Search found 787 matches

by saltychipmunk
Fri 19 Jun, 2020 1:00 pm
Forum: Balance Discussion
Topic: Opinion on Grey Knights?
Replies: 21
Views: 1898

Re: Opinion on Grey Knights?

I would wager it is because terminator spam comes when it might not be practical to give ground all the time in an effort to "chip away" that is the main reason people get those beef cake t3 units and tanks. They may not retreat well. but they will generally outlast anything else. Plus not...
by saltychipmunk
Fri 15 Nov, 2019 7:01 pm
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 43
Views: 18656

Re: Make OM great again.

Not that I have much of say in this since i stopped playing elite ages ago out of frustration but: To me the issue with ig was never about guardsmen. It was always the sentinel. A t1 vehicle is a balance nightmare just because of the inherent mechanics of vehicles.. ie can be repaired on field, no m...
by saltychipmunk
Wed 15 May, 2019 2:10 pm
Forum: Balance Discussion
Topic: Interceptors
Replies: 6
Views: 4396

Re: Interceptors

I think the change was made because they were teleporting autocannons on steroids with decent melee performance. I would think that is a solid reason... If they were in any tier but t3. A t3 unit is supposed to be extremely powerful to justify the massive power investments. Without that potency int...
by saltychipmunk
Mon 13 May, 2019 2:55 pm
Forum: Balance Discussion
Topic: Eldar Ideas
Replies: 44
Views: 34649

Re: Eldar Ideas

Yup. Plus there is a rather considerably divide in what game modes those groups play. You can almost tell who primarily plays 1v1 games vs those who tend to only enjoy team games. The difference in perspective between those two game-modes is why units like storm-boys are so annoying to balance. Walk...
by saltychipmunk
Mon 13 May, 2019 2:47 pm
Forum: Balance Discussion
Topic: GK strike squads current state.
Replies: 32
Views: 10561

Re: GK strike squads current state.

I wouldn't increase SS range damage as that'd overlap on Storm troopers and Purgations roles. Also, would make SS too strong imo as they would be a decent melee squad with good range capabilities. SS are fine in their current state with perhaps a small buff or change later on. Their range upgrade i...
by saltychipmunk
Fri 03 May, 2019 4:27 pm
Forum: Balance Discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 50
Views: 15305

Re: (Suggestion) Tzeentch CSM Champion alteration

out of curiosity what are the values vs light infantry and super heavy infantry? The consistency of the damage vs all the armor types is what I usually value on the tcsm. especially when terminators hit the field. Tacs get kraken bolts which kinda screw around with how well they do vs heavy armor s...
by saltychipmunk
Fri 03 May, 2019 4:16 pm
Forum: Balance Discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 50
Views: 15305

Re: (Suggestion) Tzeentch CSM Champion alteration

Plasma tacs are known to be better because having most of their anti-HI damage coming from a single model leads to much faster bleed. TCSM inferno damage being evenly spread across the squads means they are not very good at bleeding. The level 1 DPS of 4 TCSM is about 91 against HI, while Tacs with...
by saltychipmunk
Fri 03 May, 2019 3:26 pm
Forum: Balance Discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 50
Views: 15305

Re: (Suggestion) Tzeentch CSM Champion alteration

Plasma gun tacs are about a million times better than tzeentch marines, what are you on about...? Is this an opinion based on the functionality of the unit as a whole or is it an opinion confined within the very narrow context of my post? IE ranged damage and only ranged damage. plasma tacs have gr...
by saltychipmunk
Thu 02 May, 2019 12:13 pm
Forum: Balance Discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 50
Views: 15305

Re: (Suggestion) Tzeentch CSM Champion alteration

Ehhh, there are few squads that can melt units at range as well as a tcsm though as is. Every time i look at tactical marines or the strike squad I always wish they were as good against ultra late game units as tcsm are .. massively over priced squad leader be damned. Inferno bolts make plasma guns ...
by saltychipmunk
Thu 02 May, 2019 12:08 pm
Forum: Balance Discussion
Topic: Eldar Ideas
Replies: 44
Views: 34649

Re: Eldar Ideas

I have thought for a long time that warp throw is op. Making its radius of effect smaller so it is actually something you can dodge without retreat would be nice. Wraithlords are also without a doubt OP atm, the hp regen needs to be quite a bit lower. I honestly wish all walkers had the staying pow...
by saltychipmunk
Fri 26 Apr, 2019 12:59 pm
Forum: Balance Discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 13088

Re: Flesh Hook and Independent Character (Problems)

I don't personally find fleshlight too obnoxious these days. There are honestly quite of few things that are more annoying. If we are talking about pure cancer stealth strats not a damn thing is going to touch a chaos sorc who is on his game . The old chestnut of 2 heretics csm into havocs to camp ...
by saltychipmunk
Mon 22 Apr, 2019 7:05 pm
Forum: Balance Discussion
Topic: Spotters and Catachans
Replies: 23
Views: 7558

Re: Spotters and Catachans

Rangers have been better Spotters since before Spotters even existed. Even now, when we've hit them with 1,000 nerf bats, we're still nerfing them for good reason. That "one disruptive ability" seems to ignore that it's a pretty damn good ability and also tends to ignore the whole other p...
by saltychipmunk
Mon 22 Apr, 2019 12:01 pm
Forum: Balance Discussion
Topic: Spotters and Catachans
Replies: 23
Views: 7558

Re: Spotters and Catachans

I would be curious to hear the thread's feelings on Rangers then :lol: Snipers are annoying , they will always be annoying. But they are also setup units. Setup units have pretty well established weaknesses. Rangers only have one disruptive ability as well. And you can argue that said ability is no...
by saltychipmunk
Fri 19 Apr, 2019 3:01 pm
Forum: Balance Discussion
Topic: Spotters and Catachans
Replies: 23
Views: 7558

Re: Spotters and Catachans

I also question this idea of "spotters are the only thing ig has to counter blobs".. how the heck did ig deal with them in vanilla then? Did they just roll over and die? Now I will admit the last time i played IG vanilla was a long.. long time ago indeed. but i cant remember ranged blobs ...
by saltychipmunk
Fri 19 Apr, 2019 2:51 pm
Forum: Balance Discussion
Topic: GK strike squads current state.
Replies: 32
Views: 10561

Re: GK strike squads current state.

SS used to be a decent range and melee combatant with better melee but worse range. It was ok but not great. I would like psy bolts change the range weapons of the units to kraken_pvp damage and then allow them to have their old psycannnon weapon upgrade back so OM can get some range sup again. But...
by saltychipmunk
Fri 19 Apr, 2019 2:41 pm
Forum: Balance Discussion
Topic: Spotters and Catachans
Replies: 23
Views: 7558

Re: Spotters and Catachans

The problem is that they are way more than a simple hard counter to setups. They tend to be able to shut down ranged armies in general unless there is a TON of space. And sure in a 1v1 environment where units are spread out and there is space to spare they are more manageable. But this is flat out ...
by saltychipmunk
Fri 19 Apr, 2019 1:39 pm
Forum: Balance Discussion
Topic: Spotters and Catachans
Replies: 23
Views: 7558

Re: Spotters and Catachans

Spotters are the only hard counter to set ups they have. Everything else is soft. And yes. IG T1 is very oppressive. Not sure if it needs further nerfs and if it needed nerfs, what the nerfs were. Catas are most def not on the list of units that need nerfs. The problem is that they are way more tha...
by saltychipmunk
Thu 18 Apr, 2019 6:16 pm
Forum: Balance Discussion
Topic: Spotters and Catachans
Replies: 23
Views: 7558

Re: Spotters and Catachans

If you remove their ability to spam disruption like that.. what good are they? Their entire gimmick seems to be constant long range disruption .. which is an inherently exploitable and problematic gimmick too have . Honestly, just remove them. There has to be a unit from the lore that would make mor...
by saltychipmunk
Sun 08 May, 2016 7:43 pm
Forum: Balance Discussion
Topic: Re-Evaluation of Dire Avengers
Replies: 66
Views: 13127

Re: Re-Evaluation of Dire Avengers

Except for the fact that DA get grenades, can place perfect cover and get FoF for 15 power ... Da should cost 300 req again. well you are kind of omitting the req portion of that upgrade. plus if its cheap plasma nades/cover you dont like would it not make more sense to increase the cost of that sp...
by saltychipmunk
Thu 05 May, 2016 5:58 pm
Forum: Balance Discussion
Topic: Re-Evaluation of Dire Avengers
Replies: 66
Views: 13127

Re: Re-Evaluation of Dire Avengers

I don't understand why DA's need to do 1,75 more dps (per model) than shootas even though they are otherwise exactly the same unit its missleading, guardians are a front loaded unit . ie much of their potency comes very early at the cost of having very very bad scaling. DA are better than shoots up...
by saltychipmunk
Thu 05 May, 2016 5:44 pm
Forum: Balance Discussion
Topic: Bloodletters Population Cost
Replies: 11
Views: 2635

Re: Bloodletters Population Cost

Well, since you see them at banshees, perhaps you should then consider what we're talking about, ie the population cost. dodging the point i see. My point is they dont need any changes because the perceived reason for suggesting a pop adjustment is (and it is ALWAYS this reason) they are over perfo...
by saltychipmunk
Thu 05 May, 2016 1:31 pm
Forum: Balance Discussion
Topic: Bloodletters Population Cost
Replies: 11
Views: 2635

Re: Bloodletters Population Cost

they are too squishy outside of heretic worship support, they have a redundant damage type which can already be acquired by the much more stand alone kcsm. their chase potential is not particularly high their model hp is not impressive and out side of their ability to cheese their phase out to distr...
by saltychipmunk
Wed 04 May, 2016 4:19 pm
Forum: General Discussion
Topic: It's happening.
Replies: 214
Views: 45378

Re: It's happening.

I dig the art style, its clean, simple and not clusteredfucked. What's more important than bleakiness and what-have-you in this type of color is the immersion from the audio department, viceral deaths and dismemberment - and the potential for persistant bodies / blood. If it's like the hybrid of DO...
by saltychipmunk
Wed 04 May, 2016 2:04 pm
Forum: General Discussion
Topic: Dawn of War 3 is official
Replies: 42
Views: 10520

Re: Dawn of War 3 is official

My hopes were sooooo high. From what I have read, a big goal with this release was making the game more accessible (aka more like starcraft). The art direction and cover mechanics are all about making the game easier to read and therefore all about removing terrain/textures/distractions so that eve...
by saltychipmunk
Wed 04 May, 2016 1:52 pm
Forum: General Discussion
Topic: It's happening.
Replies: 214
Views: 45378

Re: It's happening.

My thoughts on it so far 3 factions probably means that we will be getting more fleshed out factions and we might actually get to see a complete (or more complete) roster rather than cherry pickings of the previous 2 games. it could also of course because of the extra effort going into the elite uni...
by saltychipmunk
Mon 28 Mar, 2016 2:03 pm
Forum: Balance Discussion
Topic: Some Eldar stuff
Replies: 19
Views: 3939

Re: Some Eldar stuff

It could also be because eldar already have a ton of pierce damage from t1 . if you go 3x gu there is pretty much zero reason to go warpspiders as a first pick. Even if the opponents unit composition is conducive to pierce damage. it makes more sense to diversify damage types for if nothing else tha...
by saltychipmunk
Fri 25 Mar, 2016 4:32 pm
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 26040

Re: IG imbalances

Yes, most of your arguments, I agree. But: Cost. Normal value for the IG is 295 for a normal squad. This is nearly a third more than the others. Other Sergeants that require energy, well-armed, have good stats, and awesom abilities. Did I ask something from this? Noup. what? where the hell did you ...
by saltychipmunk
Fri 25 Mar, 2016 11:37 am
Forum: Strategy Discussion
Topic: General IG Opening/Transition/Playstyle Thread
Replies: 27
Views: 5801

Re: IG Tier 1/1.5

i actually have a question as well (for the more exped ig players) how critical is a sentinel to an ig build order. generally speaking i hate vehicles. i hate their path finding, i hate how exposed they are if the rest of your army is forced off. The sentinel in particular is very pop heavy but it o...
by saltychipmunk
Thu 24 Mar, 2016 6:27 pm
Forum: Strategy Discussion
Topic: Help vs GK please
Replies: 40
Views: 8441

Re: Help vs GK please

basically what noobus said , webs reapers and the seer council. id get webs regardless of terminators considering how many units gk has that require a great deal of movement to work (ops need to move in close . web em) (ist with gl need to retreat alot , web em) (purges need to be blose , web em) (b...

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