Search found 3510 matches
- Thu 03 Oct, 2013 4:00 pm
- Forum: Balance Discussion
- Topic: Dark Reapers
- Replies: 177
- Views: 54052
Re: Dark Reapers
Uh 6 out of 13 units means that 46% of your options are HI or SHI... Barely any? When you consider that the AC,NM.raptors and Havocs should never get hit by reapers by the way they work, effectively only CSM are there to get hit by them, reapers are HI counter sure, but they don't counter jump troo...
- Thu 03 Oct, 2013 2:34 pm
- Forum: Balance Discussion
- Topic: Tyranid infestation tower thingies
- Replies: 30
- Views: 11358
Re: Tyranid infestation tower thingies
P.S I started and ended with I think, how humble. :o And by saying this the opposite is more true. Besides you don't have to state the obvious. You are expression your opinions and views here on the forums. It's jokes man :P I have an odd sense of humour I guess. Either that or my thoughts seem mor...
- Thu 03 Oct, 2013 2:12 pm
- Forum: Balance Discussion
- Topic: Tyranid infestation tower thingies
- Replies: 30
- Views: 11358
Re: Tyranid infestation tower thingies
I think Thong is on to something here. A 5 second build time would balance them greatly I think.
P.S I started and ended with I think, how humble.
P.S I started and ended with I think, how humble.
- Thu 03 Oct, 2013 2:01 pm
- Forum: Community General Discussion
- Topic: Techmarine combat support ability
- Replies: 18
- Views: 8014
Re: Techmarine combat support ability
Double tacs + CB + razorback + signum armour. That would killany infantry squad in 2seconds, it was truly terrifying in 3v3 when backed up by numerous plasma/bolter devs.
- Wed 02 Oct, 2013 11:29 pm
- Forum: Balance Discussion
- Topic: Dark Reapers
- Replies: 177
- Views: 54052
Re: Dark Reapers
It's not about a direct comparison between the sniper units, nor is it about sniper scouts directly countering rangers, rather the mere presence of rangers, as Ace has already elaborated, undermines any use for sniper scouts that you may have. I really think you're feeding into the hands of the spac...
- Wed 02 Oct, 2013 11:21 pm
- Forum: Tournaments
- Topic: Monthly Rumble Tournament - general rules!
- Replies: 120
- Views: 63325
Re: Monthly Rumble Tournament - general rules!
Your map pool is very meh. At least for this one can you make the compulsory maps (ie the ones that must be played in the first game of the round) the sensible ones. Since there are 4 rounds, preferably: Ro16: Calderis/Valderus Refinery QF: Golgotha Depths SF: Medean Cliff Mines F: Desert Showdown ...
- Wed 02 Oct, 2013 4:07 pm
- Forum: Balance Discussion
- Topic: GK Balance Suggestions
- Replies: 102
- Views: 31097
Re: GK Balance Suggestions
Sounds decent, they do die in 2seconds in t2 however so something needs to be done about that, since they don't have the range that other suppression teams have which makes them much much more vulnerable. I wouldn't mind making the sergeant grant that anti-melee mini-warp throw ability I was talking...
- Wed 02 Oct, 2013 3:55 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 93381
Re: I can't stop talking about Tacs n' Sternguard...
Vanguards simply do not have the Healt necessary for their role, that's why they are useless and the melta bomb is way more useful, why would I lose all the levels, the melta bomb and even pay for that in T3 when the vans, even when supported cannot face any T3 melee squad? Their current melee dama...
- Wed 02 Oct, 2013 3:46 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 93381
Re: I can't stop talking about Tacs n' Sternguard...
Could do, but I'm not sure that would justify getting vanguard in a situation where you need some av alongside your beefy asm. They lack the 6 speed of KCSM you see.
- Wed 02 Oct, 2013 3:41 pm
- Forum: Balance Discussion
- Topic: Dark Reapers
- Replies: 177
- Views: 54052
Re: Dark Reapers
Yes, because kami is such an amazing space marine... Erm, these threads are getting worse. It frustrates me to no end how Caeltos keeps saying that the only reason scout snipers aren't used often is the fact that players are too nubby and boring to ever do any different. Like what the hell, it's as ...
- Wed 02 Oct, 2013 3:06 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 93381
Re: I can't stop talking about Tacs n' Sternguard...
@Panda. SM's bleed and when they bleed they bleed hard. And they have higher upkeep which is the same as bleed. The main points are still the same (like Magus Magi said): Vengeance rounds should revert to their old range and reload speed now that Kraken rounds and Vengeance rounds have been rebalan...
- Wed 02 Oct, 2013 3:01 pm
- Forum: Balance Discussion
- Topic: GK Balance Suggestions
- Replies: 102
- Views: 31097
Re: GK Balance Suggestions
They probably just deserve a buff of hp in t2 naturally to about 1200 from 900. An AoE suppression effect too would really finish the squad off imo.
- Sun 29 Sep, 2013 7:11 pm
- Forum: Balance Discussion
- Topic: Dark Reapers
- Replies: 177
- Views: 54052
Re: Dark Reapers
and I would third such a notion...
- Sun 29 Sep, 2013 2:17 pm
- Forum: Balance Discussion
- Topic: Dark Reapers
- Replies: 177
- Views: 54052
Re: Dark Reapers
Kvek wrote:Bahamut wrote:tyrant guard is t2 as well
true, but he also can't retreat so he's half-vehicle
He actually gets vehicle armour when he goes into shieldwall... 3/4 vehicle?
- Sat 28 Sep, 2013 11:47 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 299878
Re: Bugs/Issues Thread
warboss kustom shoota means you cannot retreat if you are knocked down by it and he keeps shooting you are dead eg heroes early game I'm considering playing him in tourney its so good... This also happens with the apothecary MCB full auto. I'm not actually sure why this is, it happens sometimes and...
- Sat 28 Sep, 2013 11:45 pm
- Forum: Balance Discussion
- Topic: Dark Reapers
- Replies: 177
- Views: 54052
Re: Dark Reapers
Exactly! So why add a unit that counters Ogryns if an another unit can already do that ? I thought Codex put it pretty well, but to reiterate: because multiple things need to happen precisely for eldar to counter Ogryns. On the other hand, weirdboy can actually deal with Ogryns single-handedly (not...
- Sat 28 Sep, 2013 4:12 pm
- Forum: Community General Discussion
- Topic: How about a little ranking system? Could use some feedback!
- Replies: 73
- Views: 23963
Re: How about a little ranking system? Could use some feedba
Yeah, that works better.
You can't have it like it is now. The amount of tournaments you play obviously doesn't indicate your skill level.
You can't have it like it is now. The amount of tournaments you play obviously doesn't indicate your skill level.
- Sat 28 Sep, 2013 3:27 pm
- Forum: Balance Discussion
- Topic: Dark Reapers
- Replies: 177
- Views: 54052
Re: Dark Reapers
Stop with the BS that reapers stop ogryns. I have never in my life ever seen an eldar get reapers against my IG, that would be suicide since they aren't going to scratch my stormptroopers or my guardsmen. It's just plain wrong. Ogryns have no way of dealing with suppression and so suppression is a h...
- Sat 28 Sep, 2013 3:18 pm
- Forum: Strategy Discussion
- Topic: Faction tactics compendium
- Replies: 19
- Views: 8220
Re: Faction tactics compendium
Reasonable speed? They're the third fastest unit in the game. Joint second fastest with the autarch if you exclude abilities at speed 8
- Sat 28 Sep, 2013 3:16 pm
- Forum: Community General Discussion
- Topic: Old thread for september Monthly Rumble Tournament
- Replies: 57
- Views: 22689
Re: Registration for the Monthly Rumble Tournament September
Hey Eerie I won't be able to be available bang on 6 today (when the tourny starts for me), however I will be ready by the hour for sure, most likely after 30minutes. I'm definitely not a no-show
- Fri 27 Sep, 2013 7:40 pm
- Forum: Balance Discussion
- Topic: should chaos terminators be more tanky?
- Replies: 24
- Views: 9335
Re: should chaos terminators be more tanky?
Well,I think it's more of a playstyle thing. I very rarely manage to get myself into a balanced t3 scenario, usually I've either won or lost by that point.
- Fri 27 Sep, 2013 3:08 pm
- Forum: Balance Discussion
- Topic: should chaos terminators be more tanky?
- Replies: 24
- Views: 9335
Re: should chaos terminators be more tanky?
By the time paladins are out map control becomes significantly less important. Just force off the opposing blob then cap, in t3 you don't NEED a dedicated ninja capper like you really must in t1.
- Fri 27 Sep, 2013 2:13 pm
- Forum: Community General Discussion
- Topic: Commander Wargear Ideas
- Replies: 48
- Views: 22374
Re: Commander Wargear Ideas
Not really, I think you guys are overreacting. If he had like 1500 HI hp he really wouldn't be that durable and this upgrade is t3 so there will be ample focsu fire to get rid of 1500 HI and there's no reason for him to have a teleport. Besides it wouldn't really be worth it unless you didn't get ma...
- Fri 27 Sep, 2013 2:10 pm
- Forum: Balance Discussion
- Topic: GK Balance Suggestions
- Replies: 102
- Views: 31097
Re: GK Balance Suggestions
Just give them a custom skinned grey predator since the inquisition can requisition units and vehicles from pretty much anywhere in the imperium. They could easily get their hands on the pred and if you give it a nice metallic paint-job it would be easily differentiated from other preds. They still ...
- Fri 27 Sep, 2013 1:15 pm
- Forum: Balance Discussion
- Topic: Smoke Shells
- Replies: 48
- Views: 17687
Re: Smoke Shells
There's nothing to taaaaalk about.
- Fri 27 Sep, 2013 3:11 am
- Forum: Strategy Discussion
- Topic: Faction tactics compendium
- Replies: 19
- Views: 8220
Re: Faction tactics question :3
Inquis has the best crowd control abilities in the game. Combined with manticore/hellfury/w.e you can think of, you can pull of some nasty abuse... I mean combos. :] This, but be warned the inquisitor dies in two seconds to anything. Unless you went for a rosarius, brazier build which is ridiculous...
- Thu 26 Sep, 2013 11:39 pm
- Forum: Balance Discussion
- Topic: CSM EW AC. Idea, reasons and video inside.
- Replies: 131
- Views: 42946
Re: CSM EW AC. Idea, reasons and video inside.
Yeah, I kind of agree to be honest. I would like to see a reduction in their power price again because of the fact that their AC is so damn expensive now in elite compared to retail (which was why it was so cheap in retail...).
- Thu 26 Sep, 2013 6:03 pm
- Forum: Balance Discussion
- Topic: CSM EW AC. Idea, reasons and video inside.
- Replies: 131
- Views: 42946
Re: CSM EW AC. Idea, reasons and video inside.
Well looking at their stats they aren't that fantastic damage wise considering how expensive they are: KCSM dps - 148 power melee | 24 plasma + 5 melta - Speed 6 - health 1513. Banshee DPS - 135 power melee + 51.43 heavy melee | 12.35 piercing - Speed 6 - health 1073. Stormboy DPS - 150 power melee ...
- Thu 26 Sep, 2013 5:05 pm
- Forum: Balance Discussion
- Topic: Smoke Shells
- Replies: 48
- Views: 17687
Re: Smoke Shells
wtf are you even talking about dude, catachans get forced off by devs, go ahead and try it. use your ol reliable and try to force melee after that, your catachans will get shredded. have you ever even tried this? :?: It's actually a viable thing to do if it's just the devs. Old reliable, move in th...
- Thu 26 Sep, 2013 8:01 am
- Forum: Balance Discussion
- Topic: GK Balance Suggestions
- Replies: 102
- Views: 31097
Re: GK Balance Suggestions
I originally suggested such a change under the assumption that they wouldn't have access to new units. However the preferable way to fix GK problems is to give them a suppression team which scales into an AV team, there really is no alternative.