Search found 345 matches
- Wed 11 Feb, 2015 10:13 pm
- Forum: Modding
- Topic: Post your character!
- Replies: 66
- Views: 35980
Re: Post your character!
Inquisitor Davek - power armour Grey Knight with sword and storm bolter (Thaddeus head with grey/white hair) Specializes in disrupting spells and melee attacks to knockback and damage groups of infantry. Abilities: - Holocaust: ranged blast that knocksback enemies in an area. - Light Blade: melee at...
- Fri 23 Jan, 2015 7:39 pm
- Forum: Community General Discussion
- Topic: Neurothrope
- Replies: 14
- Views: 8678
Re: Neurothrope
Neurothrope is the name of the new zoanthrope leader for the boardgame, not an invention for Elite.
In the boardgame, the Doom dissapeared and the zonatrhopes were reworked to inclued "leader zoanthropes". The change in the game is accurate nevertheless.
In the boardgame, the Doom dissapeared and the zonatrhopes were reworked to inclued "leader zoanthropes". The change in the game is accurate nevertheless.
- Sun 11 Jan, 2015 2:36 pm
- Forum: Balance Discussion
- Topic: mark of nurgle and slaanesh on chaos dreadnought ?
- Replies: 18
- Views: 8920
Re: mark of nurgle and slaanesh on chaos dreadnought ?
Nurgle and Slaanesh marks on a Chaos Dreadnought could be used to fit the Dreadnought into some new roles. Mark of Nurgle could be used to make the Dreadnought's autocannon inflict damage over time, making it a good ranged unit against heavy infantry and lonely units like monstrous creatures. Mark o...
- Wed 03 Dec, 2014 7:01 am
- Forum: Community General Discussion
- Topic: Favorite Aesthetic Pieces / What You Would Like to See
- Replies: 34
- Views: 14199
Re: Favorite Aesthetic Pieces / What You Would Like to See
I still would like to see at least one scheme for eldars. Exodites or Corsairs for example. I'd have suggested a Dark Eldar skin for them, but seems like a whole dark eldar race is being developed already.
- Sat 22 Nov, 2014 9:26 pm
- Forum: Modding
- Topic: Dark Eldar as a new race? Suggestion thread
- Replies: 161
- Views: 79052
Re: Dark Eldar as a new race? Suggestion thread
Making a whole race suppressing is as crazy as, in my opinion, making one that doesn't suppress at all. The idea of a low damage but highly suppressive race may sound balanced for you in 1vs1, it doesn't for me; but from the moment the games goes 2vs2 or more the dark eldar would become the ally you...
- Thu 20 Nov, 2014 11:31 am
- Forum: Community General Discussion
- Topic: Chaos Daemons in Elite?
- Replies: 17
- Views: 8739
Re: Chaos Daemons in Elite?
Warp Talons, Possessed, Maulerfiend and Chaos Spawn are still technically daemons on TT. If these replace the actual daemons, they would still have the Worship synergy. Techincally speaking, Chaos Spawns aren't dameons but mutants, they don't even have the Daemon special rule in the boardgame. But ...
- Thu 20 Nov, 2014 11:23 am
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435038
Re: DLC Replacers & Sterling's New Stuff
The new moon wolves models look much better. I'd suggest a little change in their eyes: they look too big and plain and give the overall model a comic look. They could have a border that's darker than the inner red to mark the limit between "eye" and "orbit" better; or simply mak...
- Thu 20 Nov, 2014 10:40 am
- Forum: Dawn of War Codex
- Topic: FOR THE GUYS WHO CREATED ELITE
- Replies: 11
- Views: 16448
Re: FOR THE GUYS WHO CREATED ELITE
If Gorilla finds any mistake I could have commited once the Spanish version is released, that would be a great feedback.
- Wed 19 Nov, 2014 9:40 pm
- Forum: Community General Discussion
- Topic: Chaos Daemons in Elite?
- Replies: 17
- Views: 8739
Re: Chaos Daemons in Elite?
I agree with this idea as well as all recommendations from Atlas. Bloodletters are already there. Daemonettes could use Banshees animations (I heard this was done already), Horrors could use the sorcerer's animations, would only need the model (they are very formless so it shouldn't be hard) and pla...
- Wed 19 Nov, 2014 3:36 pm
- Forum: Modding
- Topic: Tau WIP Status
- Replies: 57
- Views: 26424
Re: Tau WIP Status
Regarding Tau units, I'd make Crisis and broadside squads of 2 models. This leaves them more manouverability, less tracking and pathing problems and fits good with their boardgame profiles to make a hard but not so hard unit.
- Mon 17 Nov, 2014 6:57 pm
- Forum: Community General Discussion
- Topic: Hot-Shot Volleygun
- Replies: 14
- Views: 7203
Re: Hot-Shot Volleygun
Volley gun would be a good set-up weapon, without suppression but with good firepower against infantry
- Wed 12 Nov, 2014 9:50 pm
- Forum: Community General Discussion
- Topic: ideas for new commanders?
- Replies: 50
- Views: 21600
Re: ideas for new commanders?
Space Marines: Chaplain Morale support. Abilities that allow allies to break suppression or increase melee skill temporaly. Chaos Space Marines: Dark Apostle Support spells to increase unit's suppresion resistance. Can adore like heretics. Good sinergy with daemons. Astra Militarum (former Imperial ...
- Sun 09 Nov, 2014 9:20 am
- Forum: Community General Discussion
- Topic: Name Change - Chosen Plague Marines
- Replies: 11
- Views: 6792
Re: Name Change - Chosen Plague Marines
In fact "Nurgle marines" don't exist. The straight correct therm would be "Chosen Ones with mark of Nurgle", but that comes form the current codex where normal Chaos Space Marines can have marks of Chaos. Before that, only devoted marines had the marks: Berserkers, Thousand Sons,...
- Fri 07 Nov, 2014 10:54 pm
- Forum: Balance Discussion
- Topic: Techmarines need a limit to the ammount of turrets.
- Replies: 29
- Views: 11986
Re: Techmarines need a limit to the ammount of turrets.
I also think that a turret rush is self compensated. More than once I've found a flank filled with turrets, and I just went to attach the center or the otehr flank. I may not be able to advance that way untill T2, but I know he has no army to come that way either, and any of the other opponents that...
- Fri 07 Nov, 2014 10:52 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 195301
Re: Patch 2.3.1 (Tentative balance changelog preview)
A problem is that the animations for heavy bolter shooting on the move doesn't exist and would have to be created. I'm going to be repetitive, but I still think that Purgators need to be closer to the other heavy weapon teams of the game: give them set-up time (shorter for the Incinerators to compen...
- Fri 07 Nov, 2014 10:39 pm
- Forum: Community General Discussion
- Topic: Name Change - Chosen Plague Marines
- Replies: 11
- Views: 6792
Re: Name Change - Chosen Plague Marines
I voted for no name change. Chaos Space Marine Chosen Ones and Plague Marines are classics from the boardgame, Chosen Plague Marines sounds logical, correct and coherent enough for Chosen Ones devoted to Nurgle.
- Thu 16 Oct, 2014 9:56 pm
- Forum: Modding
- Topic: New GK unit: Dreadknight
- Replies: 38
- Views: 21525
Re: New GK unit: Dreadknight
But would a Dreadknight fit a Termie skeleton? A dreadknight IS a terminator, bigger size, but its the same model with an exoskeleton that replicates its moves. It could use the Space marine terminator for moving and shooting, and the space marine assault terminator moves for melee attacks. Of cour...
- Wed 15 Oct, 2014 7:33 pm
- Forum: Modding
- Topic: New GK unit: Dreadknight
- Replies: 38
- Views: 21525
Re: New GK unit: Dreadknight
As I recommended once, since a Dreadknight is just a terminator with an exoskeleton, I'd make a try using terminator animations.
- Tue 14 Oct, 2014 6:18 pm
- Forum: Modding
- Topic: Deamon Prince, maybe Horror squad
- Replies: 20
- Views: 13281
Re: Deamon Prince, maybe Horror squad
As for the Horror Squad, the Sorcerer/librarian's animations are ethereal and witchy enough, just need a model to fit them in
- Thu 04 Sep, 2014 9:49 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435038
Re: DLC Replacers & Sterling's New Stuff
some flaming effects on or around their feet would also be a good point, and I don't mean flames painted on their boots, I mean true flaming fire effect from their shoes. Yeah, not sure how to make that happen. Maybe someone does? It might even need a new effect altogether, which isn't something I ...
- Sat 09 Aug, 2014 10:17 pm
- Forum: Community General Discussion
- Topic: Traitor Guard
- Replies: 4
- Views: 3195
Re: Traitor Guard
In fact there could be several traitor guard schemes. I remember a traitor army that called themselves "The crimson brotherhood" or something like that, which guards used a kind of japanese tengu mask that looked really cool in the drawings, for example.
- Thu 07 Aug, 2014 3:50 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435038
Re: DLC Replacers & Sterling's New Stuff
Not a bad look at all. Even those veterans with yellow and black salamander paint look much better than i thought they would.
- Wed 06 Aug, 2014 9:34 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435038
Re: DLC Replacers & Sterling's New Stuff
That picture is a good model. some flaming effects on or around their feet would also be a good point, and I don't mean flames painted on their boots, I mean true flaming fire effect from their shoes.
- Tue 05 Aug, 2014 6:22 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435038
Re: DLC Replacers & Sterling's New Stuff
I know there was a helmet-less model, but I disagree with anything that means a Damn Leginary without helmet. it crushes teir legend as misterious phantom marines that appear from nowhere and go back there once they have given their needed help.
- Sun 03 Aug, 2014 10:22 pm
- Forum: Community General Discussion
- Topic: Translations project
- Replies: 3
- Views: 2380
Re: Translations proyect
Worse publicity ever, I admit it, but I swear I check my work carefully. Lucky I translate into my mother language
- Sun 03 Aug, 2014 9:40 am
- Forum: Community General Discussion
- Topic: Translations project
- Replies: 3
- Views: 2380
Translations project
I was wondering how is the translations going. I had the Spanish version for the latest Elite patch ready and sent months ago and implemented in my own game successfully, but doesn't seem like it's being implemented in the mod.
- Thu 31 Jul, 2014 9:04 pm
- Forum: Modding
- Topic: Dark Eldar as a new race? Suggestion thread
- Replies: 161
- Views: 79052
Re: Dark Eldar as a new race? Suggestion thread
Mngwa wrote:Looks like the lore-corner is dying out.
Why?, the lore is one and is written, it won't be affected by opinions.
- Thu 31 Jul, 2014 3:34 pm
- Forum: Community General Discussion
- Topic: Chosen Plague Marine Portrait
- Replies: 5
- Views: 3652
Re: Chosen Plague Marine Portrait
A slight change of the background should be enough, making the campions like glisten in a greenish aura for example.
- Wed 30 Jul, 2014 8:54 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435038
Re: DLC Replacers & Sterling's New Stuff
I'd use those for the sternguard veterans without doubt. i still dont like that old scheme. The look is fantastic.
- Wed 30 Jul, 2014 2:59 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 435038
Re: DLC Replacers & Sterling's New Stuff
Wow, never finish a day without learning something new.