it does destroy it you lose everything inside too.

blood crusher may be related to the charge having happened before they hit retreat.


Watch the video, I did put it there for a reason.
by Torpid
Mon 24 Jun, 2013 10:33 pm
Forum: General discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 67710

Re: Bugs/Issues Thread

My goodness this is endless... I'm reluctant to post, lest I risk causing Lulgrim to lose his sanity. Regardless I shall. The bloodcrusher is still knocking stuff over in retreat. Now I'm aware of the domino knockback effect, but this simply isn't the case here. The thing is the knockback procs rand...
by Torpid
Mon 24 Jun, 2013 10:28 pm
Forum: Balance discussion
Topic: Raptor Upgrade (balance discussion only)
Replies: 20
Views: 2711

Re: Raptor Upgrade (balance discussion only)

whatz about giving the bloodletters an upgrade which gives them their heavy melee damage back like it was in former times ... im really sad about they are no more an av option. Heck no, chaos are scary enough as it is. Even with it costing $, it's just too good. They counter too much with heavy mel...
by Torpid
Fri 21 Jun, 2013 10:24 pm
Forum: General discussion
Topic: 2.2 preview
Replies: 212
Views: 27979

Re: 2.2 preview

Great job! Excellent.
by Torpid
Fri 21 Jun, 2013 12:59 am
Forum: General discussion
Topic: 2.2 preview
Replies: 212
Views: 27979

Re: 2.2 preview

Ok thx that's how I thought courage damage works. No it's clear. But it still don't explain how the Paladins should fit in your army build/conception. A LRC have the same benefits and on top you get suppression. But the health regeneration aura brings me to a next question. Is it still possible to ...
by Torpid
Thu 20 Jun, 2013 9:14 pm
Forum: General discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 30406

Re: Wish Lists (for beyond 2.1)

No way should you be able to recycle squads, it defeats the very premise of the game. No no no no no no no no no!
by Torpid
Wed 19 Jun, 2013 2:32 pm
Forum: General discussion
Topic: Slaanesh Champion
Replies: 106
Views: 15910

Re: Slaanesh Champion

Firstly this all sounds amazing. Would I be asking for too much though if I were to point out how inconsistent it would be to have bloodletters running around with all these slaaneshi lunatics. Maybe when playing the Slaaneshi Champion bloodletters should get a reskin into daemonettes. Now that woul...
by Torpid
Wed 19 Jun, 2013 2:11 pm
Forum: Balance discussion
Topic: Raptors' Jump
Replies: 23
Views: 3324

Re: Raptors' Jump

I don't think warp talons would be such a good idea, chaos already have bloodletters in t2 and they are dangerous enough. Getting a unit with even higher dps/hp than them and the ability to teleport/jump and the support of worship etc, just seems unnecessary. I think it would be too powerful a unit,...
by Torpid
Tue 18 Jun, 2013 7:16 pm
Forum: Balance discussion
Topic: Hive Nodes
Replies: 20
Views: 2738

Re: Hive Nodes

Not to mention in a real game blobbing up your entire army around your FC and then making then move extra slow is somewhat redundant. Sentinels are mobile, they just kill your scouts and IG takes all map control. I've tried said tactic (2x tacs+ devs + 2x scouts w/ shield) vs noob IG players and los...
by Torpid
Tue 18 Jun, 2013 2:15 pm
Forum: Balance discussion
Topic: Raptors' Jump
Replies: 23
Views: 3324

Re: Raptors' Jump

Oh and regarding "how much better chaos t1 units are" I really meant tics. Both nade tics and AC tics are far more useful in a lot of MUs than scouts are. Sure scouts are great to have around for anti melee, but what if space marines had AC tics? Just imagine it.
by Torpid
Tue 18 Jun, 2013 2:14 pm
Forum: Balance discussion
Topic: Raptors' Jump
Replies: 23
Views: 3324

Re: Raptors' Jump

how much better the other chaos units are to the space marine roster in t1 Chaos already massacre eldar Ok I already knew this but now it's so obvious I think I can say it openly: You know fuck all about this game. Please go troll somewhere else. Bye. Eh, Chaos steamroll eldar? Chaos lord just walk...
by Torpid
Tue 18 Jun, 2013 1:42 pm
Forum: General discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 67710

Re: Bugs/Issues Thread

On a different tangent... Is there any way to fix aoe effects such as burna bombs/let the galaxy burn affecting units inside transports? For example I will be bashing gens with 2x gm in a chimera and the chaos lord runs along and shoots out LTGB so I put my units in the chimera and focus the lord do...
by Torpid
Mon 17 Jun, 2013 7:30 pm
Forum: General discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 67710

Re: Bugs/Issues Thread

Nah, it's an English keyboard, and I think I know what an apostrophe key is ;). It's probably something to do with the design then. It's really made to be compact (http://photos.expertreviews.co.uk/images/front_picture_library_Expert_Reviews/dir_278/er_photo_139300_52.jpg reference) which may be fu...
by Torpid
Mon 17 Jun, 2013 5:22 pm
Forum: General discussion
Topic: Registration: Monthly Rumble Tournament #1!
Replies: 71
Views: 7621

Re: Registration: Rumble Dawn of War II Elite Tournament!

Kvek wrote:Woah bro captian !


Oh dear.
by Torpid
Mon 17 Jun, 2013 11:46 am
Forum: General discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 30406

Re: Wish Lists (for beyond 2.1)

the seer council is a poorly implemented unit but it didn't matter enough because it was t3, expensive, and limited to one hero. now they're still expensive and t3 but slightly cheaper and available to 3 heroes. really, they should be a misc wargear upgrade for the farseer that turns her into a squ...
by Torpid
Mon 17 Jun, 2013 11:40 am
Forum: Balance discussion
Topic: Hive Nodes
Replies: 20
Views: 2738

Re: Hive Nodes

Ok so we all agree that they are over-performing then, so what can be done about them, do you agree with my changes? Try to add to the solution here guys rather than just saying Dat's OP! Incidentally, Raffa, would you say the same as you say about nodes with turrets, that is, "If you use them ...
by Torpid
Mon 17 Jun, 2013 11:36 am
Forum: Balance discussion
Topic: Raptors' Jump
Replies: 23
Views: 3324

Re: Raptors' Jump

Yeah, it would be impossible. Chaos already massacre eldar, changing raptors to have a double jump would make that MU even more hellish. Really, they do so much dps now they don't need the double jump, not to mention how much better the other chaos units are to the space marine roster in t1. Double ...

Go to advanced search