Search found 78 matches

by Metal C0Mmander
Fri 16 Sep, 2016 9:12 am
Forum: Random Stuff
Topic: DoW2 Elite meme thread
Replies: 232
Views: 216103

Re: DoW2 Elite meme thread

Aetherion wrote:Scouts, DA, Storm troopers, grenade barrages, Assault cannon barrage, Kasrkin grenade, maybe stikkbombs

Watching this video I don't think stikkbombs got buffed. https://youtu.be/LEydDGLlkgc?t=793
by Metal C0Mmander
Thu 15 Sep, 2016 4:19 am
Forum: Random Stuff
Topic: DoW2 Elite meme thread
Replies: 232
Views: 216103

Re: DoW2 Elite meme thread

That grenade buff was the stragest buff. How many grenades does it work on anyway?
by Metal C0Mmander
Thu 08 Sep, 2016 6:39 pm
Forum: Balance Discussion
Topic: Blood sacrifice of spawned models
Replies: 8
Views: 4276

Re: Blood sacrifice of spawned models

Didn't know you could sacrifice shrine bloodleters but considering how's the ability of chaos to hold the line normaly it might not be that bad. I'd have to see it happen to make a real decision though. Anyway usually I see people use that global to win engagement they'd be barely loosing and as lon...
by Metal C0Mmander
Thu 08 Sep, 2016 6:30 pm
Forum: Random Stuff
Topic: DoW2 Elite meme thread
Replies: 232
Views: 216103

Re: DoW2 Elite meme thread

Swiftsabre wrote:Is it just me or are all of those incredibly unsettling?

Each and every one of them except the penultimate one. That one is just plain silly.
by Metal C0Mmander
Mon 05 Sep, 2016 5:37 am
Forum: Balance Discussion
Topic: Community Choose Your Own Adventure - OM
Replies: 43
Views: 19602

Re: Community Choose Your Own Adventure - OM

Well since this is a completly fantastical and unrealistic thread about OM balance then all I really want to see are Grey Knight terminators in T2 and the dreadnaught in T3. I don't know how you'd balance it but it's lore friendly and come on, T2 terminators and end game dreadnaught. It's awesome an...
by Metal C0Mmander
Thu 07 Apr, 2016 8:43 pm
Forum: Strategy Discussion
Topic: eldar FS t1 problem
Replies: 20
Views: 10201

Re: eldar FS t1 problem

So on a rellatively similar subject, any tips on how to deal with then as tyranids. Yeah I know flank them, fight somewhere else or get some teamate to help you but sometimes none of these options are available and you. HT can tank, RA tunnel, LA is LA. You've got raveners at your disposal. And spo...
by Metal C0Mmander
Sat 26 Mar, 2016 4:20 pm
Forum: Strategy Discussion
Topic: General IG Opening/Transition/Playstyle Thread
Replies: 27
Views: 15256

Re: General IG Opening/Transition/Playstyle Thread

You know if you find spotter to hard to use you can always go for catachans. They are weaker at dealing with ranged army a bit but they can fight. Also to answer your question about T2 AV your options are storm troopers, HWT (bought in T2), commander wargear or Ogryn if you'e feeling a bit ballsy.
by Metal C0Mmander
Fri 25 Mar, 2016 10:26 pm
Forum: Strategy Discussion
Topic: General IG Opening/Transition/Playstyle Thread
Replies: 27
Views: 15256

Re: IG Tier 1/1.5

i actually have a question as well (for the more exped ig players) how critical is a sentinel to an ig build order. generally speaking i hate vehicles. i hate their path finding, i hate how exposed they are if the rest of your army is forced off. The sentinel in particular is very pop heavy but it ...
by Metal C0Mmander
Thu 24 Mar, 2016 10:45 pm
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 68262

Re: IG imbalances

Damage per hit or per second? 20DPS is half the dps of a default FC and only 6 dps less than a tac sarge or LC leader... The sarge does not need a dps increase. If the chainsword bothers you so much you can remove the visual and soundeffect to be happy :) Yep. IG sarge is mostly a reinforcement dis...
by Metal C0Mmander
Thu 24 Mar, 2016 9:42 pm
Forum: Strategy Discussion
Topic: General IG Opening/Transition/Playstyle Thread
Replies: 27
Views: 15256

Re: IG Tier 1/1.5

I've been trying out the suggestions people have been making, and I quite like what I've tried so far. However, I'm still wondering: How do you guys determine whether to get HWTs, Cats, or spotters? All of them have various forms of disrupting enemy squads/armies - spotters can effectively shut dow...
by Metal C0Mmander
Thu 24 Mar, 2016 9:25 pm
Forum: Random Stuff
Topic: DoW2 Elite meme thread
Replies: 232
Views: 216103

Re: DoW2 Elite meme thread

Forestradio wrote:Image

It's late to reply to this one but I must have been laughing for 5 minutes straight. I'm sorry for nothing though!
by Metal C0Mmander
Tue 22 Mar, 2016 3:58 pm
Forum: Balance Discussion
Topic: Tics need to give less xp
Replies: 91
Views: 40178

Re: Tics need to give less xp

Wise Windu wrote:It's the only Announcement post in the Releases section...
https://www.dawnofwar.info/forum/viewto ... f=6&t=2385

Yeah sorry I see it now... I saw the 2.5.1 section and I thought it was all there was to the post. I also checked the codex but I wasn't sure it was up to date.
by Metal C0Mmander
Tue 22 Mar, 2016 5:51 am
Forum: Balance Discussion
Topic: Tics need to give less xp
Replies: 91
Views: 40178

Re: Tics need to give less xp

Well heretic damage had gone down but not their health. So a player can still be aggressive with them you just won't get as much as a reward if successful. You keep saying that but I'm almst sure I read on the 2.5.0 release notes that their health was lowered too. Although it's so fucking hard too ...
by Metal C0Mmander
Mon 21 Mar, 2016 10:20 am
Forum: Community General Discussion
Topic: Lootas - we need moar dakka !
Replies: 8
Views: 5192

Re: Lootas - we need moar dakka !

GuruSkippy wrote:
Sorcerer wrote:I take it you may want to replace it with something like https://www.youtube.com/watch?v=33teK7L4DM4

not bad not bad
but even louder !

You know I'd like to keep my ears functional thank you very much.
by Metal C0Mmander
Mon 21 Mar, 2016 6:09 am
Forum: Community General Discussion
Topic: Lootas - we need moar dakka !
Replies: 8
Views: 5192

Re: Lootas - we need moar dakka !

Sorcerer wrote:I take it you may want to replace it with something like https://www.youtube.com/watch?v=33teK7L4DM4

Really testing the validity of the phrase never enough dakka right there.
by Metal C0Mmander
Mon 21 Mar, 2016 5:55 am
Forum: Community General Discussion
Topic: Not 100% Elite related but..
Replies: 5
Views: 3317

Re: Not 100% Elite related but..

The_Convertant wrote:Hive tyrant reviving people still make little sense to me.

Uhh... Umm... Special inquisitorial project?.. Ok I've got nothing.
by Metal C0Mmander
Mon 21 Mar, 2016 2:43 am
Forum: Community General Discussion
Topic: Not 100% Elite related but..
Replies: 5
Views: 3317

Re: Not 100% Elite related but..

Sure the last stand makes sense! A couple badasses got tired from their respective factions and they decided to secede and ally for their own reason with the appropriate reaction from their race. Or in the case of the bloodied colosseum it's just chaos doing chaos stuff.
by Metal C0Mmander
Mon 21 Mar, 2016 2:33 am
Forum: Random Stuff
Topic: NECRONS CONFIRMED PogChamp
Replies: 3
Views: 2802

Re: NECRONS CONFIRMED PogChamp

Well this is the gift that keeps on giving isn't it?
by Metal C0Mmander
Sun 20 Mar, 2016 2:27 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 97104

Re: 2.5.X Balance

Tyranids Hormagaunts - they are already really fast, their models are spread out (which means shotgun blasts usually don't cover the entire squad, suppression doesn't do much damage to it while they slowly approach plus fire weapons don't rape them as hard as they do Tics for example), and when the...
by Metal C0Mmander
Sun 20 Mar, 2016 1:37 pm
Forum: Community General Discussion
Topic: Lootas - we need moar dakka !
Replies: 8
Views: 5192

Re: Lootas - we need moar dakka !

Nah I find that the dakka deffgun sound fine if you consider that orks usually tend to favor quantity over quality. Mind you you could always go over the top and make a mess of things by adding the sound over itself as if you were trying to double the amout of bullets being fired. The beammy deffgun...
by Metal C0Mmander
Sun 20 Mar, 2016 2:48 am
Forum: Strategy Discussion
Topic: General IG Opening/Transition/Playstyle Thread
Replies: 27
Views: 15256

Re: IG Tier 1/1.5

As far as what units to use execute on I'd say that you had the right idea by using it to empower the already scary damage of you setup team but you can also use it on ctachans. Storm troopers are also an other unit that work since the higher dps they gain will make up for the loss of a single model...
by Metal C0Mmander
Fri 18 Mar, 2016 8:30 pm
Forum: Community General Discussion
Topic: Vanilla is better
Replies: 119
Views: 104702

Re: Vanilla is better

Well alright that has the decency of being clear at least. But still feel like 1v1 also has it's own kind of variable unique to it like how good races are a capping the edges of the map or how good they are at holding a central point with as little units as possible. So unless the amount of variable...
by Metal C0Mmander
Fri 18 Mar, 2016 2:20 pm
Forum: Community General Discussion
Topic: Vanilla is better
Replies: 119
Views: 104702

Re: Vanilla is better

Yeah and i still say that the balance should be made on 1v1. You can have a choice ... dont play that map or change commander / race... Or ... lets start to make maps that are even for all races. So what you're saying is that we shouldn't focus on team game balance because most team game maps aren'...
by Metal C0Mmander
Fri 18 Mar, 2016 1:36 pm
Forum: Community General Discussion
Topic: Vanilla is better
Replies: 119
Views: 104702

Re: Vanilla is better

Sad but true , the map in DoW2 it does matter. Faster ppl will understand that , faster we will get better players. Just simple example , Desert Showdown 2v2 map , that map , especially spots with Power Node are really great for builds with 2 setup teams or even 3. Snipers build , nade ticks builds...
by Metal C0Mmander
Thu 17 Mar, 2016 11:38 pm
Forum: Balance Discussion
Topic: T3 upgrade too cheap? d:)
Replies: 28
Views: 11745

Re: T3 upgrade too cheap? d:)

Nurland wrote:Don't think TCSM got any nerfs in ELITE though damage type or damage wise.

I could have sworn they did less damage but I don't remember when such an update was implemented. Oh well they are kinda broken in retail anyway.
by Metal C0Mmander
Thu 17 Mar, 2016 11:01 pm
Forum: Balance Discussion
Topic: Tics need to give less xp
Replies: 91
Views: 40178

Re: Tics need to give less xp

saltychipmunk wrote:Played enough to rank up to 60 twice through 2 rank reset bugs working on 3 now..... What you describe is a common start of game encounter not the whole game

Yeah and if you took the time to read my previous posts properly you'd have realised I said the exact same thing in one of them...
by Metal C0Mmander
Thu 17 Mar, 2016 8:43 pm
Forum: Balance Discussion
Topic: Tics need to give less xp
Replies: 91
Views: 40178

Re: Tics need to give less xp

And as stated before, they give as much XP as GM models. Doesn't seem something out of the ordinary. Well keep in mind that guardsmen also have 25 more hp and don't have to get in melee to do damage. Mind you it becomes a complete reversal late game when heretics use worship support and fight enemi...
by Metal C0Mmander
Thu 17 Mar, 2016 5:05 pm
Forum: Technical Issues
Topic: Army painter issues after last patch
Replies: 12
Views: 7287

Re: Army painter issues after last patch

Before you roll out the fix there's an other small issue that happens with the army painter this time in retail. When I play a game in Elite I will lose whatever custom color scheme I made for the necron overlord so could you look into that?
by Metal C0Mmander
Thu 17 Mar, 2016 5:01 pm
Forum: Balance Discussion
Topic: Tics need to give less xp
Replies: 91
Views: 40178

Re: Tics need to give less xp

And as stated before, they give as much XP as GM models. Doesn't seem something out of the ordinary. Well keep in mind that guardsmen also have 25 more hp and don't have to get in melee to do damage. Mind you it becomes a complete reversal late game when heretics use worship support and fight enemi...
by Metal C0Mmander
Thu 17 Mar, 2016 3:57 pm
Forum: Releases
Topic: Elite Mod 2.5.1
Replies: 43
Views: 49775

Re: Elite Mod 2.5.0

Not sure removing the melee charge on meltagun raptors was really necessary. They suck at actually dealing damge in melee but they still can tie up a squad more efficiently than some other units. Not that it really matters that much either ways really.

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