Search found 86 matches
- Tue 18 Apr, 2023 7:31 am
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Re: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Awesome, thanks for sharing! But damn, that's quite a necro lol. Lol :lol: Which is necro? This thread? Or the map original idea now reduxed? Both! Necro (in this context), is to revive a forum thread. In your case, your original post was in 2013, and you sent out a comment in 2023. Now, that is de...
- Mon 27 Feb, 2023 1:08 am
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Re: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Atlas wrote:Awesome, thanks for sharing! But damn, that's quite a necro lol.
Lol

- Sat 25 Feb, 2023 2:56 am
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Re: Armageddon DMZ -- preview images in!
Bump Hoping this day could come eventually. 8-) After many recoveries from data crashes (thanks Windows 10), and then a lot of 'not sure I can make the map idea work', tons of testing, and then IRL stuff over the years, I finally pushed through and finished this map a couple of weeks ago. I'll post ...
- Thu 22 Jan, 2015 4:54 am
- Forum: Releases
- Topic: WorldBuilder fix
- Replies: 18
- Views: 10359
Re: WorldBuilder fix
Very nice, thank you! :twisted: *Also, in case anyone else gets a 'side-by-side configuration' error in Windows, when trying to start (DOW2) World Builder, here are some resources: -> (the problem is usually caused by a lack of MS Visual C++ components within a given Windows install; commonly Visual...
- Tue 22 Apr, 2014 6:17 am
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Re: Armageddon DMZ -- preview images in!
The download has been removed why is this? Because the map is still being properly finished in one area and is not ready for community testing. Thus, as the section says, ignore download options at this time. I want to say at first I like the look of all of these enclosed areas which reminds me of ...
- Sun 20 Apr, 2014 12:12 am
- Forum: Releases
- Topic: (6p) Kathari Ruins
- Replies: 16
- Views: 7641
Re: (6p) Kathari Ruins
I'll DL this too and have a test
Looks really green though
Looks really green though

- Sat 19 Apr, 2014 12:18 pm
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Re: Armageddon DMZ -- preview images in!
Rough preview images in for now, see original post at front of this thread for the goods.
- Sat 19 Apr, 2014 11:04 am
- Forum: Modding
- Topic: Map making questions
- Replies: 29
- Views: 20391
- Sat 19 Apr, 2014 7:54 am
- Forum: Modding
- Topic: Map making questions
- Replies: 29
- Views: 20391
- Sat 19 Apr, 2014 7:43 am
- Forum: Modding
- Topic: Map making questions
- Replies: 29
- Views: 20391
Re: Map making questions
File structure building is fine, but messy for testing it out quick. There are numerous SGA archiving tools... did you miss my content pack posting awhile back? Includes all the tools you need, plus the mapping guide put out by London Duncan. Not sure where the link is at the moment, but for now jus...
- Sat 19 Apr, 2014 7:33 am
- Forum: Community General Discussion
- Topic: hi all:D
- Replies: 26
- Views: 8915
Re: hi all:D
And the sheer number of sequences - moving, attacking, specials, "spell casting", getting tossed around, dying in different directions, sync kills, sync deaths... Yeep, been thinking about this. I think, truth be told, most 'animations' for tosses and dying could be recycled well enough.....
- Sat 19 Apr, 2014 7:21 am
- Forum: Releases
- Topic: The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!
- Replies: 259
- Views: 103631
Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX Version
Yeah! Someone did this! Was going to have a go at a Kasyr redux myself, but the Armageddon crossing map is so very very sweet after months of work.
Thanks Max, will DL this and have a test or two.
Thanks Max, will DL this and have a test or two.
- Sat 09 Nov, 2013 12:09 pm
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Re: Castle Redux #1 -- Armageddon River ready for testing
Having listened to Max and Indrid, I've been overhauling this map. I have gone about some deep detail work including bringing the assets in line with one another for visual effectiveness regarding better play and better visual appeal etc. I added tons of detail with better tile work and better splat...
- Thu 17 Oct, 2013 12:46 pm
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Re: Castle Redux #1 -- Armageddon River ready for testing
*old* Map heavily updated (main link at first page updated). I have removed much clutter-especially in mid. Removed the tiny doors and much of the walls in middle at the sides, rubble used to indicate wall destruction and give cover. *did keep the buildings so far, but moved them apart much more. Se...
- Thu 17 Oct, 2013 12:43 pm
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Re: Castle Redux #1 -- Armageddon River ready for testing
@Max
I tried spline-ing the rode splats, but it did not work out how I wanted. But I may revisit the idea
.
* I was only partially wrong here however*
I tried spline-ing the rode splats, but it did not work out how I wanted. But I may revisit the idea

* I was only partially wrong here however*
- Thu 17 Oct, 2013 12:23 am
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Re: Castle Redux #1 -- Armageddon River ready for testing
*old* @Indrid ok, hmmm I could make the bridges wider by just building terrain bridges, such like the bridges at the edges. Removing the bridges in the middle would reduce a lot of potential problems, and yes they are too narrow. *which has all been done* Removing the buildings is something I have a...
- Wed 16 Oct, 2013 8:38 am
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Re: Castle Redux #1 -- Armageddon River ready for testing
*old*
Currently I am focusing on whether or not the mid lane bunkers work out, or if they are too cluttered.
Currently I am focusing on whether or not the mid lane bunkers work out, or if they are too cluttered.
- Wed 16 Oct, 2013 8:35 am
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Re: Castle Redux #1 -- Armageddon River ready for testing
*old old* Gonna post something short now, will try to write something a bit longer later on. *Max was pretty much right, at this time* One thing that should be fixed is the loading map screen where u have that little circle in the mid, yet the outer areas are hidden in the fog. I think it defeats th...
- Wed 16 Oct, 2013 8:01 am
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Re: Castle Redux #1 -- Armageddon River ready for testing
HandSome SoddiNg wrote::D Thank you Castle, no More Cammpaggedon anymore i hope ^^
Oh the map is meant for carnage and basically being able to launch quite a bit of forces from a 'camping' type of play.
..and your welcome

- Wed 16 Oct, 2013 7:35 am
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Re: Castle Redux #1 -- Armageddon River ready for testing
Just de-cluttered the map--especially around the HQ lanes--after some brief testing with another player.
Also adjusted distance between the two buildings in mid, tweaked a few more things.
Uploading new map build as of 11:45pm 10/15/2013 PST
Also adjusted distance between the two buildings in mid, tweaked a few more things.
Uploading new map build as of 11:45pm 10/15/2013 PST
- Wed 16 Oct, 2013 5:20 am
- Forum: Releases
- Topic: Elite labbing build
- Replies: 23
- Views: 38537
Re: Elite labbing build
oooOOOOoo. Handy. Thanks Lulgrim!
- Wed 16 Oct, 2013 12:38 am
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Re: Castle Redux #1 -- Armageddon River ready for testing
Flash wrote:Love this map! Your pics look fantastic as well. Looking forward to testing it when I have time

Excellent!
- Tue 15 Oct, 2013 10:44 pm
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Re: Castle Redux #1 -- Armageddon River ready for testing
@panda, Raffa and Riku Thanks guys! Get me some feedback when you can. As for getting the map into the next beta: I just want to be sure that the map does as well as it seems to do for me as it does for everyone else. And maybe, just maybe, with enough support we can get Cael and others to pack it i...
- Tue 15 Oct, 2013 3:28 pm
- Forum: Modding
- Topic: Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
- Replies: 30
- Views: 17093
Castle's Armageddon DMZ -- preview images updated and in 2.25.2023!! Download now!
Elite... Prepare, for Armageddon! Castle's Armageddon DMZ! https://i.imgur.com/nMTPgR5.jpg >>>>PVP notes: This map is unique, at least this first out version, in a few ways:<<<< First There are 'Forward position' turrets, one per player (third turret, las) , this is to give another choice in how to ...
- Thu 26 Sep, 2013 3:04 am
- Forum: Replays
- Topic: Useful replay files for basic and advance game-play analysis
- Replies: 0
- Views: 5326
Useful replay files for basic and advance game-play analysis
So I am posting this thread here for newbs, noobs and nubs who may be looking for tips and/or advanced competitive game analysis. I make no claim to greatness with my DOW2 competitive skills these days. However, I have learned a thing or two in the 1,200 hours of competitive play I have under my bel...
- Thu 26 Sep, 2013 1:35 am
- Forum: Modding
- Topic: Map making questions
- Replies: 29
- Views: 20391
Re: Map making questions
Hmmm, I would really need to see what you are talking about to be sure to help. Generally, I have no problem making vertical edges with height changes to terrain if needed. Also consider that blending objects and terrain is important, hard edges from objects or terrain will almost always look funny....
- Mon 16 Sep, 2013 3:22 am
- Forum: Modding
- Topic: Map making questions
- Replies: 29
- Views: 20391
Re: Map making questions
as for lightening/shadows: Max is right. About all you can do is quick bake or adjust various atmosphere settings and see how it goes. It takes some time to get used to what is what, so be sure to use London Duncan's guide, save your work and tinker a lot. A full light bake can really help, but ofte...
- Mon 16 Sep, 2013 3:17 am
- Forum: Modding
- Topic: Map making questions
- Replies: 29
- Views: 20391
Re: Map making questions
Large template models (eg GUO, BB, even Dreadnoughts) will effectively 'reach across' a certain number of impassable squares and crush objects that are crush-able at all; unless an asset is of a full blocking type, heavy crush is the most resistant. Meaning only models like those listed above will c...
- Mon 02 Sep, 2013 11:46 pm
- Forum: Modding
- Topic: Post your character!
- Replies: 66
- Views: 29244
Re: Post your character!
Edited and updated 9/18/2013 As for a hero idea: Athus Vanguard Veteran Assault Space Marine Interrupt and AV/heavy melee specialist. Medium tank type, mobility and interrupt-timing very important, vulnerable to lots of vehicle fire or melee swarms. Incredible shock trooper Weapons Can take any mele...
- Mon 02 Sep, 2013 11:08 pm
- Forum: Community General Discussion
- Topic: Playing Retail?
- Replies: 23
- Views: 9964
Re: Playing Retail?
Only reason I ever play retail is for rank searches, either alone for 1v1 practice or with people I know for team ranked search. Public games in retail are a serious mess, what with inconsistent connections and leavers. I used to host games specifically for XP and still people would rage quit so har...