Search found 14 matches
- Wed 09 Jul, 2014 4:59 am
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 424713
Re: DLC Replacers & Sterling's New Stuff
Looks awesome! By the way, can you make the Lictor Alpha into something more like the Death Leaper? There is no "lictor alpha" anywhere in the Tyranid codex or even in the lore. The Death Leaper, on the other hand, fits the concept of a super strain of Lictor and has a unique look. Also, a...
- Sun 06 Jul, 2014 3:50 am
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 343319
Re: Illustrator would like to contribute :)
Looks great! I can't wait to see the rest of the IG lineup.
- Sun 06 Jul, 2014 12:33 am
- Forum: Modding
- Topic: Can you guys do something with Meganobz
- Replies: 2
- Views: 2535
Re: Can you guys do something with Meganobz
I would like to use your Mega Nobz in the Codex mod. Send me a PM or look for me on Steam.
- Sat 05 Jul, 2014 9:04 pm
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 34502
Re: New U.I. Contribution
Hey Crumpets, how did your finals go?
Any updates on this magnificent project of yours?
Any updates on this magnificent project of yours?
- Sat 03 May, 2014 2:43 am
- Forum: Random Stuff
- Topic: Ideas for a Grey Knight sub-commander: GK Techmarine
- Replies: 12
- Views: 5489
Re: Ideas for a Grey Knight sub-commander: GK Techmarine
Interesting take on the GK techmarine. I'm actually adding one to my mod. The GK techie doesn't use servitors which makes him a bit more vulnerable in the field, but he can have up to three servo-skulls. The fact that he doesn't have gun servitors in his retinue means that you can't kit him out for ...
- Tue 29 Apr, 2014 2:30 pm
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 34502
Re: New U.I. Contribution
You take care of your RL obligations first, Mr. Crumpets! We shall hold the line until you return.
- Sun 27 Apr, 2014 2:42 pm
- Forum: Community General Discussion
- Topic: Idea for Grey Knights: Psilencer
- Replies: 9
- Views: 5059
Re: Idea for Grey Knights: Psilencer
I like it. The Psilencer could use a color switched assault cannon tracer and drain energy from daemons/psykers too. Then they would be more like a regular setup team but with a unique weapon effect to offset the generally lower dmg compared to the heavy bolters and shuri cannons. The triple flamers...
- Sun 27 Apr, 2014 2:37 pm
- Forum: Community General Discussion
- Topic: Ideas for new IG unit: Bullgryns
- Replies: 64
- Views: 19791
Re: Ideas for new IG unit: Bullgryns
Bullgryns are cool but we would need 1. new models and animations and 2. the existing ogryns are already super heavy inf with super-duper melee dmg and pretty awesome chase dmg too. In Elite, regular ogryns are already top of the line melee units that only lose to LC termies. Making Bullgryns into w...
- Sun 27 Apr, 2014 2:34 pm
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 343319
Re: Illustrator would like to contribute :)
Those look awesome. How far along are you with the rest of the IG pack? Do you have time to post the pics today?
- Sun 27 Apr, 2014 2:32 pm
- Forum: Random Stuff
- Topic: ideas for Prime Tyranid Hero
- Replies: 22
- Views: 8803
Re: ideas for Prime Tyranid Hero
Interesting take on the Tyranid Prime. His niche is that he's a super-warrior who buffs other warrior broods. This is another hero idea that probably belongs in the build UI as an optional mini-hero character rather than a full-fledged Commander. The reason for this is that he's got a fairly narrow ...
- Sun 27 Apr, 2014 2:14 pm
- Forum: Random Stuff
- Topic: Ideas for Dark Apostle Hero
- Replies: 16
- Views: 6475
Re: Ideas for Dark Apostle Hero
Dark Apostles in TT are very tough, starting with a 4++ invul save which they can then boost to a 3++ with Mark of Tzeentch. Their primary usefulness is in the LD 10 bubble and the Zealot rule which can make other things Fearless and give them Hatred. Right now, people use him with large hordes of C...
- Sun 27 Apr, 2014 2:02 pm
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 34502
Re: New U.I. Contribution
We're all very excited about adding new races to the drop down menu, but I have another question: Can you also add unit slots to the HQ? Would it be easy enough to make each Tier on the build menu have, say, ten slots? Is that something we can do now, or does it require time to crack another part of...
- Sat 17 Aug, 2013 11:15 pm
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 343319
Re: Illustrator would like to contribute :)
Your artwork is amazing! I'd like to see your take on the IG. Relic really half-assed the IG portraits - especially the storm troopers - but your stuff is better than the finest stuff that the original dow2 team ever put out.
- Sat 17 Aug, 2013 11:03 pm
- Forum: Balance Discussion
- Topic: Grey Knights Topic
- Replies: 177
- Views: 70624
Re: Grey Knights Topic
I recommend that we look into the Inquisitorial units for rounding out the admittedly thin roster of the Grey Knights. The various Assassins would be great additions to the game, and would further differentiate them from the vanilla SM faction.