Search found 2187 matches

by Atlas
Tue 23 Apr, 2019 6:07 pm
Forum: Releases
Topic: 2.7.2 + Update(11/15/17)
Replies: 31
Views: 15989

Re: 2 7 2 Update11/15/17

bennieGeorp wrote:An update to this awesome site is always good news. Thanks for making it and keeping it as such and to all the hardworking artists throwing in.


Np! Keep in mind we're actually on version 2.9.1 atm! Make sure you have it!
by Atlas
Mon 22 Apr, 2019 5:16 pm
Forum: General discussion
Topic: First elite mod commentary
Replies: 8
Views: 756

Re: First elite mod commentary

Always good to see another content producer in the community! Thank you for the casts you've done so far. Subscribed.
by Atlas
Mon 22 Apr, 2019 5:12 pm
Forum: Balance discussion
Topic: Spotters and Catachans
Replies: 23
Views: 518

Re: Spotters and Catachans

Snipers are annoying , they will always be annoying. But they are also setup units. Setup units have pretty well established weaknesses. Rangers only have one disruptive ability as well. And you can argue that said ability is not as dangerous as the abilities spotters get. One can push models towar...
by Atlas
Sun 21 Apr, 2019 10:17 pm
Forum: Balance discussion
Topic: Dire Avengers Crazy?
Replies: 16
Views: 424

Re: Dire Avengers Crazy?

Broodwich wrote:[list of nerfs]

Wow, and they were even worse in retail from the looks of it!
by Atlas
Sat 20 Apr, 2019 11:30 pm
Forum: Balance discussion
Topic: Dire Avengers Crazy?
Replies: 16
Views: 424

Re: Dire Avengers Crazy?

They've been op for ages, but there's no way they'll ever be nerfed. :P
by Atlas
Fri 19 Apr, 2019 6:26 pm
Forum: Balance discussion
Topic: Spotters and Catachans
Replies: 23
Views: 518

Re: Spotters and Catachans

I would be curious to hear the thread's feelings on Rangers then :lol:
by Atlas
Tue 16 Apr, 2019 10:25 pm
Forum: Technical issues
Topic: mod crash on startup
Replies: 4
Views: 756

Re: mod crash on startup

I know there must be at least a million threads like this but I can't seem to get the elite mod to work. every time I attempt a startup it takes me directly into a crash report. I have created an elite folder inside of the dowII-R folder in my steam library for the elite mod to sit but the only thi...
by Atlas
Fri 12 Apr, 2019 5:46 pm
Forum: Modding
Topic: Disabeling level scaling, setting enemy level
Replies: 5
Views: 622

Re: Disabeling level scaling, setting enemy level

Ok, I've managed to crate a mod, so the changes I make to the files don't brake the game at least. But nothing I change has any apparent effect and I've changed alot! Maybe it's not possible... If you're modifying the files the same way Elite does then you need to make sure you replace the attrib f...
by Atlas
Thu 11 Apr, 2019 6:08 pm
Forum: Modding
Topic: Disabeling level scaling, setting enemy level
Replies: 5
Views: 622

Re: Disabeling level scaling, setting enemy level

Campaign modding is something I've never touched, but I imagine you could go into the ebps for the campaign entities you want to adjust leveling on and do it from there. Did you try that?
by Atlas
Thu 11 Apr, 2019 6:07 pm
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 638
Views: 104832

Re: Illustrator would like to contribute :)

Shaping up!
by Atlas
Sat 06 Apr, 2019 10:19 pm
Forum: General discussion
Topic: GK base bugged?
Replies: 4
Views: 646

Re: GK base bugged?

The SM HQ and the OM HQ are actually the exact same entity so I don't think it's anything unusual from the sounds of it. Playing OM basically just deletes the scout squad on game start and the globals and unit roster are pulled from the entity itself and squad purchase requirements respectively. So ...
by Atlas
Sat 06 Apr, 2019 10:11 pm
Forum: Balance discussion
Topic: TM Missile Turret OP?
Replies: 9
Views: 886

Re: TM Missile Turret OP?

The turrets shouldn't be able to track infantry units for sh*t. The only possible scenario I can see where they can hit with any reasonable accuracy is if squads stood almost completely still in front of them and hoping the projectile happens to pass through 1 of the models. That's basically what ha...
by Atlas
Sat 06 Apr, 2019 7:16 pm
Forum: Balance discussion
Topic: TM Missile Turret OP?
Replies: 9
Views: 886

Re: TM Missile Turret OP?

I don't think it's OP in its AV role, but the way that it can snipe infantry models is crazy. Also, I don't think the PM Lascannon turret has the same accuracy versus infantry. o/! This change was included in 2.9.0! Techmarine: Missile turret no longer deals splash damage. Missile Turret now has a ...
by Atlas
Sat 06 Apr, 2019 7:04 pm
Forum: Balance discussion
Topic: GK is OP?
Replies: 17
Views: 775

Re: GK is OP?

Tfw getting 2 Termis and a 3rd T3 squad is hard to play against. If you're investing that much into lategame I would hope it does something. I don't even understand why this is an OM-specific problem either. If Orks Get 2 Tanks and Nobs or you see a Pred an LRR and Terms or w/e, these are all VERY t...
by Atlas
Sat 06 Apr, 2019 6:53 pm
Forum: Balance discussion
Topic: GK strike squads current state.
Replies: 30
Views: 1127

Re: GK strike squads current state.

I am suspicious of those purported stats on the strike squad special i must admit... Torpid I am also suspicious about those stats being the same. I feel that at least the angle of the special is broader and the kb distance is bigger... uWGtBF3vv8U Iirc, we changed the area of the strike special fr...
by Atlas
Sat 06 Apr, 2019 6:20 pm
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 35
Views: 1071

Re: Flesh Hook and Independent Character (Problems)

Ahh but Atlas, EVERYTHING can be assigned a cost as I had shown in the thought experiment involving proAI playing infinite games. ... e.g. If you agree with the principle of "better units cost more" or "better models cost more" then you have a hard time explaining why an Interce...
by Atlas
Fri 05 Apr, 2019 11:12 pm
Forum: Balance discussion
Topic: GK strike squads current state.
Replies: 30
Views: 1127

Re: GK strike squads current state.

KK, ty!
by Atlas
Fri 05 Apr, 2019 11:03 pm
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 35
Views: 1071

Re: Flesh Hook and Independent Character (Problems)

Salt free here. I just like contributing balance ideas, can't help myself. Die-last: a. looks ridiculous when a squad leader tanks damage and distributes it evenly to other models b. only exists because of Flesh Hook c. is an advantage for factions that use squad leaders d. is an inconsistency in t...
by Atlas
Fri 05 Apr, 2019 7:57 pm
Forum: General discussion
Topic: Public Service Announcement
Replies: 2
Views: 189

Re: Public Service Announcement

Might want to mention the Soundbug in your Subject line.

And also, what is SfX? Asking for a friend, ofc. If you are just saying you can mute Dawn of War II and have no soundbug then.... I want to have sound plz :P
by Atlas
Fri 05 Apr, 2019 7:55 pm
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 35
Views: 1071

Re: Flesh Hook and Independent Character (Problems)

I dont know if this can be done in the coding, but instead of dying last, models could die and a new one could replace a vanilla squad member (the way they do with plasma guns and big shootas). That happens with wargears, not entities. I mean, maybbbbbe if you made detection a wargear instead of a ...
by Atlas
Fri 05 Apr, 2019 7:38 pm
Forum: Balance discussion
Topic: GK strike squads current state.
Replies: 30
Views: 1127

Re: GK strike squads current state.

The specials ARE NOT copy/paste Atlas, they have a larger radius to attack, do more damage and more kb distance. If I recall correctly... Not on my PC to check cope's atm, but it is not a copy/paste. They're very dependent on those specials to do the job of anti melee as we all know ASM, and certai...
by Atlas
Fri 05 Apr, 2019 5:31 am
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 35
Views: 1071

Re: Flesh Hook and Independent Character (Problems)

That block of text is unbreakable :X

But basically, you lost your scouts to a flesh hook and it sucks, is that the gist?
by Atlas
Thu 04 Apr, 2019 7:18 pm
Forum: Balance discussion
Topic: GK strike squads current state.
Replies: 30
Views: 1127

Re: GK strike squads current state.

Well that's your opinion. I certainly think they should lose those fights. Upgraded T1 shees cannot win vs 2 sluggas or hormas for instance (well sometimes hormas if both squads attack at the same time and eat lots of specials), and they are a melee superioty unit. SS shouldn't be one. As someone s...
by Atlas
Wed 03 Apr, 2019 11:13 pm
Forum: Balance discussion
Topic: Are Purgation OP?
Replies: 17
Views: 1419

Re: Are Purgation OP?

As a quick point of information, Mind Blades only affects melee damage. They wouldn't do anything to Purgs. And no offense Antandron, but you've lost me. I don't exactly see where all these valuations come from nor do I particularly see why factions should have such 1:1 cost symmetry on each faction...
by Atlas
Wed 03 Apr, 2019 10:55 pm
Forum: Balance discussion
Topic: Ravener Alpha (Ravener Call in)
Replies: 15
Views: 1157

Re: Ravener Alpha (Ravener Call in)

If you want a T2 nid hero, probably better to try to fit Neuro into this role and make some of its abilities upgrades instead of moving the T3Lictor. Moving a T3 elite unit to T2 would require a lot of balance work to make it both an attractive option and not horribly OP. Not to mention the kinds o...
by Atlas
Wed 03 Apr, 2019 10:53 pm
Forum: Balance discussion
Topic: Zoanthrope somewhat Underwhelming?
Replies: 26
Views: 806

Re: Zoanthrope somewhat Underwhelming?

I know they used to slow, but if they still do then it was nerfed to a point of being a practically unnoticeable now. How much should they be slowing for? Should be +1.5% for some 5 or so seconds per bite? It should also stack on itself. I believe the enemy should have a little red debuff circle to...
by Atlas
Wed 03 Apr, 2019 7:33 am
Forum: Modding
Topic: Looking for New Blood
Replies: 8
Views: 522

Re: Looking for New Blood

Nehkrosis wrote:Great, sorry I couldnt get on to ya yesterday, bit busy. Will be home from work in a few hours, message ya then. Same name on discord, I presume?


Yes, Atlas on discord! You'll see me all over the place on the discord server. Whenever you got time, don't worry!
by Atlas
Wed 03 Apr, 2019 7:31 am
Forum: Balance discussion
Topic: GK is OP?
Replies: 17
Views: 775

Re: Gk is op?

Crewfinity wrote:Nah people are just dumb.


It's leftovers from rougher patches ago. Even the biggest haters of OM today would have a hard time calling the faction broken op imo.
by Atlas
Wed 03 Apr, 2019 1:24 am
Forum: Balance discussion
Topic: GK strike squads current state.
Replies: 30
Views: 1127

Re: GK strike squads current state.

I think that is a bit too insular of thinking. OM has a lot of power taxes in T1, particularly on IST and Strikes. It's very Eldar like in that way. Either Strike upgrade is basically mandatory and if you're only rolling default IST and like x2 melee Strike squad there's ways to shut it down. In the...

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