Search found 13 matches

by krooza nob boss
Mon 02 Jun, 2014 5:19 pm
Forum: Balance Discussion
Topic: New Plague of Undeath - Chosen Plague Marines
Replies: 58
Views: 25641

Re: New Plague of Undeath - Chosen Plague Marines

About their design, i think that to better represent them as fanatic of diseases, they should loose from their mouth filters a poisonous liquid, while from their armour emerges a toxic cloud of pestilence that follows them.... About the standard plague marines, are they gonna have some upgrade in th...
by krooza nob boss
Mon 02 Jun, 2014 2:22 pm
Forum: Modding
Topic: additional units or new abilities in next updates?
Replies: 18
Views: 8719

Re: additional units or new abilities in next updates?

Getting back to topic, is there anyone who think some basic units or vehicle should need some new upgrade or ability to better escalate? Besides, always concerning av squads, giving them just a slightly more flexibility in battle would be so terrible for the core gameplay? Any other unit in game, if...
by krooza nob boss
Mon 02 Jun, 2014 2:14 pm
Forum: Modding
Topic: additional units or new abilities in next updates?
Replies: 18
Views: 8719

Re: additional units or new abilities in next updates?

Thanks for the explanation! And i agree too about this change, even more since elite introduced a real artillery unit for SP.
by krooza nob boss
Mon 02 Jun, 2014 1:32 pm
Forum: Modding
Topic: additional units or new abilities in next updates?
Replies: 18
Views: 8719

Re: additional units or new abilities in next updates?

Nuclear Arbitor wrote:originally everyone (iirc) had a powerless AV source in t2. it let you try and counter vehicles if you got power bashed but made it to t2.

What do you mean for iirc? And to which post are you referring to? Sorry, may be it's just some misunderstanding from me. I'm not english mother tongue, so.....
by krooza nob boss
Mon 02 Jun, 2014 11:25 am
Forum: Community General Discussion
Topic: Unit pathing
Replies: 13
Views: 7170

Re: Unit pathing

Abou the vehicle pathing, any chance a "reverse" button will be added similar to that of coh2?
by krooza nob boss
Sun 01 Jun, 2014 2:16 pm
Forum: Modding
Topic: additional units or new abilities in next updates?
Replies: 18
Views: 8719

Re: additional units or new abilities in next updates?

Actually, why tankbuztas and venom brood are a class of their own? Shouldn't they be an upgrade for stikbommaz and warriors?
by krooza nob boss
Sun 01 Jun, 2014 2:14 pm
Forum: Modding
Topic: additional units or new abilities in next updates?
Replies: 18
Views: 8719

Re: additional units or new abilities in next updates?

In fact you can change :D .......Wrong example....... This dosn't happen for hw teams though, once you upgraded them... and units like tankbustas or venom brood, why should they be so much specialized? Ok, they've got supportive abilities, but shouldn't they have some specialization alternative as ...
by krooza nob boss
Sun 01 Jun, 2014 1:54 pm
Forum: Modding
Topic: additional units or new abilities in next updates?
Replies: 18
Views: 8719

Re: additional units or new abilities in next updates?

Units buying upgrades in combat is the idea of which the entire Dawn of War franchise is based upon. That and combat for resources. Constant action. Thinking about changing it is HERESY! Let me explain better. Here's an example: you've upgraded your tac marines with rocket launcher to destroy a cou...
by krooza nob boss
Sun 01 Jun, 2014 9:49 am
Forum: Balance Discussion
Topic: Eversor Assassin - Feedback required
Replies: 123
Views: 49080

Re: Eversor Assassin - Feedback required

It's nice the idea to see a new commander for your completely original faction you've developed for the game, but in that case you'll have to think also about some exclusive global abilities for this commander.... talking about that, weren't you developing a unique new nuke for GK?
by krooza nob boss
Sun 01 Jun, 2014 9:14 am
Forum: Modding
Topic: additional units or new abilities in next updates?
Replies: 18
Views: 8719

Re: additional units or new abilities in next updates?

It's just that I would love to see more units added to the game, in addition to the ones already included in this fantastic mod. Or at least, see some little modifications for some vanilla units. More precisely, those who doesn't have any upgrade for further specialisations. Units such as the looted...
by krooza nob boss
Sat 31 May, 2014 8:08 pm
Forum: Strategy Discussion
Topic: Dawn Of War 2: A Starter's Guide
Replies: 20
Views: 28437

Re: Dawn Of War 2: A Starter's Guide

Ok thanks!
by krooza nob boss
Sat 31 May, 2014 12:29 pm
Forum: Strategy Discussion
Topic: Dawn Of War 2: A Starter's Guide
Replies: 20
Views: 28437

Re: Dawn Of War 2: A Starter's Guide

I think an important lacking part for this beginner guide is the one corcerning the use of ability. I mean, when is the moment to throw a grenade? Is it a good idea to buff my sodiers? Isn't a waste to use a nuke to protect a gen farm? Is there a way i can more fastly launch a global? Besides, how c...
by krooza nob boss
Sat 31 May, 2014 9:36 am
Forum: Modding
Topic: additional units or new abilities in next updates?
Replies: 18
Views: 8719

additional units or new abilities in next updates?

Hi guys! I'm new to the forum, but I love following matches on youtube or twitch of your modded version of dow2. Can't play the game on my own, so i watch the tournaments where i am always amazed by the efforts you put in this work. Now, i am not expecting anyone to accept my suggestions. I just wan...

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