Search found 648 matches

by Cyris
Thu 16 Aug, 2018 1:09 am
Forum: Balance discussion
Topic: 2.9 Beta 1 - Preview changelog
Replies: 51
Views: 5045

Re: 2.9 Beta 1 - Preview changelog

PhatE wrote:The use ya choppas updates are the BitCoin of patch notes


Thankyou for the best comment of the whole change log.
by Cyris
Mon 13 Aug, 2018 6:18 pm
Forum: Balance discussion
Topic: 2.9 Beta 1 - Preview changelog
Replies: 51
Views: 5045

2.9 Beta 1 - Preview changelog

2.9 - Beta 1 Welcome to the 2.9 beta changelog. I’m Cyris, the new balance lead on the ELITE project. While the techpriests are putting together a early build with this first beta, I wanted to share the working changelog, and open comments up. I have enjoyed ELITE immensely in the last 5 years, and ...
by Cyris
Mon 13 Aug, 2018 6:15 pm
Forum: Balance discussion
Topic: Nid Economy - Suggestion to Balance Things Out
Replies: 13
Views: 1227

Re: Nid Economy - Suggestion to Balance Things Out

I like these ideas and have begun integrating some of them.

Step one is "fixing" the horma/terma upkeep. A lot starts cascading after that.
by Cyris
Mon 30 Jul, 2018 3:55 pm
Forum: Balance discussion
Topic: Renoding power
Replies: 21
Views: 1431

Re: Renoding power

Nodes give partial refund? That's nonsense! If we can't make them cost full price, I'll be in favor of a short delay. This is a silly place for an apm fight. Fight on the battlefield, not a footsies dance. Auto-targeting nodes will never come back under my watch. The reasons have been correctly expl...
by Cyris
Fri 27 Jul, 2018 3:14 pm
Forum: Balance discussion
Topic: Raptor's Power Fist and Melta Gun
Replies: 21
Views: 1495

Re: Raptor's Power Fist and Melta Gun

The only problem I have with the AC is how he gets both a solid AV package on top of his surprisingly strong AI ability (Daemonic Fury) and T2 scaling all for one price point.

On the flip side, he's a leader who can die, and I generally think Raptors preform worse then ASM in T1.
by Cyris
Fri 27 Jul, 2018 3:11 pm
Forum: Strategy discussion
Topic: Using "Without Number"
Replies: 14
Views: 849

Re: Using "Without Number"

I agree the knockback is annoying. But it really does a good job refilling your capping army for a reasonably low price. I spend all my power on fexes, and squeeze without number inbetween to get more gaunts for capping. It makes for a nice "beginning of T3" timing as well. Works a lot bet...
by Cyris
Thu 12 Jul, 2018 4:09 pm
Forum: Balance discussion
Topic: Banshees Melee Skill too high?
Replies: 52
Views: 3788

Re: Banshees Melee Skill too high?

God I miss you Codex. Banshees are mostly fine imo. Their attack speed is average for melee btw, 1.3s per attack. Sluggas and Warriors are 1s, KCSM and ASM are 1.3s. If anything, I agree their hp could go down a bit. The 360 special is pretty nuts. Maybe a little less knockback distance or damage on...
by Cyris
Thu 12 Jul, 2018 4:04 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 9498

Re: Apothecary things

I fucking love the idea of swapping FC teleporter for a jetpack.

A lot of very reasonable points about the Apo brought up here, though I'm personally not in favor of him getting enhanced mobility.
by Cyris
Mon 09 Jul, 2018 3:25 am
Forum: Releases
Topic: Elite 2.8
Replies: 27
Views: 3635

Re: Elite 2.8

Thanks a ton to the whole team! Downloading now. Psycannon damage type changed from explosive_pvp to anti_vehicle_pvp. What I do want to say is why did interceptors receive this nerf? If memory serves correctly, interceptors were essentially your recovery unit because they were good against all targ...
by Cyris
Thu 05 Jul, 2018 4:38 pm
Forum: General discussion
Topic: Tool tips stuff
Replies: 11
Views: 1109

Re: Tool tips stuff

Indrid wrote:
  • Techmarine plasma gun (10000980) does not show DPS


I'm assuming those numbers are some kind of index for the strings. What file are they in? I'd love to eyeball the raw, but not sure how.
by Cyris
Fri 22 Jun, 2018 12:37 am
Forum: Balance discussion
Topic: drop pods
Replies: 43
Views: 3337

Re: drop pods

If anything, maybe increase the red cost by 25 if you really need a justification for SM saving 100 req on a Tactical Squad. 2 notes on that: 1- SM getting even 100 red in T1 can be hard, so increasing the red cost will quickly remove this ability from T1 viability. 2- The pod costs 300 req, which ...
by Cyris
Mon 18 Jun, 2018 3:59 pm
Forum: Balance discussion
Topic: drop pods
Replies: 43
Views: 3337

Re: drop pods

+50 req imo

I'd still use it plenty at that cost, but it won't be as efficient.
by Cyris
Sun 27 May, 2018 11:32 pm
Forum: General discussion
Topic: Would you be interested in a competitive 3v3 tournament? Let's talk about it.
Replies: 15
Views: 1342

Re: Would you be interested in a competitive 3v3 tournament? Let's talk about it.

Fixed map positions and I'd play. I pretty much only have the brainpower/attention for 3v3 these days.

I'd be 100% in favor of organizer balanced teams.
by Cyris
Sun 27 May, 2018 11:27 pm
Forum: Balance discussion
Topic: Ranger kinetic shot
Replies: 20
Views: 2336

Re: Ranger kinetic shot

I am strongly in the "Current Rangers are interesting but OP" camp. Reducing the kinetic shot damage, or even removing it, would be fine in my book.
by Cyris
Fri 25 May, 2018 5:07 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 21761

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

The OM melee dread is fine. It's niche, doesn't do anything fancy and isn't an upgrade I ever get willingly. Which is fine.
by Cyris
Tue 22 May, 2018 1:34 am
Forum: General discussion
Topic: Learning Elite gameplay
Replies: 7
Views: 714

Re: Learning Elite gameplay

by Cyris
Sat 12 May, 2018 3:44 am
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 112
Views: 10305

Re: General 2.8 Update and Roadmap

I didn't know that was a thing. how does it work?
by Cyris
Fri 11 May, 2018 3:44 am
Forum: Balance discussion
Topic: Space marine balance + ideas
Replies: 73
Views: 3311

Re: Space marine balance + ideas

Please lock this.
by Cyris
Tue 08 May, 2018 9:48 pm
Forum: Balance discussion
Topic: Space marine balance + ideas
Replies: 73
Views: 3311

Re: Space marine balance + ideas

TE | NoSkill wrote:My suggestion was 12 dmg per hit not 12 dps.


This is rhetorical, but you do know that Scouts attack once per second, so 12 damage per hit means 12 dps, which is TRIPLE their current dps and damage per hit of 4, right?
by Cyris
Tue 08 May, 2018 9:44 pm
Forum: Balance discussion
Topic: Space marine balance + ideas
Replies: 73
Views: 3311

Re: Space marine balance + ideas

Next time post high and drunk too.

The mental image of tripple scout tying up tripple GM in melee and feeling models off left and right is pretty amusing though. Add on Shotties and it'd be just hilarious! Scouts karatay chawps are fun animations I'll admit...
by Cyris
Tue 08 May, 2018 9:36 pm
Forum: Balance discussion
Topic: Space marine balance + ideas
Replies: 73
Views: 3311

Re: Space marine balance + ideas

Crew, are you drunk, using shitty auto correct, high, or all three <3 But seriously NoSkill, you are doing that dangerous combination of putting forward half-baked ideas from a very biased standpoint then fighting tooth and nail against very reasonable voices who are trying to correct you. Read the ...
by Cyris
Tue 08 May, 2018 5:40 pm
Forum: Balance discussion
Topic: Chaos faction balance; weaker options
Replies: 101
Views: 3932

Re: Chaos faction balance; weaker units.

This thread is impossibly hard to read. I hope there isn't anything useful in it? Not sure what is trying to be solved with the OPs changes. Quick take: Raptor and CSM ACs are both in a fine place now imo, MoK CSM are incredibly good at their jobs, CL does not need heavy melee at all, he's already a...
by Cyris
Tue 08 May, 2018 5:30 pm
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 112
Views: 10305

Re: General 2.8 Update and Roadmap

Except Riku, I haven't seen him to accept even a single change asked by the players. He just defends the current version no matter what. Okay, there are a lot of stupid questions around, I agree, but come on man... He is just unnecesserily stubborn. Riku's current form is that of one of the most re...
by Cyris
Tue 08 May, 2018 5:17 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 21761

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Falcon: Damage modifier on the eld_pulse_laser vs Building_Light reduced from 1.5 to 0.75. (venom_cannon_pvp) Eld_dual_shuriken_catapults_fire_prism and eld_scatter_laser fire on the move accuracy reduced from 100% to 75%. Sight range reduced from 45 to 40. That's pretty solid. The vision never, ev...
by Cyris
Tue 08 May, 2018 3:12 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 21761

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

I still have absolutely no idea what Falcon nerfs are going in, so it's hard to say.
by Cyris
Tue 08 May, 2018 2:39 am
Forum: Balance discussion
Topic: The Puritan and the Radical...new heroes for OM
Replies: 15
Views: 1321

Re: The Puritan and the Radical...new heroes for OM

I forget, can we have a 2nd and 3rd OM hero work in the commander selection?
by Cyris
Tue 08 May, 2018 2:37 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 21761

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

The Falcon could lose the T3 shield and still be an auto-buy in 1v1 as is.
by Cyris
Mon 07 May, 2018 8:23 pm
Forum: General discussion
Topic: Could ability indicators have a different colour depending on who casts it?
Replies: 15
Views: 1402

Re: Could ability indicators have a different colour depending on who casts it?

Same for:

Wag bannars
Nid towers
Webways
etc.

I like this idea, not sure if it's technically feasible?
by Cyris
Mon 07 May, 2018 12:17 am
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 112
Views: 10305

Re: General 2.8 Update and Roadmap

Well I think we all know the next people in charge of balance will be a punching bag for everyone, so prepare to be disliked. "players who post are never happy ones, that hating on designers is how players express love for a game (PvDev is the endgame of an MMO we "joked")" Yep.
by Cyris
Sun 06 May, 2018 10:12 pm
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 112
Views: 10305

Re: General 2.8 Update and Roadmap

Per my comments on keeping my designer self and player self separate, I will not be sharing what game company I work at ;) (though it will be pretty easy to figure out if you want to) I agree, the game is mostly balanced. My gut would be to spruce up under-used units and wargears, apply small nerfs ...

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