Search found 1185 matches

by Wise Windu
Sat 12 Jun, 2021 6:48 pm
Forum: Technical Issues
Topic: Replay’s mission after game ends
Replies: 3
Views: 742

Re: Replay’s mission after game ends

You have to manually save the replay on the game score screen after the game ends.
by Wise Windu
Fri 11 Dec, 2020 4:57 pm
Forum: Modding
Topic: Question for you modding folks out there regarding a Badge
Replies: 5
Views: 873

Re: Question for you modding folks out there regarding a Badge

It's in the Data\art\badges\units folder, which is located in a .sga archive. You'll have to extract it from the 003_data.sga file in the GameAssets\Archives folder.
by Wise Windu
Tue 08 Dec, 2020 6:25 pm
Forum: Technical Issues
Topic: Game not working after reinstalling Win 10
Replies: 7
Views: 2729

Re: Game not working after reinstalling Win 10

You can ask on the Discord channel as well for more help: https://discord.gg/qHsSfUt
by Wise Windu
Wed 18 Nov, 2020 11:29 pm
Forum: Modding
Topic: Looking for a crash course on modding wargear and character abilities.
Replies: 4
Views: 932

Re: Looking for a crash course on modding wargear and character abilities.

If you want, you can join the Discord server and ask around or send me a DM. I can at least try to point you in the right direction: https://discord.gg/5fBZNRMv
by Wise Windu
Fri 13 Nov, 2020 7:13 am
Forum: Modding
Topic: Arkilonn's Russian Translation for Elite
Replies: 6
Views: 1192

Re: Arkilonn's Russian Translation for Elite

Go for it in Russian. We know to whitelist you now, so it will be fine.
by Wise Windu
Fri 13 Nov, 2020 7:05 am
Forum: Modding
Topic: Arkilonn's Russian Translation for Elite
Replies: 6
Views: 1192

Re: Arkilonn's Russian Translation for Elite

Seems like the deletion is permanent, so you'll have to remake it yourself.
by Wise Windu
Thu 12 Nov, 2020 6:10 pm
Forum: Modding
Topic: Arkilonn's Russian Translation for Elite
Replies: 6
Views: 1192

Arkilonn's Russian Translation for Elite

DowIIEliteRus.zip
(1.3 MiB) Downloaded 68 times


Russian translation for Elite Mod, made by Arkilonn.

His original post was deleted (I guess because it was in Russian?), but I excluded him from the ban, so hopefully he's still here.

If anyone knows him, please tell him to contact me!
by Wise Windu
Sat 07 Nov, 2020 10:10 pm
Forum: Modding
Topic: Creating your own mod files
Replies: 30
Views: 54854

Re: Creating your own mod files

Updated with the SoundPacker and updated all 3 with a workaround for an accidental file limit, so there should be no issues for larger mods.
by Wise Windu
Sat 07 Nov, 2020 6:08 pm
Forum: Modding
Topic: Modding Campaign Gear
Replies: 4
Views: 1167

Re: Modding Campaign Gear

It works then?

I modified the eldar .lua file and packaged everything up with a little tool I made here: viewtopic.php?f=12&t=1748
by Wise Windu
Sat 07 Nov, 2020 4:08 am
Forum: Modding
Topic: Modding Campaign Gear
Replies: 4
Views: 1167

Re: Modding Campaign Gear

Hopefully this does it

310_581_WarGear_Gem.rar
(4.18 KiB) Downloaded 78 times
by Wise Windu
Wed 28 Oct, 2020 8:11 pm
Forum: Modding
Topic: Creating your own mod files
Replies: 30
Views: 54854

Re: Creating your own mod files

Updated the AttribPacker with a fix that would cause it to fail/create a bad archive. DataPacker still seems to work fine.
by Wise Windu
Thu 22 Oct, 2020 12:22 am
Forum: Tournaments
Topic: Elite League Season 6
Replies: 77
Views: 26713

Re: Elite League Season 6

Wise Windu - DivB

WSE, FS, KNob, Apo, TM
by Wise Windu
Tue 15 Sep, 2020 12:42 am
Forum: Modding
Topic: Creating your own mod files
Replies: 30
Views: 54854

Re: Creating your own mod files

Updated the original post with a tool I put together that I think makes packing .sgas a bit simpler.
by Wise Windu
Sat 08 Aug, 2020 11:06 pm
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 272472

Re: The Codex WIP

The Codex is now finally updated to 2.9.4
by Wise Windu
Tue 04 Aug, 2020 10:22 am
Forum: Community General Discussion
Topic: Fresh meat
Replies: 2
Views: 970

Re: Fresh meat

You can check out the Discord channel, too: https://discord.gg/jKVfpj3

Might be able to find some games there as well.

Welcome :D
by Wise Windu
Fri 31 Jul, 2020 11:56 am
Forum: Releases
Topic: Updated Codex with new heroes - Daemonhunter & Eversor Assassin
Replies: 5
Views: 4109

Re: Updated Codex with new heroes - Daemonhunter & Eversor Assassin

This is actually fantastic, thanks! PS, is the rest of the Codex up to the date also? not trying to be cheeky ;) Not yet, but working on it. Should be done soon. GK is done now, and that was really the one with the most significant additions and changes to be made, so hopefully the rest should be f...
by Wise Windu
Fri 01 Nov, 2019 4:49 pm
Forum: Technical Issues
Topic: Codex access issues
Replies: 1
Views: 6329

Re: Codex access issues

Seems like it's acting a bit better now. Hopefully stays that way. Thanks
by Wise Windu
Tue 01 Oct, 2019 6:08 pm
Forum: General Discussion
Topic: Further Zoom Out
Replies: 5
Views: 12240

Re: Further Zoom Out

Ah, okay, so more like a floor than a ceiling.
by Wise Windu
Mon 30 Sep, 2019 5:48 pm
Forum: General Discussion
Topic: Further Zoom Out
Replies: 5
Views: 12240

Re: Further Zoom Out

From what I remember, maps have built into them a sort of net over the top that constrains the movement and zoom for the camera. For a mod of these, someone might have to go into each map and change that.
by Wise Windu
Mon 06 May, 2019 4:02 am
Forum: Community General Discussion
Topic: Looking for a basic game guide
Replies: 9
Views: 4986

Re: Looking for a basic game guide

https://dawnofwar.info/codex.php?page=e ... t_glossary

Also this if you're looking for the very, very basics of the game, and what the codex terms mean. Made it a long time ago now.
by Wise Windu
Fri 01 Jun, 2018 5:09 am
Forum: Community General Discussion
Topic: Could ability indicators have a different colour depending on who casts it?
Replies: 15
Views: 5440

Re: Could ability indicators have a different colour depending on who casts it?



Sorry for the poor quality. Monitor has a weird resolution. I haven't tested with anyone to see if the enemy side works, but the fact that the allied one works should mean the enemy does as well. It's red ofc. Sent it to Atlas, so he'll let me know I assume.
by Wise Windu
Sun 20 May, 2018 3:57 pm
Forum: Modding
Topic: Possibility of porting IG infantry models to Retribution campaign?
Replies: 8
Views: 5141

Re: Possibility of porting IG infantry models to Retribution campaign?

Not sure I'm clear on exactly what you want, but it is possible to replace models in the Retribution campaign with other IG models.
by Wise Windu
Sun 13 May, 2018 2:37 am
Forum: Community General Discussion
Topic: Could ability indicators have a different colour depending on who casts it?
Replies: 15
Views: 5440

Re: Could ability indicators have a different colour depending on who casts it?

Its not really a code thing. Its animators. The colors would have to be changed or new animators would need to be created. The imlementation would be easy after that but it would be tedious. Is it possible to make allied/enemy players see different animations? Haven't seen anything like that afaik,...
by Wise Windu
Tue 05 Sep, 2017 4:37 am
Forum: Releases
Topic: Announcing the DoW2 Blood Pac... uh... Confetti Pack!
Replies: 104
Views: 38575

Re: Announcing the DoW2 Blood Pac... uh... Confetti Pack!

Started watching a bunch of 40k theories videos and felt like tinkering with stuff again. Also, the gif above is accurate :p

Image
by Wise Windu
Thu 24 Aug, 2017 1:02 am
Forum: Random Stuff
Topic: Relic Entertainment developing Age of Empires IV
Replies: 12
Views: 8821

Re: Relic Entertainment developing Age of Empires IV

Relic getting to make an RTS game for Microsoft is probably part of an agreement now that they're apparently in talks about working together on Xbox-PS Crossplay. Wouldn't be surprised if Sony got a pretty decent cut since they're in the better bargaining position in terms of console sales.
by Wise Windu
Mon 26 Jun, 2017 5:31 pm
Forum: Modding
Topic: Creating your own mod files
Replies: 30
Views: 54854

Re: Creating your own mod files

You would have to have two separate .sga files for the Attrib files and the art files. They're referenced separately in the .module files. You shouldn't have to change anything else. Those changes shouldn't affect anything else in the game afaik.
by Wise Windu
Mon 26 Jun, 2017 3:51 am
Forum: Modding
Topic: Creating your own mod files
Replies: 30
Views: 54854

Re: Creating your own mod files

Whilst I was working on my mod I came across a rather annoying bug on the Ulthwé DLC, the warlock leader of the wraithguard squad seems to be displaying both the vanilla tier 1 "common" warlock and the ulthwe seercouncil models/textures at the same time and clipping through each other... ...
by Wise Windu
Fri 09 Jun, 2017 8:28 pm
Forum: General Discussion
Topic: "The community" and DOW3
Replies: 128
Views: 45943

Re: "The community" and DOW3

I'd definitely agree with Nurland that the game clearly released unfinished, in more ways than just a lack of leaderboard or maps. There's also the classic Relic issues like replay bugs, or patches breaking replay files. Also just general lack of information, both in-game and out. This is all usuall...
by Wise Windu
Tue 09 May, 2017 4:16 pm
Forum: Releases
Topic: 2.7 Preview Changelog ONLY
Replies: 76
Views: 30835

Re: 2.7 Preview Changelog ONLY

Crushing Claws were set back to 150/50

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