Search found 685 matches

by Oddnerd
Mon 18 Feb, 2019 8:07 pm
Forum: Balance discussion
Topic: Split Battlecry into 2 abilities?
Replies: 15
Views: 378

Re: Split Battlecry into 2 abilities?

You could also set the teleport to put BC on cooldown. I personally don't think Tele+Hammer needs any nerfs though. If you're talking about a shared cooldown, you'd make teleport go on cooldown if you used BC too. LET'S DO IT! FC has been too good for too long! What I was proposing was in some way ...
by Oddnerd
Sun 17 Feb, 2019 11:52 pm
Forum: Balance discussion
Topic: Do Catachans really need power melee?
Replies: 33
Views: 523

Re: Do Catachans really need power melee?

All the more reason not to remove their power melee damage and be forced to compensate with an additional ~7 dps per model to keep them effective against HI armour jump troops. I don't want them to do well in melee against HI jump troops. What you want is irrelevant. Go make a mod for lore-obsessed...
by Oddnerd
Sun 17 Feb, 2019 11:50 pm
Forum: Balance discussion
Topic: Why are Ogryns SHI?
Replies: 25
Views: 420

Re: Why are Ogryns SHI?

Damage types and armour types don't exist to serve the lore. They exist to serve the lore so long as the lore exists to make this universe compelling for the players to experience. That isn't your decision to make - it is up to the balance team to decide what purpose they serve. Your opinion is irr...
by Oddnerd
Sun 17 Feb, 2019 11:22 pm
Forum: Balance discussion
Topic: Split Battlecry into 2 abilities?
Replies: 15
Views: 378

Re: Split Battlecry into 2 abilities?

Lol, get a tank out in T2. That's almost as hard as getting a tank out to counter hormagaunts.
by Oddnerd
Sun 17 Feb, 2019 11:07 pm
Forum: Balance discussion
Topic: Do Catachans really need power melee?
Replies: 33
Views: 523

Re: Do Catachans really need power melee?

It's a way to make them effective against power-armour melee without also being too strong against light infantry. If you wanted them to be sufficiently effective against raptors and ASM without power_melee, you would need to increase their damage to a point where they would now be too effective ag...
by Oddnerd
Sun 17 Feb, 2019 11:03 pm
Forum: Balance discussion
Topic: Why are Ogryns SHI?
Replies: 25
Views: 420

Re: Why are Ogryns SHI?

The armour and damage types are not meant to serve the lore, they are meant to balance the game. This is a grossly stupid statement you're making here by the way. Relic introduces these variables as part of their game design. In this case I am very unconvinced that Ogryns should have SHI. This is a...
by Oddnerd
Sat 16 Feb, 2019 6:41 am
Forum: Balance discussion
Topic: Why are Ogryns SHI?
Replies: 25
Views: 420

Re: Why are Ogryns SHI?

I don't think there is much to debate. Right now, Ogryns with a bone 'ead have an effective hp of 6250 against piercing attacks (Base HP / damage modifier = effective HP). 4000 hp infantry armour would be worse in that regard but still a lot of HP. Now look at the damage types that normally are effe...
by Oddnerd
Fri 15 Feb, 2019 3:45 pm
Forum: Balance discussion
Topic: Why are Ogryns SHI?
Replies: 25
Views: 420

Re: Why are Ogryns SHI?

Ogryns fill a similar niche as ASM/raptors - their primary purpose is bullying ranged units. Giving them SHI armour makes them good at bullying piercing damage blobs while having the same vulnerability to power_melee and plasma damage that other tanky melee units have. The armour and damage types ar...
by Oddnerd
Fri 15 Feb, 2019 3:38 pm
Forum: Balance discussion
Topic: Do Catachans really need power melee?
Replies: 33
Views: 523

Re: Do Catachans really need power melee?

It's a way to make them effective against power-armour melee without also being too strong against light infantry. If you wanted them to be sufficiently effective against raptors and ASM without power_melee, you would need to increase their damage to a point where they would now be too effective aga...
by Oddnerd
Sun 10 Feb, 2019 10:13 pm
Forum: Releases
Topic: 2.9.0 Update and Roadmap
Replies: 39
Views: 2169

Re: 2.9.0 Update and Roadmap

Seconding Crews suggestion. Without damage kinetic pulse is already a shotgun blast ability with a screen's worth of range and it perfectly fills the niche of soft-countering setup teams and melee charges. The damage is 100% pointless.
by Oddnerd
Sat 09 Feb, 2019 3:40 am
Forum: Balance discussion
Topic: Split Battlecry into 2 abilities?
Replies: 15
Views: 378

Split Battlecry into 2 abilities?

One subject of argument this patch has been the telespammer combo on the force commander and how it is complete mindless cheese that makes him counter enemies he isn't supposed to. The hammer is supposed be an anti-melee weapon that lets FC shut down aggressive melee builds and also go toe-to-toe wi...
by Oddnerd
Tue 05 Feb, 2019 10:45 pm
Forum: Releases
Topic: 2.9.0 Update and Roadmap
Replies: 39
Views: 2169

Re: 2.9.0 Update and Roadmap

Can we just revert sentinels to what they were a few patches ago? Get rid of the undodgeable T1 mega rumbla stomp and bring back the hp boost. They were quite fine then.
by Oddnerd
Tue 08 Jan, 2019 10:49 pm
Forum: Balance discussion
Topic: Give CL immolate a minimum range?
Replies: 9
Views: 801

Re: Give CL immolate a minimum range?

Nades as far as I know was not designed to be shit out of units arses and nuke melee squads as they chase, scouts are not a melee counter till you know they get shotguns :shock: This is what I've always felt, especially when you have melee units who often engage in an animation to get into melee, m...
by Oddnerd
Thu 03 Jan, 2019 4:19 pm
Forum: Balance discussion
Topic: Why do Raveners have to give up their devourer to upgrade?
Replies: 5
Views: 589

Why do Raveners have to give up their devourer to upgrade?

It seems like a steep cost to pay for a unit that admittedly has great speed and burrow, but in terms of combat stats is a pretty unremarkable melee unit (100 total melee dps and 1080 infantry hp). That bursty ranged damage is such a big selling point for raveners and can continue to be useful later...
by Oddnerd
Thu 03 Jan, 2019 4:12 pm
Forum: Balance discussion
Topic: Give CL immolate a minimum range?
Replies: 9
Views: 801

Give CL immolate a minimum range?

Right now the CL can just drop immolate at his feet as a substitute for melee. Would it hurt to give him a minimum range on that spell? You buy the combi flamer to make him a more counter-ranged commander in T1 and to clear garrisons (with bonus anti-gen anti-turret ability). Am tempted to say the s...
by Oddnerd
Sun 16 Dec, 2018 9:19 pm
Forum: Balance discussion
Topic: Removing maps in 2.9
Replies: 15
Views: 1603

Re: Removing maps in 2.9

Please don't remove the river crossing map - it's a shit show and everyone knows it, but that is what makes it fun sometimes. EDIT - Also, if we are going to remove a capital spire map, why not the horrendous redux with the terrible power placement top side? One wrong move at the VP and you lose you...
by Oddnerd
Thu 06 Dec, 2018 12:52 am
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 633
Views: 95538

Re: Illustrator would like to contribute :)

Your stuff is way better than the vanilla portraits, so is "everything" an option?
by Oddnerd
Sun 04 Nov, 2018 5:00 am
Forum: Balance discussion
Topic: 2.9 Balance List as of 10/28/18
Replies: 54
Views: 5585

Re: 2.9 Balance List as of 10/28/18

I'm not sure how I feel about making all of these abilities no longer affect allied races. Everyone knows that 3v3 is a balance shitshow, but one of the fun things that separates 3v3 from 1v1 is finding ways to make abilities and globals from 1 race synergize with another, and a lot of these changes...
by Oddnerd
Sun 09 Sep, 2018 6:41 pm
Forum: Balance discussion
Topic: Same thing happened to eldar in dowpro
Replies: 50
Views: 3625

Re: Same thing happened to eldar in dowpro

The fact that you refer to the retail snipers 1-shotting low-tier infantry says it all. You're having a hard time adjusting to this mod after playing retail.
by Oddnerd
Sat 01 Sep, 2018 10:29 pm
Forum: Strategy discussion
Topic: Faction with the least micro-managing demand?
Replies: 16
Views: 1983

Re: Faction with the least micro-managing demand?

It is a truncation of heretics
by Oddnerd
Fri 31 Aug, 2018 10:56 pm
Forum: General discussion
Topic: Discord Management
Replies: 4
Views: 723

Re: Discord Management

ib4 thread lock
by Oddnerd
Tue 28 Aug, 2018 7:48 pm
Forum: General discussion
Topic: We are not done with banning people for mass smurf accounts
Replies: 39
Views: 5935

Re: We are not done with banning people for mass smurf accounts

This community is the gift that keeps on giving.
by Oddnerd
Tue 28 Aug, 2018 7:46 pm
Forum: General discussion
Topic: Rostam and the Army of Davids are banned from the forum for 6 months.
Replies: 21
Views: 2698

Re: Rostam and the Army of Davids are banned from the forum for 6 months.

>See new posts in threads on front page
>Posts are deleted before I can bask in the salt

:(
by Oddnerd
Sun 26 Aug, 2018 11:44 pm
Forum: Balance discussion
Topic: Future balance direction
Replies: 14
Views: 1393

Re: Future balance direction

I do not even play 1v1 and I think it ought to be designed around 1v1. 3v3 is mostly mindless blob throwing and there is also the possibility for a player who is losing their lane to be bailed out by teammates - making up to some extent for imbalances in certain matchups; this is not the case in 1v1...
by Oddnerd
Sun 26 Aug, 2018 9:32 pm
Forum: General discussion
Topic: Rostam and the Army of Davids are banned from the forum for 6 months.
Replies: 21
Views: 2698

Re: Rostam and the Army of Davids are banned from the forum for 6 months.

I dunno, maybe there are just a bunch of Persian guys named David who hate corn?
by Oddnerd
Sat 25 Aug, 2018 7:59 pm
Forum: Balance discussion
Topic: Limiting nob squad purchase to one squad
Replies: 35
Views: 3505

Re: Limiting nob squad purchase to one squad

As much as I hate the impact nobz have on late game 3v3s, squad capping is also very distasteful and should be limited to extreme cases (zoans).
by Oddnerd
Tue 14 Aug, 2018 4:25 am
Forum: Balance discussion
Topic: 2.9 Beta 1 - Preview changelog
Replies: 51
Views: 6751

Re: 2.9 Beta 1 - Preview changelog

The Curse of Tzeentch change is interesting. It seems more balanced, but I am going to miss making IG infantry blobbers squeal like a stuck pig with dank flames + CoT combo... Edit - Maybe I am reading this incorrectly... Does this mean CoT no longer makes units explode or is the incoming damage inc...
by Oddnerd
Thu 09 Aug, 2018 9:33 pm
Forum: General discussion
Topic: Who/what destroyed Dawn of War II ?
Replies: 17
Views: 1890

Re: Who/what destroyed Dawn of War II ?

I miss 2009-2010 when you would hit the ranked match button and be placed in a match in under 5 seconds.
by Oddnerd
Mon 23 Jul, 2018 5:33 pm
Forum: General discussion
Topic: Tyranids Popularity
Replies: 23
Views: 2274

Re: Tyranids Popularity

Nids just don't belong in this game from a lore perspective. Small armies of squads that gain veterancy and retreat rather than being wiped is not remotely niddy in nature.
by Oddnerd
Sun 22 Jul, 2018 10:30 pm
Forum: Balance discussion
Topic: Renoding power
Replies: 21
Views: 1871

Re: Renoding power

Wait, if I destroy a partly-finished node, my opponent gets a partial refund? Fuck that - you should be prepared to pay the full price, no refunds, or else don't node it.

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