Search found 216 matches

by Element
Mon 11 Nov, 2019 5:20 am
Forum: Strategy Discussion
Topic: Orks vs. Space Marines
Replies: 0
Views: 132

Orks vs. Space Marines

I was just wondering of everyone's thoughts on this M.U. Don't misunderstand I don't play this game well, but I do reilz whenthre seems to be a mismatch in the 1:1 unit categories. It seems that Every where on sjust lost. Sluggas to scouts, tacs, to shootas, asm to stormboys,the devs are more so rel...
by Element
Mon 28 Oct, 2019 6:26 am
Forum: Balance Discussion
Topic: An idea to buff Demon Armor
Replies: 9
Views: 1815

Re: An idea to buff Demon Armor

This armor omis a very situational upgrade but I havent looked into it in a very long time tiven how rare sorcerer players are around this time. Other than that its very match- up dependent as well coming from me, but I'll take another look into it.
by Element
Wed 11 Sep, 2019 6:38 pm
Forum: Tournaments
Topic: League Support Tournament(for Season 4) @ September 14th Saturday - Prize
Replies: 19
Views: 5074

Re: League Support Tournament(for Season 4) @ September 14th Saturday - Prize

Fathom
Farseer
Force Commander
Inquisitor
Ravener Alpha
Warboss
by Element
Sat 07 Sep, 2019 11:50 pm
Forum: Tournaments
Topic: Elite League Season 4 with big Prize Pool
Replies: 65
Views: 21091

Re: Elite League Season 4 with big Prize Pool

I was not able able to play last month, but am now able, since there was no division B, if enough players sign- up can we have another league, with another league host, given the last one will most likely not want to be the host again? My commanders would be the same as the last instance with the di...
by Element
Sun 14 Jul, 2019 12:18 pm
Forum: Tournaments
Topic: Elite League Season 4 with big Prize Pool
Replies: 65
Views: 21091

Re: Elite League Season 4 with big Prize Pool

"Fathom"
------------
Divison B: Unless that is I can play in Division A.

-"The Chaos Sorcerer", "Inquisitor", "Mekboy", "The Force Commander", "Farseer."
by Element
Mon 03 Jun, 2019 8:22 pm
Forum: Releases
Topic: 2.9.2 Patch Preview
Replies: 28
Views: 11815

Re: 2.9.2 Patch Preview

Doombolts can now be cast regardless of LoS and FoW. -The Chaos Sorcerer definitely needs some love, but that is certainly not, at least i.m.o., the right way in which to do it. Especially given as it stands right now, he can literally spam a full 6 doombolts every 10s? which is utterly the ...i.do...
by Element
Sat 04 May, 2019 5:27 pm
Forum: Community General Discussion
Topic: Bugged Units- Cant Exit G.K. Rhino Sometimes
Replies: 3
Views: 1755

Bugged Units- Cant Exit G.K. Rhino Sometimes

I just had a very pleasant game with Larks, in which unfortunately the game was somewhat quite decided by my 2x- g.l. stormtroopers being unable to exit the Rhino and I had 2 of them out upon the field. which meant they needed repairs, and I couldn't repair them...safe to say, you eventually find yo...
by Element
Sat 04 May, 2019 4:53 am
Forum: Tournaments
Topic: League Support Tournament(for Season 3) @ May 4th Saturday - Prize
Replies: 28
Views: 48578

Re: League Support Tournament(for Season 3) @ May 4th Saturday - Prize

Fathom
----------
-Farseer
-Force Commander
-Mekboy
-Ravener Alpha
-Inquisitor


Switching out--> Inquisitor for Brother Captain.
by Element
Fri 19 Apr, 2019 12:59 am
Forum: Balance Discussion
Topic: Spotters and Catachans
Replies: 23
Views: 3651

Re: Spotters and Catachans

I don't know about removing O'l Reliable, because I.G. until recently with the addition of the artillery spooter unit had no real anti- setup team capabilities without them. Removing the ability makes the squad to some great degree just not even worth having in the roster, why would you buy a nerfed...
by Element
Fri 12 Apr, 2019 4:47 pm
Forum: Tournaments
Topic: League Support Tournament(for Season 3) @ May 4th Saturday - Prize
Replies: 28
Views: 48578

Re: League Support Tournament(for Season 3) @ May 4th Saturday - Prize

Fathom
-Farseer
-Force Commander
-Mekboy
-Ravener Alpha
-Inquisitor
by Element
Sat 06 Apr, 2019 11:40 pm
Forum: Balance Discussion
Topic: TM Missile Turret OP?
Replies: 9
Views: 2795

Re: TM Missile Turret OP?

It seems a few players should look into an in-game test of this and deduce the actuality of the issue before this post becomes too heated without any clear evidence as to what the actual problem is.
by Element
Fri 05 Apr, 2019 8:10 pm
Forum: Balance Discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 6394

Re: Flesh Hook and Independent Character (Problems)

And if so, what about HotW or Mind War or all this other stuff that can capitalize on die last leaders? While Im actually not familiar with the first accronym you typed in, Mind War doesn't pull your Dies last leader into a Horde of the other units with extraordinary high burst spike damage dealinf...
by Element
Fri 05 Apr, 2019 7:12 pm
Forum: Balance Discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 6394

Re: Flesh Hook and Independent Character (Problems)

Die-last is a bullshit mechanic and only exists because of Flesh Hook apparently. The solution is this: a. nerf Fleshhook so that it can't be (overly) abused or exploited vs squad leaders. maybe range 30 so that range 40 detection units can detect the LA before being flesh hooked. b. give LA more h...
by Element
Fri 05 Apr, 2019 4:58 am
Forum: Balance Discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 6394

Flesh Hook and Independent Character (Problems)

I was playing a game with Ruthless at Heart today upon the reskinned version of Greentooth Gorge, I was ahead in T1 by at least 100+ V.P.'s , had great map control, fantastic positioning, and then *A Wild Lictor Appears*--> uses flesh hook upon the sergeant model of my scout squad and pulls him in, ...
by Element
Tue 02 Apr, 2019 7:23 pm
Forum: Balance Discussion
Topic: GK strike squads current state.
Replies: 32
Views: 5548

Re: GK strike squads current state.

Boss: Would rather both upgrades go up buy 5 power both of them are too cheap on there costs, gks already have one of the cheapest techs as it is I concur with boss here, address the cost of the purchase for the upgrades which cost almost close to nothing in relations to what they give, and then lo...
by Element
Tue 02 Apr, 2019 9:10 am
Forum: Balance Discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 3873

Re: Zoanthrope somewhat Underwhelming?

houghtout the whole of dawn of war you always needed a zoan for tyranids and that will never change so stop trying. Having to wait till t3 for a snare is one of the worst things I heard in a long time cos you would have already lost in t2, hell you gave gk a beamy deffgun lasscanon yet still tyrani...
by Element
Tue 02 Apr, 2019 6:00 am
Forum: Balance Discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 3873

Re: Zoanthrope somewhat Underwhelming?

I'm also in this camp, I don't actually agree that zoans were a requirement in the previous patch (they'd only make occasional cameos in 1v1), but I think they kind of are now. They just cover too many areas that nids are lacking in. But spreading out utility to the roster would require a pretty dr...
by Element
Mon 01 Apr, 2019 6:02 pm
Forum: Balance Discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 3873

Re: Zoanthrope somewhat Underwhelming?

I am not advising you to build two, I'm just pointing out to you how they're balanced and why they're balanced that way. You should try to find ways to fit one into your builds because I think that's how the meta is moving, but in situations where your opponent is going heavy on melee, or vehicles ...
by Element
Mon 01 Apr, 2019 5:05 am
Forum: Strategy Discussion
Topic: "The Making of Superb Strategy |CODEX|"
Replies: 15
Views: 3317

Re: "The Making of Superb Strategy |CODEX|"

[Removed]
by Element
Sun 31 Mar, 2019 3:15 pm
Forum: Balance Discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 3873

Re: Zoanthrope somewhat Underwhelming?

I will look to see how they perform when 2 are fielded, and return to the thread then, given I definitely agree with y9u that we should be making sure they aren't O.P upon being able to field multiple of them. I suually only take one of them, but it seems the whole point is to take several? so I wil...
by Element
Sun 31 Mar, 2019 10:05 am
Forum: Balance Discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 3873

Zoanthrope somewhat Underwhelming?

I really like this unit, and think as far its role, this unit is quite complimentary to Tyranids especially when it comes to providing a much needed long range artillery unit to help against Set Up Teams, that being said...Whener I come to happen to bring this unit out upon the field...It's impact s...
by Element
Sun 31 Mar, 2019 8:34 am
Forum: Strategy Discussion
Topic: "The Making of Superb Strategy |CODEX|"
Replies: 15
Views: 3317

Re: "The Making of Superb Strategy |CODEX|"

[Removed]
by Element
Sun 31 Mar, 2019 12:04 am
Forum: Balance Discussion
Topic: Ravener Alpha (Ravener Call in)
Replies: 15
Views: 3250

Re: Ravener Alpha (Ravener Call in)

Could we possibly consider moving a Lictor call in for T2? except you remove the ability of the Lictor to do heavy damage towards vehicles, and make it an upgrade which comes to be available in T3?/perhaps make him have to purchase flesh hooks upgrade in T2 after call in? so as that it doesn't immed...
by Element
Tue 26 Mar, 2019 6:50 am
Forum: Balance Discussion
Topic: (Suggestion) Maybe a third weapon for chaos sorcerer
Replies: 35
Views: 5502

Re: (Suggestion) Maybe a third weapon for chaos sorcerer

So are you saying a support buff type ability? Cause I can get behind that. So the it seems the pistol/ranged weapon with a cc is the most accepted at this point. -More like a Support De-buff ability, Perhaps like a slight slow in movement speed %-30- 40% + a 30% damage reduction for that particula...
by Element
Mon 25 Mar, 2019 11:39 pm
Forum: Balance Discussion
Topic: (Suggestion) Maybe a third weapon for chaos sorcerer
Replies: 35
Views: 5502

Re: (Suggestion) Maybe a third weapon for chaos sorcerer

The sorcerer doesn't need a heavy PvP weapon. The sorcerer already has great augmentation abilities when it comes to supporting units so that they can easily wreck vehicles/heavily armored infantry/troll super heavy units. One could honestly say even the farseer's singing spear should be considered ...
by Element
Sun 24 Mar, 2019 2:01 pm
Forum: Strategy Discussion
Topic: "The Making of Superb Strategy |CODEX|"
Replies: 15
Views: 3317

Re: "The Making of Superb Strategy |CODEX|"

[Removed]
by Element
Sat 23 Mar, 2019 8:01 pm
Forum: Strategy Discussion
Topic: "The Making of Superb Strategy |CODEX|"
Replies: 15
Views: 3317

Re: "The Making of Superb Strategy |CODEX|"

[Removed]
by Element
Sat 23 Mar, 2019 1:20 pm
Forum: Strategy Discussion
Topic: "The Making of Superb Strategy |CODEX|"
Replies: 15
Views: 3317

Re: "The Making of Superb Strategy |CODEX|"

[Removed]
by Element
Fri 22 Mar, 2019 6:05 pm
Forum: Balance Discussion
Topic: Sentinel Stomp Radius
Replies: 12
Views: 2983

Re: Sentinel Stomp Radius

Stuns for 7 secs and it always had it hence why sents have always been broken. 7 seconds is indeed way too long. I would find 3 secs. quite acceptable however. as i recall it, sents were pretty much ok-ish at some point (idk mb it was 2.5 or 2.7 or sth) but all of a sudden somebody decided that ok-...

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