Search found 345 matches

by Aertes
Wed 11 Feb, 2015 10:13 pm
Forum: Modding
Topic: Post your character!
Replies: 66
Views: 35135

Re: Post your character!

Inquisitor Davek - power armour Grey Knight with sword and storm bolter (Thaddeus head with grey/white hair) Specializes in disrupting spells and melee attacks to knockback and damage groups of infantry. Abilities: - Holocaust: ranged blast that knocksback enemies in an area. - Light Blade: melee at...
by Aertes
Fri 23 Jan, 2015 7:39 pm
Forum: Community General Discussion
Topic: Neurothrope
Replies: 14
Views: 8557

Re: Neurothrope

Neurothrope is the name of the new zoanthrope leader for the boardgame, not an invention for Elite.
In the boardgame, the Doom dissapeared and the zonatrhopes were reworked to inclued "leader zoanthropes". The change in the game is accurate nevertheless.
by Aertes
Sun 11 Jan, 2015 2:36 pm
Forum: Balance Discussion
Topic: mark of nurgle and slaanesh on chaos dreadnought ?
Replies: 18
Views: 8808

Re: mark of nurgle and slaanesh on chaos dreadnought ?

Nurgle and Slaanesh marks on a Chaos Dreadnought could be used to fit the Dreadnought into some new roles. Mark of Nurgle could be used to make the Dreadnought's autocannon inflict damage over time, making it a good ranged unit against heavy infantry and lonely units like monstrous creatures. Mark o...
by Aertes
Wed 03 Dec, 2014 7:01 am
Forum: Community General Discussion
Topic: Favorite Aesthetic Pieces / What You Would Like to See
Replies: 34
Views: 13693

Re: Favorite Aesthetic Pieces / What You Would Like to See

I still would like to see at least one scheme for eldars. Exodites or Corsairs for example. I'd have suggested a Dark Eldar skin for them, but seems like a whole dark eldar race is being developed already.
by Aertes
Sat 22 Nov, 2014 9:26 pm
Forum: Modding
Topic: Dark Eldar as a new race? Suggestion thread
Replies: 161
Views: 77808

Re: Dark Eldar as a new race? Suggestion thread

Making a whole race suppressing is as crazy as, in my opinion, making one that doesn't suppress at all. The idea of a low damage but highly suppressive race may sound balanced for you in 1vs1, it doesn't for me; but from the moment the games goes 2vs2 or more the dark eldar would become the ally you...
by Aertes
Thu 20 Nov, 2014 11:31 am
Forum: Community General Discussion
Topic: Chaos Daemons in Elite?
Replies: 17
Views: 8627

Re: Chaos Daemons in Elite?

Warp Talons, Possessed, Maulerfiend and Chaos Spawn are still technically daemons on TT. If these replace the actual daemons, they would still have the Worship synergy. Techincally speaking, Chaos Spawns aren't dameons but mutants, they don't even have the Daemon special rule in the boardgame. But ...
by Aertes
Thu 20 Nov, 2014 11:23 am
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424640

Re: DLC Replacers & Sterling's New Stuff

The new moon wolves models look much better. I'd suggest a little change in their eyes: they look too big and plain and give the overall model a comic look. They could have a border that's darker than the inner red to mark the limit between "eye" and "orbit" better; or simply mak...
by Aertes
Thu 20 Nov, 2014 10:40 am
Forum: Dawn of War Codex
Topic: FOR THE GUYS WHO CREATED ELITE
Replies: 11
Views: 16356

Re: FOR THE GUYS WHO CREATED ELITE

If Gorilla finds any mistake I could have commited once the Spanish version is released, that would be a great feedback.
by Aertes
Wed 19 Nov, 2014 9:40 pm
Forum: Community General Discussion
Topic: Chaos Daemons in Elite?
Replies: 17
Views: 8627

Re: Chaos Daemons in Elite?

I agree with this idea as well as all recommendations from Atlas. Bloodletters are already there. Daemonettes could use Banshees animations (I heard this was done already), Horrors could use the sorcerer's animations, would only need the model (they are very formless so it shouldn't be hard) and pla...
by Aertes
Wed 19 Nov, 2014 3:36 pm
Forum: Modding
Topic: Tau WIP Status
Replies: 57
Views: 26012

Re: Tau WIP Status

Regarding Tau units, I'd make Crisis and broadside squads of 2 models. This leaves them more manouverability, less tracking and pathing problems and fits good with their boardgame profiles to make a hard but not so hard unit.
by Aertes
Mon 17 Nov, 2014 6:57 pm
Forum: Community General Discussion
Topic: Hot-Shot Volleygun
Replies: 14
Views: 7070

Re: Hot-Shot Volleygun

Volley gun would be a good set-up weapon, without suppression but with good firepower against infantry
by Aertes
Wed 12 Nov, 2014 9:50 pm
Forum: Community General Discussion
Topic: ideas for new commanders?
Replies: 50
Views: 21333

Re: ideas for new commanders?

Space Marines: Chaplain Morale support. Abilities that allow allies to break suppression or increase melee skill temporaly. Chaos Space Marines: Dark Apostle Support spells to increase unit's suppresion resistance. Can adore like heretics. Good sinergy with daemons. Astra Militarum (former Imperial ...
by Aertes
Sun 09 Nov, 2014 9:20 am
Forum: Community General Discussion
Topic: Name Change - Chosen Plague Marines
Replies: 11
Views: 6720

Re: Name Change - Chosen Plague Marines

In fact "Nurgle marines" don't exist. The straight correct therm would be "Chosen Ones with mark of Nurgle", but that comes form the current codex where normal Chaos Space Marines can have marks of Chaos. Before that, only devoted marines had the marks: Berserkers, Thousand Sons,...
by Aertes
Fri 07 Nov, 2014 10:54 pm
Forum: Balance Discussion
Topic: Techmarines need a limit to the ammount of turrets.
Replies: 29
Views: 11823

Re: Techmarines need a limit to the ammount of turrets.

I also think that a turret rush is self compensated. More than once I've found a flank filled with turrets, and I just went to attach the center or the otehr flank. I may not be able to advance that way untill T2, but I know he has no army to come that way either, and any of the other opponents that...
by Aertes
Fri 07 Nov, 2014 10:52 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 191726

Re: Patch 2.3.1 (Tentative balance changelog preview)

A problem is that the animations for heavy bolter shooting on the move doesn't exist and would have to be created. I'm going to be repetitive, but I still think that Purgators need to be closer to the other heavy weapon teams of the game: give them set-up time (shorter for the Incinerators to compen...
by Aertes
Fri 07 Nov, 2014 10:39 pm
Forum: Community General Discussion
Topic: Name Change - Chosen Plague Marines
Replies: 11
Views: 6720

Re: Name Change - Chosen Plague Marines

I voted for no name change. Chaos Space Marine Chosen Ones and Plague Marines are classics from the boardgame, Chosen Plague Marines sounds logical, correct and coherent enough for Chosen Ones devoted to Nurgle.
by Aertes
Thu 16 Oct, 2014 9:56 pm
Forum: Modding
Topic: New GK unit: Dreadknight
Replies: 38
Views: 21146

Re: New GK unit: Dreadknight

But would a Dreadknight fit a Termie skeleton? A dreadknight IS a terminator, bigger size, but its the same model with an exoskeleton that replicates its moves. It could use the Space marine terminator for moving and shooting, and the space marine assault terminator moves for melee attacks. Of cour...
by Aertes
Wed 15 Oct, 2014 7:33 pm
Forum: Modding
Topic: New GK unit: Dreadknight
Replies: 38
Views: 21146

Re: New GK unit: Dreadknight

As I recommended once, since a Dreadknight is just a terminator with an exoskeleton, I'd make a try using terminator animations.
by Aertes
Tue 14 Oct, 2014 6:18 pm
Forum: Modding
Topic: Deamon Prince, maybe Horror squad
Replies: 20
Views: 12997

Re: Deamon Prince, maybe Horror squad

As for the Horror Squad, the Sorcerer/librarian's animations are ethereal and witchy enough, just need a model to fit them in
by Aertes
Thu 04 Sep, 2014 9:49 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424640

Re: DLC Replacers & Sterling's New Stuff

some flaming effects on or around their feet would also be a good point, and I don't mean flames painted on their boots, I mean true flaming fire effect from their shoes. Yeah, not sure how to make that happen. Maybe someone does? It might even need a new effect altogether, which isn't something I ...
by Aertes
Sat 09 Aug, 2014 10:17 pm
Forum: Community General Discussion
Topic: Traitor Guard
Replies: 4
Views: 3167

Re: Traitor Guard

In fact there could be several traitor guard schemes. I remember a traitor army that called themselves "The crimson brotherhood" or something like that, which guards used a kind of japanese tengu mask that looked really cool in the drawings, for example.
by Aertes
Thu 07 Aug, 2014 3:50 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424640

Re: DLC Replacers & Sterling's New Stuff

Not a bad look at all. Even those veterans with yellow and black salamander paint look much better than i thought they would.
by Aertes
Wed 06 Aug, 2014 9:34 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424640

Re: DLC Replacers & Sterling's New Stuff

That picture is a good model. some flaming effects on or around their feet would also be a good point, and I don't mean flames painted on their boots, I mean true flaming fire effect from their shoes.
by Aertes
Tue 05 Aug, 2014 6:22 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424640

Re: DLC Replacers & Sterling's New Stuff

I know there was a helmet-less model, but I disagree with anything that means a Damn Leginary without helmet. it crushes teir legend as misterious phantom marines that appear from nowhere and go back there once they have given their needed help.
by Aertes
Sun 03 Aug, 2014 10:22 pm
Forum: Community General Discussion
Topic: Translations project
Replies: 3
Views: 2340

Re: Translations proyect

Worse publicity ever, I admit it, but I swear I check my work carefully. Lucky I translate into my mother language :?
by Aertes
Sun 03 Aug, 2014 9:40 am
Forum: Community General Discussion
Topic: Translations project
Replies: 3
Views: 2340

Translations project

I was wondering how is the translations going. I had the Spanish version for the latest Elite patch ready and sent months ago and implemented in my own game successfully, but doesn't seem like it's being implemented in the mod.
by Aertes
Thu 31 Jul, 2014 9:04 pm
Forum: Modding
Topic: Dark Eldar as a new race? Suggestion thread
Replies: 161
Views: 77808

Re: Dark Eldar as a new race? Suggestion thread

Mngwa wrote:Looks like the lore-corner is dying out.


Why?, the lore is one and is written, it won't be affected by opinions.
by Aertes
Thu 31 Jul, 2014 3:34 pm
Forum: Community General Discussion
Topic: Chosen Plague Marine Portrait
Replies: 5
Views: 3600

Re: Chosen Plague Marine Portrait

A slight change of the background should be enough, making the campions like glisten in a greenish aura for example.
by Aertes
Wed 30 Jul, 2014 8:54 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424640

Re: DLC Replacers & Sterling's New Stuff

I'd use those for the sternguard veterans without doubt. i still dont like that old scheme. The look is fantastic.
by Aertes
Wed 30 Jul, 2014 2:59 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 424640

Re: DLC Replacers & Sterling's New Stuff

Wow, never finish a day without learning something new.

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