Search found 3185 matches

by Torpid
Wed 06 Sep, 2017 8:07 pm
Forum: General discussion
Topic: 2.6 Bugs & Issues Thread
Replies: 77
Views: 10864

Re: 2.6 Bugs & Issues Thread

XxMINGExX wrote:cheers mate a fixed the problem, needed more do'y less ask'y lol. thanks alot mate, u fixed it for me


Glad it helped 'ya :)
by Torpid
Wed 06 Sep, 2017 6:00 pm
Forum: General discussion
Topic: 2.6 Bugs & Issues Thread
Replies: 77
Views: 10864

Re: 2.6 Bugs & Issues Thread

plus, im not actually sure which files to leave and which to delete. my first attempt i deleted all but dow2 and the elite (UCL was it? lol) and that caused everything to be replaced with "$100912 no range" lol Yeah, that's the one. If you have more than UCL file related to DOW then you w...
by Torpid
Wed 06 Sep, 2017 5:44 pm
Forum: General discussion
Topic: 2.6 Bugs & Issues Thread
Replies: 77
Views: 10864

Re: 2.6 Bugs & Issues Thread

XxMINGExX wrote:so id be best uninstalling the mod and reinstalling? or uninstalling the game and the mod?

(shit your from leeds, not far from u here lol)


Is elite mod the only mod you have for DOW2?
by Torpid
Wed 06 Sep, 2017 2:23 pm
Forum: General discussion
Topic: 2.6 Bugs & Issues Thread
Replies: 77
Views: 10864

Re: 2.6 Bugs & Issues Thread

hi, i dont know what i did but i seem to of made all the new units descriptions turn into numbers and no range. can anyone tell me how to fix this? It means you have set your language to an unsupported type. So far only english, spanish and german are supported iirc. its set to english mate, it onl...
by Torpid
Wed 06 Sep, 2017 1:57 am
Forum: Tournaments
Topic: September-December 1v1 Tournaments
Replies: 4
Views: 437

Re: September-December 1v1 Tournaments

I think in the current state of the playerbase with the low population and differing time zones a league format with some short streams would be better than the larger, 7hour long scheduled events on a weekend.
by Torpid
Tue 22 Aug, 2017 11:03 pm
Forum: Tournaments
Topic: MRT 28 on August 27th @18:00 UTC
Replies: 36
Views: 3105

Re: MRT 28 on August 27th @18:00 UTC

Well, I got offered an 18hour shift on the 27th. So. I am out. Too much money to miss for a dow2 tourny. Sorrrrry.
by Torpid
Tue 22 Aug, 2017 3:58 pm
Forum: Balance discussion
Topic: 2.7.1 Test Build Changelog (only log for now)
Replies: 64
Views: 6424

Re: 2.7.1 Test Build Changelog (only log for now)

I'm not sure if a private questioning period is warranted or not here... but I for the life of me cannot understand even half of the changes made. Don't get me wrong, I'm very appreciative of the mod and all of the hard work that has been put into it, and I've said this on multiple occasions. But I...
by Torpid
Mon 21 Aug, 2017 3:10 pm
Forum: Balance discussion
Topic: 2.7.1 Test Build Changelog (only log for now)
Replies: 64
Views: 6424

Re: 2.7.1 Test Build Changelog (only log for now)

3. another point that other have pointed out that's not in the test build is removing the slow effect with the SS psycannons, im 100% for removing it. My apologies as I forgot to mention it in the changelog, but when the following comes in: "Psybolt Strike Squad now passively inflicts a non-st...
by Torpid
Sun 20 Aug, 2017 12:12 am
Forum: Balance discussion
Topic: 2.7.1 Test Build Changelog (only log for now)
Replies: 64
Views: 6424

Re: 2.7.1 Test Build Changelog (only log for now)

theirs only two thing you did not change with OM that i still want: 1: trade the no timer and knockback for a ist nade with a timer if not same damage as scout/avenger nades then half the damage then. please tell me what you can kill with 50-60 average heath damage nade.(i testing the damage vs ist...
by Torpid
Fri 18 Aug, 2017 2:00 pm
Forum: Balance discussion
Topic: Tac Sargeant vs Slugga Nob
Replies: 23
Views: 2022

Re: Tac Sargeant vs Slugga Nob

My problem is more with the Slugga Nob and Relic. Seems like someone made Sluggas so UP that the Nob was OP to compensate. Why do Sluggas even have a gun? Click: https://dawnofwar.info/elite/weapon.php?wpn=ork_slugga and try not to laugh. Moving on... Slugga Nob Choppa: 65 power melee dps Terminato...
by Torpid
Wed 16 Aug, 2017 2:55 pm
Forum: General discussion
Topic: Great Book of Grudges
Replies: 26
Views: 6732

Re: Great Book of Grudges

We need to host an event during which there is a showcasing of numerous grudges on one day. Same place. Same community. Same streamer.

With a main card and the lot!
by Torpid
Mon 14 Aug, 2017 11:55 pm
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 544
Views: 62136

Re: The Codex WIP

Very nice. Thank you Myrdal.
by Torpid
Thu 10 Aug, 2017 12:42 pm
Forum: Strategy discussion
Topic: Tips on dealing with Terminators as Tyranids?
Replies: 21
Views: 2216

Re: Tips on dealing with Terminators as Tyranids?

Think you may be confusing terminators for nobs there Broodwich.

That said, even then, nobs will beat genes most of the time since they bleed their models so fast. So it's a risky game. But they are T2 unit. Vs those t3 melee beasts you need T3 support of your own.
by Torpid
Tue 08 Aug, 2017 6:34 pm
Forum: General discussion
Topic: 2.7 Bugs & Issues Thread
Replies: 26
Views: 3729

Re: 2.7 Bugs & Issues Thread

I will start by reporting three bugs: The first one is not as intended because Full Auto was supposed to be a single-target ability iirc. The second one just happened. Didn't really do anything different. The third one is very strange because even if he still were in cover he would still have to be...
by Torpid
Tue 08 Aug, 2017 11:44 am
Forum: Balance discussion
Topic: Drain Life dmg reduction while lifted up
Replies: 44
Views: 3117

Re: Drain Life dmg reduction while lifted up

Flesh hook is in all ways superior to drain life. That shouldn't even be a debate. Perhaps this thursday or friday some generous CLs would like to play vs me in 1v1?

I'll even play techmarine so you can snipe my libby and TM all games long.
by Torpid
Tue 08 Aug, 2017 11:30 am
Forum: General discussion
Topic: 2.7 Bugs & Issues Thread
Replies: 26
Views: 3729

Re: 2.7 Bugs & Issues Thread

I will start by reporting three bugs: The first one is not a bug. It is working as intended ;) How did you cause the 2nd one? The third one was likely due to the WSE still being classified as being in cover. Has anyone ever had an issue with their venerable dreadnought experiencing some Khornate bl...
by Torpid
Mon 07 Aug, 2017 9:54 am
Forum: Balance discussion
Topic: Drain Life dmg reduction while lifted up
Replies: 44
Views: 3117

Re: Drain Life dmg reduction while lifted up

Can we get some replays where it has done a tonne of work please?

Still yet to see it myself.
by Torpid
Mon 07 Aug, 2017 8:23 am
Forum: Balance discussion
Topic: Make BattleWagon Aim Again!!
Replies: 3
Views: 453

Re: Make BattleWagon Aim Again!!

Yeah, hold fire does the job. Although there is one fair buff we could do to the battlewagon now that you mention it which is to make its main zap cannon thing rotate faster. It's beyond annoying atm how slow it rotates and there's no reason why.
by Torpid
Sun 06 Aug, 2017 3:36 pm
Forum: General discussion
Topic: Crog vs Corn GRUDGE MATCH preshow
Replies: 62
Views: 7903

Re: Crog vs Corn GRUDGE MATCH preshow

Cornholio, the public want the Grudge Matches to happen. Seems like public is made of 6th grade childs who likes dare challanges. See? This is why I don't like about grudge matches. It is childish. Much less childish than hurling around insults without accord. One doesn't build up a negative reputa...
by Torpid
Fri 04 Aug, 2017 10:08 am
Forum: Strategy discussion
Topic: Anti-building/garrison options
Replies: 9
Views: 1012

Re: Anti-building/garrison options

My problem is when enemy takes garrison near my power farm. On some maps units can fire at the generators themselves from there. I hope that 25% damage buff would be enough to take care of that. With any luck them actually doing 5x as much damage to buildings per explosion will mean if you are real...
by Torpid
Fri 04 Aug, 2017 8:01 am
Forum: Strategy discussion
Topic: Anti-building/garrison options
Replies: 9
Views: 1012

Re: Anti-building/garrison options

I've tried spores and found them good enough. Caught those pesky CSM on retreat later with LA ^^ Well, they'll be 50% stronger vs stuff like that (csm - HI) in buildings next patch. And the cool thing is that if you use them enough you will actually be able to topple the buildings themselves with t...
by Torpid
Mon 31 Jul, 2017 6:00 pm
Forum: Strategy discussion
Topic: Tips on dealing with Terminators as Tyranids?
Replies: 21
Views: 2216

Re: Tips on dealing with Terminators as Tyranids?

According to these pages in Codex https://dawnofwar.info/elite/weapon.php?wpn=tyr_scything_talons_genestealer https://dawnofwar.info/elite/weapon.php?wpn=tyr_claws_genestealer it seems like it is better NOT to upgrade Rending Claws for Genestealers if you're fighting heavy and superheavy infantry. ...
by Torpid
Mon 31 Jul, 2017 2:43 pm
Forum: Strategy discussion
Topic: Tips on dealing with Terminators as Tyranids?
Replies: 21
Views: 2216

Re: Tips on dealing with Terminators as Tyranids?

I had fex, but had to upgrade it with venom canon to deal with predator. Was kinda surprised with how much damage bioplasma do to vehicles! Ah well that's the classic combo to beat nids. Neuro -> kill termies. VC fex -> kill tanks. Idd it does a whole 200 to vehicles and not much to anything else. ...
by Torpid
Mon 31 Jul, 2017 2:18 pm
Forum: Strategy discussion
Topic: Tips on dealing with Terminators as Tyranids?
Replies: 21
Views: 2216

Re: Tips on dealing with Terminators as Tyranids?

Btw I was struggling with assault termies (the ones with hammer and shield). I guess using melee troops against them isn't good idea because of melee resistance aura? With the shields they don't do that much damage so genes should do pretty good, but the uspport might be an issue. Still, yeah neuro...
by Torpid
Mon 31 Jul, 2017 11:53 am
Forum: Strategy discussion
Topic: Tips on dealing with Terminators as Tyranids?
Replies: 21
Views: 2216

Re: Tips on dealing with Terminators as Tyranids?

Neurothropes are the dedicated counter. Paroxysm does % based damage and a bigger % to SHI (terminator armour). So it is amazing vs them, also has more hp than zoans. Crippling poison -> adrenal frenzy genestealers with melee synapse is good too. And thornback carnifexes with their vehicle armour ca...
by Torpid
Wed 26 Jul, 2017 9:28 am
Forum: General discussion
Topic: Design failure of Grey Knights
Replies: 10
Views: 1178

Re: Design failure of Grey Knights

If all else fails then we could simply add alternate heroes into the other races. The brother-captain is in SM for example. Perhaps add a daemonhunter to imperial guard. It makes some semblance of sense given there's a witch hunter there.

Not sure what we'd do with a third hero haha.
by Torpid
Mon 24 Jul, 2017 5:33 pm
Forum: Balance discussion
Topic: 2.7.1 Test Build Changelog (only log for now)
Replies: 64
Views: 6424

Re: 2.7.1 Test Build Changelog (only log for now)

Scouts are fine as they are, though I'd sooner look into the price of the sergeants if durability is the issue. I did ask for the sergeants price to go down by 5 but people told me to fuck of so yea :( Flash is right in that -if- durability was an issue then it would be better to put that onto the ...
by Torpid
Mon 24 Jul, 2017 5:30 pm
Forum: Balance discussion
Topic: 2.7.1 Test Build Changelog (only log for now)
Replies: 64
Views: 6424

Re: 2.7.1 Test Build Changelog (only log for now)

Eldritch Storm: Damage of first 12 bolts of eldritch storm reduced from 200 explosive to 100 explosive. Isn't this overkill? Eldritch is already very hard to target to make it effective. If you think the middle bolts are OP, you can rework it like you did for Rocks. Nerf the OP bir bolts and buff t...
by Torpid
Sun 23 Jul, 2017 5:39 pm
Forum: Balance discussion
Topic: 2.7.1 Test Build Changelog (only log for now)
Replies: 64
Views: 6424

Re: 2.7.1 Test Build Changelog (only log for now)

I've done double shootas with upgrades and bosspole. It's just boring and I like to try new things XD. Which isn't a reason to prevent nerfs to angry bitz mind you. on the big stomp. I don't seem to have a problem landing it, but maybe I'm better practiced with the timing? My concern is more with t...
by Torpid
Sun 23 Jul, 2017 3:23 pm
Forum: Tournaments
Topic: MRT 28 on August 27th @18:00 UTC
Replies: 36
Views: 3105

Re: MRT 28 on August 27th @18:00 UTC

On the new patch then?

I will POV stream it.

Enter with LG/TM/WB.

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