Search found 649 matches
- Fri 25 Dec, 2020 6:48 pm
- Forum: Releases
- Topic: Patch 2.9.5.1 Hotfix Released !
- Replies: 90
- Views: 150863
Re: Patch 2.9.5.1 Hotfix Released !
This thread is like watching anti-vaxxers argue with doctors.
- Thu 16 Aug, 2018 1:09 am
- Forum: Balance Discussion
- Topic: 2.9 Beta 1 - Preview changelog
- Replies: 51
- Views: 42181
Re: 2.9 Beta 1 - Preview changelog
PhatE wrote:The use ya choppas updates are the BitCoin of patch notes
Thankyou for the best comment of the whole change log.
- Mon 13 Aug, 2018 6:18 pm
- Forum: Balance Discussion
- Topic: 2.9 Beta 1 - Preview changelog
- Replies: 51
- Views: 42181
2.9 Beta 1 - Preview changelog
2.9 - Beta 1 Welcome to the 2.9 beta changelog. I’m Cyris, the new balance lead on the ELITE project. While the techpriests are putting together a early build with this first beta, I wanted to share the working changelog, and open comments up. I have enjoyed ELITE immensely in the last 5 years, and ...
- Mon 13 Aug, 2018 6:15 pm
- Forum: Balance Discussion
- Topic: Nid Economy - Suggestion to Balance Things Out
- Replies: 13
- Views: 11248
Re: Nid Economy - Suggestion to Balance Things Out
I like these ideas and have begun integrating some of them.
Step one is "fixing" the horma/terma upkeep. A lot starts cascading after that.
Step one is "fixing" the horma/terma upkeep. A lot starts cascading after that.
- Mon 30 Jul, 2018 3:55 pm
- Forum: Balance Discussion
- Topic: Renoding power
- Replies: 21
- Views: 12986
Re: Renoding power
Nodes give partial refund? That's nonsense! If we can't make them cost full price, I'll be in favor of a short delay. This is a silly place for an apm fight. Fight on the battlefield, not a footsies dance. Auto-targeting nodes will never come back under my watch. The reasons have been correctly expl...
- Fri 27 Jul, 2018 3:14 pm
- Forum: Balance Discussion
- Topic: Raptor's Power Fist and Melta Gun
- Replies: 21
- Views: 13969
Re: Raptor's Power Fist and Melta Gun
The only problem I have with the AC is how he gets both a solid AV package on top of his surprisingly strong AI ability (Daemonic Fury) and T2 scaling all for one price point.
On the flip side, he's a leader who can die, and I generally think Raptors preform worse then ASM in T1.
On the flip side, he's a leader who can die, and I generally think Raptors preform worse then ASM in T1.
- Fri 27 Jul, 2018 3:11 pm
- Forum: Strategy Discussion
- Topic: Using "Without Number"
- Replies: 14
- Views: 10062
Re: Using "Without Number"
I agree the knockback is annoying. But it really does a good job refilling your capping army for a reasonably low price. I spend all my power on fexes, and squeeze without number inbetween to get more gaunts for capping. It makes for a nice "beginning of T3" timing as well. Works a lot bet...
- Thu 12 Jul, 2018 4:09 pm
- Forum: Balance Discussion
- Topic: Banshees Melee Skill too high?
- Replies: 52
- Views: 32036
Re: Banshees Melee Skill too high?
God I miss you Codex. Banshees are mostly fine imo. Their attack speed is average for melee btw, 1.3s per attack. Sluggas and Warriors are 1s, KCSM and ASM are 1.3s. If anything, I agree their hp could go down a bit. The 360 special is pretty nuts. Maybe a little less knockback distance or damage on...
- Thu 12 Jul, 2018 4:04 pm
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 134735
Re: Apothecary things
I fucking love the idea of swapping FC teleporter for a jetpack.
A lot of very reasonable points about the Apo brought up here, though I'm personally not in favor of him getting enhanced mobility.
A lot of very reasonable points about the Apo brought up here, though I'm personally not in favor of him getting enhanced mobility.
Re: Elite 2.8
Thanks a ton to the whole team! Downloading now. Psycannon damage type changed from explosive_pvp to anti_vehicle_pvp. What I do want to say is why did interceptors receive this nerf? If memory serves correctly, interceptors were essentially your recovery unit because they were good against all targ...
- Thu 05 Jul, 2018 4:38 pm
- Forum: Community General Discussion
- Topic: Tool tips stuff
- Replies: 11
- Views: 8453
Re: Tool tips stuff
Indrid wrote:
- Techmarine plasma gun (10000980) does not show DPS
I'm assuming those numbers are some kind of index for the strings. What file are they in? I'd love to eyeball the raw, but not sure how.
- Fri 22 Jun, 2018 12:37 am
- Forum: Balance Discussion
- Topic: drop pods
- Replies: 43
- Views: 30418
Re: drop pods
If anything, maybe increase the red cost by 25 if you really need a justification for SM saving 100 req on a Tactical Squad. 2 notes on that: 1- SM getting even 100 red in T1 can be hard, so increasing the red cost will quickly remove this ability from T1 viability. 2- The pod costs 300 req, which ...
- Mon 18 Jun, 2018 3:59 pm
- Forum: Balance Discussion
- Topic: drop pods
- Replies: 43
- Views: 30418
Re: drop pods
+50 req imo
I'd still use it plenty at that cost, but it won't be as efficient.
I'd still use it plenty at that cost, but it won't be as efficient.
- Sun 27 May, 2018 11:32 pm
- Forum: Community General Discussion
- Topic: Would you be interested in a competitive 3v3 tournament? Let's talk about it.
- Replies: 15
- Views: 10785
Re: Would you be interested in a competitive 3v3 tournament? Let's talk about it.
Fixed map positions and I'd play. I pretty much only have the brainpower/attention for 3v3 these days.
I'd be 100% in favor of organizer balanced teams.
I'd be 100% in favor of organizer balanced teams.
- Sun 27 May, 2018 11:27 pm
- Forum: Balance Discussion
- Topic: Ranger kinetic shot
- Replies: 20
- Views: 13939
Re: Ranger kinetic shot
I am strongly in the "Current Rangers are interesting but OP" camp. Reducing the kinetic shot damage, or even removing it, would be fine in my book.
- Fri 25 May, 2018 5:07 pm
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 258027
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
The OM melee dread is fine. It's niche, doesn't do anything fancy and isn't an upgrade I ever get willingly. Which is fine.
- Tue 22 May, 2018 1:34 am
- Forum: Community General Discussion
- Topic: Learning Elite gameplay
- Replies: 7
- Views: 4329
- Sat 12 May, 2018 3:44 am
- Forum: Releases
- Topic: General 2.8 Update and Roadmap
- Replies: 112
- Views: 78249
Re: General 2.8 Update and Roadmap
I didn't know that was a thing. how does it work?
- Fri 11 May, 2018 3:44 am
- Forum: Balance Discussion
- Topic: Space marine balance + ideas
- Replies: 73
- Views: 35856
Re: Space marine balance + ideas
Please lock this.
- Tue 08 May, 2018 9:48 pm
- Forum: Balance Discussion
- Topic: Space marine balance + ideas
- Replies: 73
- Views: 35856
Re: Space marine balance + ideas
TE | NoSkill wrote:My suggestion was 12 dmg per hit not 12 dps.
This is rhetorical, but you do know that Scouts attack once per second, so 12 damage per hit means 12 dps, which is TRIPLE their current dps and damage per hit of 4, right?
- Tue 08 May, 2018 9:44 pm
- Forum: Balance Discussion
- Topic: Space marine balance + ideas
- Replies: 73
- Views: 35856
Re: Space marine balance + ideas
Next time post high and drunk too.
The mental image of tripple scout tying up tripple GM in melee and feeling models off left and right is pretty amusing though. Add on Shotties and it'd be just hilarious! Scouts karatay chawps are fun animations I'll admit...
The mental image of tripple scout tying up tripple GM in melee and feeling models off left and right is pretty amusing though. Add on Shotties and it'd be just hilarious! Scouts karatay chawps are fun animations I'll admit...
- Tue 08 May, 2018 9:36 pm
- Forum: Balance Discussion
- Topic: Space marine balance + ideas
- Replies: 73
- Views: 35856
Re: Space marine balance + ideas
Crew, are you drunk, using shitty auto correct, high, or all three <3 But seriously NoSkill, you are doing that dangerous combination of putting forward half-baked ideas from a very biased standpoint then fighting tooth and nail against very reasonable voices who are trying to correct you. Read the ...
- Tue 08 May, 2018 5:40 pm
- Forum: Balance Discussion
- Topic: Chaos faction balance; weaker options
- Replies: 101
- Views: 94099
Re: Chaos faction balance; weaker units.
This thread is impossibly hard to read. I hope there isn't anything useful in it? Not sure what is trying to be solved with the OPs changes. Quick take: Raptor and CSM ACs are both in a fine place now imo, MoK CSM are incredibly good at their jobs, CL does not need heavy melee at all, he's already a...
- Tue 08 May, 2018 5:30 pm
- Forum: Releases
- Topic: General 2.8 Update and Roadmap
- Replies: 112
- Views: 78249
Re: General 2.8 Update and Roadmap
Except Riku, I haven't seen him to accept even a single change asked by the players. He just defends the current version no matter what. Okay, there are a lot of stupid questions around, I agree, but come on man... He is just unnecesserily stubborn. Riku's current form is that of one of the most re...
- Tue 08 May, 2018 5:17 pm
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 258027
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
Falcon: Damage modifier on the eld_pulse_laser vs Building_Light reduced from 1.5 to 0.75. (venom_cannon_pvp) Eld_dual_shuriken_catapults_fire_prism and eld_scatter_laser fire on the move accuracy reduced from 100% to 75%. Sight range reduced from 45 to 40. That's pretty solid. The vision never, ev...
- Tue 08 May, 2018 3:12 am
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 258027
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
I still have absolutely no idea what Falcon nerfs are going in, so it's hard to say.
- Tue 08 May, 2018 2:39 am
- Forum: Balance Discussion
- Topic: The Puritan and the Radical...new heroes for OM
- Replies: 15
- Views: 9763
Re: The Puritan and the Radical...new heroes for OM
I forget, can we have a 2nd and 3rd OM hero work in the commander selection?
- Tue 08 May, 2018 2:37 am
- Forum: Balance Discussion
- Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
- Replies: 273
- Views: 258027
Re: 2.8 Non-Consensus Thread (Part 2 of 2)
The Falcon could lose the T3 shield and still be an auto-buy in 1v1 as is.
- Mon 07 May, 2018 8:23 pm
- Forum: Community General Discussion
- Topic: Could ability indicators have a different colour depending on who casts it?
- Replies: 15
- Views: 10732
Re: Could ability indicators have a different colour depending on who casts it?
Same for:
Wag bannars
Nid towers
Webways
etc.
I like this idea, not sure if it's technically feasible?
Wag bannars
Nid towers
Webways
etc.
I like this idea, not sure if it's technically feasible?
- Mon 07 May, 2018 12:17 am
- Forum: Releases
- Topic: General 2.8 Update and Roadmap
- Replies: 112
- Views: 78249
Re: General 2.8 Update and Roadmap
Well I think we all know the next people in charge of balance will be a punching bag for everyone, so prepare to be disliked. "players who post are never happy ones, that hating on designers is how players express love for a game (PvDev is the endgame of an MMO we "joked")" Yep.