Search found 1228 matches

by Nurland
Tue 21 Aug, 2018 1:21 pm
Forum: Strategy discussion
Topic: Fire dragons
Replies: 1
Views: 71

Re: Fire dragons

FD are a gimmicky unit and as they are now, very tough to balance. Either they are kinda meh or easily OP.

They are decent against melee walkers like TG and BC but yeah. Eldar roster can handle most situations easily without them imho.
by Nurland
Thu 16 Aug, 2018 6:29 pm
Forum: Balance discussion
Topic: IG T3
Replies: 11
Views: 345

Re: IG T3

Well if you want to learn to understand the game better and learn it, you should post on the strategy section instead of balance. Anyhow when the Nobz are very close to your army you bring the Catas forward and shotgun blast them so they have minimal exposure. Kinda the same goes for Land Raiders, y...
by Nurland
Thu 16 Aug, 2018 6:17 pm
Forum: Balance discussion
Topic: Limiting nob squad purchase to one squad
Replies: 23
Views: 757

Re: Limiting nob squad purchase to one squad

Well it is not like you can't stun or knock them over when they are frenzied. Once frenzy wears off, all you need is a single source of suppression and they are more or less fucked. If dealing with the Nobz in a vacuum I think this would be true. The problem I think is all the synergies that an Ork...
by Nurland
Thu 16 Aug, 2018 2:32 pm
Forum: Balance discussion
Topic: IG T3
Replies: 11
Views: 345

Re: IG T3

That is why you don't lead with catas especially in later game. Over dere is s good support ability to help Nobz but still your tank should be able to kite them while you blast them to bits. And yes, Lemans are more versatile than BB. BB being the more niche purchase out of the two. Worth to note th...
by Nurland
Thu 16 Aug, 2018 12:17 pm
Forum: Balance discussion
Topic: IG T3
Replies: 11
Views: 345

Re: IG T3

Well doing 300 damage on the model of your choosing with no warning is kinda semi good. I suppose you could reduce the damage to something nominal if you make it stun the squad but 300 damage + stun sounds kinda broken. Yes BB is countered by heavy melee. It kinda outshoots all other tanks and can e...
by Nurland
Thu 16 Aug, 2018 10:03 am
Forum: Balance discussion
Topic: Limiting nob squad purchase to one squad
Replies: 23
Views: 757

Re: Limiting nob squad purchase to one squad

Well it is not like you can't stun or knock them over when they are frenzied. Once frenzy wears off, all you need is a single source of suppression and they are more or less fucked.
by Nurland
Thu 16 Aug, 2018 9:52 am
Forum: Balance discussion
Topic: IG T3
Replies: 11
Views: 345

Re: IG T3

Are you talking about 1v1 or 2v2/3v3 game modes? Executioner Leman btw rapes all melee squads in the game. BB is meant to be vulnerable to late game heavy melee units. The inspire terror you suggest would be kinda broken. It already gives massive damage debuff to the squad and does great damage. Als...
by Nurland
Mon 13 Aug, 2018 7:16 pm
Forum: Balance discussion
Topic: 2.9 Beta 1 - Preview changelog
Replies: 37
Views: 1645

Re: 2.9 Beta 1 - Preview changelog

Ok. Some critique from me (note that if I don't mention something, I am most likely either approving of it or fine with it): - I very much dislike the route of removing teamplay from teamgames. Using guide and heals etc. on allies is smart play that should be rewarded, not banned. SM: - I hope FC do...
by Nurland
Mon 13 Aug, 2018 5:30 pm
Forum: Balance discussion
Topic: Nid Economy - Suggestion to Balance Things Out
Replies: 13
Views: 680

Re: Nid Economy - Suggestion to Balance Things Out

The delay a 30 power cost increase causes depends a lot on your income but a full farm is +39 so you usually have +49 + capped power points or nodes. 30 power is usually around 35-30seconds unless you play with 2 gens, no extra nodes and don't have extra power points capped. Anyhow I don't think tha...
by Nurland
Mon 13 Aug, 2018 12:11 am
Forum: Balance discussion
Topic: Nid Economy - Suggestion to Balance Things Out
Replies: 13
Views: 680

Re: Nid Economy - Suggestion to Balance Things Out

I would rather tweak the upkeep values
by Nurland
Sat 11 Aug, 2018 7:48 am
Forum: Balance discussion
Topic: Limiting nob squad purchase to one squad
Replies: 23
Views: 757

Re: Limiting nob squad purchase to one squad

Watching Indrid's casts isn't a good basis for balance evaluation. He picks long games with as much carnage etc as he can find with big, beefy units. He casts games that are entertaining since he is making entertainment. Most good Ork players don't instabuy Nobz in most scenarios anyway. Let alone g...
by Nurland
Thu 09 Aug, 2018 1:04 pm
Forum: General discussion
Topic: help me choose a faction ( and other stuff)
Replies: 23
Views: 544

Re: help me choose a faction ( and other stuff)

Incompatible globals? Care to elaborate?
by Nurland
Thu 09 Aug, 2018 10:23 am
Forum: General discussion
Topic: help me choose a faction ( and other stuff)
Replies: 23
Views: 544

Re: RE: Re: help me choose a faction ( and other stuff)

[quote="Rostam"]welcome usually evening are the best time to find games, also weekends are pretty good for that as well especially Saturdays How can there be when OM is banned in literally every competitive game[/quote]I am going to answer this question with another question from ...
by Nurland
Tue 07 Aug, 2018 11:36 am
Forum: Technical issues
Topic: Elite Mod Crashes on launch
Replies: 2
Views: 140

Re: Elite Mod Crashes on launch

Mowt common reason for this is that your elite mod is not installed in the correct folder
by Nurland
Mon 06 Aug, 2018 1:00 pm
Forum: General discussion
Topic: Tooltip info and some questions
Replies: 2
Views: 142

Re: Tooltip info and some questions

I can answer the Shrines. Kshrine spawns Letters and give +10% melee damage in the area, Tshrine gives +10% damage resistance. Nshrine heals your stuff and suppresses enemies. When worshipped, shrines spawn letters/doombolts more often and Nurgay shrine allows you to reinforce. I think it also heals...
by Nurland
Mon 06 Aug, 2018 10:45 am
Forum: Balance discussion
Topic: Superheavy Infantry armor for Carnifex and Swarmlord?
Replies: 28
Views: 773

Re: Superheavy Infantry armor for Carnifex and Swarmlord?

Yeah. This is just a rather big rework of a factions T3. And I don't see it making the game more fun or anythimg better. It would also most likely take a long time to get it right so it would not be broken. Anyhow this suggestion will make playing vs nids a lot more one dimensional in team games as ...
by Nurland
Sun 05 Aug, 2018 1:34 pm
Forum: Balance discussion
Topic: Superheavy Infantry armor for Carnifex and Swarmlord?
Replies: 28
Views: 773

Re: Superheavy Infantry armor for Carnifex and Swarmlord?

I just don't see this making the game more exiting or fun to play. Now you have to kinda go heavy on the power melee/plasma/inferno early on but you also have to be ready to transition into AV. With this change you would have to be ready to transition into spamming more same units which isn't transi...
by Nurland
Sat 04 Aug, 2018 7:13 am
Forum: General discussion
Topic: help me choose a faction ( and other stuff)
Replies: 23
Views: 544

Re: help me choose a faction ( and other stuff)

Indeed turreting is legit good strategy. It annoys the living *********** out of me but still it can work. Also, you can play all defensive commanders without turreting so no need to avoid them. Just join An'grathul's discord and the Elite Mod Playtesting discord so you can ask people to play and/or...
by Nurland
Fri 03 Aug, 2018 8:01 pm
Forum: Balance discussion
Topic: Superheavy Infantry armor for Carnifex and Swarmlord?
Replies: 28
Views: 773

Re: Superheavy Infantry armor for Carnifex and Swarmlord?

Armor type has nothing to do with unit getting snared or not. Sentinels can be snared and they are heavy infantry, Tyrant Guards are SHI and can be snared. It is the unit type that makes units get snared or not snared.
by Nurland
Fri 03 Aug, 2018 12:53 pm
Forum: Balance discussion
Topic: Superheavy Infantry armor for Carnifex and Swarmlord?
Replies: 28
Views: 773

Re: Superheavy Infantry armor for Carnifex and Swarmlord?

It wouldn't really change that much team game meta imho. I mean most of the stuff you have against vehicles would still snare the fexes etc while plasma/inferno/power melee would rip them to pieces.

It would make them better vs tanks though.
by Nurland
Mon 30 Jul, 2018 4:16 pm
Forum: General discussion
Topic: Who/what destroyed Dawn of War II ?
Replies: 17
Views: 716

Re: Who/what destroyed Dawn of War II ?

Relic
by Nurland
Mon 30 Jul, 2018 10:15 am
Forum: Strategy discussion
Topic: Is it me or SM seem nuts at the moment?
Replies: 16
Views: 721

Re: Is it me or SM seem nuts at the moment?

Never found GK T1 to be super hard vs SM at least in team games. T2 is the problem with plasma ripping you apart. This is for me at least.
by Nurland
Sun 29 Jul, 2018 5:45 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 5708

Re: Apothecary things

Deleted some comments that weren't exactly useful for the balance discussion here.
by Nurland
Sun 29 Jul, 2018 5:37 pm
Forum: Balance discussion
Topic: Raptor's Power Fist and Melta Gun
Replies: 21
Views: 879

Re: RE: Re: Raptor's Power Fist and Melta Gun

[quote="Cheekie Monkie"]Don't have much of a horse here, but if it was deemed OP a suggestion would be to have the melta gun and fist as an upgrade, with bolt pistol and sword as the default. This has similarities with the vanguard and WS upgrades, but I think it's still unique en...
by Nurland
Fri 27 Jul, 2018 5:47 pm
Forum: Balance discussion
Topic: Raptor's Power Fist and Melta Gun
Replies: 21
Views: 879

Re: Raptor's Power Fist and Melta Gun

Raptors don't suck against horde enemies though. This is just my experience though. They are good against Nids, IG and Orks. They are also good against Eldar and even SM to an extent. In mirrors I feel they are rather situational.
by Nurland
Fri 27 Jul, 2018 8:39 am
Forum: Balance discussion
Topic: Raptor's Power Fist and Melta Gun
Replies: 21
Views: 879

Re: Raptor's Power Fist and Melta Gun

Separate upgrade. Leader losses are already semi RNG that can fuck you up hard.
by Nurland
Thu 26 Jul, 2018 11:22 am
Forum: Balance discussion
Topic: Raptor's Power Fist and Melta Gun
Replies: 21
Views: 879

Re: Raptor's Power Fist and Melta Gun

Could go back to having a Lighting Claw I suppose. Main issue with the Craptor Power Fist is the bursty nature of its damage imho.
by Nurland
Wed 25 Jul, 2018 2:46 pm
Forum: Balance discussion
Topic: Termagants vs. Guardsmen
Replies: 15
Views: 725

Re: Termagants vs. Guardsmen

I mean if you face DAs + Rangers or LG + Sent + GM your Terma only blob should get outshot. There is no problem there.

Termas are not a ranged superiority unit. They do not counter other ranged units without support. Termas are countered with ranged firepower.
by Nurland
Wed 25 Jul, 2018 1:00 pm
Forum: Balance discussion
Topic: Termagants vs. Guardsmen
Replies: 15
Views: 725

Re: Termagants vs. Guardsmen

As already pointed out, GM are a ranged superiority squad, Termagaunts are not, hence they are not as cost effective against other ranged squads. They are decent enough though and melee is what they deal with the best. Crippling poison and bursty damage (makes kiting, stopping, shooting and kiting a...
by Nurland
Tue 24 Jul, 2018 10:28 am
Forum: Balance discussion
Topic: Banshees Melee Skill too high?
Replies: 50
Views: 1936

Re: Banshees Melee Skill too high?

Didn't Mathis use to do 3 DA, 2 Bansheemales?

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