Search found 915 matches
- Tue 05 Jan, 2016 12:00 pm
- Forum: Balance Discussion
- Topic: TCSM, KCSM overall balance, costs and changes
- Replies: 35
- Views: 13896
Re: TCSM, KCSM overall balance, costs and changes
Do not underesimtate the strength of their ranged weaponry. I don't and never had. I answered to the guy who said of it as light AV. Light AV is a psycannon on a strike squad. Pistols are very light AV because you have to constantly chase the vehicle and can't apply this av damage from afar. And th...
- Tue 05 Jan, 2016 11:44 am
- Forum: Balance Discussion
- Topic: Slugga boys and their OP leader
- Replies: 7
- Views: 4281
Slugga boys and their OP leader
So here are quick points for you to consider why he is OP: 1) Statistical difference. The only squad that has a leader who is better than ordinary models both in terms of health and damage output more than 2 times (do the math yourself or wait till I get to the PC I made a comparative table on and s...
- Tue 05 Jan, 2016 11:12 am
- Forum: Balance Discussion
- Topic: Patch 2.4 "minor" balance Issues 2.4.2
- Replies: 14
- Views: 5877
Re: Patch 2.4 "minor" balance Issues 2.4.2
Plagues marines + khorne havocs are a pretty strong combo. Plague marines alone aren't that fearsome and finally seem balanced (as I feel). The issue is still in melee resistance of havocs. Khorne havocs are incredibly strong. And should be forced off proportionally to their strength - fast. For som...
- Tue 05 Jan, 2016 10:52 am
- Forum: Balance Discussion
- Topic: TCSM, KCSM overall balance, costs and changes
- Replies: 35
- Views: 13896
Re: TCSM, KCSM overall balance, costs and changes
Mark of Khorne Retail Squad is equipped with chain axes and plasma pistols. Aspiring Champion gets the chain axe and a melta pistol. Squad gains +1 speed, +10% health and +10 melee skill. Squad is immobile while upgrading. Mark of Khorne ELITE Squad is equipped with chain axes and plasma pistols. A...
- Mon 04 Jan, 2016 1:08 pm
- Forum: Balance Discussion
- Topic: TCSM, KCSM overall balance, costs and changes
- Replies: 35
- Views: 13896
TCSM, KCSM overall balance, costs and changes
Before the intervention of this mod and massive migration of players a lot of things used to have different costs. Let's look at the changes in costs: Eternal war - 75/20, now - 60/15 Mark of Khorne - 75/20, now - 70/30 Mark of Tzeentch - unchanged Champion - 80/15, now 75/25 I agree with the change...
- Sun 03 Jan, 2016 8:39 am
- Forum: Balance Discussion
- Topic: Tactical marines sergeant
- Replies: 37
- Views: 16486
Re: Tactical marines sergeant
EXPLANATIONS Had a 27 minutes long game. Won it. My hero was Apo. My tactical marines reached level 4. And used their ability only once to win a battle... Activated it, buffed them with veil of time and they charged down 2x plasma gm squads. Due to that penalty lost the sergeant on the way. It is A...
- Sun 03 Jan, 2016 8:03 am
- Forum: Balance Discussion
- Topic: Guardsmen weapon switch option?
- Replies: 27
- Views: 9567
Re: Guardsmen weapon switch option?
Yes, people should stop mentioning the upgrade-change option as a strength of space marines. It is non-existent. You always pay the full cost and you have only one flexible unit. GK appear to have one as well. Something unique about SM? Not quite... Regarding guardsmen, I think that would be great i...
- Tue 22 Dec, 2015 7:15 am
- Forum: Balance Discussion
- Topic: Tactical marines sergeant
- Replies: 37
- Views: 16486
Re: Tactical marines sergeant
Well then how about this...once the sergeant is purchased that damage that is absorbed is not lost when he dies and the ability doesn't charge up unless he is present. Because that is possible. Not only possible but it is how it is in the game right now. You lose him but you don't lose the amount o...
- Sun 20 Dec, 2015 4:44 pm
- Forum: Balance Discussion
- Topic: Tactical marines sergeant
- Replies: 37
- Views: 16486
Re: Tactical marines sergeant
Comparing squad leaders accross factions in a vacuum is very often pointless. You are not taking into account the general compositionsary unit synergies and economic factors. It isn't the way you imagine it. It (the table) compares an ordinary model of a unit with its respective squad leader to fin...
- Fri 18 Dec, 2015 8:27 am
- Forum: Balance Discussion
- Topic: Tactical marines sergeant
- Replies: 37
- Views: 16486
Re: Tactical marines sergeant
Very different opinions, if I contest every one of them this thread will turn into a war of quotations. I will just try to elaborate even further and once again leave that as food for thought. This time I will try to make my answer as compact as it is possible, long texts aren't always better. Why d...
- Tue 15 Dec, 2015 11:41 am
- Forum: Balance Discussion
- Topic: Tactical marines sergeant
- Replies: 37
- Views: 16486
Tactical marines sergeant
Relevant information: Purchase requirements: 75 requisition 25 power Statistical data of the model: 400 health 15.64 piercing DPS with 100% accuracy on the move 26.15 normal melee DPS with 60 melee skill Specifications of the ability: Requirement - presence of the sergeant and 1200 taken damage Coo...
- Fri 09 Oct, 2015 6:17 am
- Forum: Balance Discussion
- Topic: Rocket Run is bad.
- Replies: 26
- Views: 13698
Re: Rocket Run is bad.
Wall of insults removed. User was warned for this post. - Indrid
- Thu 08 Oct, 2015 7:21 pm
- Forum: Balance Discussion
- Topic: arguments for 400 req tacs:
- Replies: 42
- Views: 19763
Re: arguments for 400 req tacs:
EXCUSE ME. But to damage worshiping heretics you have to get closer. If you get closer they stop doing that and back away WHILE your units are exposed to CSM ranged damage and the hero.
- Thu 08 Oct, 2015 6:37 am
- Forum: Balance Discussion
- Topic: Rocket Run is bad.
- Replies: 26
- Views: 13698
Re: Rocket Run is bad.
It is a bad thing to go on the forum to post something balance-related when you just had negative game experience. When you lose you can't adequately estimate what happened to you. You start blaming the balance not yourself. If you ever will to post something on the forum after a bad game then at le...
- Thu 08 Oct, 2015 6:23 am
- Forum: Balance Discussion
- Topic: 'Squad leaders' chat
- Replies: 7
- Views: 4321
Re: 'Squad leaders' chat
DOW 1 has the same principle regarding leaders. But also in DOW 1 if you lose a model that carries a specific weapon you have to purchase this weapon again. In DOW 2 there is again the same principle regarding leaders. But specific weapons are now permanent. That probably should mean that a cardinal...
- Wed 07 Oct, 2015 8:51 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 256723
Re: Patch 2.5 (WIP)
1) man, banshees suffer a lot already due to they not high enough heath and armor - they ALWAYS bleed as hell. And you wanna cut off they leap charge, with makes them even more fragile, because they will loose at least 1-2 models just making they way to targeted squad. So with your ideas - low HP(7...
- Wed 07 Oct, 2015 8:31 pm
- Forum: Balance Discussion
- Topic: KCSM
- Replies: 60
- Views: 23218
Re: KCSM
It is always an impossible thing to convince someone that one particular cost is wrong. There is no formula to build a cost relying on (considering) the benefits that come for this cost. The only possible way to present one cost as inappropriate is to compare it to something similar. But then again ...
- Wed 07 Oct, 2015 7:03 pm
- Forum: Balance Discussion
- Topic: KCSM
- Replies: 60
- Views: 23218
Re: KCSM
you knock the mark down to say 20 power (which i think it might have been at some point) and now you end up with a unit that is basically half the power cost of purifiers and ogryns while also having possibly the best chase potential and the lowest bleed of exactly zero power. Which will resonate w...
- Wed 07 Oct, 2015 6:39 pm
- Forum: Balance Discussion
- Topic: Why are Scout Marine bolters so ineffective?
- Replies: 32
- Views: 13623
Re: Why are Scout Marine bolters so ineffective?
Your argument is an IF THEN argument. I.e. If it is balanced to have said combination, then buff to scouts is okay. I totally agree with the logical progression (what we'd call a valid argument), but you've gone to no effort to prove that the IF part of your argument is true. For all we know GK are...
- Wed 07 Oct, 2015 4:20 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 256723
Re: Patch 2.5 (WIP)
No, it is just broken to have banshees at this cost. They received an HP buff (default form). Caeltos' reasoning was something like "heck they aren't worth 400 req without it". But now they have a lower cost. Hmm... I think that banshees with leap but no charge are only good (balance-wise)...
- Wed 07 Oct, 2015 4:07 pm
- Forum: Balance Discussion
- Topic: Why are Scout Marine bolters so ineffective?
- Replies: 32
- Views: 13623
Re: Why are Scout Marine bolters so ineffective?
It is very important for any game's balance to have even starting conditions. Does anyone remember how scouts were THE CHEAPEST starting unit? It was absolutely reasonable, default scouts are the weakest fighters. Now what do we have? IST and heretics have that cost what is absolute nonsense since b...
- Wed 07 Oct, 2015 3:27 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 256723
Re: Patch 2.5 (WIP)
I was about to say the same thing.
- Wed 07 Oct, 2015 9:12 am
- Forum: Balance Discussion
- Topic: A few wargears that I want to talk about
- Replies: 15
- Views: 7760
Re: A few wargears that I want to talk about
If I didn't stop using the TM long ages ago I would give you some replays when it happened (one situation comes to mind when banshees were still nuts and zealously chased after my tacs). That is exactly neck to neck situations when your unit just starts retreating and hasn't gained an increased spee...
- Wed 07 Oct, 2015 8:46 am
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 256723
Re: Patch 2.5 (WIP)
Too sad you took the approach of changes to statistics without redesigning the unit more creatively. more susceptible to melee and artillery while still retaining a good amount of durability. Speed 6.5, how come are they vulnerable to melee and artillery? Melee will have a hard time catching them (a...
- Wed 07 Oct, 2015 8:41 am
- Forum: Balance Discussion
- Topic: KCSM
- Replies: 60
- Views: 23218
Re: KCSM
but will run RIOT if not properly countered. I can get reasonable points but these ones always make me cringe. Like wtf? "Support them and they will shine!", "If they are not countered properly they will be great!" Huh? Isn't that applied to ABSOLUTELY every single thing in this...
- Tue 06 Oct, 2015 1:44 pm
- Forum: Balance Discussion
- Topic: KCSM
- Replies: 60
- Views: 23218
Re: KCSM
Everything is relative. When he says a pretty cheap melee unit slugga boyz come to mind who are exactly pretty cheap or banshees who are still cheaper than khorne marines and perform better. This is why calling them pretty cheap is wrong. It is like saying that tactical marines are pretty cheap but ...
- Tue 06 Oct, 2015 7:51 am
- Forum: Balance Discussion
- Topic: Far Seer's timefield
- Replies: 14
- Views: 6686
Re: Far Seer's timefield
The only thing I can think of is the reduction of the duration or the decreased speed penalty for vehicles. With infantry you can retreat. I think that is fine to resort to retreating against a T3 expensive ability. However vehicles cannot and that leaves them very vulnerable what isn't really just....
- Tue 06 Oct, 2015 7:49 am
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 256723
Re: Patch 2.5 (WIP)
Leave it to smartphones then, there are no smarter people than you, just probably better nerds who spent more of their time on nothing (bad for them, good for you)
- Tue 06 Oct, 2015 7:23 am
- Forum: Balance Discussion
- Topic: KCSM
- Replies: 60
- Views: 23218
Re: KCSM
For a pretty cheap power melee squad Like what drugs are you on? How the fuck are they cheap? They are not cheaper than any T1 stuff and you should compare them to T1 melee units because that is the only things they are close to. They get fucked by T2 melee units easily. He does not bring anything ...
- Mon 05 Oct, 2015 4:10 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 424554
Re: DLC Replacers & Sterling's New Stuff
Yeah, anything for the forthcoming patch? When balance changes very often sadden us, any visual additions always please us!