Search found 225 matches

by ThongSong
Tue 18 Mar, 2014 12:11 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 263167

Re: Patch 2.3 - Tentative Balance changelog

I'll miss the old plasma overcharge on the storms because of how abuseable it was on sniping sub commanders. having 2-3 squads pewpew a sub commander and they pretty much can't retreat out of it. almost like the heavy guage death spinner of the WSE. still, never gona turn down on demand suppression,...
by ThongSong
Sun 09 Mar, 2014 5:30 am
Forum: Balance Discussion
Topic: Apothecary Combat Stimulants
Replies: 76
Views: 26386

Re: Apothecary Combat Stimulants

combat stims on pdevs is always fun.
by ThongSong
Mon 03 Mar, 2014 7:25 am
Forum: Releases
Topic: WIP - Uncle Dave
Replies: 9
Views: 7046

Re: WIP - Uncle Dave

all my yesses
by ThongSong
Mon 03 Mar, 2014 7:02 am
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 457524

Re: The Codex WIP

Gooood. Goooooooooooooood
by ThongSong
Mon 03 Mar, 2014 4:58 am
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 553
Views: 457524

Re: The Codex WIP

I could have sworn bionics gave a 10% damage increase to melee
by ThongSong
Mon 03 Mar, 2014 4:26 am
Forum: Random Stuff
Topic: COMMISSAR BANEBLADE OR RIOT
Replies: 39
Views: 16653

Re: COMMISSAR BANEBLADE OR RIOT

I think we'd have deep striking baneblades if VANCE M'FING STUBBS DIDNT LOSE ONE HUNDRED OF THEM!!!!
by ThongSong
Mon 03 Mar, 2014 3:40 am
Forum: Community General Discussion
Topic: Red bar
Replies: 14
Views: 6738

Re: Red bar

there has been a number of occasions when I thought I could spawn terminators when I actually couldn't.

:(
by ThongSong
Fri 28 Feb, 2014 2:58 am
Forum: Balance Discussion
Topic: Why remove NF for GKI? SS Psykbolt
Replies: 61
Views: 21035

Re: Why remove NF for GKI? SS Psykbolt

I actually would like energy burst by the SS to do a bit more, or have a cooldown reduction, or a duration increase. right now it's a great way of delibitatting the enemy, but you can only really use it once every 1.5 engagements and it's snare really doesn't do that much. I think it's one of the be...
by ThongSong
Thu 27 Feb, 2014 10:09 am
Forum: Balance Discussion
Topic: The Deff Dread and Zoanthropes - Are They OP
Replies: 56
Views: 22048

Re: The Deff Dread and Zoanthropes - Are They OP

I was joking. I'm sorry.
by ThongSong
Thu 27 Feb, 2014 7:35 am
Forum: Balance Discussion
Topic: Gonna do some wargear stuff... need suggestions.
Replies: 187
Views: 59669

Re: Gonna do some wargear stuff... need suggestions.

I did play one game with Don Chikkonka (or however you spell his name) where he fielded the warboss, and I felt that the mines did play a much better role in t1-t2. In t1 it pretty much nullified his capping sluggas altogether, where I could pretty much just leave 1 shotgun scout squad on guard duty...
by ThongSong
Thu 27 Feb, 2014 4:16 am
Forum: Balance Discussion
Topic: Gonna do some wargear stuff... need suggestions.
Replies: 187
Views: 59669

Re: Gonna do some wargear stuff... need suggestions.

I used to buy artificer for the lulz of planting mines everywhere. lead to some hilarious first engagement heretic and banshee wipes at times. but it scales rather poorly I find because later on in the game you don't really have the time to be planting mines down everywhere when the techmarine's tim...
by ThongSong
Wed 26 Feb, 2014 8:50 am
Forum: Balance Discussion
Topic: The Deff Dread and Zoanthropes - Are They OP
Replies: 56
Views: 22048

Re: The Deff Dread and Zoanthropes - Are They OP

^ we should put machine guns on power nodes like Dawn of War 1 strategic points listening posts, or whatever they were called
by ThongSong
Tue 25 Feb, 2014 10:19 am
Forum: Random Stuff
Topic: The Knights are back
Replies: 13
Views: 7257

Re: The Knights are back

I can't wait to get these guys alongside my shiny new spess muhreen centurions.

So I can power armour while I power armour, dwag...
by ThongSong
Tue 25 Feb, 2014 9:52 am
Forum: Balance Discussion
Topic: Cyclone Missile Launcher
Replies: 32
Views: 13432

Re: Cyclone Missile Launcher

^ I agree with the above sentiment. I've lost count of the number of times I've lost a dread or a tank to a well-placed rokkit barrage with its painfully tight spread and accuracy, but still with some respectable damage outside the circle to threaten a near-dead vehicle. meanwhile, it seems the cycl...
by ThongSong
Tue 25 Feb, 2014 9:36 am
Forum: Balance Discussion
Topic: Upcoming Terminator changes (DRAFT + Community input wanted)
Replies: 87
Views: 28699

Re: Upcoming Terminator changes (DRAFT + Community input wan

maybe give thunder hammer terminators the blue defensive aura the autarch/seer council gives nearby squads. I mean, they are holding stormshields after all. they're supposed to be able to eat ungodly amounts of damage and shrug it off because they're terminators who doesn't afraid of anything. but r...
by ThongSong
Tue 25 Feb, 2014 9:27 am
Forum: Balance Discussion
Topic: Why remove NF for GKI? SS Psykbolt
Replies: 61
Views: 21035

Re: Why remove NF for GKI?

all things being equal, GK tend to get stomped very hard by any strong melee hero, most noticeably by the ork warboss and tyranid hive tyrant. Their only real solution to this is to get triple storm troopers and kite, pew pew, kite, pew pew, rinse and repeat and pray for success. also since their sq...
by ThongSong
Tue 25 Feb, 2014 6:24 am
Forum: Balance Discussion
Topic: Why remove NF for GKI? SS Psykbolt
Replies: 61
Views: 21035

Re: Why remove NF for GKI?

^ it's nice to see you can respond to my post in a polite and mature fashion. okay, so purifiers, which are one of the most expensive t2 squads in existence. that's 2. compare that to chaos blood letters, khorne marines, raptors, heretics, etc etc etc. What melee counters do gk really have? grenade ...
by ThongSong
Tue 25 Feb, 2014 5:47 am
Forum: Balance Discussion
Topic: Upcoming Terminator changes (DRAFT + Community input wanted)
Replies: 87
Views: 28699

Re: Upcoming Terminator changes (DRAFT + Community input wan

how about a tiny snare on the terminator thunder hammer instead of an outright stun? one of the reasons why they aren't particularly good at killing vehiciles is that they more often than not can't do it on their own. any tank can simply roll out of there. even a landraider can outrun terminators fo...
by ThongSong
Tue 25 Feb, 2014 5:41 am
Forum: Balance Discussion
Topic: Why remove NF for GKI? SS Psykbolt
Replies: 61
Views: 21035

Re: Why remove NF for GKI?

In t2 and t3 your interceptors should worry less about killing enemy melee and more about killing enemy ranged units. Nemesis Focus was overpowered. That's why it was removed :| Considering that interceptors are GK's only real way of killing retreating units... I can't really see how it's OP. GK do...
by ThongSong
Thu 20 Feb, 2014 7:03 am
Forum: Balance Discussion
Topic: GK Balance Assessment Thread
Replies: 81
Views: 31183

Re: GK Balance Assessment Thread

I've given up with gk vs nids tbh. nids will always beat you to t2 and GK just can't outmelee nids. while it is funny to see the brocap send a million tyranids flying with his daemon hammer, it generally isn't enough as your melee squads will bleed you disproportionately to what damage you do to the...
by ThongSong
Thu 20 Feb, 2014 6:59 am
Forum: Balance Discussion
Topic: Questions about Tyranids and How To Control 'Em T3 As SM
Replies: 20
Views: 8340

Re: Questions about Tyranids and How To Control 'Em T3 As SM

given that asms probably wouldn't be choice, seeing as how everything in the nid arsenal is capable of noming them into a pulp, if you can't beat them in melee I'd just attempt to overwhelm them with sheer amounts of dakka and firepower
by ThongSong
Tue 18 Feb, 2014 10:31 am
Forum: Balance Discussion
Topic: Why remove NF for GKI? SS Psykbolt
Replies: 61
Views: 21035

Re: Why remove NF for GKI?

this did strike me as odd. NF does well in t2 but it's effectiveness imo really tapers off in t3 when all the big scaries come out. right now in a straight up brawl vs asm interceptors just tend to get trounced once a merciless strike hits them
by ThongSong
Tue 18 Feb, 2014 10:30 am
Forum: Balance Discussion
Topic: GK Balance Assessment Thread
Replies: 81
Views: 31183

Re: GK Balance Assessment Thread

^ the blue boom boom kills gaunts ... which is ... pretty much all it's good at vs nids. it'll put warriors on their ass but won't be enough to stop them. it could help even the odds in a melee fight though.
by ThongSong
Tue 18 Feb, 2014 8:16 am
Forum: Balance Discussion
Topic: GK Balance Assessment Thread
Replies: 81
Views: 31183

Re: GK Balance Assessment Thread

Warp Dust Addict wrote:
IMO main problem with GK is that they are almost a pure melee force but aren't very good at it.


gk melee is only good against things that cant melee back. interceptors are all good and well against sm/chaos until their commander pulls out a power melee sword
by ThongSong
Tue 18 Feb, 2014 7:00 am
Forum: Balance Discussion
Topic: Random Small Balance Issues
Replies: 26
Views: 9404

Re: Random Small Balance Issues

also possible for frontal anything to do rear armour hits. it makes my heart skip a beat everytime a beamy loota gets a frontal rear-armour hit on one of my tanks.
by ThongSong
Tue 18 Feb, 2014 6:36 am
Forum: Balance Discussion
Topic: Questions about Tyranids and How To Control 'Em T3 As SM
Replies: 20
Views: 8340

Re: Questions about Tyranids and How To Control 'Em T3 As SM

building on what Handsome said, the techmarine's plasma gun is actually awesome against nids. just mark target and snipe those warriors to death and you'll be causing all sorts of hurt for the nids. Generally I think shotgun scouts and devastators are the flavor of the day. a single tac squad is alw...
by ThongSong
Tue 18 Feb, 2014 3:14 am
Forum: Balance Discussion
Topic: Questions about Tyranids and How To Control 'Em T3 As SM
Replies: 20
Views: 8340

Re: Questions about Tyranids and How To Control 'Em T3 As SM

personally I'd get double devs with libby VoT support. and a vendread or something beefy to soak up the hits.
by ThongSong
Tue 18 Feb, 2014 3:08 am
Forum: Balance Discussion
Topic: GK Balance Assessment Thread
Replies: 81
Views: 31183

Re: GK Balance Assessment Thread

the brocap's 40dps power melee sword is not a counter to warriors, or to anything really. that thing takes 2 hits to kill guardsmen. even if he can, in due time, kill a warrior model, there's probably already dozens of hormas around him who have been snacking on the rest of your army while termas cr...
by ThongSong
Mon 17 Feb, 2014 6:50 am
Forum: Strategy Discussion
Topic: Help Me Thread
Replies: 34
Views: 13950

Re: Help Me Thread

IG6) Guardsmen are the most economically efficient unit in a straight up shooting match in the game. And when they have all their leaders they have quite a big health pool and can be notoriously hard to kill. Stormtroopers either fill the role of sniping commanders/subcommanders and staying just out...
by ThongSong
Mon 17 Feb, 2014 6:43 am
Forum: Balance Discussion
Topic: GK Balance Assessment Thread
Replies: 81
Views: 31183

Re: GK Balance Assessment Thread

purgations can barley deal with 1 warrior squad. even with their snare/slow, the warriors will still get within leaping range of them and then it's basically a gg for the purgies. interceptors can take models off warriors, but without their justicar hormos will essential nomm the interceptors and bl...

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