Search found 128 matches
- Fri 06 May, 2016 6:46 am
- Forum: Random Stuff
- Topic: Will i live to see warhammer 40k end?
- Replies: 14
- Views: 9560
Re: Will i live to see warhammer 40k end?
Wh40k is a setting, not a story. Yeah, and I reckon it's such a good setting: dark, hopeless, dystopian, nihilistic, batshit, fatalistic, desperate: everything wrong with us/or the worst aspects of us as human beings is part of our own downfall etc. It's pretty cool in some ways if they leave it on...
- Fri 06 May, 2016 6:32 am
- Forum: Random Stuff
- Topic: FPS: Space Hulk Deathwing
- Replies: 60
- Views: 31655
Re: FPS: Space Hulk Deathwing
Meh Crysis 1 was awesome (you can throw people into other people, throw chunks of trees at people), Crysis 2 was good fun but I missed the stuff it lost and the more linear nature of levels :(. But again I came to the first one late once I had a decent machine and the mod community had made so much ...
- Fri 06 May, 2016 6:18 am
- Forum: Random Stuff
- Topic: RED RUPEE IS BACK!!!
- Replies: 3
- Views: 2816
Re: RED RUPEE IS BACK!!!
I like RedRupee, I'll eventually get through his Elite Mod back catalog.
- Fri 06 May, 2016 6:11 am
- Forum: General Discussion
- Topic: Dawn of War 3 is official
- Replies: 42
- Views: 26397
Re: Dawn of War 3 is official
Hype (I mean hype, not general 'hey that's nice' enthusiasm) is the problem. Everyone just contributes to an empty marketing machine for early sales etc and gets bummed when factors beyond most people control shape things. Just be cautious/guarded in your optimism or pessimism and things will happen...
- Fri 06 May, 2016 6:02 am
- Forum: General Discussion
- Topic: DoW III Screenshots
- Replies: 19
- Views: 11535
Re: DoW III Screenshots
Meh, graphics/art style are least of my concerns unless they impact on performance.
- Tue 03 May, 2016 10:21 am
- Forum: General Discussion
- Topic: It's happening.
- Replies: 214
- Views: 118176
Re: It's happening.
Cool news. As long as it is mod friendly and not with built in nickle-and-diming like coh2, it would be nice to see an updated engine (destructible cover, truesight, front/side/rear armour etc) Come on, the community does the balancing in the long run (as long as it allows modding) - I would prefer ...
- Wed 16 Mar, 2016 3:31 am
- Forum: Releases
- Topic: Elite Mod 2.5.1
- Replies: 43
- Views: 49860
Re: Elite Mod 2.5.0
KanKrusha wrote:Tiptoes wrote:Anyone know more specifics about how the AI was tweaked?
Yes. I do. ...
Thanks KanKrusha.
I all my years of playing games enemy/NPC/unit AI is something that has always stood out as a core challenge to get right.
Thanks for all your hard work !!!!
- Tue 23 Feb, 2016 11:55 am
- Forum: Releases
- Topic: Elite Mod 2.5.1
- Replies: 43
- Views: 49860
Re: Elite Mod 2.5.0
If I had children to sacrifice to XYZ in your honour and to give thanks I would. Thank you mod crew .
And the map makers! Five new maps? They actually did it! The absolute mad men!
And the map makers! Five new maps? They actually did it! The absolute mad men!
- Tue 16 Feb, 2016 5:12 am
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261736
Re: Patch 2.5 (WIP)
I think I can point out something in general which may have already been said in different ways throughout the thread (and site at large). Please correct if wrong: - the sheer challenge of getting approximate balance in team games is exponentially more difficult than any 1v1 situation; - various fac...
- Fri 29 Jan, 2016 4:25 am
- Forum: Community General Discussion
- Topic: Is it possible to let T2 and T3 upgrades be set to overwatch?
- Replies: 26
- Views: 9893
Re: Is it possible to let T2 and T3 upgrades be set to overwatch?
I am with Cyris on this. There is something called a skillfloor and a skillcap. Making it so that you can set the Tier on overwatch would help people who are bad, and not reduce the ability of people who are good to showcase that they are good. It is not like if you press it at exactly 125 power ev...
- Fri 22 Jan, 2016 6:24 am
- Forum: Releases
- Topic: [HELP] Model Request - Crusader
- Replies: 25
- Views: 18233
Re: [HELP] Model Request - Crusader
First there is this based guy with the vision and plans for a more unique faction and playstyle, ... and then this guy ''You want it? then it shall be yours'' Pointy end: http://s8.postimg.org/pe90vk35t/sword.jpg Thingy to block other's pointy end's: http://s10.postimg.org/5k48xrr39/shield.jpg Fella...
- Tue 22 Dec, 2015 4:41 am
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261736
Re: Patch 2.5 (WIP)
The PC could use a slightly improved bolter that he is able to switch back to. Sort of like how the mekboy has dakka x3 so he isn't stuck with a setup weapon should he be upgraded. YES YESSSSSS - I miss seeing him with a bolter post t1 - the Bile Spewer just doesn't have the range. The "Buboni...
- Wed 16 Dec, 2015 8:51 am
- Forum: Random Stuff
- Topic: Strimmer montage
- Replies: 19
- Views: 8611
Re: Strimmer montage
Good vid, subscribed
- Wed 16 Dec, 2015 8:25 am
- Forum: Community General Discussion
- Topic: Pointless change wishlist
- Replies: 35
- Views: 17937
Re: Pointless change wishlist
Atlas wrote:Still waiting for that hull-mounted Commissar on the Baneblade!
Yesssssss
Some nice hats on certain heroes would be cool.
- Fri 11 Dec, 2015 6:28 am
- Forum: Community General Discussion
- Topic: Relic Blood Pack DLC
- Replies: 78
- Views: 32872
Re: Relic Blood Pack DLC
As I said, its just some crazy, tinfoil shit, that popped into my mind while reading this thread. I mean no personal offense to most of you here, and I'm actually sorry if it has. It's just, from my personal perspective as a consumer, crusading attempts to deny/deflect/diminish responsibility/bad pr...
- Thu 10 Dec, 2015 11:59 am
- Forum: Community General Discussion
- Topic: Relic Blood Pack DLC
- Replies: 78
- Views: 32872
Re: Relic Blood Pack DLC
I must read too much fucking 8chan. And I only do so for silly memes. Reading this thread and some of the white-knighting going on had the word 'shill' going off in my brain repeatedly, and that should be a concern due to utter batshit tinfoil, buttttttt games companies are companies, or some people...
- Thu 10 Dec, 2015 10:47 am
- Forum: Community General Discussion
- Topic: New Faction
- Replies: 57
- Views: 32317
Re: New Faction
Let`s get two more heroes for GK first). I still have a silly suggestion for that: Note: stuff the fluff (let it inspire, but not strangle, design), also none of the following has been thoroughly thought out ESPECIALLY for balance #1 - Custodian/Custodian Captain: SM in golden armour, pointy helmet...
- Thu 10 Dec, 2015 9:44 am
- Forum: Random Stuff
- Topic: Esports Master Race now recruiting
- Replies: 35
- Views: 16208
Re: Esports Master Race now recruiting
Ace of Swords wrote:can't do anything wrong, just like Hitler
I hope this is a callback ayy lmao
Made my day
- Wed 18 Nov, 2015 7:58 am
- Forum: Random Stuff
- Topic: Nobody expects the Inquisition
- Replies: 12
- Views: 7439
Re: Nobody expects the Inquisition
That Erasmus guy (creator of all this) is awesome
- Fri 13 Nov, 2015 3:40 am
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261736
Re: Patch 2.5 (WIP)
The guy is already extremely beefy and immune to suppression. A commander that powerful teleporting out of nowhere was very unique in this game because an implicit part of this games design is that no one unit can have everything. Space marine force commanders and chaos sorcerers can get the telepo...
- Thu 12 Nov, 2015 10:10 am
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261736
Re: Patch 2.5 (WIP)
Noob spectator thoughts here: Space Marines * Techmarine Venerable Dreadnought cost increased from 600/50/350 to 600/100/350 Split the difference in the short term to test and only increase the power to 75 if people think this makes it too expensive upfront? Grey Knights * Brother-Captain Teleport-P...
- Mon 02 Nov, 2015 4:17 am
- Forum: Community General Discussion
- Topic: The obvious irony of Eldar bleed
- Replies: 59
- Views: 21153
Re: The obvious irony of Eldar bleed
Gene-weed
Fuck your iho-sticks
Fuck your iho-sticks
- Mon 02 Nov, 2015 4:04 am
- Forum: Community General Discussion
- Topic: Question about abilities that affect allies vs only your units
- Replies: 4
- Views: 2530
Re: Question about abilities that affect allies vs only your units
I like this idea: it would help a lot of newbies and 3v3 players. Not just abilities (passive/triggered buffs and debuffs) bug also globals as well. Alongside this: structure and vehicle effects (eg buff or reinforcement). Does it effect ALL allies? Does it only effect allies of the same faction? Eg...
- Mon 02 Nov, 2015 3:46 am
- Forum: Balance Discussion
- Topic: GK terminators should be made more expensive or lose certain perks.
- Replies: 31
- Views: 16868
Re: GK terminators should be made more expensive or lose certain perks.
Noob idea for GK brainstorm: -infantry focus is cool, stands out from other factions, therefore vehicles can be seen as a decent weakness to GK (?); - termies and paladins stay for GK, but definately reworked (leaving the pros and devs to settle numbers); -paladins lose psycannon/gets massive rework...
- Thu 08 Oct, 2015 6:24 am
- Forum: Balance Discussion
- Topic: 'Squad leaders' chat
- Replies: 7
- Views: 4404
Re: 'Squad leaders' chat
I could of sworn I read a comment once that the 'die last' mechanic is tricky in the game code - something to do with damage spreading across models and/or targeting - maybe affecting unit behaviours? It would be good to get confirmation on that from devs because if it becomes a programming and bala...
- Wed 07 Oct, 2015 11:13 am
- Forum: Balance Discussion
- Topic: 'Squad leaders' chat
- Replies: 7
- Views: 4404
'Squad leaders' chat
I personally love the idea and mechanic of squad leaders - investing in squads to strengthen them. Why get squad leaders? Detection, abilities, squad buffs, upgrades (Stern/Vanguard). SM: Scout (Detector), Tac, ASM, Stern, Van Sarges. CHAOS: Tic (Detector), CSM, Raptor Aspiring Champs. GK: IST Sarge...
- Wed 07 Oct, 2015 10:21 am
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261736
Re: Patch 2.5 (WIP)
You're a good man Cael. X(times) Tzeentch. To all the haters - you were told this is complex shit that takes time. Stop fucking BAWWWing. Will update here. * Dark Reaper 'Tempest Barrage' ability removed :( Hmmm, I understand the reasons give their lack of use, but special abilities like Tempest Ba...
- Wed 23 Sep, 2015 5:46 am
- Forum: Community General Discussion
- Topic: RIP Maestro (no, he's not actually dead)
- Replies: 40
- Views: 17623
Re: RIP Maestro (no, he's not actually dead)
If you care about casters - donate, even a little.
If you can't afford that - try and watch the full ad at the beginning of the video so they can get the add money (little as it is).
Try and post nice comments, say thanks - it isn't that hard.
And hit that like button.
Maybe tell a friend.
If you can't afford that - try and watch the full ad at the beginning of the video so they can get the add money (little as it is).
Try and post nice comments, say thanks - it isn't that hard.
And hit that like button.
Maybe tell a friend.
- Wed 23 Sep, 2015 5:18 am
- Forum: Random Stuff
- Topic: Censorship, the Third Reich, and clarifying what's acceptable on the forums
- Replies: 45
- Views: 23724
Re: Censorship, the Third Reich, and clarifying what's acceptable on the forums
Oddnerd wrote:Nazi lunatics show up in the strangest places. 4Chan /pol/ must be leaking.
Hehehe 8chan /pol/ might be spilling out as well.
I'm not sure if someone is having a laugh though:
https://encyclopediadramatica.se/Agile2013
Look at that first image holy lol.
- Wed 23 Sep, 2015 5:10 am
- Forum: Random Stuff
- Topic: Quitting as moderator
- Replies: 22
- Views: 9055
Re: Quitting as moderator
Crewfinity wrote:it might be nice if a couple people stepped up as moderators, could lessen the workload so its not such a big task
Sounds like an idea worth looking into.
But most importantly, thank you Codex for all your efforts