Search found 86 matches

by Castle
Tue 18 Apr, 2023 7:31 am
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Re: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!

Awesome, thanks for sharing! But damn, that's quite a necro lol. Lol :lol: Which is necro? This thread? Or the map original idea now reduxed? Both! Necro (in this context), is to revive a forum thread. In your case, your original post was in 2013, and you sent out a comment in 2023. Now, that is de...
by Castle
Mon 27 Feb, 2023 1:08 am
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Re: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!

Atlas wrote:Awesome, thanks for sharing! But damn, that's quite a necro lol.


Lol :lol: Which is necro? This thread? Or the map original idea now reduxed?
by Castle
Sat 25 Feb, 2023 2:56 am
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Re: Armageddon DMZ -- preview images in!

Bump Hoping this day could come eventually. 8-) After many recoveries from data crashes (thanks Windows 10), and then a lot of 'not sure I can make the map idea work', tons of testing, and then IRL stuff over the years, I finally pushed through and finished this map a couple of weeks ago. I'll post ...
by Castle
Thu 22 Jan, 2015 4:54 am
Forum: Releases
Topic: WorldBuilder fix
Replies: 18
Views: 12171

Re: WorldBuilder fix

Very nice, thank you! :twisted: *Also, in case anyone else gets a 'side-by-side configuration' error in Windows, when trying to start (DOW2) World Builder, here are some resources: -> (the problem is usually caused by a lack of MS Visual C++ components within a given Windows install; commonly Visual...
by Castle
Tue 22 Apr, 2014 6:17 am
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Re: Armageddon DMZ -- preview images in!

The download has been removed why is this? Because the map is still being properly finished in one area and is not ready for community testing. Thus, as the section says, ignore download options at this time. I want to say at first I like the look of all of these enclosed areas which reminds me of ...
by Castle
Sun 20 Apr, 2014 12:12 am
Forum: Releases
Topic: (6p) Kathari Ruins
Replies: 16
Views: 8890

Re: (6p) Kathari Ruins

I'll DL this too and have a test


Looks really green though ;)
by Castle
Sat 19 Apr, 2014 12:18 pm
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Re: Armageddon DMZ -- preview images in!

Rough preview images in for now, see original post at front of this thread for the goods.
by Castle
Sat 19 Apr, 2014 11:04 am
Forum: Modding
Topic: Map making questions
Replies: 29
Views: 23786

Re: Map making questions

Indrid wrote:He has posted the map here Castle for you to try.



thanks!
by Castle
Sat 19 Apr, 2014 7:54 am
Forum: Modding
Topic: Map making questions
Replies: 29
Views: 23786

Re: Map making questions

by Castle
Sat 19 Apr, 2014 7:43 am
Forum: Modding
Topic: Map making questions
Replies: 29
Views: 23786

Re: Map making questions

File structure building is fine, but messy for testing it out quick. There are numerous SGA archiving tools... did you miss my content pack posting awhile back? Includes all the tools you need, plus the mapping guide put out by London Duncan. Not sure where the link is at the moment, but for now jus...
by Castle
Sat 19 Apr, 2014 7:33 am
Forum: Community General Discussion
Topic: hi all:D
Replies: 26
Views: 10308

Re: hi all:D

And the sheer number of sequences - moving, attacking, specials, "spell casting", getting tossed around, dying in different directions, sync kills, sync deaths... Yeep, been thinking about this. I think, truth be told, most 'animations' for tosses and dying could be recycled well enough.....
by Castle
Sat 19 Apr, 2014 7:21 am
Forum: Releases
Topic: The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!
Replies: 259
Views: 117989

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX Version

Yeah! Someone did this! Was going to have a go at a Kasyr redux myself, but the Armageddon crossing map is so very very sweet after months of work.

Thanks Max, will DL this and have a test or two.
by Castle
Sat 09 Nov, 2013 12:09 pm
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Re: Castle Redux #1 -- Armageddon River ready for testing

Having listened to Max and Indrid, I've been overhauling this map. I have gone about some deep detail work including bringing the assets in line with one another for visual effectiveness regarding better play and better visual appeal etc. I added tons of detail with better tile work and better splat...
by Castle
Thu 17 Oct, 2013 12:46 pm
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Re: Castle Redux #1 -- Armageddon River ready for testing

*old* Map heavily updated (main link at first page updated). I have removed much clutter-especially in mid. Removed the tiny doors and much of the walls in middle at the sides, rubble used to indicate wall destruction and give cover. *did keep the buildings so far, but moved them apart much more. Se...
by Castle
Thu 17 Oct, 2013 12:43 pm
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Re: Castle Redux #1 -- Armageddon River ready for testing

@Max

I tried spline-ing the rode splats, but it did not work out how I wanted. But I may revisit the idea ;) .
* I was only partially wrong here however*
by Castle
Thu 17 Oct, 2013 12:23 am
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Re: Castle Redux #1 -- Armageddon River ready for testing

*old* @Indrid ok, hmmm I could make the bridges wider by just building terrain bridges, such like the bridges at the edges. Removing the bridges in the middle would reduce a lot of potential problems, and yes they are too narrow. *which has all been done* Removing the buildings is something I have a...
by Castle
Wed 16 Oct, 2013 8:38 am
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Re: Castle Redux #1 -- Armageddon River ready for testing

*old*

Currently I am focusing on whether or not the mid lane bunkers work out, or if they are too cluttered.
by Castle
Wed 16 Oct, 2013 8:35 am
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Re: Castle Redux #1 -- Armageddon River ready for testing

*old old* Gonna post something short now, will try to write something a bit longer later on. *Max was pretty much right, at this time* One thing that should be fixed is the loading map screen where u have that little circle in the mid, yet the outer areas are hidden in the fog. I think it defeats th...
by Castle
Wed 16 Oct, 2013 8:01 am
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Re: Castle Redux #1 -- Armageddon River ready for testing

HandSome SoddiNg wrote::D Thank you Castle, no More Cammpaggedon anymore i hope ^^


Oh the map is meant for carnage and basically being able to launch quite a bit of forces from a 'camping' type of play.

..and your welcome :D
by Castle
Wed 16 Oct, 2013 7:35 am
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Re: Castle Redux #1 -- Armageddon River ready for testing

Just de-cluttered the map--especially around the HQ lanes--after some brief testing with another player.

Also adjusted distance between the two buildings in mid, tweaked a few more things.

Uploading new map build as of 11:45pm 10/15/2013 PST
by Castle
Wed 16 Oct, 2013 5:20 am
Forum: Releases
Topic: Elite labbing build
Replies: 23
Views: 46771

Re: Elite labbing build

oooOOOOoo. Handy. Thanks Lulgrim!
by Castle
Wed 16 Oct, 2013 12:38 am
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Re: Castle Redux #1 -- Armageddon River ready for testing

Flash wrote:Love this map! Your pics look fantastic as well. Looking forward to testing it when I have time


:mrgreen:

Excellent!
by Castle
Tue 15 Oct, 2013 10:44 pm
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Re: Castle Redux #1 -- Armageddon River ready for testing

@panda, Raffa and Riku Thanks guys! Get me some feedback when you can. As for getting the map into the next beta: I just want to be sure that the map does as well as it seems to do for me as it does for everyone else. And maybe, just maybe, with enough support we can get Cael and others to pack it i...
by Castle
Tue 15 Oct, 2013 3:28 pm
Forum: Modding
Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Replies: 30
Views: 27137

Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!

Elite... Prepare, for Armageddon! Castle's Armageddon DMZ! https://i.imgur.com/nMTPgR5.jpg >>>>PVP notes: This map is unique, at least this first out version, in a few ways:<<<< First There are 'Forward position' turrets, one per player (third turret, las) , this is to give another choice in how to ...
by Castle
Thu 26 Sep, 2013 3:04 am
Forum: Replays
Topic: Useful replay files for basic and advance game-play analysis
Replies: 0
Views: 5663

Useful replay files for basic and advance game-play analysis

So I am posting this thread here for newbs, noobs and nubs who may be looking for tips and/or advanced competitive game analysis. I make no claim to greatness with my DOW2 competitive skills these days. However, I have learned a thing or two in the 1,200 hours of competitive play I have under my bel...
by Castle
Thu 26 Sep, 2013 1:35 am
Forum: Modding
Topic: Map making questions
Replies: 29
Views: 23786

Re: Map making questions

Hmmm, I would really need to see what you are talking about to be sure to help. Generally, I have no problem making vertical edges with height changes to terrain if needed. Also consider that blending objects and terrain is important, hard edges from objects or terrain will almost always look funny....
by Castle
Mon 16 Sep, 2013 3:22 am
Forum: Modding
Topic: Map making questions
Replies: 29
Views: 23786

Re: Map making questions

as for lightening/shadows: Max is right. About all you can do is quick bake or adjust various atmosphere settings and see how it goes. It takes some time to get used to what is what, so be sure to use London Duncan's guide, save your work and tinker a lot. A full light bake can really help, but ofte...
by Castle
Mon 16 Sep, 2013 3:17 am
Forum: Modding
Topic: Map making questions
Replies: 29
Views: 23786

Re: Map making questions

Large template models (eg GUO, BB, even Dreadnoughts) will effectively 'reach across' a certain number of impassable squares and crush objects that are crush-able at all; unless an asset is of a full blocking type, heavy crush is the most resistant. Meaning only models like those listed above will c...
by Castle
Mon 02 Sep, 2013 11:46 pm
Forum: Modding
Topic: Post your character!
Replies: 66
Views: 35893

Re: Post your character!

Edited and updated 9/18/2013 As for a hero idea: Athus Vanguard Veteran Assault Space Marine Interrupt and AV/heavy melee specialist. Medium tank type, mobility and interrupt-timing very important, vulnerable to lots of vehicle fire or melee swarms. Incredible shock trooper Weapons Can take any mele...
by Castle
Mon 02 Sep, 2013 11:08 pm
Forum: Community General Discussion
Topic: Playing Retail?
Replies: 23
Views: 11482

Re: Playing Retail?

Only reason I ever play retail is for rank searches, either alone for 1v1 practice or with people I know for team ranked search. Public games in retail are a serious mess, what with inconsistent connections and leavers. I used to host games specifically for XP and still people would rage quit so har...

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