Search found 13 matches
- Mon 02 Jun, 2014 5:19 pm
- Forum: Balance Discussion
- Topic: New Plague of Undeath - Chosen Plague Marines
- Replies: 58
- Views: 25641
Re: New Plague of Undeath - Chosen Plague Marines
About their design, i think that to better represent them as fanatic of diseases, they should loose from their mouth filters a poisonous liquid, while from their armour emerges a toxic cloud of pestilence that follows them.... About the standard plague marines, are they gonna have some upgrade in th...
- Mon 02 Jun, 2014 2:22 pm
- Forum: Modding
- Topic: additional units or new abilities in next updates?
- Replies: 18
- Views: 8719
Re: additional units or new abilities in next updates?
Getting back to topic, is there anyone who think some basic units or vehicle should need some new upgrade or ability to better escalate? Besides, always concerning av squads, giving them just a slightly more flexibility in battle would be so terrible for the core gameplay? Any other unit in game, if...
- Mon 02 Jun, 2014 2:14 pm
- Forum: Modding
- Topic: additional units or new abilities in next updates?
- Replies: 18
- Views: 8719
Re: additional units or new abilities in next updates?
Thanks for the explanation! And i agree too about this change, even more since elite introduced a real artillery unit for SP.
- Mon 02 Jun, 2014 1:32 pm
- Forum: Modding
- Topic: additional units or new abilities in next updates?
- Replies: 18
- Views: 8719
Re: additional units or new abilities in next updates?
Nuclear Arbitor wrote:originally everyone (iirc) had a powerless AV source in t2. it let you try and counter vehicles if you got power bashed but made it to t2.
What do you mean for iirc? And to which post are you referring to? Sorry, may be it's just some misunderstanding from me. I'm not english mother tongue, so.....
- Mon 02 Jun, 2014 11:25 am
- Forum: Community General Discussion
- Topic: Unit pathing
- Replies: 13
- Views: 7170
Re: Unit pathing
Abou the vehicle pathing, any chance a "reverse" button will be added similar to that of coh2?
- Sun 01 Jun, 2014 2:16 pm
- Forum: Modding
- Topic: additional units or new abilities in next updates?
- Replies: 18
- Views: 8719
Re: additional units or new abilities in next updates?
Actually, why tankbuztas and venom brood are a class of their own? Shouldn't they be an upgrade for stikbommaz and warriors?
- Sun 01 Jun, 2014 2:14 pm
- Forum: Modding
- Topic: additional units or new abilities in next updates?
- Replies: 18
- Views: 8719
Re: additional units or new abilities in next updates?
In fact you can change :D .......Wrong example....... This dosn't happen for hw teams though, once you upgraded them... and units like tankbustas or venom brood, why should they be so much specialized? Ok, they've got supportive abilities, but shouldn't they have some specialization alternative as ...
- Sun 01 Jun, 2014 1:54 pm
- Forum: Modding
- Topic: additional units or new abilities in next updates?
- Replies: 18
- Views: 8719
Re: additional units or new abilities in next updates?
Units buying upgrades in combat is the idea of which the entire Dawn of War franchise is based upon. That and combat for resources. Constant action. Thinking about changing it is HERESY! Let me explain better. Here's an example: you've upgraded your tac marines with rocket launcher to destroy a cou...
- Sun 01 Jun, 2014 9:49 am
- Forum: Balance Discussion
- Topic: Eversor Assassin - Feedback required
- Replies: 123
- Views: 49080
Re: Eversor Assassin - Feedback required
It's nice the idea to see a new commander for your completely original faction you've developed for the game, but in that case you'll have to think also about some exclusive global abilities for this commander.... talking about that, weren't you developing a unique new nuke for GK?
- Sun 01 Jun, 2014 9:14 am
- Forum: Modding
- Topic: additional units or new abilities in next updates?
- Replies: 18
- Views: 8719
Re: additional units or new abilities in next updates?
It's just that I would love to see more units added to the game, in addition to the ones already included in this fantastic mod. Or at least, see some little modifications for some vanilla units. More precisely, those who doesn't have any upgrade for further specialisations. Units such as the looted...
- Sat 31 May, 2014 8:08 pm
- Forum: Strategy Discussion
- Topic: Dawn Of War 2: A Starter's Guide
- Replies: 20
- Views: 28437
Re: Dawn Of War 2: A Starter's Guide
Ok thanks!
- Sat 31 May, 2014 12:29 pm
- Forum: Strategy Discussion
- Topic: Dawn Of War 2: A Starter's Guide
- Replies: 20
- Views: 28437
Re: Dawn Of War 2: A Starter's Guide
I think an important lacking part for this beginner guide is the one corcerning the use of ability. I mean, when is the moment to throw a grenade? Is it a good idea to buff my sodiers? Isn't a waste to use a nuke to protect a gen farm? Is there a way i can more fastly launch a global? Besides, how c...
- Sat 31 May, 2014 9:36 am
- Forum: Modding
- Topic: additional units or new abilities in next updates?
- Replies: 18
- Views: 8719
additional units or new abilities in next updates?
Hi guys! I'm new to the forum, but I love following matches on youtube or twitch of your modded version of dow2. Can't play the game on my own, so i watch the tournaments where i am always amazed by the efforts you put in this work. Now, i am not expecting anyone to accept my suggestions. I just wan...