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Search found 62 matches
- Sat 12 May, 2018 5:04 pm
- Forum: Tournaments
- Topic: Monthly Team Tournament 22 @ May 12th Saturday
- Replies: 28
- Views: 20496
- Tue 08 May, 2018 8:13 pm
- Forum: Balance Discussion
- Topic: Space marine balance + ideas
- Replies: 73
- Views: 34231
Re: Space marine balance + ideas
You tried
- Wed 08 Nov, 2017 12:33 pm
- Forum: Balance Discussion
- Topic: The ork banner madness
- Replies: 28
- Views: 17198
Re: The ork banner madness
egewithin wrote:The possiblity of Khorne shrine to be useful is very very very low, even for a 1v1.
- Wed 25 Oct, 2017 3:26 pm
- Forum: Releases
- Topic: 2.7.1 Bug List
- Replies: 11
- Views: 9626
Re: 2.7.1 Bug List
Ordo Malleus
Psybolts Ammunition upgrade tooltip for Strike Squad still says the upgrade gives you the 25% slow on hit even though this has been removed
Energy Burst tooltip still says the duration of the effect on enemy units lasts for 4 seconds instead of 6
Psybolts Ammunition upgrade tooltip for Strike Squad still says the upgrade gives you the 25% slow on hit even though this has been removed
Energy Burst tooltip still says the duration of the effect on enemy units lasts for 4 seconds instead of 6
- Mon 23 Oct, 2017 8:13 pm
- Forum: Releases
- Topic: 2.7.1 Bug List
- Replies: 11
- Views: 9626
Re: 2.7.1 Bug List
Chaos Space Marines
Chaos Lord still doesn't receive an armor indicator for Armor of the Inferno if he purchases his Combi Bolter first
Raptors still retain their melee indicator after the squad equips Meltaguns
Chaos Lord still doesn't receive an armor indicator for Armor of the Inferno if he purchases his Combi Bolter first
Raptors still retain their melee indicator after the squad equips Meltaguns
- Wed 08 Mar, 2017 10:35 pm
- Forum: Community General Discussion
- Topic: Anyone using a 144hz monitor?
- Replies: 8
- Views: 5593
Re: Anyone using a 144hz monitor?
I use one but the game's performance chugs so much that you don't reach more than 100FPS anyway because of Relic's shit optimization
- Fri 09 Dec, 2016 10:27 pm
- Forum: Community General Discussion
- Topic: LAST STAND for ELITE mod
- Replies: 6
- Views: 4958
Re: LAST STAND for ELITE mod
There's a guy who's (somewhat) actively modding Last Stand. He's already changed the waves and completely reworked some of the heroes. It's called Forgotten Emerald.
- Sun 04 Dec, 2016 3:44 pm
- Forum: Community General Discussion
- Topic: 2.6 Bugs & Issues Thread
- Replies: 77
- Views: 47292
Re: 2.6 Bugs & Issues Thread
Stormtrooper models still give different amounts of red for when you kill them. One model always seems to give 10 while the others give 14. Not a bug unique to the patch but just the game in general.
- Sat 28 May, 2016 1:18 am
- Forum: Community General Discussion
- Topic: 2.5.1 Bugs/Issues
- Replies: 185
- Views: 84371
Re: 2.5.1 Bugs/Issues
Encountered a weird bug where Catachans will spontaneously use up 80+ energy using one of their abilities even when their energy is full
- Thu 26 May, 2016 11:40 am
- Forum: Community General Discussion
- Topic: Commissar Lord Power Sword Change
- Replies: 3
- Views: 2617
Commissar Lord Power Sword Change
Not a balance change, but a visual one possibly for the next patch. The Commissar Lord was given a Xenos Power Claw to replace the regular Power Fist (not the Fist of Brockus) from retail to give his weapons a bit more flavour and distinction. Equally, I think it'd be a good idea to maybe give him a...
- Thu 14 Apr, 2016 2:43 pm
- Forum: Random Stuff
- Topic: Last Stand: Forgotten Emerald
- Replies: 8
- Views: 7992
Re: Last Stand: Forgotten Emerald
Want to draw more attention to this mod for sure, it seems awesome! And it's recently been updated too.
Would it be possible to move the thread to modding or general discussion?
Would it be possible to move the thread to modding or general discussion?
- Mon 01 Feb, 2016 11:15 am
- Forum: Modding
- Topic: Death Korps of Krieg Voices
- Replies: 1
- Views: 2426
Death Korps of Krieg Voices
Is there any way to just swap out the files containing their obnoxious, rebreather overdubbed voice files with just regular ones? It's a great scheme that pretty much nobody uses because of the voices!
- Sat 09 Jan, 2016 2:40 pm
- Forum: Balance Discussion
- Topic: TCSM, KCSM overall balance, costs and changes
- Replies: 35
- Views: 13896
Re: TCSM, KCSM overall balance, costs and changes
lolzarz wrote:They have splash damage from their axes. We call them special attacks.
PS. Can someone fill me in on why was SubZero banned?
Read the thread
- Thu 31 Dec, 2015 1:01 pm
- Forum: Releases
- Topic: Announcing the DoW2 Blood Pac... uh... Confetti Pack!
- Replies: 104
- Views: 57699
- Tue 15 Dec, 2015 5:23 pm
- Forum: Community General Discussion
- Topic: Pointless change wishlist
- Replies: 35
- Views: 17654
Re: Pointless change wishlist
I suggested it before in its own thread, but whenever any unit levels up, an Imperial Aquilla appears over the unit as a decorator to announce it. I think it'd be neat to have the decorators changed depending on the race, so an eight-pointed star for Chaos, an Orky skull for Orks, etc.
- Wed 09 Dec, 2015 10:37 am
- Forum: Balance Discussion
- Topic: I want Heart of Darkness back
- Replies: 35
- Views: 14903
Re: I want Heart of Darkness back
Paying 30 power in T2 for a shittier version of Guide is a lot more boring than the Jedi build, I think
- Sun 29 Nov, 2015 7:51 pm
- Forum: Balance Discussion
- Topic: I want Heart of Darkness back
- Replies: 35
- Views: 14903
Re: I want Heart of Darkness back
Enhance sux, Warlock can't even use it on himself. Gib back energy and health pls
- Tue 20 Oct, 2015 8:01 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 256727
Re: Patch 2.5 (WIP)
For clarification on the Inquisitor's buff...
When it says 'strike', does it mean the target will be revealed for 30 seconds if the Inquisitor melees an infiltrated squad while she has the Servo Skull wargear, or will the target squad be revealed for 30 seconds if detected by the Auspex Scan?
When it says 'strike', does it mean the target will be revealed for 30 seconds if the Inquisitor melees an infiltrated squad while she has the Servo Skull wargear, or will the target squad be revealed for 30 seconds if detected by the Auspex Scan?
- Sun 11 Oct, 2015 6:41 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 256727
Re: Patch 2.5 (WIP)
As much as I love the Inquisitor and her amazing Stormtrooper global, being able to drop them anywhere on the map at will could prove to be a bit too insane, but I think we should wait and see how it goes. You can see exactly where a Manticore is on the minimap when it fires its salvo of rockets and...
- Thu 08 Oct, 2015 9:17 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 256727
Re: Patch 2.5 (WIP)
If real changes are in the works, can we look at increasing sorcerer doombolts cooldown? As this cast by indrid demonstrates https://www.youtube.com/watch?v=KQhw636KALM The doombolt ability is very strong in early engagements, capable of reducing tacs below half health in a very short span of time....
- Thu 01 Oct, 2015 9:52 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 256727
Re: Patch 2.5 (WIP)
WATH not increasing his speed anymore is good. He's already a fat tank barreling towards you in T1 with a starting ability that increases his speed AND a melee charge, he really doesn't need both.
- Thu 01 Oct, 2015 12:23 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 256727
Re: Patch 2.5 (WIP)
Here's hoping Fire Dragons are nerfed so they're not the only unit in the entire game immune to every single form of knockback
- Sun 30 Aug, 2015 2:28 am
- Forum: Balance Discussion
- Topic: Chaos Doom Bolts cooldown
- Replies: 35
- Views: 13594
Re: Chaos Doom Bolts cooldown
The bolts are already fairly easy to avoid if a player anticipates them, especially at range. They also get screwed over by terrain and the ability sometimes doesn't fire the full 6 bolts, even if he has 40 energy left; they don't need to hit any less reliably. 10 second cooldown is fine and is offs...
- Fri 28 Aug, 2015 11:12 pm
- Forum: Balance Discussion
- Topic: Fire Dragons
- Replies: 72
- Views: 30236
Fire Dragons
Does anybody else not think it's a bit insane that Fire Dragons are immune to all types of knockback by default? Even ability knockback. I hit two squads of them full on with a rocket run in a game last night and they didn't budge from their spot. I know that Fire Dragons were majorly squishy and pr...
- Sun 23 Aug, 2015 5:46 pm
- Forum: Balance Discussion
- Topic: Retreat Pathing Changes: Some Things to Consider
- Replies: 7
- Views: 4310
- Mon 17 Aug, 2015 4:02 pm
- Forum: Community General Discussion
- Topic: remove 50% of the maps in next patch?
- Replies: 39
- Views: 17586
Re: remove 50% of the maps in next patch?
How much space do the map files even take up in the first place?
- Tue 04 Aug, 2015 11:48 am
- Forum: Balance Discussion
- Topic: Ork Mekboy Turret
- Replies: 23
- Views: 9867
Re: Ork Mekboy Turret
I'd imagine the suppression was removed to offset the fact that the Mekboy can teleport around by default. Teleporting into an annoying crevice or behind an enemy line and setting up a turret that could suppress everything would be extremely annoying. But still, it sucks that nobody has any use for ...
- Mon 27 Jul, 2015 11:03 am
- Forum: Balance Discussion
- Topic: Chaos vs SM matchup
- Replies: 22
- Views: 10617
Re: Chaos vs SM matchup
Damn, I only play Chaos and Eldar well but I don't think I've ever seen a bigger Chaos fanboy! -FC switching weapons "because he can/didnt like the previous one". All FC weapons are extremely powerful and useful. Unlike CL's -Overabundance of av from SM side but not from chaos side. Had a ...
- Wed 15 Jul, 2015 9:58 pm
- Forum: Community General Discussion
- Topic: Out of Control Vehicles
- Replies: 14
- Views: 6521
Re: Out of Control Vehicles
This happens in CoH 2, out of control vehicles can still shoot whilst they are moving until they explode. It's terrible, I've seen instances of the worst RNG where out of control tanks take out other tanks or expunge infantry squads. I appreciate wanting it to do more, but you may find it frustrati...
- Wed 15 Jul, 2015 9:10 pm
- Forum: Community General Discussion
- Topic: Out of Control Vehicles
- Replies: 14
- Views: 6521
Out of Control Vehicles
Does anyone else ever think that vehicles going out of control should have some impact on gameplay? It'd be interesting to hit a Predator in its rear armour as it's fleeing with that final rocket, only to see it go out of control and knock down a squad of Tactical Marines and possibly inflict damage...