Search found 725 matches

by Oddnerd
Tue 15 Oct, 2019 7:03 pm
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 40
Views: 5829

Re: Make OM great again.

Is it true that GK are only in the game because a previously existing separate mod from elite had the models for them? I recall hearing that from one of the old veterans and it made the years long GK situation make sense. If they can be added on a whim, they can be removed on one as well IMO.
by Oddnerd
Mon 14 Oct, 2019 1:39 am
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 40
Views: 5829

Re: Make OM great again.

I have a final solution for the GK balance issues :D
by Oddnerd
Sun 13 Oct, 2019 11:43 pm
Forum: Community General Discussion
Topic: I can't play because I'm angry.
Replies: 8
Views: 1472

Re: I can't play because I'm angry.

Aren't you the guy who was told that the vindi is bugged and went ahead and used him anyway? Did you not notice that you were killing enemy models in 1 shot?
by Oddnerd
Tue 27 Aug, 2019 11:52 pm
Forum: Balance Discussion
Topic: My thoughts about next patch changes
Replies: 49
Views: 16607

Re: My thoughts about next patch changes

The Guardian --> DA upgrade is a neat way to bring back guardians. Would DAs lose their previous support abilities or would this be a flat upgrade to combat stats?
by Oddnerd
Tue 27 Aug, 2019 1:21 am
Forum: Balance Discussion
Topic: My thoughts about next patch changes
Replies: 49
Views: 16607

Re: My thoughts about next patch changes

I like most of these suggestions - I'd at least like to see some of them tested.

Edit - One thing you didn't address would be the redundancy between FD melta bombs and haywire grenade on WS. Two units with a snare nade seems a bit much.
by Oddnerd
Tue 27 Aug, 2019 1:00 am
Forum: Balance Discussion
Topic: Win rates of each race categorized by game length (League only)
Replies: 10
Views: 8155

Re: Win rates of each race categorized by game length (League only)

How much of IG's success can be attributed to their oppressively strong T1?

Whenever I face them it is T1 that is consistently a nightmare, unless the IG player is trash.
by Oddnerd
Tue 27 Aug, 2019 12:56 am
Forum: Community General Discussion
Topic: Boss for balance lead
Replies: 102
Views: 26520

Re: Boss for balance lead

I wasn't here during the early days of Elite mod (I joined during that patch where SS storm bolters weren't firing properly). I'm gonna assume the old veterans, often known as the inner circle, were the ones who made elite mod what it is, and I'd rather have one of them or their associates directing...
by Oddnerd
Thu 15 Aug, 2019 3:20 pm
Forum: Balance Discussion
Topic: Torpid's Elite League Season #4 Balance Gambit
Replies: 29
Views: 8851

Re: Torpid's Elite League Season #4 Balance Gambit

Aren't you the guy who was caught fighting his smurf?
by Oddnerd
Mon 05 Aug, 2019 2:22 pm
Forum: Balance Discussion
Topic: Karskin but Worth For every Situation
Replies: 16
Views: 19769

Re: Karskin but Worth For every Situation

I agree they are lackluster. The closest non-IG comparison I would make to them are Ork Kommandoes - an amazing T3 unit that is the pinnacle of general purpose infantry (anti-inf, melee-competent, anti-vehicle, infiltration, fast cap, wide selection of spells.... just an awesome unit). The problem i...
by Oddnerd
Wed 24 Jul, 2019 7:58 pm
Forum: Community General Discussion
Topic: Bug collection list
Replies: 20
Views: 13140

Re: Bug collection list

T3 Lictor flesh hooks often don't work.
by Oddnerd
Tue 23 Jul, 2019 11:34 pm
Forum: Community General Discussion
Topic: Grudge match Forest vs Lomors
Replies: 29
Views: 5707

Re: Grudge match Forest vs Lomors

https://proxy.duckduckgo.com/iu/?u=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20100624001723%2Fdragcave%2Fimages%2Fthumb%2F7%2F7f%2FI-am-monitoring-this-thread.jpg%2F640px-I-am-monitoring-this-thread.jpg&f=1 This is some Warski vs Tonkasaw level shit and I love it.
by Oddnerd
Tue 02 Jul, 2019 5:25 pm
Forum: Balance Discussion
Topic: Tyranid Global: Without Number
Replies: 11
Views: 3179

Re: Tyranid Global: Without Number

I wish there was a way to get this global to T2. I only ever use it in T3 to stop caps in an emergency. Horms and terms just don't hold up late game well enough to be worth purchasing. At that point I usually try to let the horms die and replace them with genestealers, which are much better at fight...
by Oddnerd
Fri 10 May, 2019 4:36 am
Forum: Balance Discussion
Topic: Eldar Ideas
Replies: 44
Views: 19482

Re: Eldar Ideas

The meta in this game evolves very slowly because of how few players there are, and the fact that the small playerbase is separated into insular cliques who mostly play against each other. Often when a unit is called bad or op, it is because not enough time has passed for the community to collective...
by Oddnerd
Fri 03 May, 2019 4:29 pm
Forum: Balance Discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 50
Views: 7865

Re: (Suggestion) Tzeentch CSM Champion alteration

out of curiosity what are the values vs light infantry and super heavy infantry? The consistency of the damage vs all the armor types is what I usually value on the tcsm. especially when terminators hit the field. Tacs get kraken bolts which kinda screw around with how well they do vs heavy armor s...
by Oddnerd
Fri 03 May, 2019 4:25 pm
Forum: Balance Discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 50
Views: 7865

Re: (Suggestion) Tzeentch CSM Champion alteration

out of curiosity what are the values vs light infantry and super heavy infantry? The consistency of the damage vs all the armor types is what I usually value on the tcsm. especially when terminators hit the field. Tacs get kraken bolts which kinda screw around with how well they do vs heavy armor s...
by Oddnerd
Fri 03 May, 2019 3:48 pm
Forum: Balance Discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 50
Views: 7865

Re: (Suggestion) Tzeentch CSM Champion alteration

Plasma tacs are known to be better because having most of their anti-HI damage coming from a single model leads to much faster bleed. TCSM inferno damage being evenly spread across the squads means they are not very good at bleeding. The level 1 DPS of 4 TCSM is about 109 against HI, while Tacs with...
by Oddnerd
Fri 19 Apr, 2019 7:57 pm
Forum: Balance Discussion
Topic: Spotters and Catachans
Replies: 23
Views: 3508

Re: Spotters and Catachans

I'd be up for maybe reducing the spotter mortar radius until later tiers. It seems like if the IG player puts the marker anywhere near an infantry unit, the mortar is undodgeable by most models.
by Oddnerd
Thu 18 Apr, 2019 11:16 pm
Forum: Balance Discussion
Topic: Spotters and Catachans
Replies: 23
Views: 3508

Re: Spotters and Catachans

I agree with your basic premise, but I think you're overstating the strength of spotters and ol' reliable. Spotters don't deal with 2 setup teams all alone - they disable them but other units still need to kill the SUT or make them retreat. An ASM unit can successively disable 2 SUTs and has the mel...
by Oddnerd
Sat 06 Apr, 2019 1:59 pm
Forum: Balance Discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 6166

Re: Flesh Hook and Independent Character (Problems)

Didn't LA have flesh hooks back before IG were even a thing?
by Oddnerd
Fri 05 Apr, 2019 9:52 pm
Forum: Balance Discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 6166

Re: Flesh Hook and Independent Character (Problems)

I suspected the wargear swap change would be difficult to code. I think flesh hooking dies-last models is like telespammer, where it's obvious cheese but it's been part of the game for so long that trying to fix it is more difficult than just learning to work around it. It's annoying but it by no me...
by Oddnerd
Fri 05 Apr, 2019 6:09 pm
Forum: Balance Discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 6166

Re: Flesh Hook and Independent Character (Problems)

I dont know if this can be done in the coding, but instead of dying last, models could die and a new one could replace a vanilla squad member (the way they do with plasma guns and big shootas).
by Oddnerd
Wed 03 Apr, 2019 11:15 am
Forum: Balance Discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 50
Views: 7865

Re: (Suggestion) Tzeentch CSM Champion alteration

If you want to buff the AC in a way that improves the units' general ranged superiority, you could make him have a dmg buff, weapon range buff, or provide ranged DR like a DA exarch. Or make him a stronger combatant.
by Oddnerd
Wed 03 Apr, 2019 12:57 am
Forum: Balance Discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 3713

Re: Zoanthrope somewhat Underwhelming?

Seconding the rippers thing - if they do snare, it is so weakly that I don't notice it.
by Oddnerd
Tue 02 Apr, 2019 5:32 pm
Forum: Balance Discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 50
Views: 7865

Re: (Suggestion) Tzeentch CSM Champion alteration

Considering that non-marked CSM already fill the niche of general combat unit, I think TCSM should be a dedicated ranged unit with no additional melee potential. KCSM are dedicated melee beasts, and vanilla CSM with slaughter are monsters in their own right; I dont see why the firepower-oriented TCS...
by Oddnerd
Sun 31 Mar, 2019 3:34 pm
Forum: Balance Discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 3713

Re: Zoanthrope somewhat Underwhelming?

They are the only T2 unit that isn't extremely situational or rubbish. I would say get 2 of them in 3v3 by default and only get something else if that unit is needed to counter something specific the enemy has built. The healing aura makes life so much easier, especially with your high-hp unit like ...
by Oddnerd
Fri 29 Mar, 2019 9:01 pm
Forum: Balance Discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 50
Views: 7865

Re: (Suggestion) Tzeentch CSM Champion alteration

It's a neat idea from the immersion and lore perspective, but there is no need for this balance-wise. TCSM are meant to be an a-moving damage dealer unit and they are worth the price for that alone. The chaos roster already has good crowd control from its heroes and other units. I disagree tbh. I t...
by Oddnerd
Thu 28 Mar, 2019 7:16 pm
Forum: Balance Discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 50
Views: 7865

Re: (Suggestion) Tzeentch CSM Champion alteration

It's a neat idea from the immersion and lore perspective, but there is no need for this balance-wise. TCSM are meant to be an a-moving damage dealer unit and they are worth the price for that alone.

The chaos roster already has good crowd control from its heroes and other units.
by Oddnerd
Mon 25 Mar, 2019 7:41 pm
Forum: Balance Discussion
Topic: (Suggestion) Maybe a third weapon for chaos sorcerer
Replies: 35
Views: 5401

Re: (Suggestion) Maybe a third weapon for chaos sorcerer

The only thing about CS that is a problem is the fact that certain offensive commanders, particularly FC, make him their bitch in T1. Is a targeted stun or suppression that lasts long enough to make a difference in that particular MU going to be fair in any other context? I feel like a crippling tal...
by Oddnerd
Fri 22 Mar, 2019 7:59 pm
Forum: Balance Discussion
Topic: Sentinel Stomp Radius
Replies: 12
Views: 2909

Re: Sentinel Stomp Radius

Why was the sentinel not fine back when stomp had a small radius and granted some bonus hp? Can't we just go back to that?
by Oddnerd
Wed 20 Mar, 2019 5:15 pm
Forum: Community General Discussion
Topic: The T3 Lictor flesh hook almost never works for me
Replies: 11
Views: 3066

Re: The T3 Lictor flesh hook almost never works for me

Upon further testing, it seem that the first flash hook is the one that tends to bug out. Anyone else notice this?

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