Search found 709 matches

by Oddnerd
Fri 19 Apr, 2019 7:57 pm
Forum: Balance discussion
Topic: Spotters and Catachans
Replies: 23
Views: 518

Re: Spotters and Catachans

I'd be up for maybe reducing the spotter mortar radius until later tiers. It seems like if the IG player puts the marker anywhere near an infantry unit, the mortar is undodgeable by most models.
by Oddnerd
Thu 18 Apr, 2019 11:16 pm
Forum: Balance discussion
Topic: Spotters and Catachans
Replies: 23
Views: 518

Re: Spotters and Catachans

I agree with your basic premise, but I think you're overstating the strength of spotters and ol' reliable. Spotters don't deal with 2 setup teams all alone - they disable them but other units still need to kill the SUT or make them retreat. An ASM unit can successively disable 2 SUTs and has the mel...
by Oddnerd
Sat 06 Apr, 2019 1:59 pm
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 35
Views: 1071

Re: Flesh Hook and Independent Character (Problems)

Didn't LA have flesh hooks back before IG were even a thing?
by Oddnerd
Fri 05 Apr, 2019 9:52 pm
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 35
Views: 1071

Re: Flesh Hook and Independent Character (Problems)

I suspected the wargear swap change would be difficult to code. I think flesh hooking dies-last models is like telespammer, where it's obvious cheese but it's been part of the game for so long that trying to fix it is more difficult than just learning to work around it. It's annoying but it by no me...
by Oddnerd
Fri 05 Apr, 2019 6:09 pm
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 35
Views: 1071

Re: Flesh Hook and Independent Character (Problems)

I dont know if this can be done in the coding, but instead of dying last, models could die and a new one could replace a vanilla squad member (the way they do with plasma guns and big shootas).
by Oddnerd
Wed 03 Apr, 2019 11:15 am
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 38
Views: 2868

Re: (Suggestion) Tzeentch CSM Champion alteration

If you want to buff the AC in a way that improves the units' general ranged superiority, you could make him have a dmg buff, weapon range buff, or provide ranged DR like a DA exarch. Or make him a stronger combatant.
by Oddnerd
Wed 03 Apr, 2019 12:57 am
Forum: Balance discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 806

Re: Zoanthrope somewhat Underwhelming?

Seconding the rippers thing - if they do snare, it is so weakly that I don't notice it.
by Oddnerd
Tue 02 Apr, 2019 5:32 pm
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 38
Views: 2868

Re: (Suggestion) Tzeentch CSM Champion alteration

Considering that non-marked CSM already fill the niche of general combat unit, I think TCSM should be a dedicated ranged unit with no additional melee potential. KCSM are dedicated melee beasts, and vanilla CSM with slaughter are monsters in their own right; I dont see why the firepower-oriented TCS...
by Oddnerd
Sun 31 Mar, 2019 3:34 pm
Forum: Balance discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 806

Re: Zoanthrope somewhat Underwhelming?

They are the only T2 unit that isn't extremely situational or rubbish. I would say get 2 of them in 3v3 by default and only get something else if that unit is needed to counter something specific the enemy has built. The healing aura makes life so much easier, especially with your high-hp unit like ...
by Oddnerd
Fri 29 Mar, 2019 9:01 pm
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 38
Views: 2868

Re: (Suggestion) Tzeentch CSM Champion alteration

It's a neat idea from the immersion and lore perspective, but there is no need for this balance-wise. TCSM are meant to be an a-moving damage dealer unit and they are worth the price for that alone. The chaos roster already has good crowd control from its heroes and other units. I disagree tbh. I t...
by Oddnerd
Thu 28 Mar, 2019 7:16 pm
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 38
Views: 2868

Re: (Suggestion) Tzeentch CSM Champion alteration

It's a neat idea from the immersion and lore perspective, but there is no need for this balance-wise. TCSM are meant to be an a-moving damage dealer unit and they are worth the price for that alone.

The chaos roster already has good crowd control from its heroes and other units.
by Oddnerd
Mon 25 Mar, 2019 7:41 pm
Forum: Balance discussion
Topic: (Suggestion) Maybe a third weapon for chaos sorcerer
Replies: 35
Views: 2291

Re: (Suggestion) Maybe a third weapon for chaos sorcerer

The only thing about CS that is a problem is the fact that certain offensive commanders, particularly FC, make him their bitch in T1. Is a targeted stun or suppression that lasts long enough to make a difference in that particular MU going to be fair in any other context? I feel like a crippling tal...
by Oddnerd
Fri 22 Mar, 2019 7:59 pm
Forum: Balance discussion
Topic: Sentinel Stomp Radius
Replies: 12
Views: 956

Re: Sentinel Stomp Radius

Why was the sentinel not fine back when stomp had a small radius and granted some bonus hp? Can't we just go back to that?
by Oddnerd
Wed 20 Mar, 2019 5:15 pm
Forum: General discussion
Topic: The T3 Lictor flesh hook almost never works for me
Replies: 11
Views: 1351

Re: The T3 Lictor flesh hook almost never works for me

Upon further testing, it seem that the first flash hook is the one that tends to bug out. Anyone else notice this?
by Oddnerd
Mon 18 Mar, 2019 2:37 pm
Forum: Balance discussion
Topic: Ravener Alpha (Ravener Call in)
Replies: 15
Views: 1157

Re: Ravener Alpha (Ravener Call in)

I've been playing a lot of nids recently and I never use it. The time to get ravs is T1; by T2 they are not useless but they certainly don't scale amazingly. I would happily take the veno drop that lictor has, maybe even standard warriors. Don't know about zoans or Gene's - they don't seem like good...
by Oddnerd
Sun 17 Mar, 2019 5:07 am
Forum: General discussion
Topic: Visual indicator for damage synapse
Replies: 2
Views: 492

Visual indicator for damage synapse

I tried moving my RA in and out of damage synapse range of my infantry units and couldn't see a change in visual indicators for them. It's not the biggest deal, but if possible, could an indicator be added for damage synapse? I don't know how much work it takes to make one or appropriate one from an...
by Oddnerd
Mon 11 Mar, 2019 11:46 pm
Forum: Balance discussion
Topic: Are Purgation OP?
Replies: 17
Views: 1419

Re: Are Purgation OP?

Seconding Brood - the absence of a lascannon was the whole reason for having soft AV spread out across the race's t2 and t3. Might be time to reconsider some of their current soft AV. I think it's too early to call purgs op; the issue isn't necessarily one unit being op but rather, having too many u...
by Oddnerd
Sat 09 Mar, 2019 4:04 am
Forum: General discussion
Topic: The T3 Lictor flesh hook almost never works for me
Replies: 11
Views: 1351

Re: The T3 Lictor flesh hook almost never works for me

Telos' described it exactly. It is a lot like shotgun blast bugging out, where the model stands there like a jackass waiting for it to happen, but the energy drains and no hook appears.
by Oddnerd
Fri 08 Mar, 2019 11:09 pm
Forum: Strategy discussion
Topic: 2.9.1 What is the current role of Genestealers?
Replies: 18
Views: 2693

Re: 2.9.1 What is the current role of Genestealers?

They are a melee superiority unit - which is to say that they are there to beat other melee units. This is in contrast to hormagaunts (utterly worthless against melee-competent units because of their low melee skill and hp) which are best at chasing down and wiping ranged units or map control. You o...
by Oddnerd
Fri 08 Mar, 2019 2:49 am
Forum: General discussion
Topic: The T3 Lictor flesh hook almost never works for me
Replies: 11
Views: 1351

The T3 Lictor flesh hook almost never works for me

I've been playing nids in 1v1 recently and have purchased a lictor in several games. It seems like more often than not his flesh hook does not work at all. Is there a way around this or is it just a fact of life for playing nids?
by Oddnerd
Wed 27 Feb, 2019 6:33 pm
Forum: Random stuff
Topic: EXPLAIN YOURSELVES!
Replies: 3
Views: 1731

Re: EXPLAIN YOURSELVES!

The Burgeristan diet probably wreaks havoc on your intestines.
by Oddnerd
Tue 26 Feb, 2019 1:26 am
Forum: Balance discussion
Topic: Improvements to Tyranids quality of life
Replies: 15
Views: 1452

Re: Improvements to Tyranids quality of life

1. Garrisons and Turrets They used to do do damage and/or suppression on death IIRC, but it was too strong. Balancing spore mines involves treading a fine line, because there have been times where they were super toxic and cheesy (In DOW2 on release day, they all detonated at once, insta-gibbing al...
by Oddnerd
Mon 25 Feb, 2019 4:39 pm
Forum: Balance discussion
Topic: Improvements to Tyranids quality of life
Replies: 15
Views: 1452

Re: Improvements to Tyranids quality of life

Melee raveners that unburrow have stun fyi.
by Oddnerd
Wed 20 Feb, 2019 4:48 am
Forum: Releases
Topic: 2.9.0 Released! Post-Release Roadmap included.
Replies: 52
Views: 6802

Re: 2.9.0 Beta

Don't really like these Imperial guard changes that much. Why is the flare getting a cost increase? Air dropped mines slow duration is fine, 30 seconds was way too much Flak jacket, while I'll enjoy the reduced cost, I was fine with the cost before. Yeah, screw those Sgt and Comm pop increases. Gua...
by Oddnerd
Mon 18 Feb, 2019 8:07 pm
Forum: Balance discussion
Topic: Split Battlecry into 2 abilities?
Replies: 23
Views: 1258

Re: Split Battlecry into 2 abilities?

You could also set the teleport to put BC on cooldown. I personally don't think Tele+Hammer needs any nerfs though. If you're talking about a shared cooldown, you'd make teleport go on cooldown if you used BC too. LET'S DO IT! FC has been too good for too long! What I was proposing was in some way ...
by Oddnerd
Sun 17 Feb, 2019 11:52 pm
Forum: Balance discussion
Topic: Do Catachans really need power melee?
Replies: 35
Views: 1424

Re: Do Catachans really need power melee?

All the more reason not to remove their power melee damage and be forced to compensate with an additional ~7 dps per model to keep them effective against HI armour jump troops. I don't want them to do well in melee against HI jump troops. What you want is irrelevant. Go make a mod for lore-obsessed...
by Oddnerd
Sun 17 Feb, 2019 11:50 pm
Forum: Balance discussion
Topic: Why are Ogryns SHI?
Replies: 29
Views: 1363

Re: Why are Ogryns SHI?

Damage types and armour types don't exist to serve the lore. They exist to serve the lore so long as the lore exists to make this universe compelling for the players to experience. That isn't your decision to make - it is up to the balance team to decide what purpose they serve. Your opinion is irr...
by Oddnerd
Sun 17 Feb, 2019 11:22 pm
Forum: Balance discussion
Topic: Split Battlecry into 2 abilities?
Replies: 23
Views: 1258

Re: Split Battlecry into 2 abilities?

Lol, get a tank out in T2. That's almost as hard as getting a tank out to counter hormagaunts.
by Oddnerd
Sun 17 Feb, 2019 11:07 pm
Forum: Balance discussion
Topic: Do Catachans really need power melee?
Replies: 35
Views: 1424

Re: Do Catachans really need power melee?

It's a way to make them effective against power-armour melee without also being too strong against light infantry. If you wanted them to be sufficiently effective against raptors and ASM without power_melee, you would need to increase their damage to a point where they would now be too effective ag...
by Oddnerd
Sun 17 Feb, 2019 11:03 pm
Forum: Balance discussion
Topic: Why are Ogryns SHI?
Replies: 29
Views: 1363

Re: Why are Ogryns SHI?

The armour and damage types are not meant to serve the lore, they are meant to balance the game. This is a grossly stupid statement you're making here by the way. Relic introduces these variables as part of their game design. In this case I am very unconvinced that Ogryns should have SHI. This is a...

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