Search found 3258 matches

by Torpid
Wed 04 Apr, 2018 8:19 pm
Forum: Balance discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 5677

Re: Tyranids units cost too high

@devon The stuff to do with asymmetrical balance vs symmetrical, coh2 etc is purely semantics. You mean the tanks in coh2 are entirely unique and don't have relative roles? No tank-killer tanks? No mainline battle tanks? No set-up teams, no flank-retreat killers? Etc, etc. This is deeper than that. ...
by Torpid
Tue 03 Apr, 2018 11:33 pm
Forum: Balance discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 5677

Re: Tyranids units cost too high

@devon We buffed termagant starting dps to compensate for the fact that the upgrade costs more req. Termagants in elite mod perform significantly better out of the gate than on retail meaning you actually do have a chance in those first engagements especially vs tanky melee heroes and the difference...
by Torpid
Tue 03 Apr, 2018 5:42 pm
Forum: Balance discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 5677

Re: Tyranids units cost too high

Generally I play random in retail and Elite. Tyranids particularly in Elite cost too much compare to other factions. Almost all units in tier 1 got a cost reduction (Retail into Elite) but gants with upgrades are still high and endless swarm was nerfed from adding two members to 10%. This results i...
by Torpid
Mon 02 Apr, 2018 11:15 pm
Forum: General discussion
Topic: 2.7 Bugs & Issues Thread
Replies: 26
Views: 6985

Re: 2.7 Bugs & Issues Thread

Not sure if this is a bug or a change request. Playing as SM I use custom hot key groups (i.e. make my first TACS '5' rather than '3' etc). When I upgrade TACs to Sternguard Veterans their hotkey resets - as if it was a brand new squad. It would be nice if the hotkey remained as it was prior to the...
by Torpid
Tue 20 Mar, 2018 11:04 pm
Forum: General discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 2453

Re: Homogenizing buffs to abilities

Would it be possible to fix these abilities? Sure. Can we actually do it? No, I don't think any modders are willing. In fact, I don't think there are any modders. very much fair enough :) maybe we could have a thread just to share whenever we find a combo doesn't work ? At some point it could just ...
by Torpid
Mon 19 Mar, 2018 12:35 am
Forum: General discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 2453

Re: Homogenizing buffs to abilities

Well psychic storm does power melee damage. It's one of the problems of having a lot of damage types. Sure it is hard to remember but then it adds a lot of combat variety if not depth. Can't really go and change all that now though. That's changing game fundamentals. It would force players who have...
by Torpid
Sun 18 Mar, 2018 8:51 pm
Forum: General discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 2453

Re: Homogenizing buffs to abilities

Well psychic storm does power melee damage. It's one of the problems of having a lot of damage types. Sure it is hard to remember but then it adds a lot of combat variety if not depth. Can't really go and change all that now though. That's changing game fundamentals. It would force players who have ...
by Torpid
Sat 17 Mar, 2018 9:27 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 22974

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

^ it has, very true. But I still contest that that is because of the way the maps are designed in 3v3 that are most commonly played. Not because 3v3 innately makes melee bad. Sure if there is a huge narrow firing line of 2/3 players running melee into it is very dumb and ranged will work much better...
by Torpid
Fri 16 Mar, 2018 9:22 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 22974

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Oddnerd wrote:Does accuracy work as a damage reducer or a % chance to completely avoid one burst's worth of damage?


%chance to completely avoid a burst of damage. So RNG ftw.
by Torpid
Fri 16 Mar, 2018 8:49 pm
Forum: Balance discussion
Topic: Why is it that some leader updates always die last?
Replies: 25
Views: 2340

Re: Why is it that some leader updates always die last?

maybe just retarget ability to other nearest model? it would solve squad wipes by fleshhook instantly. No way, that's the whole point of the flesh hook. Monitoring which models are getting hurt the most and sniping them with it, especialyl good vs stuff like tacs. And being able to direct target im...
by Torpid
Fri 16 Mar, 2018 8:46 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 22974

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

it reduces the accuracy of enemy attacks against him by 20% while active so it has more damage resistance from ranged attacks, and less from melee? It has an effective damage resistance of 20% vs both ranged AND melee attacks. Yes, the TM is the only hero in the game that can dodge melee attacks an...
by Torpid
Tue 13 Mar, 2018 1:58 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 22974

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

I think the WW is strong in 3v3 and get it more often than I get a razorback in all honestly. It contributes a lot more if you have allied with better on-field reinforce options (beacons/bunkers/falcons/trukk/chimera). Constantly knocking models forward so they can be bled at range and preventing SU...
by Torpid
Tue 13 Mar, 2018 1:55 pm
Forum: Strategy discussion
Topic: How should I counter this?
Replies: 4
Views: 1211

Re: How should I counter this?

Usually it would be hrd for an enemy to get that many out as they do bleed quite a lot. They have huge burst damage though, especially with 3 of them. That's gonna make set-up teams awkward so I'd rely on less fragile things like sternguard and ASM to bleed them like mad. Sternguard are gonna be ver...
by Torpid
Mon 12 Mar, 2018 10:49 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 22974

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Noobus I have no idea why you think the pathetic 25dps apothecary with his measly amount of hp would ever be better than an apo with a bolter vs the initial TM or banshees. If the apo and tacs both charge into melee vs a TM+tacs the apo wil lget focused down very quick, have to heal himself and be f...
by Torpid
Mon 12 Mar, 2018 10:24 pm
Forum: Balance discussion
Topic: Why is it that some leader updates always die last?
Replies: 25
Views: 2340

Re: Why is it that some leader updates always die last?

@Torpid: How exactly do you watch your leaders health? Well by looking at how fast the squad hp is going down whilst also seeing the ranging animations hitting the leader model as opposed to any other model. I take it the mechanism the LG has for repurchasable serg/commi/vox has some manner of codi...
by Torpid
Sun 11 Mar, 2018 7:29 pm
Forum: Balance discussion
Topic: Why is it that some leader updates always die last?
Replies: 25
Views: 2340

Re: Why is it that some leader updates always die last?

Schepp himself wrote:Just to specify: The damage of the leader gets transferred to the squad because the leader can't die but get's damaged? Never happened at my skilllevel that's why I'm asking.

Greets
Schepp himself


Yep. That's exactly what happens.
by Torpid
Sun 11 Mar, 2018 3:26 pm
Forum: Dawn of War Codex
Topic: France - A Dream Home
Replies: 1
Views: 1502

Re: France - A Dream Home

lmfao.

God. I've always dreamed of living in France you benevolent bastard. Thank you.
by Torpid
Sun 11 Mar, 2018 9:49 am
Forum: Balance discussion
Topic: Why is it that some leader updates always die last?
Replies: 25
Views: 2340

Re: Why is it that some leader updates always die last?

Solution for squad killin' with fleshhook on leader is model switching like for upgrade weapons. Is it possible technically? Nooo that's terrible. It's immersion breaking since a leader is a leader and doesn't just randomly switch like a gun - which anyone can use if picked up by an ally. Also the ...
by Torpid
Tue 06 Mar, 2018 7:22 am
Forum: Strategy discussion
Topic: dealing with warp spiders in eldar mirror
Replies: 4
Views: 678

Re: dealing with warp spiders in eldar mirror

Definitely don't rely on shees/DA because WS hard counter them. DA cannot win firefights with WS. I think a WL is a good option with the shuriken cannon to bleed them from afar and then warp throw to deal with brightlances. Cloak of shadows is obviously a must to give you that range buff and to try ...
by Torpid
Tue 20 Feb, 2018 1:21 pm
Forum: Balance discussion
Topic: IG Spotter Infiltrate
Replies: 5
Views: 701

Re: IG Spotter Infiltrate

I think they would be imba if their sight was equal to their range.

The name is a bit of a misnomer because the "spotters" themselves don't do any spotting.

Ideally the sentinel or a flanking hero should be the IG t1 spotter, then you have storms in T2.
by Torpid
Wed 14 Feb, 2018 5:46 pm
Forum: Balance discussion
Topic: Miiiiiiiiiines
Replies: 8
Views: 991

Re: Miiiiiiiiiines

Dark Riku wrote:They are fine. It also takes some time before they activate. They need to "burrow" first.


I don't think that's true if you make them blow up prematurely with AoE such as sentinel missles or catachan ol reliable.
by Torpid
Wed 14 Feb, 2018 9:42 am
Forum: Balance discussion
Topic: Sniper scouts overhaul
Replies: 66
Views: 4649

Re: Sniper scouts overhaul

Scout snipers are ALWAYS going to be inferior on a holistic side by side comparison to rangers because rangers are economical suicide to loads of compositions. In a 1v1 when the heck can you afford dual rangers? It's super rare. Sniper scouts far less so. Why? Because you always lead 2 scouts or eve...
by Torpid
Wed 14 Feb, 2018 9:39 am
Forum: Balance discussion
Topic: 2.8 Consensus Changelog (Part 1 of 2)
Replies: 58
Views: 6066

Re: 2.8 Consensus Changelog (Part 1 of 2)

Looking at the IST changes with the increased cost of the sarge and thus IST getting their durability in t1 much later if at all, they will be forced off much sooner. I see this is an issue due to them being the primary melee counter. Them losing their kb on demand grenade will also make them much w...
by Torpid
Wed 14 Feb, 2018 9:27 am
Forum: Balance discussion
Topic: Miiiiiiiiiines
Replies: 8
Views: 991

Re: Miiiiiiiiiines

Is it a T1 or a T2 global? Codex is saying T1. But that does seem rather strong. For wiping purposes kinda like dark flames, especially since you won't often have a detector vs ig since they can't infiltrate in T1 bar the IQ with her interrogator's. If it was exclusively t2 I'd see a reason for it. ...
by Torpid
Wed 14 Feb, 2018 9:12 am
Forum: General discussion
Topic: How do you feel about a Mod name change?
Replies: 15
Views: 1425

Re: How do you feel about a Mod name change?

Elite Balance Mod is certainly an option.

Doesn't sound as hopelessly dry as anything "balance-mod" related. Maintains the Elite bit as well for branding purposes. But should be significantly less off-putting for newbies. I mean "Elite Mod" is quite sharp.
by Torpid
Wed 14 Feb, 2018 9:07 am
Forum: General discussion
Topic: HAHAHAHAHHAHAHA
Replies: 120
Views: 10616

Re: HAHAHAHAHHAHAHA

DoW2 was extremely innovative. Taking everything good from COH and just adding more. The only thing that really let it down in terms of design were the maps for teams. Of course balance was shitty, but Elite Mod mostly fixed that. Dow2 was by all accounts a superb game in terms of critical acclaim. ...
by Torpid
Sat 03 Feb, 2018 8:23 pm
Forum: Strategy discussion
Topic: Solution to Sniper Spam?
Replies: 17
Views: 2410

Re: Solution to Sniper Spam?

Just be tanky and aggressive. Or fast tech for a quick vehicle. Snipers can't gen bash. The reason snipers are a problem in 3v3 is because their opponent may not know how to deal with it and lets them continually build up. They then just go around switching lanes taking out your teammates for a fre...
by Torpid
Fri 02 Feb, 2018 4:52 pm
Forum: Balance discussion
Topic: And fix apo's nade for god's sake!
Replies: 32
Views: 2095

Re: And fix apo's nade for god's sake!

There's also amazing synergy between the apo#s vials and ASM since you can just throw the vials slightly behind whatever melee unit is fighting your ASM and it is gonna force them off + bleed some models as they retreat through it then you just heal the ASM and they come out with more or less full h...
by Torpid
Wed 17 Jan, 2018 1:33 am
Forum: Strategy discussion
Topic: when to buy stikkbommaz
Replies: 17
Views: 1473

Re: when to buy stikkbommaz

I use them primarily as anti-melee when combined with AWD. For that purpose I love them vs chaos and nids. Of course they are also good vs stuff like eldar who go something like 3x shuriken and thus you can quite easily end up wiping their SUTs with the stikkbombs. Never buy stikkbommaz since the ne...
by Torpid
Sun 14 Jan, 2018 4:05 am
Forum: Balance discussion
Topic: All ranged chaos dreadnought with the missile launcher upgrade
Replies: 4
Views: 560

Re: All ranged chaos dreadnought with the missile launcher upgrade

What is the upgraded OM dreadnought that is an anti-infantry powerhouse that you are referencing?

Do you mean the default flamer variant, or the upgraded P cannon variant?

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