Search found 225 matches
- Tue 18 Mar, 2014 12:11 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 263761
Re: Patch 2.3 - Tentative Balance changelog
I'll miss the old plasma overcharge on the storms because of how abuseable it was on sniping sub commanders. having 2-3 squads pewpew a sub commander and they pretty much can't retreat out of it. almost like the heavy guage death spinner of the WSE. still, never gona turn down on demand suppression,...
- Sun 09 Mar, 2014 5:30 am
- Forum: Balance Discussion
- Topic: Apothecary Combat Stimulants
- Replies: 76
- Views: 26438
Re: Apothecary Combat Stimulants
combat stims on pdevs is always fun.
- Mon 03 Mar, 2014 7:25 am
- Forum: Releases
- Topic: WIP - Uncle Dave
- Replies: 9
- Views: 7056
Re: WIP - Uncle Dave
all my yesses
- Mon 03 Mar, 2014 7:02 am
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 458481
Re: The Codex WIP
Gooood. Goooooooooooooood
- Mon 03 Mar, 2014 4:58 am
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 458481
Re: The Codex WIP
I could have sworn bionics gave a 10% damage increase to melee
- Mon 03 Mar, 2014 4:26 am
- Forum: Random Stuff
- Topic: COMMISSAR BANEBLADE OR RIOT
- Replies: 39
- Views: 16673
Re: COMMISSAR BANEBLADE OR RIOT
I think we'd have deep striking baneblades if VANCE M'FING STUBBS DIDNT LOSE ONE HUNDRED OF THEM!!!!
- Mon 03 Mar, 2014 3:40 am
- Forum: Community General Discussion
- Topic: Red bar
- Replies: 14
- Views: 6746
Re: Red bar
there has been a number of occasions when I thought I could spawn terminators when I actually couldn't.
- Fri 28 Feb, 2014 2:58 am
- Forum: Balance Discussion
- Topic: Why remove NF for GKI? SS Psykbolt
- Replies: 61
- Views: 21106
Re: Why remove NF for GKI? SS Psykbolt
I actually would like energy burst by the SS to do a bit more, or have a cooldown reduction, or a duration increase. right now it's a great way of delibitatting the enemy, but you can only really use it once every 1.5 engagements and it's snare really doesn't do that much. I think it's one of the be...
- Thu 27 Feb, 2014 10:09 am
- Forum: Balance Discussion
- Topic: The Deff Dread and Zoanthropes - Are They OP
- Replies: 56
- Views: 22132
Re: The Deff Dread and Zoanthropes - Are They OP
I was joking. I'm sorry.
- Thu 27 Feb, 2014 7:35 am
- Forum: Balance Discussion
- Topic: Gonna do some wargear stuff... need suggestions.
- Replies: 187
- Views: 59962
Re: Gonna do some wargear stuff... need suggestions.
I did play one game with Don Chikkonka (or however you spell his name) where he fielded the warboss, and I felt that the mines did play a much better role in t1-t2. In t1 it pretty much nullified his capping sluggas altogether, where I could pretty much just leave 1 shotgun scout squad on guard duty...
- Thu 27 Feb, 2014 4:16 am
- Forum: Balance Discussion
- Topic: Gonna do some wargear stuff... need suggestions.
- Replies: 187
- Views: 59962
Re: Gonna do some wargear stuff... need suggestions.
I used to buy artificer for the lulz of planting mines everywhere. lead to some hilarious first engagement heretic and banshee wipes at times. but it scales rather poorly I find because later on in the game you don't really have the time to be planting mines down everywhere when the techmarine's tim...
- Wed 26 Feb, 2014 8:50 am
- Forum: Balance Discussion
- Topic: The Deff Dread and Zoanthropes - Are They OP
- Replies: 56
- Views: 22132
Re: The Deff Dread and Zoanthropes - Are They OP
^ we should put machine guns on power nodes like Dawn of War 1 strategic points listening posts, or whatever they were called
- Tue 25 Feb, 2014 10:19 am
- Forum: Random Stuff
- Topic: The Knights are back
- Replies: 13
- Views: 7264
Re: The Knights are back
I can't wait to get these guys alongside my shiny new spess muhreen centurions.
So I can power armour while I power armour, dwag...
So I can power armour while I power armour, dwag...
- Tue 25 Feb, 2014 9:52 am
- Forum: Balance Discussion
- Topic: Cyclone Missile Launcher
- Replies: 32
- Views: 13454
Re: Cyclone Missile Launcher
^ I agree with the above sentiment. I've lost count of the number of times I've lost a dread or a tank to a well-placed rokkit barrage with its painfully tight spread and accuracy, but still with some respectable damage outside the circle to threaten a near-dead vehicle. meanwhile, it seems the cycl...
- Tue 25 Feb, 2014 9:36 am
- Forum: Balance Discussion
- Topic: Upcoming Terminator changes (DRAFT + Community input wanted)
- Replies: 87
- Views: 28734
Re: Upcoming Terminator changes (DRAFT + Community input wan
maybe give thunder hammer terminators the blue defensive aura the autarch/seer council gives nearby squads. I mean, they are holding stormshields after all. they're supposed to be able to eat ungodly amounts of damage and shrug it off because they're terminators who doesn't afraid of anything. but r...
- Tue 25 Feb, 2014 9:27 am
- Forum: Balance Discussion
- Topic: Why remove NF for GKI? SS Psykbolt
- Replies: 61
- Views: 21106
Re: Why remove NF for GKI?
all things being equal, GK tend to get stomped very hard by any strong melee hero, most noticeably by the ork warboss and tyranid hive tyrant. Their only real solution to this is to get triple storm troopers and kite, pew pew, kite, pew pew, rinse and repeat and pray for success. also since their sq...
- Tue 25 Feb, 2014 6:24 am
- Forum: Balance Discussion
- Topic: Why remove NF for GKI? SS Psykbolt
- Replies: 61
- Views: 21106
Re: Why remove NF for GKI?
^ it's nice to see you can respond to my post in a polite and mature fashion. okay, so purifiers, which are one of the most expensive t2 squads in existence. that's 2. compare that to chaos blood letters, khorne marines, raptors, heretics, etc etc etc. What melee counters do gk really have? grenade ...
- Tue 25 Feb, 2014 5:47 am
- Forum: Balance Discussion
- Topic: Upcoming Terminator changes (DRAFT + Community input wanted)
- Replies: 87
- Views: 28734
Re: Upcoming Terminator changes (DRAFT + Community input wan
how about a tiny snare on the terminator thunder hammer instead of an outright stun? one of the reasons why they aren't particularly good at killing vehiciles is that they more often than not can't do it on their own. any tank can simply roll out of there. even a landraider can outrun terminators fo...
- Tue 25 Feb, 2014 5:41 am
- Forum: Balance Discussion
- Topic: Why remove NF for GKI? SS Psykbolt
- Replies: 61
- Views: 21106
Re: Why remove NF for GKI?
In t2 and t3 your interceptors should worry less about killing enemy melee and more about killing enemy ranged units. Nemesis Focus was overpowered. That's why it was removed :| Considering that interceptors are GK's only real way of killing retreating units... I can't really see how it's OP. GK do...
- Thu 20 Feb, 2014 7:03 am
- Forum: Balance Discussion
- Topic: GK Balance Assessment Thread
- Replies: 81
- Views: 31260
Re: GK Balance Assessment Thread
I've given up with gk vs nids tbh. nids will always beat you to t2 and GK just can't outmelee nids. while it is funny to see the brocap send a million tyranids flying with his daemon hammer, it generally isn't enough as your melee squads will bleed you disproportionately to what damage you do to the...
- Thu 20 Feb, 2014 6:59 am
- Forum: Balance Discussion
- Topic: Questions about Tyranids and How To Control 'Em T3 As SM
- Replies: 20
- Views: 8383
Re: Questions about Tyranids and How To Control 'Em T3 As SM
given that asms probably wouldn't be choice, seeing as how everything in the nid arsenal is capable of noming them into a pulp, if you can't beat them in melee I'd just attempt to overwhelm them with sheer amounts of dakka and firepower
- Tue 18 Feb, 2014 10:31 am
- Forum: Balance Discussion
- Topic: Why remove NF for GKI? SS Psykbolt
- Replies: 61
- Views: 21106
Re: Why remove NF for GKI?
this did strike me as odd. NF does well in t2 but it's effectiveness imo really tapers off in t3 when all the big scaries come out. right now in a straight up brawl vs asm interceptors just tend to get trounced once a merciless strike hits them
- Tue 18 Feb, 2014 10:30 am
- Forum: Balance Discussion
- Topic: GK Balance Assessment Thread
- Replies: 81
- Views: 31260
Re: GK Balance Assessment Thread
^ the blue boom boom kills gaunts ... which is ... pretty much all it's good at vs nids. it'll put warriors on their ass but won't be enough to stop them. it could help even the odds in a melee fight though.
- Tue 18 Feb, 2014 8:16 am
- Forum: Balance Discussion
- Topic: GK Balance Assessment Thread
- Replies: 81
- Views: 31260
Re: GK Balance Assessment Thread
Warp Dust Addict wrote:
IMO main problem with GK is that they are almost a pure melee force but aren't very good at it.
gk melee is only good against things that cant melee back. interceptors are all good and well against sm/chaos until their commander pulls out a power melee sword
- Tue 18 Feb, 2014 7:00 am
- Forum: Balance Discussion
- Topic: Random Small Balance Issues
- Replies: 26
- Views: 9418
Re: Random Small Balance Issues
also possible for frontal anything to do rear armour hits. it makes my heart skip a beat everytime a beamy loota gets a frontal rear-armour hit on one of my tanks.
- Tue 18 Feb, 2014 6:36 am
- Forum: Balance Discussion
- Topic: Questions about Tyranids and How To Control 'Em T3 As SM
- Replies: 20
- Views: 8383
Re: Questions about Tyranids and How To Control 'Em T3 As SM
building on what Handsome said, the techmarine's plasma gun is actually awesome against nids. just mark target and snipe those warriors to death and you'll be causing all sorts of hurt for the nids. Generally I think shotgun scouts and devastators are the flavor of the day. a single tac squad is alw...
- Tue 18 Feb, 2014 3:14 am
- Forum: Balance Discussion
- Topic: Questions about Tyranids and How To Control 'Em T3 As SM
- Replies: 20
- Views: 8383
Re: Questions about Tyranids and How To Control 'Em T3 As SM
personally I'd get double devs with libby VoT support. and a vendread or something beefy to soak up the hits.
- Tue 18 Feb, 2014 3:08 am
- Forum: Balance Discussion
- Topic: GK Balance Assessment Thread
- Replies: 81
- Views: 31260
Re: GK Balance Assessment Thread
the brocap's 40dps power melee sword is not a counter to warriors, or to anything really. that thing takes 2 hits to kill guardsmen. even if he can, in due time, kill a warrior model, there's probably already dozens of hormas around him who have been snacking on the rest of your army while termas cr...
- Mon 17 Feb, 2014 6:50 am
- Forum: Strategy Discussion
- Topic: Help Me Thread
- Replies: 34
- Views: 13995
Re: Help Me Thread
IG6) Guardsmen are the most economically efficient unit in a straight up shooting match in the game. And when they have all their leaders they have quite a big health pool and can be notoriously hard to kill. Stormtroopers either fill the role of sniping commanders/subcommanders and staying just out...
- Mon 17 Feb, 2014 6:43 am
- Forum: Balance Discussion
- Topic: GK Balance Assessment Thread
- Replies: 81
- Views: 31260
Re: GK Balance Assessment Thread
purgations can barley deal with 1 warrior squad. even with their snare/slow, the warriors will still get within leaping range of them and then it's basically a gg for the purgies. interceptors can take models off warriors, but without their justicar hormos will essential nomm the interceptors and bl...