Search found 62 matches

by Slaaneshi Cacophony
Sat 12 May, 2018 5:04 pm
Forum: Tournaments
Topic: Monthly Team Tournament 22 @ May 12th Saturday
Replies: 28
Views: 20496

Re: Monthly Team Tournament 22 @ May 12th Saturday

I'll be streaming this once it goes live @ https://www.twitch.tv/energeticdisassembly

Anyone who wants their games streamed just get in touch with me via Steam
by Slaaneshi Cacophony
Tue 08 May, 2018 8:13 pm
Forum: Balance Discussion
Topic: Space marine balance + ideas
Replies: 73
Views: 34231

Re: Space marine balance + ideas

You tried
by Slaaneshi Cacophony
Wed 08 Nov, 2017 12:33 pm
Forum: Balance Discussion
Topic: The ork banner madness
Replies: 28
Views: 17198

Re: The ork banner madness

egewithin wrote:The possiblity of Khorne shrine to be useful is very very very low, even for a 1v1.


:lol: :lol: :lol:
by Slaaneshi Cacophony
Wed 25 Oct, 2017 3:26 pm
Forum: Releases
Topic: 2.7.1 Bug List
Replies: 11
Views: 9626

Re: 2.7.1 Bug List

Ordo Malleus
Psybolts Ammunition upgrade tooltip for Strike Squad still says the upgrade gives you the 25% slow on hit even though this has been removed
Energy Burst tooltip still says the duration of the effect on enemy units lasts for 4 seconds instead of 6
by Slaaneshi Cacophony
Mon 23 Oct, 2017 8:13 pm
Forum: Releases
Topic: 2.7.1 Bug List
Replies: 11
Views: 9626

Re: 2.7.1 Bug List

Chaos Space Marines
Chaos Lord still doesn't receive an armor indicator for Armor of the Inferno if he purchases his Combi Bolter first
Raptors still retain their melee indicator after the squad equips Meltaguns
by Slaaneshi Cacophony
Wed 08 Mar, 2017 10:35 pm
Forum: Community General Discussion
Topic: Anyone using a 144hz monitor?
Replies: 8
Views: 5593

Re: Anyone using a 144hz monitor?

I use one but the game's performance chugs so much that you don't reach more than 100FPS anyway because of Relic's shit optimization
by Slaaneshi Cacophony
Fri 09 Dec, 2016 10:27 pm
Forum: Community General Discussion
Topic: LAST STAND for ELITE mod
Replies: 6
Views: 4958

Re: LAST STAND for ELITE mod

There's a guy who's (somewhat) actively modding Last Stand. He's already changed the waves and completely reworked some of the heroes. It's called Forgotten Emerald.
by Slaaneshi Cacophony
Sun 04 Dec, 2016 3:44 pm
Forum: Community General Discussion
Topic: 2.6 Bugs & Issues Thread
Replies: 77
Views: 47292

Re: 2.6 Bugs & Issues Thread

Stormtrooper models still give different amounts of red for when you kill them. One model always seems to give 10 while the others give 14. Not a bug unique to the patch but just the game in general.
by Slaaneshi Cacophony
Sat 28 May, 2016 1:18 am
Forum: Community General Discussion
Topic: 2.5.1 Bugs/Issues
Replies: 185
Views: 84371

Re: 2.5.1 Bugs/Issues

Encountered a weird bug where Catachans will spontaneously use up 80+ energy using one of their abilities even when their energy is full
by Slaaneshi Cacophony
Thu 26 May, 2016 11:40 am
Forum: Community General Discussion
Topic: Commissar Lord Power Sword Change
Replies: 3
Views: 2617

Commissar Lord Power Sword Change

Not a balance change, but a visual one possibly for the next patch. The Commissar Lord was given a Xenos Power Claw to replace the regular Power Fist (not the Fist of Brockus) from retail to give his weapons a bit more flavour and distinction. Equally, I think it'd be a good idea to maybe give him a...
by Slaaneshi Cacophony
Thu 14 Apr, 2016 2:43 pm
Forum: Random Stuff
Topic: Last Stand: Forgotten Emerald
Replies: 8
Views: 7992

Re: Last Stand: Forgotten Emerald

Want to draw more attention to this mod for sure, it seems awesome! And it's recently been updated too.

Would it be possible to move the thread to modding or general discussion?
by Slaaneshi Cacophony
Mon 01 Feb, 2016 11:15 am
Forum: Modding
Topic: Death Korps of Krieg Voices
Replies: 1
Views: 2426

Death Korps of Krieg Voices

Is there any way to just swap out the files containing their obnoxious, rebreather overdubbed voice files with just regular ones? It's a great scheme that pretty much nobody uses because of the voices!
by Slaaneshi Cacophony
Sat 09 Jan, 2016 2:40 pm
Forum: Balance Discussion
Topic: TCSM, KCSM overall balance, costs and changes
Replies: 35
Views: 13896

Re: TCSM, KCSM overall balance, costs and changes

lolzarz wrote:They have splash damage from their axes. We call them special attacks.

PS. Can someone fill me in on why was SubZero banned?


Read the thread
by Slaaneshi Cacophony
Thu 31 Dec, 2015 1:01 pm
Forum: Releases
Topic: Announcing the DoW2 Blood Pac... uh... Confetti Pack!
Replies: 104
Views: 57699

Re: Announcing the DoW2 Blood Pac... uh... Confetti Pack!

Hi Windu,

Do you think a suggestion like mine here would ever be made possible? Cheers!
by Slaaneshi Cacophony
Tue 15 Dec, 2015 5:23 pm
Forum: Community General Discussion
Topic: Pointless change wishlist
Replies: 35
Views: 17654

Re: Pointless change wishlist

I suggested it before in its own thread, but whenever any unit levels up, an Imperial Aquilla appears over the unit as a decorator to announce it. I think it'd be neat to have the decorators changed depending on the race, so an eight-pointed star for Chaos, an Orky skull for Orks, etc.
by Slaaneshi Cacophony
Wed 09 Dec, 2015 10:37 am
Forum: Balance Discussion
Topic: I want Heart of Darkness back
Replies: 35
Views: 14903

Re: I want Heart of Darkness back

Paying 30 power in T2 for a shittier version of Guide is a lot more boring than the Jedi build, I think
by Slaaneshi Cacophony
Sun 29 Nov, 2015 7:51 pm
Forum: Balance Discussion
Topic: I want Heart of Darkness back
Replies: 35
Views: 14903

Re: I want Heart of Darkness back

Enhance sux, Warlock can't even use it on himself. Gib back energy and health pls
by Slaaneshi Cacophony
Tue 20 Oct, 2015 8:01 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256727

Re: Patch 2.5 (WIP)

For clarification on the Inquisitor's buff...

When it says 'strike', does it mean the target will be revealed for 30 seconds if the Inquisitor melees an infiltrated squad while she has the Servo Skull wargear, or will the target squad be revealed for 30 seconds if detected by the Auspex Scan?
by Slaaneshi Cacophony
Sun 11 Oct, 2015 6:41 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256727

Re: Patch 2.5 (WIP)

As much as I love the Inquisitor and her amazing Stormtrooper global, being able to drop them anywhere on the map at will could prove to be a bit too insane, but I think we should wait and see how it goes. You can see exactly where a Manticore is on the minimap when it fires its salvo of rockets and...
by Slaaneshi Cacophony
Thu 08 Oct, 2015 9:17 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256727

Re: Patch 2.5 (WIP)

If real changes are in the works, can we look at increasing sorcerer doombolts cooldown? As this cast by indrid demonstrates https://www.youtube.com/watch?v=KQhw636KALM The doombolt ability is very strong in early engagements, capable of reducing tacs below half health in a very short span of time....
by Slaaneshi Cacophony
Thu 01 Oct, 2015 9:52 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256727

Re: Patch 2.5 (WIP)

WATH not increasing his speed anymore is good. He's already a fat tank barreling towards you in T1 with a starting ability that increases his speed AND a melee charge, he really doesn't need both.
by Slaaneshi Cacophony
Thu 01 Oct, 2015 12:23 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256727

Re: Patch 2.5 (WIP)

Here's hoping Fire Dragons are nerfed so they're not the only unit in the entire game immune to every single form of knockback :|
by Slaaneshi Cacophony
Sun 30 Aug, 2015 2:28 am
Forum: Balance Discussion
Topic: Chaos Doom Bolts cooldown
Replies: 35
Views: 13594

Re: Chaos Doom Bolts cooldown

The bolts are already fairly easy to avoid if a player anticipates them, especially at range. They also get screwed over by terrain and the ability sometimes doesn't fire the full 6 bolts, even if he has 40 energy left; they don't need to hit any less reliably. 10 second cooldown is fine and is offs...
by Slaaneshi Cacophony
Fri 28 Aug, 2015 11:12 pm
Forum: Balance Discussion
Topic: Fire Dragons
Replies: 72
Views: 30236

Fire Dragons

Does anybody else not think it's a bit insane that Fire Dragons are immune to all types of knockback by default? Even ability knockback. I hit two squads of them full on with a rocket run in a game last night and they didn't budge from their spot. I know that Fire Dragons were majorly squishy and pr...
by Slaaneshi Cacophony
Mon 17 Aug, 2015 4:02 pm
Forum: Community General Discussion
Topic: remove 50% of the maps in next patch?
Replies: 39
Views: 17586

Re: remove 50% of the maps in next patch?

How much space do the map files even take up in the first place?
by Slaaneshi Cacophony
Tue 04 Aug, 2015 11:48 am
Forum: Balance Discussion
Topic: Ork Mekboy Turret
Replies: 23
Views: 9867

Re: Ork Mekboy Turret

I'd imagine the suppression was removed to offset the fact that the Mekboy can teleport around by default. Teleporting into an annoying crevice or behind an enemy line and setting up a turret that could suppress everything would be extremely annoying. But still, it sucks that nobody has any use for ...
by Slaaneshi Cacophony
Mon 27 Jul, 2015 11:03 am
Forum: Balance Discussion
Topic: Chaos vs SM matchup
Replies: 22
Views: 10617

Re: Chaos vs SM matchup

Damn, I only play Chaos and Eldar well but I don't think I've ever seen a bigger Chaos fanboy! -FC switching weapons "because he can/didnt like the previous one". All FC weapons are extremely powerful and useful. Unlike CL's -Overabundance of av from SM side but not from chaos side. Had a ...
by Slaaneshi Cacophony
Wed 15 Jul, 2015 9:58 pm
Forum: Community General Discussion
Topic: Out of Control Vehicles
Replies: 14
Views: 6521

Re: Out of Control Vehicles

This happens in CoH 2, out of control vehicles can still shoot whilst they are moving until they explode. It's terrible, I've seen instances of the worst RNG where out of control tanks take out other tanks or expunge infantry squads. I appreciate wanting it to do more, but you may find it frustrati...
by Slaaneshi Cacophony
Wed 15 Jul, 2015 9:10 pm
Forum: Community General Discussion
Topic: Out of Control Vehicles
Replies: 14
Views: 6521

Out of Control Vehicles

Does anyone else ever think that vehicles going out of control should have some impact on gameplay? It'd be interesting to hit a Predator in its rear armour as it's fleeing with that final rocket, only to see it go out of control and knock down a squad of Tactical Marines and possibly inflict damage...

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