Search found 712 matches

by Crewfinity
Tue 31 Jan, 2023 7:27 pm
Forum: Balance Discussion
Topic: T1 Health Disparities
Replies: 13
Views: 33364

Re: T1 Health Disparities

I think it's about time that we make all shoota boyz die-last models.
by Crewfinity
Sat 10 Oct, 2020 2:24 am
Forum: Tournaments
Topic: Elite League Season 6
Replies: 77
Views: 83105

Re: Elite League Season 6

Crewfinity
Warboss, WSE, Knob, FC, CL
by Crewfinity
Tue 10 Mar, 2020 2:04 pm
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 446919

Re: The Codex WIP

Can we get the Codex updated for 2.9.3?
Would really appreciate having correct values for abilities and damage, and would also really like to see the new OM heroes added :)
by Crewfinity
Mon 09 Dec, 2019 12:29 am
Forum: Releases
Topic: Patch 2.9.3 Change log Preview
Replies: 78
Views: 101463

Re: Patch 2.9.3 Change log Preview

Why on earth are raveners not getting nerfed? Hormagaunts also deserve more than a 20 req increase.

Nids are stupidly overpowered at the moment due to those two incredibly efficient units. Horms into Ravs will roll almost any t1 and leave very little room for counterplay.
by Crewfinity
Fri 15 Nov, 2019 7:52 am
Forum: Releases
Topic: Patch 2.9.3 Change log Preview
Replies: 78
Views: 101463

Re: Patch 2.9.3 Change log Preview

Ork nerfs feel unnecessary. Shootas already struggle to stay relevant in late game, with these changes I feel like you would much rather kill them off to have lower upkeep to buy kommandos than try to keep them around at level 4. What about just moving the nob damage bonus to T3 instead of removing ...
by Crewfinity
Tue 28 May, 2019 10:38 pm
Forum: Releases
Topic: 2.9.2 Patch Preview
Replies: 28
Views: 42153

Re: 2.9.2 Patch Preview

love the blurbs explaining the rationale for each change. We may still disagree with your underlying assumptions, but having that background really helps focus the discussion and provide context. so thanks for that :) Purgation Squad: Squad melee resistance aura reduced from 40% to 20%. Psilencers a...
by Crewfinity
Thu 16 May, 2019 5:19 am
Forum: Balance Discussion
Topic: Interceptors
Replies: 6
Views: 9416

Re: Interceptors

I’m not fully convinced that they were over performing previously - at least in 1v1.

I can definitely understand complaints from 3v3 though - when used en masse teleporting anti-all does seem toxic.

It was way too harsh of a change though, in their current state they just feel useless
by Crewfinity
Wed 15 May, 2019 4:27 am
Forum: Balance Discussion
Topic: Interceptors
Replies: 6
Views: 9416

Interceptors

Are currently complete garbage. The Codex states that their Psycannons deal explosive damage as of 2.8.1, but looking back through the changelogs, it seems like the psycannon damage type was changed from Explosive to Anti-Vehicle in 2.8.0, and they haven't been touched since. Can we get clarificatio...
by Crewfinity
Tue 23 Apr, 2019 2:45 pm
Forum: Balance Discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 39969

Re: Flesh Hook and Independent Character (Problems)

I'd prefer a straight up rework for flesh hook rather than making squad leaders more or less immune to flesh hook. We could just give it the Full-Auto treatment - turn it into a targeted stun ability rather than a bunch of knockback? It could deal damage on top of the stun, or even a damage amplifi...
by Crewfinity
Sat 06 Apr, 2019 4:47 pm
Forum: Balance Discussion
Topic: GK strike squads current state.
Replies: 32
Views: 27506

Re: GK strike squads current state.

I still say it should cost 20 power 15 too lower for what melee ss can do as no one seems to be getting range ones and that should tell you right there. A 15 power upgrade that adds heath, damage buff, more melee skill and a melee special just too good I think that’s more of a result of ranged SS l...
by Crewfinity
Wed 03 Apr, 2019 8:42 am
Forum: Balance Discussion
Topic: Ravener Alpha (Ravener Call in)
Replies: 15
Views: 12964

Re: Ravener Alpha (Ravener Call in)

SPORE MINE ALPHA CALL-IN PLZ
by Crewfinity
Wed 03 Apr, 2019 8:26 am
Forum: Balance Discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 50
Views: 46979

Re: (Suggestion) Tzeentch CSM Champion alteration

Quick show of hands. Who here DOESN'T think MoT is meant for ranged superiority? I'm willing to bet basically no one will say otherwise. There's no debate here about what role MoT CSM are supposed to have. It's just a question of if the AC does it good enough. I know I'm repeating myself, but don't...
by Crewfinity
Wed 03 Apr, 2019 5:46 am
Forum: Balance Discussion
Topic: GK is OP?
Replies: 17
Views: 12613

Re: Gk is op?

Nah people are just dumb.
by Crewfinity
Wed 03 Apr, 2019 3:04 am
Forum: Strategy Discussion
Topic: "The Making of Superb Strategy |CODEX|"
Replies: 15
Views: 13029

Re: "The Making of Superb Strategy |CODEX|"

That was a lot of words - finally made it through most of them :P

I agree that you might have an easier time getting your ideas across in video format rather than more walls of text like that...

You certainly have an interesting perspective and way of thinking :)
by Crewfinity
Wed 03 Apr, 2019 2:40 am
Forum: Balance Discussion
Topic: GK strike squads current state.
Replies: 32
Views: 27506

Re: GK strike squads current state.

OM have tons of power taxes, especially in early T2. Melee SS also fall off pretty hard in T2, and struggle to stay relevant in the roster, especially with purifiers competing for a similar role - they need to have a more clearly defined purpose and role in the larger context of OM. Personally I’m n...
by Crewfinity
Tue 26 Mar, 2019 1:55 pm
Forum: Strategy Discussion
Topic: "The Making of Superb Strategy |CODEX|"
Replies: 15
Views: 13029

Re: "The Making of Superb Strategy |CODEX|"

damn son
by Crewfinity
Wed 06 Mar, 2019 4:30 am
Forum: Balance Discussion
Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
Replies: 53
Views: 34940

Re: Post- 11/17 2.9 Patch Making Stream Notes and Points

Just chiming in to say i still dont really understand how upkeep is calculated in this crazy game :) In my testing (playing private games on high res, buying units and jotting down my req income as they each hit the field) it seemed like upkeep was applied per model, for every model you purchased af...
by Crewfinity
Tue 26 Feb, 2019 6:41 am
Forum: Balance Discussion
Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
Replies: 53
Views: 34940

Re: Post- 11/17 2.9 Patch Making Stream Notes and Points

At this rate we should auction off the position of balance lead to the highest bidder to make money to revive the game. https://media.giphy.com/media/FmijXcVr53g2I/giphy.gif Crew, you might be on to something though I have absolutely no clue why the game would do it in such a way. I'm not sure if y...
by Crewfinity
Sat 23 Feb, 2019 5:58 am
Forum: Tournaments
Topic: Elite League Season 3 with big Prize Pool
Replies: 104
Views: 162731

Re: Elite League Season 3 with big Prize Pool

Hi folks,

Sorry for the last minute notice, but i would like to drop out of the upcoming league. Some personal stuff came up and i am no longer able to commit to this.
by Crewfinity
Sun 10 Feb, 2019 9:37 pm
Forum: Releases
Topic: 2.9.0 Update and Roadmap
Replies: 41
Views: 32997

Re: 2.9.0 Update and Roadmap

I'm still of the opinion that having Kinetic Pulse deal damage breaks several matchups quite significantly - especially against high model units like tics, termas, etc. Kinetic Pulse should be a control or setup ability, but it shouldnt be a damage dealer - it's way too low risk for having that kind...
by Crewfinity
Tue 05 Feb, 2019 1:55 pm
Forum: Balance Discussion
Topic: PPL say - get a topic. About meta-tyranid these days
Replies: 49
Views: 28094

Re: PPL say - get a topic. About meta-tyranid these days

Ive always thought that hormas put out wayyyy too much pressure in T1 for their cost. They have high speed and damage and they drop models suprisingly unfrequently.
by Crewfinity
Mon 04 Feb, 2019 7:50 pm
Forum: Releases
Topic: 2.9.0 Update and Roadmap
Replies: 41
Views: 32997

Re: 2.9.0 Update and Roadmap

Raptor AC was definitely overperforming for his cost :P -Fixed an error in the splash area data for Heretic Grenade Launchers. (Area_info distance values are now as follows: Distant: From 1 to 3. Long: From 1.5 to 2. Medium: From 2 to 1.5. Short: From 3 to 1.) That's interesting - does this mean tha...
by Crewfinity
Thu 17 Jan, 2019 6:36 pm
Forum: Balance Discussion
Topic: 2.9 Patch: Upkeep and Pop Values.
Replies: 12
Views: 7136

Re: 2.9 Patch: Upkeep and Pop Values.

Good discussion, but I disagree with a couple of arguments. Population/Purchase Cost I don't think its a good idea nor feasible to rebalance population values based on a unit's initial requisition cost. I think that upkeep should be standardized to be X rate per population, and population values cou...
by Crewfinity
Sat 12 Jan, 2019 12:29 am
Forum: Tournaments
Topic: Monthly Team Tournament 29 @ January 12th Saturday
Replies: 39
Views: 32181

Re: Monthly Team Tournament 29 @ January 12th Saturday

I will be entering with Lomors as my teammate.

Team: Crew and Co.

Crewfinity - https://steamcommunity.com/profiles/76561198042689248/
Warboss, Chaos Lord, Techmarine


Lomors - https://steamcommunity.com/profiles/76561198009118706/
Warlock, Farseer, Force Commander
by Crewfinity
Tue 25 Dec, 2018 7:50 pm
Forum: Modding
Topic: Chosen CSM help?
Replies: 19
Views: 14478

Re: Chosen CSM help?

Why not make Slaanesh bolters deal normal damage and disable enemy ranged fire, like noise marines?
by Crewfinity
Fri 30 Nov, 2018 12:05 am
Forum: Strategy Discussion
Topic: Please explain to me how IG T1 does not suck
Replies: 5
Views: 7768

Re: Please explain to me how IG T1 does not suck

I have very strong feelings about this :) IG T1 lives and dies by Sentinel usage. That unit is the key to dominating the map with IG. No other race has a T1 vehicle that can decap, and the sentinel allows you to put out a significant amount of early game pressure. playing against well-microed sentin...

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