Search found 3510 matches

by Torpid
Thu 03 Oct, 2013 4:00 pm
Forum: Balance Discussion
Topic: Dark Reapers
Replies: 177
Views: 54052

Re: Dark Reapers

Uh 6 out of 13 units means that 46% of your options are HI or SHI... Barely any? When you consider that the AC,NM.raptors and Havocs should never get hit by reapers by the way they work, effectively only CSM are there to get hit by them, reapers are HI counter sure, but they don't counter jump troo...
by Torpid
Thu 03 Oct, 2013 2:34 pm
Forum: Balance Discussion
Topic: Tyranid infestation tower thingies
Replies: 30
Views: 11358

Re: Tyranid infestation tower thingies

P.S I started and ended with I think, how humble. :o And by saying this the opposite is more true. Besides you don't have to state the obvious. You are expression your opinions and views here on the forums. It's jokes man :P I have an odd sense of humour I guess. Either that or my thoughts seem mor...
by Torpid
Thu 03 Oct, 2013 2:12 pm
Forum: Balance Discussion
Topic: Tyranid infestation tower thingies
Replies: 30
Views: 11358

Re: Tyranid infestation tower thingies

I think Thong is on to something here. A 5 second build time would balance them greatly I think.

P.S I started and ended with I think, how humble. :o
by Torpid
Thu 03 Oct, 2013 2:01 pm
Forum: Community General Discussion
Topic: Techmarine combat support ability
Replies: 18
Views: 8014

Re: Techmarine combat support ability

Double tacs + CB + razorback + signum armour. That would killany infantry squad in 2seconds, it was truly terrifying in 3v3 when backed up by numerous plasma/bolter devs.
by Torpid
Wed 02 Oct, 2013 11:29 pm
Forum: Balance Discussion
Topic: Dark Reapers
Replies: 177
Views: 54052

Re: Dark Reapers

It's not about a direct comparison between the sniper units, nor is it about sniper scouts directly countering rangers, rather the mere presence of rangers, as Ace has already elaborated, undermines any use for sniper scouts that you may have. I really think you're feeding into the hands of the spac...
by Torpid
Wed 02 Oct, 2013 11:21 pm
Forum: Tournaments
Topic: Monthly Rumble Tournament - general rules!
Replies: 120
Views: 63325

Re: Monthly Rumble Tournament - general rules!

Your map pool is very meh. At least for this one can you make the compulsory maps (ie the ones that must be played in the first game of the round) the sensible ones. Since there are 4 rounds, preferably: Ro16: Calderis/Valderus Refinery QF: Golgotha Depths SF: Medean Cliff Mines F: Desert Showdown ...
by Torpid
Wed 02 Oct, 2013 4:07 pm
Forum: Balance Discussion
Topic: GK Balance Suggestions
Replies: 102
Views: 31097

Re: GK Balance Suggestions

Sounds decent, they do die in 2seconds in t2 however so something needs to be done about that, since they don't have the range that other suppression teams have which makes them much much more vulnerable. I wouldn't mind making the sergeant grant that anti-melee mini-warp throw ability I was talking...
by Torpid
Wed 02 Oct, 2013 3:55 pm
Forum: Balance Discussion
Topic: I can't stop talking about Tacs n' Sternguard...
Replies: 283
Views: 93381

Re: I can't stop talking about Tacs n' Sternguard...

Vanguards simply do not have the Healt necessary for their role, that's why they are useless and the melta bomb is way more useful, why would I lose all the levels, the melta bomb and even pay for that in T3 when the vans, even when supported cannot face any T3 melee squad? Their current melee dama...
by Torpid
Wed 02 Oct, 2013 3:46 pm
Forum: Balance Discussion
Topic: I can't stop talking about Tacs n' Sternguard...
Replies: 283
Views: 93381

Re: I can't stop talking about Tacs n' Sternguard...

Could do, but I'm not sure that would justify getting vanguard in a situation where you need some av alongside your beefy asm. They lack the 6 speed of KCSM you see.
by Torpid
Wed 02 Oct, 2013 3:41 pm
Forum: Balance Discussion
Topic: Dark Reapers
Replies: 177
Views: 54052

Re: Dark Reapers

Yes, because kami is such an amazing space marine... Erm, these threads are getting worse. It frustrates me to no end how Caeltos keeps saying that the only reason scout snipers aren't used often is the fact that players are too nubby and boring to ever do any different. Like what the hell, it's as ...
by Torpid
Wed 02 Oct, 2013 3:06 pm
Forum: Balance Discussion
Topic: I can't stop talking about Tacs n' Sternguard...
Replies: 283
Views: 93381

Re: I can't stop talking about Tacs n' Sternguard...

@Panda. SM's bleed and when they bleed they bleed hard. And they have higher upkeep which is the same as bleed. The main points are still the same (like Magus Magi said): Vengeance rounds should revert to their old range and reload speed now that Kraken rounds and Vengeance rounds have been rebalan...
by Torpid
Wed 02 Oct, 2013 3:01 pm
Forum: Balance Discussion
Topic: GK Balance Suggestions
Replies: 102
Views: 31097

Re: GK Balance Suggestions

They probably just deserve a buff of hp in t2 naturally to about 1200 from 900. An AoE suppression effect too would really finish the squad off imo.
by Torpid
Sun 29 Sep, 2013 7:11 pm
Forum: Balance Discussion
Topic: Dark Reapers
Replies: 177
Views: 54052

Re: Dark Reapers

and I would third such a notion...
by Torpid
Sun 29 Sep, 2013 2:17 pm
Forum: Balance Discussion
Topic: Dark Reapers
Replies: 177
Views: 54052

Re: Dark Reapers

Kvek wrote:
Bahamut wrote:tyrant guard is t2 as well


true, but he also can't retreat so he's half-vehicle


He actually gets vehicle armour when he goes into shieldwall... 3/4 vehicle?
by Torpid
Sat 28 Sep, 2013 11:47 pm
Forum: Community General Discussion
Topic: Bugs/Issues Thread
Replies: 854
Views: 299878

Re: Bugs/Issues Thread

warboss kustom shoota means you cannot retreat if you are knocked down by it and he keeps shooting you are dead eg heroes early game I'm considering playing him in tourney its so good... This also happens with the apothecary MCB full auto. I'm not actually sure why this is, it happens sometimes and...
by Torpid
Sat 28 Sep, 2013 11:45 pm
Forum: Balance Discussion
Topic: Dark Reapers
Replies: 177
Views: 54052

Re: Dark Reapers

Exactly! So why add a unit that counters Ogryns if an another unit can already do that ? I thought Codex put it pretty well, but to reiterate: because multiple things need to happen precisely for eldar to counter Ogryns. On the other hand, weirdboy can actually deal with Ogryns single-handedly (not...
by Torpid
Sat 28 Sep, 2013 4:12 pm
Forum: Community General Discussion
Topic: How about a little ranking system? Could use some feedback!
Replies: 73
Views: 23963

Re: How about a little ranking system? Could use some feedba

Yeah, that works better.

You can't have it like it is now. The amount of tournaments you play obviously doesn't indicate your skill level.
by Torpid
Sat 28 Sep, 2013 3:27 pm
Forum: Balance Discussion
Topic: Dark Reapers
Replies: 177
Views: 54052

Re: Dark Reapers

Stop with the BS that reapers stop ogryns. I have never in my life ever seen an eldar get reapers against my IG, that would be suicide since they aren't going to scratch my stormptroopers or my guardsmen. It's just plain wrong. Ogryns have no way of dealing with suppression and so suppression is a h...
by Torpid
Sat 28 Sep, 2013 3:18 pm
Forum: Strategy Discussion
Topic: Faction tactics compendium
Replies: 19
Views: 8220

Re: Faction tactics compendium

Reasonable speed? They're the third fastest unit in the game. Joint second fastest with the autarch if you exclude abilities at speed 8 :P
by Torpid
Sat 28 Sep, 2013 3:16 pm
Forum: Community General Discussion
Topic: Old thread for september Monthly Rumble Tournament
Replies: 57
Views: 22689

Re: Registration for the Monthly Rumble Tournament September

Hey Eerie I won't be able to be available bang on 6 today (when the tourny starts for me), however I will be ready by the hour for sure, most likely after 30minutes. I'm definitely not a no-show :P
by Torpid
Fri 27 Sep, 2013 7:40 pm
Forum: Balance Discussion
Topic: should chaos terminators be more tanky?
Replies: 24
Views: 9335

Re: should chaos terminators be more tanky?

Well,I think it's more of a playstyle thing. I very rarely manage to get myself into a balanced t3 scenario, usually I've either won or lost by that point.
by Torpid
Fri 27 Sep, 2013 3:08 pm
Forum: Balance Discussion
Topic: should chaos terminators be more tanky?
Replies: 24
Views: 9335

Re: should chaos terminators be more tanky?

By the time paladins are out map control becomes significantly less important. Just force off the opposing blob then cap, in t3 you don't NEED a dedicated ninja capper like you really must in t1.
by Torpid
Fri 27 Sep, 2013 2:13 pm
Forum: Community General Discussion
Topic: Commander Wargear Ideas
Replies: 48
Views: 22374

Re: Commander Wargear Ideas

Not really, I think you guys are overreacting. If he had like 1500 HI hp he really wouldn't be that durable and this upgrade is t3 so there will be ample focsu fire to get rid of 1500 HI and there's no reason for him to have a teleport. Besides it wouldn't really be worth it unless you didn't get ma...
by Torpid
Fri 27 Sep, 2013 2:10 pm
Forum: Balance Discussion
Topic: GK Balance Suggestions
Replies: 102
Views: 31097

Re: GK Balance Suggestions

Just give them a custom skinned grey predator since the inquisition can requisition units and vehicles from pretty much anywhere in the imperium. They could easily get their hands on the pred and if you give it a nice metallic paint-job it would be easily differentiated from other preds. They still ...
by Torpid
Fri 27 Sep, 2013 1:15 pm
Forum: Balance Discussion
Topic: Smoke Shells
Replies: 48
Views: 17687

Re: Smoke Shells

There's nothing to taaaaalk about.
by Torpid
Fri 27 Sep, 2013 3:11 am
Forum: Strategy Discussion
Topic: Faction tactics compendium
Replies: 19
Views: 8220

Re: Faction tactics question :3

Inquis has the best crowd control abilities in the game. Combined with manticore/hellfury/w.e you can think of, you can pull of some nasty abuse... I mean combos. :] This, but be warned the inquisitor dies in two seconds to anything. Unless you went for a rosarius, brazier build which is ridiculous...
by Torpid
Thu 26 Sep, 2013 11:39 pm
Forum: Balance Discussion
Topic: CSM EW AC. Idea, reasons and video inside.
Replies: 131
Views: 42946

Re: CSM EW AC. Idea, reasons and video inside.

Yeah, I kind of agree to be honest. I would like to see a reduction in their power price again because of the fact that their AC is so damn expensive now in elite compared to retail (which was why it was so cheap in retail...).
by Torpid
Thu 26 Sep, 2013 6:03 pm
Forum: Balance Discussion
Topic: CSM EW AC. Idea, reasons and video inside.
Replies: 131
Views: 42946

Re: CSM EW AC. Idea, reasons and video inside.

Well looking at their stats they aren't that fantastic damage wise considering how expensive they are: KCSM dps - 148 power melee | 24 plasma + 5 melta - Speed 6 - health 1513. Banshee DPS - 135 power melee + 51.43 heavy melee | 12.35 piercing - Speed 6 - health 1073. Stormboy DPS - 150 power melee ...
by Torpid
Thu 26 Sep, 2013 5:05 pm
Forum: Balance Discussion
Topic: Smoke Shells
Replies: 48
Views: 17687

Re: Smoke Shells

wtf are you even talking about dude, catachans get forced off by devs, go ahead and try it. use your ol reliable and try to force melee after that, your catachans will get shredded. have you ever even tried this? :?: It's actually a viable thing to do if it's just the devs. Old reliable, move in th...
by Torpid
Thu 26 Sep, 2013 8:01 am
Forum: Balance Discussion
Topic: GK Balance Suggestions
Replies: 102
Views: 31097

Re: GK Balance Suggestions

I originally suggested such a change under the assumption that they wouldn't have access to new units. However the preferable way to fix GK problems is to give them a suppression team which scales into an AV team, there really is no alternative.

Go to advanced search