Search found 713 matches

by Oddnerd
Fri 10 May, 2019 4:36 am
Forum: Balance discussion
Topic: Eldar Ideas
Replies: 37
Views: 1624

Re: Eldar Ideas

The meta in this game evolves very slowly because of how few players there are, and the fact that the small playerbase is separated into insular cliques who mostly play against each other. Often when a unit is called bad or op, it is because not enough time has passed for the community to collective...
by Oddnerd
Fri 03 May, 2019 4:29 pm
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 49
Views: 3548

Re: (Suggestion) Tzeentch CSM Champion alteration

out of curiosity what are the values vs light infantry and super heavy infantry? The consistency of the damage vs all the armor types is what I usually value on the tcsm. especially when terminators hit the field. Tacs get kraken bolts which kinda screw around with how well they do vs heavy armor s...
by Oddnerd
Fri 03 May, 2019 4:25 pm
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 49
Views: 3548

Re: (Suggestion) Tzeentch CSM Champion alteration

out of curiosity what are the values vs light infantry and super heavy infantry? The consistency of the damage vs all the armor types is what I usually value on the tcsm. especially when terminators hit the field. Tacs get kraken bolts which kinda screw around with how well they do vs heavy armor s...
by Oddnerd
Fri 03 May, 2019 3:48 pm
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 49
Views: 3548

Re: (Suggestion) Tzeentch CSM Champion alteration

Plasma tacs are known to be better because having most of their anti-HI damage coming from a single model leads to much faster bleed. TCSM inferno damage being evenly spread across the squads means they are not very good at bleeding. The level 1 DPS of 4 TCSM is about 109 against HI, while Tacs with...
by Oddnerd
Fri 19 Apr, 2019 7:57 pm
Forum: Balance discussion
Topic: Spotters and Catachans
Replies: 23
Views: 784

Re: Spotters and Catachans

I'd be up for maybe reducing the spotter mortar radius until later tiers. It seems like if the IG player puts the marker anywhere near an infantry unit, the mortar is undodgeable by most models.
by Oddnerd
Thu 18 Apr, 2019 11:16 pm
Forum: Balance discussion
Topic: Spotters and Catachans
Replies: 23
Views: 784

Re: Spotters and Catachans

I agree with your basic premise, but I think you're overstating the strength of spotters and ol' reliable. Spotters don't deal with 2 setup teams all alone - they disable them but other units still need to kill the SUT or make them retreat. An ASM unit can successively disable 2 SUTs and has the mel...
by Oddnerd
Sat 06 Apr, 2019 1:59 pm
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 1845

Re: Flesh Hook and Independent Character (Problems)

Didn't LA have flesh hooks back before IG were even a thing?
by Oddnerd
Fri 05 Apr, 2019 9:52 pm
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 1845

Re: Flesh Hook and Independent Character (Problems)

I suspected the wargear swap change would be difficult to code. I think flesh hooking dies-last models is like telespammer, where it's obvious cheese but it's been part of the game for so long that trying to fix it is more difficult than just learning to work around it. It's annoying but it by no me...
by Oddnerd
Fri 05 Apr, 2019 6:09 pm
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 1845

Re: Flesh Hook and Independent Character (Problems)

I dont know if this can be done in the coding, but instead of dying last, models could die and a new one could replace a vanilla squad member (the way they do with plasma guns and big shootas).
by Oddnerd
Wed 03 Apr, 2019 11:15 am
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 49
Views: 3548

Re: (Suggestion) Tzeentch CSM Champion alteration

If you want to buff the AC in a way that improves the units' general ranged superiority, you could make him have a dmg buff, weapon range buff, or provide ranged DR like a DA exarch. Or make him a stronger combatant.
by Oddnerd
Wed 03 Apr, 2019 12:57 am
Forum: Balance discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 968

Re: Zoanthrope somewhat Underwhelming?

Seconding the rippers thing - if they do snare, it is so weakly that I don't notice it.
by Oddnerd
Tue 02 Apr, 2019 5:32 pm
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 49
Views: 3548

Re: (Suggestion) Tzeentch CSM Champion alteration

Considering that non-marked CSM already fill the niche of general combat unit, I think TCSM should be a dedicated ranged unit with no additional melee potential. KCSM are dedicated melee beasts, and vanilla CSM with slaughter are monsters in their own right; I dont see why the firepower-oriented TCS...
by Oddnerd
Sun 31 Mar, 2019 3:34 pm
Forum: Balance discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 968

Re: Zoanthrope somewhat Underwhelming?

They are the only T2 unit that isn't extremely situational or rubbish. I would say get 2 of them in 3v3 by default and only get something else if that unit is needed to counter something specific the enemy has built. The healing aura makes life so much easier, especially with your high-hp unit like ...
by Oddnerd
Fri 29 Mar, 2019 9:01 pm
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 49
Views: 3548

Re: (Suggestion) Tzeentch CSM Champion alteration

It's a neat idea from the immersion and lore perspective, but there is no need for this balance-wise. TCSM are meant to be an a-moving damage dealer unit and they are worth the price for that alone. The chaos roster already has good crowd control from its heroes and other units. I disagree tbh. I t...
by Oddnerd
Thu 28 Mar, 2019 7:16 pm
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 49
Views: 3548

Re: (Suggestion) Tzeentch CSM Champion alteration

It's a neat idea from the immersion and lore perspective, but there is no need for this balance-wise. TCSM are meant to be an a-moving damage dealer unit and they are worth the price for that alone.

The chaos roster already has good crowd control from its heroes and other units.
by Oddnerd
Mon 25 Mar, 2019 7:41 pm
Forum: Balance discussion
Topic: (Suggestion) Maybe a third weapon for chaos sorcerer
Replies: 35
Views: 2550

Re: (Suggestion) Maybe a third weapon for chaos sorcerer

The only thing about CS that is a problem is the fact that certain offensive commanders, particularly FC, make him their bitch in T1. Is a targeted stun or suppression that lasts long enough to make a difference in that particular MU going to be fair in any other context? I feel like a crippling tal...
by Oddnerd
Fri 22 Mar, 2019 7:59 pm
Forum: Balance discussion
Topic: Sentinel Stomp Radius
Replies: 12
Views: 1072

Re: Sentinel Stomp Radius

Why was the sentinel not fine back when stomp had a small radius and granted some bonus hp? Can't we just go back to that?
by Oddnerd
Wed 20 Mar, 2019 5:15 pm
Forum: General discussion
Topic: The T3 Lictor flesh hook almost never works for me
Replies: 11
Views: 1517

Re: The T3 Lictor flesh hook almost never works for me

Upon further testing, it seem that the first flash hook is the one that tends to bug out. Anyone else notice this?
by Oddnerd
Mon 18 Mar, 2019 2:37 pm
Forum: Balance discussion
Topic: Ravener Alpha (Ravener Call in)
Replies: 15
Views: 1299

Re: Ravener Alpha (Ravener Call in)

I've been playing a lot of nids recently and I never use it. The time to get ravs is T1; by T2 they are not useless but they certainly don't scale amazingly. I would happily take the veno drop that lictor has, maybe even standard warriors. Don't know about zoans or Gene's - they don't seem like good...
by Oddnerd
Sun 17 Mar, 2019 5:07 am
Forum: General discussion
Topic: Visual indicator for damage synapse
Replies: 2
Views: 525

Visual indicator for damage synapse

I tried moving my RA in and out of damage synapse range of my infantry units and couldn't see a change in visual indicators for them. It's not the biggest deal, but if possible, could an indicator be added for damage synapse? I don't know how much work it takes to make one or appropriate one from an...
by Oddnerd
Mon 11 Mar, 2019 11:46 pm
Forum: Balance discussion
Topic: Are Purgation OP?
Replies: 17
Views: 1664

Re: Are Purgation OP?

Seconding Brood - the absence of a lascannon was the whole reason for having soft AV spread out across the race's t2 and t3. Might be time to reconsider some of their current soft AV. I think it's too early to call purgs op; the issue isn't necessarily one unit being op but rather, having too many u...
by Oddnerd
Sat 09 Mar, 2019 4:04 am
Forum: General discussion
Topic: The T3 Lictor flesh hook almost never works for me
Replies: 11
Views: 1517

Re: The T3 Lictor flesh hook almost never works for me

Telos' described it exactly. It is a lot like shotgun blast bugging out, where the model stands there like a jackass waiting for it to happen, but the energy drains and no hook appears.
by Oddnerd
Fri 08 Mar, 2019 11:09 pm
Forum: Strategy discussion
Topic: 2.9.1 What is the current role of Genestealers?
Replies: 18
Views: 3713

Re: 2.9.1 What is the current role of Genestealers?

They are a melee superiority unit - which is to say that they are there to beat other melee units. This is in contrast to hormagaunts (utterly worthless against melee-competent units because of their low melee skill and hp) which are best at chasing down and wiping ranged units or map control. You o...
by Oddnerd
Fri 08 Mar, 2019 2:49 am
Forum: General discussion
Topic: The T3 Lictor flesh hook almost never works for me
Replies: 11
Views: 1517

The T3 Lictor flesh hook almost never works for me

I've been playing nids in 1v1 recently and have purchased a lictor in several games. It seems like more often than not his flesh hook does not work at all. Is there a way around this or is it just a fact of life for playing nids?
by Oddnerd
Wed 27 Feb, 2019 6:33 pm
Forum: Random stuff
Topic: EXPLAIN YOURSELVES!
Replies: 3
Views: 2246

Re: EXPLAIN YOURSELVES!

The Burgeristan diet probably wreaks havoc on your intestines.
by Oddnerd
Tue 26 Feb, 2019 1:26 am
Forum: Balance discussion
Topic: Improvements to Tyranids quality of life
Replies: 15
Views: 1601

Re: Improvements to Tyranids quality of life

1. Garrisons and Turrets They used to do do damage and/or suppression on death IIRC, but it was too strong. Balancing spore mines involves treading a fine line, because there have been times where they were super toxic and cheesy (In DOW2 on release day, they all detonated at once, insta-gibbing al...
by Oddnerd
Mon 25 Feb, 2019 4:39 pm
Forum: Balance discussion
Topic: Improvements to Tyranids quality of life
Replies: 15
Views: 1601

Re: Improvements to Tyranids quality of life

Melee raveners that unburrow have stun fyi.
by Oddnerd
Wed 20 Feb, 2019 4:48 am
Forum: Releases
Topic: 2.9.0 Released! Post-Release Roadmap included.
Replies: 53
Views: 8006

Re: 2.9.0 Beta

Don't really like these Imperial guard changes that much. Why is the flare getting a cost increase? Air dropped mines slow duration is fine, 30 seconds was way too much Flak jacket, while I'll enjoy the reduced cost, I was fine with the cost before. Yeah, screw those Sgt and Comm pop increases. Gua...
by Oddnerd
Mon 18 Feb, 2019 8:07 pm
Forum: Balance discussion
Topic: Split Battlecry into 2 abilities?
Replies: 23
Views: 1438

Re: Split Battlecry into 2 abilities?

You could also set the teleport to put BC on cooldown. I personally don't think Tele+Hammer needs any nerfs though. If you're talking about a shared cooldown, you'd make teleport go on cooldown if you used BC too. LET'S DO IT! FC has been too good for too long! What I was proposing was in some way ...
by Oddnerd
Sun 17 Feb, 2019 11:52 pm
Forum: Balance discussion
Topic: Do Catachans really need power melee?
Replies: 35
Views: 1635

Re: Do Catachans really need power melee?

All the more reason not to remove their power melee damage and be forced to compensate with an additional ~7 dps per model to keep them effective against HI armour jump troops. I don't want them to do well in melee against HI jump troops. What you want is irrelevant. Go make a mod for lore-obsessed...

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