The obsessive autist that I am, I actually went through the ebps and the min & maxLevel in procedual_data...
It did nothing.
Thats it. I officially give up.
I have a headhace, imma go to bed.
Thanks for the help.
Search found 4 matches
- Wed 15 May, 2019 9:38 pm
- Forum: Modding
- Topic: Disabeling level scaling, setting enemy level
- Replies: 8
- Views: 8438
- Fri 12 Apr, 2019 4:47 pm
- Forum: Modding
- Topic: Disabeling level scaling, setting enemy level
- Replies: 8
- Views: 8438
Re: Disabeling level scaling, setting enemy level
Ok, I've managed to crate a mod, so the changes I make to the files don't brake the game at least.
But nothing I change has any apparent effect and I've changed alot! Maybe it's not possible...
But nothing I change has any apparent effect and I've changed alot! Maybe it's not possible...
- Fri 12 Apr, 2019 1:01 pm
- Forum: Modding
- Topic: Disabeling level scaling, setting enemy level
- Replies: 8
- Views: 8438
Re: Disabeling level scaling, setting enemy level
Campaign modding is something I've never touched, but I imagine you could go into the ebps for the campaign entities you want to adjust leveling on and do it from there. Did you try that? Thanks for the reply. Couldn't find anything promising in ebps, but there is a max_level for the enteties is sb...
- Thu 11 Apr, 2019 5:01 pm
- Forum: Modding
- Topic: Disabeling level scaling, setting enemy level
- Replies: 8
- Views: 8438
Disabeling level scaling, setting enemy level
I had an idea of replaying the campaing while being super OP and I thought I could do that by editing some of the gamefiles. Specifically campaign.scar and scarUtil.scar, inside gamedefaults.sga, looked promising, but all my changes did was make the campaing map go more and more black whit every edi...