Search found 1185 matches
- Sat 12 Jun, 2021 6:48 pm
- Forum: Technical Issues
- Topic: Replay’s mission after game ends
- Replies: 3
- Views: 6151
Re: Replay’s mission after game ends
You have to manually save the replay on the game score screen after the game ends.
- Fri 11 Dec, 2020 4:57 pm
- Forum: Modding
- Topic: Question for you modding folks out there regarding a Badge
- Replies: 5
- Views: 4836
Re: Question for you modding folks out there regarding a Badge
It's in the Data\art\badges\units folder, which is located in a .sga archive. You'll have to extract it from the 003_data.sga file in the GameAssets\Archives folder.
- Tue 08 Dec, 2020 6:25 pm
- Forum: Technical Issues
- Topic: Game not working after reinstalling Win 10
- Replies: 7
- Views: 5765
Re: Game not working after reinstalling Win 10
You can ask on the Discord channel as well for more help: https://discord.gg/qHsSfUt
- Wed 18 Nov, 2020 11:29 pm
- Forum: Modding
- Topic: Looking for a crash course on modding wargear and character abilities.
- Replies: 4
- Views: 2829
Re: Looking for a crash course on modding wargear and character abilities.
If you want, you can join the Discord server and ask around or send me a DM. I can at least try to point you in the right direction: https://discord.gg/5fBZNRMv
- Fri 13 Nov, 2020 7:13 am
- Forum: Modding
- Topic: Arkilonn's Russian Translation for Elite
- Replies: 6
- Views: 4286
Re: Arkilonn's Russian Translation for Elite
Go for it in Russian. We know to whitelist you now, so it will be fine.
- Fri 13 Nov, 2020 7:05 am
- Forum: Modding
- Topic: Arkilonn's Russian Translation for Elite
- Replies: 6
- Views: 4286
Re: Arkilonn's Russian Translation for Elite
Seems like the deletion is permanent, so you'll have to remake it yourself.
- Thu 12 Nov, 2020 6:10 pm
- Forum: Modding
- Topic: Arkilonn's Russian Translation for Elite
- Replies: 6
- Views: 4286
Arkilonn's Russian Translation for Elite
Russian translation for Elite Mod, made by Arkilonn.
His original post was deleted (I guess because it was in Russian?), but I excluded him from the ban, so hopefully he's still here.
If anyone knows him, please tell him to contact me!
- Sat 07 Nov, 2020 10:10 pm
- Forum: Modding
- Topic: Creating your own mod files
- Replies: 30
- Views: 127010
Re: Creating your own mod files
Updated with the SoundPacker and updated all 3 with a workaround for an accidental file limit, so there should be no issues for larger mods.
- Sat 07 Nov, 2020 6:08 pm
- Forum: Modding
- Topic: Modding Campaign Gear
- Replies: 4
- Views: 4169
Re: Modding Campaign Gear
It works then?
I modified the eldar .lua file and packaged everything up with a little tool I made here: viewtopic.php?f=12&t=1748
I modified the eldar .lua file and packaged everything up with a little tool I made here: viewtopic.php?f=12&t=1748
- Sat 07 Nov, 2020 4:08 am
- Forum: Modding
- Topic: Modding Campaign Gear
- Replies: 4
- Views: 4169
Re: Modding Campaign Gear
Hopefully this does it
- Wed 28 Oct, 2020 8:11 pm
- Forum: Modding
- Topic: Creating your own mod files
- Replies: 30
- Views: 127010
Re: Creating your own mod files
Updated the AttribPacker with a fix that would cause it to fail/create a bad archive. DataPacker still seems to work fine.
- Thu 22 Oct, 2020 12:22 am
- Forum: Tournaments
- Topic: Elite League Season 6
- Replies: 77
- Views: 91587
Re: Elite League Season 6
Wise Windu - DivB
WSE, FS, KNob, Apo, TM
WSE, FS, KNob, Apo, TM
- Tue 15 Sep, 2020 12:42 am
- Forum: Modding
- Topic: Creating your own mod files
- Replies: 30
- Views: 127010
Re: Creating your own mod files
Updated the original post with a tool I put together that I think makes packing .sgas a bit simpler.
- Sat 08 Aug, 2020 11:06 pm
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 457226
Re: The Codex WIP
The Codex is now finally updated to 2.9.4
- Tue 04 Aug, 2020 10:22 am
- Forum: Community General Discussion
- Topic: Fresh meat
- Replies: 2
- Views: 2371
Re: Fresh meat
You can check out the Discord channel, too: https://discord.gg/jKVfpj3
Might be able to find some games there as well.
Welcome
Might be able to find some games there as well.
Welcome
- Fri 31 Jul, 2020 11:56 am
- Forum: Releases
- Topic: Updated Codex with new heroes - Daemonhunter & Eversor Assassin
- Replies: 5
- Views: 9301
Re: Updated Codex with new heroes - Daemonhunter & Eversor Assassin
This is actually fantastic, thanks! PS, is the rest of the Codex up to the date also? not trying to be cheeky ;) Not yet, but working on it. Should be done soon. GK is done now, and that was really the one with the most significant additions and changes to be made, so hopefully the rest should be f...
- Fri 01 Nov, 2019 4:49 pm
- Forum: Technical Issues
- Topic: Codex access issues
- Replies: 1
- Views: 7330
Re: Codex access issues
Seems like it's acting a bit better now. Hopefully stays that way. Thanks
- Tue 01 Oct, 2019 6:08 pm
- Forum: General Discussion
- Topic: Further Zoom Out
- Replies: 5
- Views: 17019
Re: Further Zoom Out
Ah, okay, so more like a floor than a ceiling.
- Mon 30 Sep, 2019 5:48 pm
- Forum: General Discussion
- Topic: Further Zoom Out
- Replies: 5
- Views: 17019
Re: Further Zoom Out
From what I remember, maps have built into them a sort of net over the top that constrains the movement and zoom for the camera. For a mod of these, someone might have to go into each map and change that.
- Mon 06 May, 2019 4:02 am
- Forum: Community General Discussion
- Topic: Looking for a basic game guide
- Replies: 9
- Views: 7593
Re: Looking for a basic game guide
https://dawnofwar.info/codex.php?page=e ... t_glossary
Also this if you're looking for the very, very basics of the game, and what the codex terms mean. Made it a long time ago now.
Also this if you're looking for the very, very basics of the game, and what the codex terms mean. Made it a long time ago now.
- Fri 01 Jun, 2018 5:09 am
- Forum: Community General Discussion
- Topic: Could ability indicators have a different colour depending on who casts it?
- Replies: 15
- Views: 10684
Re: Could ability indicators have a different colour depending on who casts it?
Sorry for the poor quality. Monitor has a weird resolution. I haven't tested with anyone to see if the enemy side works, but the fact that the allied one works should mean the enemy does as well. It's red ofc. Sent it to Atlas, so he'll let me know I assume.
- Sun 20 May, 2018 3:57 pm
- Forum: Modding
- Topic: Possibility of porting IG infantry models to Retribution campaign?
- Replies: 8
- Views: 7669
Re: Possibility of porting IG infantry models to Retribution campaign?
Not sure I'm clear on exactly what you want, but it is possible to replace models in the Retribution campaign with other IG models.
- Sun 13 May, 2018 2:37 am
- Forum: Community General Discussion
- Topic: Could ability indicators have a different colour depending on who casts it?
- Replies: 15
- Views: 10684
Re: Could ability indicators have a different colour depending on who casts it?
Its not really a code thing. Its animators. The colors would have to be changed or new animators would need to be created. The imlementation would be easy after that but it would be tedious. Is it possible to make allied/enemy players see different animations? Haven't seen anything like that afaik,...
- Wed 06 Sep, 2017 4:47 am
- Forum: Releases
- Topic: Announcing the DoW2 Blood Pac... uh... Confetti Pack!
- Replies: 104
- Views: 58446
- Tue 05 Sep, 2017 4:37 am
- Forum: Releases
- Topic: Announcing the DoW2 Blood Pac... uh... Confetti Pack!
- Replies: 104
- Views: 58446
Re: Announcing the DoW2 Blood Pac... uh... Confetti Pack!
Started watching a bunch of 40k theories videos and felt like tinkering with stuff again. Also, the gif above is accurate
- Thu 24 Aug, 2017 1:02 am
- Forum: Random Stuff
- Topic: Relic Entertainment developing Age of Empires IV
- Replies: 12
- Views: 22826
Re: Relic Entertainment developing Age of Empires IV
Relic getting to make an RTS game for Microsoft is probably part of an agreement now that they're apparently in talks about working together on Xbox-PS Crossplay. Wouldn't be surprised if Sony got a pretty decent cut since they're in the better bargaining position in terms of console sales.
- Mon 26 Jun, 2017 5:31 pm
- Forum: Modding
- Topic: Creating your own mod files
- Replies: 30
- Views: 127010
Re: Creating your own mod files
You would have to have two separate .sga files for the Attrib files and the art files. They're referenced separately in the .module files. You shouldn't have to change anything else. Those changes shouldn't affect anything else in the game afaik.
- Mon 26 Jun, 2017 3:51 am
- Forum: Modding
- Topic: Creating your own mod files
- Replies: 30
- Views: 127010
Re: Creating your own mod files
Whilst I was working on my mod I came across a rather annoying bug on the Ulthwé DLC, the warlock leader of the wraithguard squad seems to be displaying both the vanilla tier 1 "common" warlock and the ulthwe seercouncil models/textures at the same time and clipping through each other... ...
- Fri 09 Jun, 2017 8:28 pm
- Forum: General Discussion
- Topic: "The community" and DOW3
- Replies: 128
- Views: 244486
Re: "The community" and DOW3
I'd definitely agree with Nurland that the game clearly released unfinished, in more ways than just a lack of leaderboard or maps. There's also the classic Relic issues like replay bugs, or patches breaking replay files. Also just general lack of information, both in-game and out. This is all usuall...
- Tue 09 May, 2017 4:16 pm
- Forum: Releases
- Topic: 2.7 Preview Changelog ONLY
- Replies: 76
- Views: 49480
Re: 2.7 Preview Changelog ONLY
Crushing Claws were set back to 150/50