Search found 670 matches

by Oddnerd
Sun 16 Dec, 2018 9:19 pm
Forum: Balance discussion
Topic: Removing maps in 2.9
Replies: 10
Views: 439

Re: Removing maps in 2.9

Please don't remove the river crossing map - it's a shit show and everyone knows it, but that is what makes it fun sometimes. EDIT - Also, if we are going to remove a capital spire map, why not the horrendous redux with the terrible power placement top side? One wrong move at the VP and you lose you...
by Oddnerd
Thu 06 Dec, 2018 12:52 am
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 613
Views: 85200

Re: Illustrator would like to contribute :)

Your stuff is way better than the vanilla portraits, so is "everything" an option?
by Oddnerd
Sun 04 Nov, 2018 5:00 am
Forum: Balance discussion
Topic: 2.9 Balance List as of 10/28/18
Replies: 54
Views: 4612

Re: 2.9 Balance List as of 10/28/18

I'm not sure how I feel about making all of these abilities no longer affect allied races. Everyone knows that 3v3 is a balance shitshow, but one of the fun things that separates 3v3 from 1v1 is finding ways to make abilities and globals from 1 race synergize with another, and a lot of these changes...
by Oddnerd
Sun 09 Sep, 2018 6:41 pm
Forum: Balance discussion
Topic: Same thing happened to eldar in dowpro
Replies: 50
Views: 2876

Re: Same thing happened to eldar in dowpro

The fact that you refer to the retail snipers 1-shotting low-tier infantry says it all. You're having a hard time adjusting to this mod after playing retail.
by Oddnerd
Sat 01 Sep, 2018 10:29 pm
Forum: Strategy discussion
Topic: Faction with the least micro-managing demand?
Replies: 16
Views: 1623

Re: Faction with the least micro-managing demand?

It is a truncation of heretics
by Oddnerd
Fri 31 Aug, 2018 10:56 pm
Forum: General discussion
Topic: Discord Management
Replies: 4
Views: 586

Re: Discord Management

ib4 thread lock
by Oddnerd
Tue 28 Aug, 2018 7:48 pm
Forum: General discussion
Topic: We are not done with banning people for mass smurf accounts
Replies: 39
Views: 5193

Re: We are not done with banning people for mass smurf accounts

This community is the gift that keeps on giving.
by Oddnerd
Tue 28 Aug, 2018 7:46 pm
Forum: General discussion
Topic: Rostam and the Army of Davids are banned from the forum for 6 months.
Replies: 21
Views: 2322

Re: Rostam and the Army of Davids are banned from the forum for 6 months.

>See new posts in threads on front page
>Posts are deleted before I can bask in the salt

:(
by Oddnerd
Sun 26 Aug, 2018 11:44 pm
Forum: Balance discussion
Topic: Future balance direction
Replies: 14
Views: 1163

Re: Future balance direction

I do not even play 1v1 and I think it ought to be designed around 1v1. 3v3 is mostly mindless blob throwing and there is also the possibility for a player who is losing their lane to be bailed out by teammates - making up to some extent for imbalances in certain matchups; this is not the case in 1v1...
by Oddnerd
Sun 26 Aug, 2018 9:32 pm
Forum: General discussion
Topic: Rostam and the Army of Davids are banned from the forum for 6 months.
Replies: 21
Views: 2322

Re: Rostam and the Army of Davids are banned from the forum for 6 months.

I dunno, maybe there are just a bunch of Persian guys named David who hate corn?
by Oddnerd
Sat 25 Aug, 2018 7:59 pm
Forum: Balance discussion
Topic: Limiting nob squad purchase to one squad
Replies: 35
Views: 2991

Re: Limiting nob squad purchase to one squad

As much as I hate the impact nobz have on late game 3v3s, squad capping is also very distasteful and should be limited to extreme cases (zoans).
by Oddnerd
Tue 14 Aug, 2018 4:25 am
Forum: Balance discussion
Topic: 2.9 Beta 1 - Preview changelog
Replies: 51
Views: 5878

Re: 2.9 Beta 1 - Preview changelog

The Curse of Tzeentch change is interesting. It seems more balanced, but I am going to miss making IG infantry blobbers squeal like a stuck pig with dank flames + CoT combo... Edit - Maybe I am reading this incorrectly... Does this mean CoT no longer makes units explode or is the incoming damage inc...
by Oddnerd
Thu 09 Aug, 2018 9:33 pm
Forum: General discussion
Topic: Who/what destroyed Dawn of War II ?
Replies: 17
Views: 1597

Re: Who/what destroyed Dawn of War II ?

I miss 2009-2010 when you would hit the ranked match button and be placed in a match in under 5 seconds.
by Oddnerd
Mon 23 Jul, 2018 5:33 pm
Forum: General discussion
Topic: Tyranids Popularity
Replies: 23
Views: 1915

Re: Tyranids Popularity

Nids just don't belong in this game from a lore perspective. Small armies of squads that gain veterancy and retreat rather than being wiped is not remotely niddy in nature.
by Oddnerd
Sun 22 Jul, 2018 10:30 pm
Forum: Balance discussion
Topic: Renoding power
Replies: 21
Views: 1597

Re: Renoding power

Wait, if I destroy a partly-finished node, my opponent gets a partial refund? Fuck that - you should be prepared to pay the full price, no refunds, or else don't node it.
by Oddnerd
Fri 20 Jul, 2018 12:19 am
Forum: Balance discussion
Topic: Why is SM so strong in 3v3? - Analysis
Replies: 42
Views: 2957

Re: Why is SM so strong in 3v3? - Analysis

As someone else pointed out - one of the problems is that it was meant to counter ranged blobs but it also lets SM melee units win melee fights because of its lack of friendly fire. If you gave the missiles friendly fire damage and knockback, then would still be good against ranged blobs but wouldn'...
by Oddnerd
Thu 19 Jul, 2018 11:32 pm
Forum: Balance discussion
Topic: The Issue with Eldar
Replies: 35
Views: 2187

Re: The Issue with Eldar

He is pointing out that the higher melee DPH of the fex is outweighed by the amazing support aura that the Avatar has, along with it's excellent crowd control abilities.
by Oddnerd
Thu 19 Jul, 2018 2:36 am
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 10862

Re: Apothecary things

So he has access to both. And? Now he is able to take on another kind of role that he would not be able to without the jump pack. The jump pack is not just a slight enhancement to existing melee apo builds - it would completely change how he plays. It still costs something and is seperated by tiers...
by Oddnerd
Wed 18 Jul, 2018 9:35 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 10862

Re: Apothecary things

@Oddnerd High risk, high reward; if apo heals, he cannot jump out, if he does , he can t support as well. You have a habit of saying that adding something completely new would be ok because there is a tradeoff between it and preexisting wargears; this is not the correct way to look at it.... Yes, h...
by Oddnerd
Wed 18 Jul, 2018 2:40 am
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 10862

Re: Apothecary things

And Apo can t support as well, due to having less abilities/energy and jumping set-ups means splitting him from the main force; so even if he had the energy, getting in range would also be needed. This is no different from the current situation necessarily - currently, jumping SUTs typically involv...
by Oddnerd
Wed 18 Jul, 2018 12:01 am
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 10862

Re: Apothecary things

Would a 90% dmg reduction on full auto fire and removing the aoe so it only disrupts single targets work? EDIT - without even playing, here are 2 concerns about the jumppack change: 1 - Now the apo can counter setup teams, which means if he has an ASM, they could counter probably 3 SUTs between the ...
by Oddnerd
Tue 17 Jul, 2018 10:41 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 10862

Re: Apothecary things

I said in the first post, that Apo is not weak, but plays too 1-dimensional,certain options are quiet niche and seldom seen, in contrary to Armor of Apothecarion, Advanced med and bolter. And this is boring to face again and again. Then the problem is the internal balance of his existing wargear. R...
by Oddnerd
Tue 17 Jul, 2018 6:54 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 10862

Re: Apothecary things

Don't forget melta damage on heavy flamers 8-)
by Oddnerd
Tue 17 Jul, 2018 4:18 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 10862

Re: Apothecary things

So basically everything I said was terrible and I need to get better? Yes. Sorry, but I don't act on this basis. Then you aren't going to get better at an appreciable rate. When someone who is new to the game is struggling with a certain commander, it almost always comes down to strategy. You aren'...
by Oddnerd
Tue 17 Jul, 2018 2:07 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 10862

Re: Apothecary things

@BlackRelic pls argue the point and not the poster! People have been trying that, and it is about as effective as arguing with a brick wall. You clearly don't have it in you to understand why your suggestion is terrible, so Relic's point that you need experience to see this firsthand is correct. A ...
by Oddnerd
Tue 17 Jul, 2018 2:24 am
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 10862

Re: Apothecary things

As I see it, it is the wargear and particularly the armors, that are the problems. The apo lacks an offensive wargear to improve the potency of the axe, that s why I advocated for him to get an jumppack. He lacks an offensive wargear because he is not an offensive commander. He isn't supposed to be...
by Oddnerd
Sun 15 Jul, 2018 11:42 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 10862

Re: Apothecary things

Paranoid Kamikaze wrote:It's strange but there seems to be times where Purification Rites doesn't work.


It could be that this game is held together with the coding equivalent of duct tape. Not the first ability to not work in this game.
by Oddnerd
Tue 10 Jul, 2018 11:32 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 10862

Re: Apothecary things

Every single commander with teleport (vanilla or through wargear) is an insufferable cunt to deal with in many matchups and maps. If apo gets a jump ability then you will be seeing a lot of "no apo" lobbies.
by Oddnerd
Tue 10 Jul, 2018 7:09 pm
Forum: General discussion
Topic: Enlarge elite mod playerbase
Replies: 70
Views: 6262

Re: Enlarge elite mod playerbase

You can generally get several 3v3s in as long as the european players are awake.
by Oddnerd
Sun 08 Jul, 2018 11:26 pm
Forum: Releases
Topic: Elite 2.8
Replies: 27
Views: 3963

Re: Elite 2.8

Some of these changes... CSM upkeep, horm leap damage, UYC reduced to 75 red... I just don't get it.

Still, thanks to everyone who did the mostly thankless job of making this patch happen.

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