Search found 787 matches
- Fri 19 Jun, 2020 1:00 pm
- Forum: Balance Discussion
- Topic: Opinion on Grey Knights?
- Replies: 21
- Views: 14493
Re: Opinion on Grey Knights?
I would wager it is because terminator spam comes when it might not be practical to give ground all the time in an effort to "chip away" that is the main reason people get those beef cake t3 units and tanks. They may not retreat well. but they will generally outlast anything else. Plus not...
- Fri 15 Nov, 2019 7:01 pm
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 66996
Re: Make OM great again.
Not that I have much of say in this since i stopped playing elite ages ago out of frustration but: To me the issue with ig was never about guardsmen. It was always the sentinel. A t1 vehicle is a balance nightmare just because of the inherent mechanics of vehicles.. ie can be repaired on field, no m...
- Wed 15 May, 2019 2:10 pm
- Forum: Balance Discussion
- Topic: Interceptors
- Replies: 6
- Views: 10147
Re: Interceptors
I think the change was made because they were teleporting autocannons on steroids with decent melee performance. I would think that is a solid reason... If they were in any tier but t3. A t3 unit is supposed to be extremely powerful to justify the massive power investments. Without that potency int...
- Mon 13 May, 2019 2:55 pm
- Forum: Balance Discussion
- Topic: Eldar Ideas
- Replies: 44
- Views: 64035
Re: Eldar Ideas
Yup. Plus there is a rather considerably divide in what game modes those groups play. You can almost tell who primarily plays 1v1 games vs those who tend to only enjoy team games. The difference in perspective between those two game-modes is why units like storm-boys are so annoying to balance. Walk...
- Mon 13 May, 2019 2:47 pm
- Forum: Balance Discussion
- Topic: GK strike squads current state.
- Replies: 32
- Views: 29872
Re: GK strike squads current state.
I wouldn't increase SS range damage as that'd overlap on Storm troopers and Purgations roles. Also, would make SS too strong imo as they would be a decent melee squad with good range capabilities. SS are fine in their current state with perhaps a small buff or change later on. Their range upgrade i...
- Fri 03 May, 2019 4:30 pm
- Forum: Balance Discussion
- Topic: (Suggestion) Tzeentch CSM Champion alteration
- Replies: 50
- Views: 52728
- Fri 03 May, 2019 4:27 pm
- Forum: Balance Discussion
- Topic: (Suggestion) Tzeentch CSM Champion alteration
- Replies: 50
- Views: 52728
Re: (Suggestion) Tzeentch CSM Champion alteration
out of curiosity what are the values vs light infantry and super heavy infantry? The consistency of the damage vs all the armor types is what I usually value on the tcsm. especially when terminators hit the field. Tacs get kraken bolts which kinda screw around with how well they do vs heavy armor s...
- Fri 03 May, 2019 4:16 pm
- Forum: Balance Discussion
- Topic: (Suggestion) Tzeentch CSM Champion alteration
- Replies: 50
- Views: 52728
Re: (Suggestion) Tzeentch CSM Champion alteration
Plasma tacs are known to be better because having most of their anti-HI damage coming from a single model leads to much faster bleed. TCSM inferno damage being evenly spread across the squads means they are not very good at bleeding. The level 1 DPS of 4 TCSM is about 91 against HI, while Tacs with...
- Fri 03 May, 2019 3:26 pm
- Forum: Balance Discussion
- Topic: (Suggestion) Tzeentch CSM Champion alteration
- Replies: 50
- Views: 52728
Re: (Suggestion) Tzeentch CSM Champion alteration
Plasma gun tacs are about a million times better than tzeentch marines, what are you on about...? Is this an opinion based on the functionality of the unit as a whole or is it an opinion confined within the very narrow context of my post? IE ranged damage and only ranged damage. plasma tacs have gr...
- Thu 02 May, 2019 12:13 pm
- Forum: Balance Discussion
- Topic: (Suggestion) Tzeentch CSM Champion alteration
- Replies: 50
- Views: 52728
Re: (Suggestion) Tzeentch CSM Champion alteration
Ehhh, there are few squads that can melt units at range as well as a tcsm though as is. Every time i look at tactical marines or the strike squad I always wish they were as good against ultra late game units as tcsm are .. massively over priced squad leader be damned. Inferno bolts make plasma guns ...
- Thu 02 May, 2019 12:08 pm
- Forum: Balance Discussion
- Topic: Eldar Ideas
- Replies: 44
- Views: 64035
Re: Eldar Ideas
I have thought for a long time that warp throw is op. Making its radius of effect smaller so it is actually something you can dodge without retreat would be nice. Wraithlords are also without a doubt OP atm, the hp regen needs to be quite a bit lower. I honestly wish all walkers had the staying pow...
- Fri 26 Apr, 2019 12:59 pm
- Forum: Balance Discussion
- Topic: Flesh Hook and Independent Character (Problems)
- Replies: 42
- Views: 44329
Re: Flesh Hook and Independent Character (Problems)
I don't personally find fleshlight too obnoxious these days. There are honestly quite of few things that are more annoying. If we are talking about pure cancer stealth strats not a damn thing is going to touch a chaos sorc who is on his game . The old chestnut of 2 heretics csm into havocs to camp ...
- Mon 22 Apr, 2019 7:05 pm
- Forum: Balance Discussion
- Topic: Spotters and Catachans
- Replies: 23
- Views: 23020
Re: Spotters and Catachans
Rangers have been better Spotters since before Spotters even existed. Even now, when we've hit them with 1,000 nerf bats, we're still nerfing them for good reason. That "one disruptive ability" seems to ignore that it's a pretty damn good ability and also tends to ignore the whole other p...
- Mon 22 Apr, 2019 12:01 pm
- Forum: Balance Discussion
- Topic: Spotters and Catachans
- Replies: 23
- Views: 23020
Re: Spotters and Catachans
I would be curious to hear the thread's feelings on Rangers then :lol: Snipers are annoying , they will always be annoying. But they are also setup units. Setup units have pretty well established weaknesses. Rangers only have one disruptive ability as well. And you can argue that said ability is no...
- Fri 19 Apr, 2019 3:01 pm
- Forum: Balance Discussion
- Topic: Spotters and Catachans
- Replies: 23
- Views: 23020
Re: Spotters and Catachans
I also question this idea of "spotters are the only thing ig has to counter blobs".. how the heck did ig deal with them in vanilla then? Did they just roll over and die? Now I will admit the last time i played IG vanilla was a long.. long time ago indeed. but i cant remember ranged blobs ...
- Fri 19 Apr, 2019 2:51 pm
- Forum: Balance Discussion
- Topic: GK strike squads current state.
- Replies: 32
- Views: 29872
Re: GK strike squads current state.
SS used to be a decent range and melee combatant with better melee but worse range. It was ok but not great. I would like psy bolts change the range weapons of the units to kraken_pvp damage and then allow them to have their old psycannnon weapon upgrade back so OM can get some range sup again. But...
- Fri 19 Apr, 2019 2:41 pm
- Forum: Balance Discussion
- Topic: Spotters and Catachans
- Replies: 23
- Views: 23020
Re: Spotters and Catachans
The problem is that they are way more than a simple hard counter to setups. They tend to be able to shut down ranged armies in general unless there is a TON of space. And sure in a 1v1 environment where units are spread out and there is space to spare they are more manageable. But this is flat out ...
- Fri 19 Apr, 2019 1:39 pm
- Forum: Balance Discussion
- Topic: Spotters and Catachans
- Replies: 23
- Views: 23020
Re: Spotters and Catachans
Spotters are the only hard counter to set ups they have. Everything else is soft. And yes. IG T1 is very oppressive. Not sure if it needs further nerfs and if it needed nerfs, what the nerfs were. Catas are most def not on the list of units that need nerfs. The problem is that they are way more tha...
- Thu 18 Apr, 2019 6:16 pm
- Forum: Balance Discussion
- Topic: Spotters and Catachans
- Replies: 23
- Views: 23020
Re: Spotters and Catachans
If you remove their ability to spam disruption like that.. what good are they? Their entire gimmick seems to be constant long range disruption .. which is an inherently exploitable and problematic gimmick too have . Honestly, just remove them. There has to be a unit from the lore that would make mor...
- Sun 08 May, 2016 7:43 pm
- Forum: Balance Discussion
- Topic: Re-Evaluation of Dire Avengers
- Replies: 66
- Views: 39018
Re: Re-Evaluation of Dire Avengers
Except for the fact that DA get grenades, can place perfect cover and get FoF for 15 power ... Da should cost 300 req again. well you are kind of omitting the req portion of that upgrade. plus if its cheap plasma nades/cover you dont like would it not make more sense to increase the cost of that sp...
- Thu 05 May, 2016 5:58 pm
- Forum: Balance Discussion
- Topic: Re-Evaluation of Dire Avengers
- Replies: 66
- Views: 39018
Re: Re-Evaluation of Dire Avengers
I don't understand why DA's need to do 1,75 more dps (per model) than shootas even though they are otherwise exactly the same unit its missleading, guardians are a front loaded unit . ie much of their potency comes very early at the cost of having very very bad scaling. DA are better than shoots up...
- Thu 05 May, 2016 5:44 pm
- Forum: Balance Discussion
- Topic: Bloodletters Population Cost
- Replies: 11
- Views: 6649
Re: Bloodletters Population Cost
Well, since you see them at banshees, perhaps you should then consider what we're talking about, ie the population cost. dodging the point i see. My point is they dont need any changes because the perceived reason for suggesting a pop adjustment is (and it is ALWAYS this reason) they are over perfo...
- Thu 05 May, 2016 1:31 pm
- Forum: Balance Discussion
- Topic: Bloodletters Population Cost
- Replies: 11
- Views: 6649
Re: Bloodletters Population Cost
they are too squishy outside of heretic worship support, they have a redundant damage type which can already be acquired by the much more stand alone kcsm. their chase potential is not particularly high their model hp is not impressive and out side of their ability to cheese their phase out to distr...
- Wed 04 May, 2016 4:19 pm
- Forum: General Discussion
- Topic: It's happening.
- Replies: 214
- Views: 118258
Re: It's happening.
I dig the art style, its clean, simple and not clusteredfucked. What's more important than bleakiness and what-have-you in this type of color is the immersion from the audio department, viceral deaths and dismemberment - and the potential for persistant bodies / blood. If it's like the hybrid of DO...
- Wed 04 May, 2016 2:04 pm
- Forum: General Discussion
- Topic: Dawn of War 3 is official
- Replies: 42
- Views: 26405
Re: Dawn of War 3 is official
My hopes were sooooo high. From what I have read, a big goal with this release was making the game more accessible (aka more like starcraft). The art direction and cover mechanics are all about making the game easier to read and therefore all about removing terrain/textures/distractions so that eve...
- Wed 04 May, 2016 1:52 pm
- Forum: General Discussion
- Topic: It's happening.
- Replies: 214
- Views: 118258
Re: It's happening.
My thoughts on it so far 3 factions probably means that we will be getting more fleshed out factions and we might actually get to see a complete (or more complete) roster rather than cherry pickings of the previous 2 games. it could also of course because of the extra effort going into the elite uni...
- Mon 28 Mar, 2016 2:03 pm
- Forum: Balance Discussion
- Topic: Some Eldar stuff
- Replies: 19
- Views: 9704
Re: Some Eldar stuff
It could also be because eldar already have a ton of pierce damage from t1 . if you go 3x gu there is pretty much zero reason to go warpspiders as a first pick. Even if the opponents unit composition is conducive to pierce damage. it makes more sense to diversify damage types for if nothing else tha...
- Fri 25 Mar, 2016 4:32 pm
- Forum: Balance Discussion
- Topic: IG imbalances
- Replies: 166
- Views: 68560
Re: IG imbalances
Yes, most of your arguments, I agree. But: Cost. Normal value for the IG is 295 for a normal squad. This is nearly a third more than the others. Other Sergeants that require energy, well-armed, have good stats, and awesom abilities. Did I ask something from this? Noup. what? where the hell did you ...
- Fri 25 Mar, 2016 11:37 am
- Forum: Strategy Discussion
- Topic: General IG Opening/Transition/Playstyle Thread
- Replies: 27
- Views: 15291
Re: IG Tier 1/1.5
i actually have a question as well (for the more exped ig players) how critical is a sentinel to an ig build order. generally speaking i hate vehicles. i hate their path finding, i hate how exposed they are if the rest of your army is forced off. The sentinel in particular is very pop heavy but it o...
- Thu 24 Mar, 2016 6:27 pm
- Forum: Strategy Discussion
- Topic: Help vs GK please
- Replies: 40
- Views: 41773
Re: Help vs GK please
basically what noobus said , webs reapers and the seer council. id get webs regardless of terminators considering how many units gk has that require a great deal of movement to work (ops need to move in close . web em) (ist with gl need to retreat alot , web em) (purges need to be blose , web em) (b...