Search found 210 matches

by Element
Sat 04 May, 2019 5:27 pm
Forum: General discussion
Topic: Bugged Units- Cant Exit G.K. Rhino Sometimes
Replies: 3
Views: 231

Bugged Units- Cant Exit G.K. Rhino Sometimes

I just had a very pleasant game with Larks, in which unfortunately the game was somewhat quite decided by my 2x- g.l. stormtroopers being unable to exit the Rhino and I had 2 of them out upon the field. which meant they needed repairs, and I couldn't repair them...safe to say, you eventually find yo...
by Element
Sat 04 May, 2019 4:53 am
Forum: Tournaments
Topic: League Support Tournament(for Season 3) @ May 4th Saturday - Prize
Replies: 28
Views: 1767

Re: League Support Tournament(for Season 3) @ May 4th Saturday - Prize

Fathom
----------
-Farseer
-Force Commander
-Mekboy
-Ravener Alpha
-Inquisitor


Switching out--> Inquisitor for Brother Captain.
by Element
Fri 19 Apr, 2019 12:59 am
Forum: Balance discussion
Topic: Spotters and Catachans
Replies: 23
Views: 673

Re: Spotters and Catachans

I don't know about removing O'l Reliable, because I.G. until recently with the addition of the artillery spooter unit had no real anti- setup team capabilities without them. Removing the ability makes the squad to some great degree just not even worth having in the roster, why would you buy a nerfed...
by Element
Fri 12 Apr, 2019 4:47 pm
Forum: Tournaments
Topic: League Support Tournament(for Season 3) @ May 4th Saturday - Prize
Replies: 28
Views: 1767

Re: League Support Tournament(for Season 3) @ May 4th Saturday - Prize

Fathom
-Farseer
-Force Commander
-Mekboy
-Ravener Alpha
-Inquisitor
by Element
Sat 06 Apr, 2019 11:40 pm
Forum: Balance discussion
Topic: TM Missile Turret OP?
Replies: 9
Views: 963

Re: TM Missile Turret OP?

It seems a few players should look into an in-game test of this and deduce the actuality of the issue before this post becomes too heated without any clear evidence as to what the actual problem is.
by Element
Fri 05 Apr, 2019 8:10 pm
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 1651

Re: Flesh Hook and Independent Character (Problems)

And if so, what about HotW or Mind War or all this other stuff that can capitalize on die last leaders? While Im actually not familiar with the first accronym you typed in, Mind War doesn't pull your Dies last leader into a Horde of the other units with extraordinary high burst spike damage dealinf...
by Element
Fri 05 Apr, 2019 7:12 pm
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 1651

Re: Flesh Hook and Independent Character (Problems)

Die-last is a bullshit mechanic and only exists because of Flesh Hook apparently. The solution is this: a. nerf Fleshhook so that it can't be (overly) abused or exploited vs squad leaders. maybe range 30 so that range 40 detection units can detect the LA before being flesh hooked. b. give LA more h...
by Element
Fri 05 Apr, 2019 4:58 am
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 1651

Flesh Hook and Independent Character (Problems)

I was playing a game with Ruthless at Heart today upon the reskinned version of Greentooth Gorge, I was ahead in T1 by at least 100+ V.P.'s , had great map control, fantastic positioning, and then *A Wild Lictor Appears*--> uses flesh hook upon the sergeant model of my scout squad and pulls him in, ...
by Element
Tue 02 Apr, 2019 7:23 pm
Forum: Balance discussion
Topic: GK strike squads current state.
Replies: 32
Views: 1514

Re: GK strike squads current state.

Boss: Would rather both upgrades go up buy 5 power both of them are too cheap on there costs, gks already have one of the cheapest techs as it is I concur with boss here, address the cost of the purchase for the upgrades which cost almost close to nothing in relations to what they give, and then lo...
by Element
Tue 02 Apr, 2019 9:10 am
Forum: Balance discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 879

Re: Zoanthrope somewhat Underwhelming?

houghtout the whole of dawn of war you always needed a zoan for tyranids and that will never change so stop trying. Having to wait till t3 for a snare is one of the worst things I heard in a long time cos you would have already lost in t2, hell you gave gk a beamy deffgun lasscanon yet still tyrani...
by Element
Tue 02 Apr, 2019 6:00 am
Forum: Balance discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 879

Re: Zoanthrope somewhat Underwhelming?

I'm also in this camp, I don't actually agree that zoans were a requirement in the previous patch (they'd only make occasional cameos in 1v1), but I think they kind of are now. They just cover too many areas that nids are lacking in. But spreading out utility to the roster would require a pretty dr...
by Element
Mon 01 Apr, 2019 6:02 pm
Forum: Balance discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 879

Re: Zoanthrope somewhat Underwhelming?

I am not advising you to build two, I'm just pointing out to you how they're balanced and why they're balanced that way. You should try to find ways to fit one into your builds because I think that's how the meta is moving, but in situations where your opponent is going heavy on melee, or vehicles ...
by Element
Mon 01 Apr, 2019 5:05 am
Forum: Strategy discussion
Topic: "The Making of Superb Strategy |CODEX|"
Replies: 15
Views: 1317

Re: "The Making of Superb Strategy |CODEX|"

[Removed]
by Element
Sun 31 Mar, 2019 3:15 pm
Forum: Balance discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 879

Re: Zoanthrope somewhat Underwhelming?

I will look to see how they perform when 2 are fielded, and return to the thread then, given I definitely agree with y9u that we should be making sure they aren't O.P upon being able to field multiple of them. I suually only take one of them, but it seems the whole point is to take several? so I wil...
by Element
Sun 31 Mar, 2019 10:05 am
Forum: Balance discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 879

Zoanthrope somewhat Underwhelming?

I really like this unit, and think as far its role, this unit is quite complimentary to Tyranids especially when it comes to providing a much needed long range artillery unit to help against Set Up Teams, that being said...Whener I come to happen to bring this unit out upon the field...It's impact s...
by Element
Sun 31 Mar, 2019 8:34 am
Forum: Strategy discussion
Topic: "The Making of Superb Strategy |CODEX|"
Replies: 15
Views: 1317

Re: "The Making of Superb Strategy |CODEX|"

[Removed]
by Element
Sun 31 Mar, 2019 12:04 am
Forum: Balance discussion
Topic: Ravener Alpha (Ravener Call in)
Replies: 15
Views: 1205

Re: Ravener Alpha (Ravener Call in)

Could we possibly consider moving a Lictor call in for T2? except you remove the ability of the Lictor to do heavy damage towards vehicles, and make it an upgrade which comes to be available in T3?/perhaps make him have to purchase flesh hooks upgrade in T2 after call in? so as that it doesn't immed...
by Element
Tue 26 Mar, 2019 6:50 am
Forum: Balance discussion
Topic: (Suggestion) Maybe a third weapon for chaos sorcerer
Replies: 35
Views: 2371

Re: (Suggestion) Maybe a third weapon for chaos sorcerer

So are you saying a support buff type ability? Cause I can get behind that. So the it seems the pistol/ranged weapon with a cc is the most accepted at this point. -More like a Support De-buff ability, Perhaps like a slight slow in movement speed %-30- 40% + a 30% damage reduction for that particula...
by Element
Mon 25 Mar, 2019 11:39 pm
Forum: Balance discussion
Topic: (Suggestion) Maybe a third weapon for chaos sorcerer
Replies: 35
Views: 2371

Re: (Suggestion) Maybe a third weapon for chaos sorcerer

The sorcerer doesn't need a heavy PvP weapon. The sorcerer already has great augmentation abilities when it comes to supporting units so that they can easily wreck vehicles/heavily armored infantry/troll super heavy units. One could honestly say even the farseer's singing spear should be considered ...
by Element
Sun 24 Mar, 2019 2:01 pm
Forum: Strategy discussion
Topic: "The Making of Superb Strategy |CODEX|"
Replies: 15
Views: 1317

Re: "The Making of Superb Strategy |CODEX|"

[Removed]
by Element
Sat 23 Mar, 2019 8:01 pm
Forum: Strategy discussion
Topic: "The Making of Superb Strategy |CODEX|"
Replies: 15
Views: 1317

Re: "The Making of Superb Strategy |CODEX|"

[Removed]
by Element
Sat 23 Mar, 2019 1:20 pm
Forum: Strategy discussion
Topic: "The Making of Superb Strategy |CODEX|"
Replies: 15
Views: 1317

Re: "The Making of Superb Strategy |CODEX|"

[Removed]
by Element
Fri 22 Mar, 2019 6:05 pm
Forum: Balance discussion
Topic: Sentinel Stomp Radius
Replies: 12
Views: 996

Re: Sentinel Stomp Radius

Stuns for 7 secs and it always had it hence why sents have always been broken. 7 seconds is indeed way too long. I would find 3 secs. quite acceptable however. as i recall it, sents were pretty much ok-ish at some point (idk mb it was 2.5 or 2.7 or sth) but all of a sudden somebody decided that ok-...
by Element
Fri 22 Mar, 2019 2:32 pm
Forum: Balance discussion
Topic: Sentinel Stomp Radius
Replies: 12
Views: 996

Re: Sentinel Stomp Radius

Sentinel stomp should not even stun let alone get more radius, its what let sents counter everything in t1 just walk up and stun it this really need looking at, sentinel stomp should be a soft counter to melee not counter everything. As for adding more heath with the upgrade don't mind it. Hmm... 1...
by Element
Fri 22 Mar, 2019 8:55 am
Forum: Strategy discussion
Topic: "The Making of Superb Strategy |CODEX|"
Replies: 15
Views: 1317

"The Making of Superb Strategy |CODEX|"

[Removed]
by Element
Fri 22 Mar, 2019 6:30 am
Forum: Balance discussion
Topic: Sentinel Stomp Radius
Replies: 12
Views: 996

Re: Sentinel Stomp Radius

I would definitely actually be in support of both of the proposals you raised Torpid, Of course I would love to hear the input of what others would have to say, and any manner of concerns they may look to raise, given what effects such changes may have in particular match- ups, that of which we may ...
by Element
Fri 22 Mar, 2019 5:25 am
Forum: Balance discussion
Topic: Sentinel Stomp Radius
Replies: 12
Views: 996

Sentinel Stomp Radius

To kick start matters, I for one, am not a real fan of sentinels more likely than not having spent most of my D.o.W. II career playing against them. their harassment is infamous, In the right hands, they just never seem to die...that being said...Having played I.G. as of late, even I must acknowledg...
by Element
Wed 20 Mar, 2019 11:43 am
Forum: Tournaments
Topic: Elite League Season 3 with big Prize Pool
Replies: 104
Views: 16185

Re: Elite League Season 3 with big Prize Pool

Ok everybody, Let's not add more gasoline to the fire please regarding this subject matter; what has happened, has happened, and to constantly berate Arctic Frenzy in regards to the manner in which his/her disagreement with Adila transpired, only draws further negativity not just to the accounts of ...
by Element
Tue 19 Mar, 2019 4:21 am
Forum: Balance discussion
Topic: Ravener Alpha (Ravener Call in)
Replies: 15
Views: 1205

Re: Ravener Alpha (Ravener Call in)

Ravener Alpha got a ravener call in cos I guess cos of his range build come t2 being able to get more ravs as a call in along with venom brood for ranged synapse then damage synapse = build complete I think out of all the call ins this one make the most sense and should be left alone for now. I agr...

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