Search found 281 matches

by Flash
Fri 22 Jun, 2018 7:20 pm
Forum: Strategy Discussion
Topic: 3v3 Ork t3 advice
Replies: 1
Views: 3056

3v3 Ork t3 advice

I'm catching up on Indrid's video's and I have a bit of advice for ork players come t3. Stop overwatching your shootas in t3! Phase them out, in favor of tanks, nobs, kommandoes or flashgitz. All they do is bleed you in t3 3v3. They don't do enough damage/are too expensive attrition wise vs the othe...
by Flash
Thu 09 Nov, 2017 6:43 pm
Forum: Balance Discussion
Topic: Full auto/shoot em good revisited?
Replies: 22
Views: 10520

Full auto/shoot em good revisited?

Per Indrids most recent cast of sneery thug vs tharx gamma. Do customized storm bolter and kustom shoota need another look? I think the ranged damage they do at base is fine but the damage they do when their ability is used seemIs wayyy too high. I like the stun so I'd prefer to keep that. Watcha th...
by Flash
Sat 22 Jul, 2017 10:26 pm
Forum: Balance Discussion
Topic: 2.7.1 Test Build Changelog (only log for now)
Replies: 64
Views: 30405

Re: 2.7.1 Test Build Changelog (only log for now)

What's the ranged leash? usual caveat about 3v3 perspective On warboss changes, I don't think angry bitz needed anymore nerfs? It looks like the intent is to make the warboss less invincible during the charge and add the sustainability after it's been completed? It is one way to deal with ranged bl...
by Flash
Sat 22 Jul, 2017 5:40 pm
Forum: Balance Discussion
Topic: Loota Infiltrate Proposal
Replies: 18
Views: 11601

Re: Loota Infiltrate Proposal

This is a few days late, but the stealth is just about the only thing lootas have going for them. 3v3 perspective here. Ya they deal a lot of damage at short range, but you need the stealth in order to pull that off. I find this combination of traits important when playing against the chaos lord and...
by Flash
Sat 22 Jul, 2017 5:26 pm
Forum: Balance Discussion
Topic: 2.7.1 Test Build Changelog (only log for now)
Replies: 64
Views: 30405

Re: 2.7.1 Test Build Changelog (only log for now)

What's the ranged leash? usual caveat about 3v3 perspective On warboss changes, I don't think angry bitz needed anymore nerfs? It looks like the intent is to make the warboss less invincible during the charge and add the sustainability after it's been completed? It is one way to deal with ranged blo...
by Flash
Sat 01 Jul, 2017 1:26 pm
Forum: Tournaments
Topic: Monthly Faction War 6 @ July 1st Saturday - Day 1
Replies: 19
Views: 12329

Re: Monthly Faction War 6 @ July 1st Saturday - Day 1

oops. Not sure if too late or not. Sorry Impreg, didn't see your message about signing up till now.

[EL] Most Shiniest Flash!!!

Primary: Ork

Secondary: Eldar, Chaos
by Flash
Wed 17 May, 2017 9:00 pm
Forum: Balance Discussion
Topic: Further 2.7 Balance discussion
Replies: 63
Views: 28600

Re: Further 2.7 Balance discussion

I think the problem with FDs is that they're anti-everything. Melta weapons in general should have lower accuracy against small targets. FDs should only be anti-vehicle and anti-terminators (or non-small targets in general) in my opinion. (effectively anyway) Maybe they could also have a lower rate...
by Flash
Thu 17 Nov, 2016 5:11 am
Forum: Balance Discussion
Topic: assult cannon barrage op
Replies: 8
Views: 4984

Re: assult cannon dreadnoght op

I play orks. The barrage is strong. Whenever it screws me over though, it's because my micro has gone to crap and I get what I deserve. The barrage is fine I think. it's 550 - 150 in total cost. That's more than termies minus the red cost. More than a leman rus vanilla too. Amusing side note. The ba...
by Flash
Wed 16 Nov, 2016 1:59 pm
Forum: Balance Discussion
Topic: Potential Shee Change
Replies: 51
Views: 19805

Re: Potential Shee Change

Sheesh at 425 would be too expensive/screw up the timing! I'd never have a Shee squad for the first engagement in a 3v3. And if I did then it woukd be 1 DA 1 Shee which usually isn't enough. @Deflktor That was just an example using the warlock if how it would work. If shees had 16 sec cool down they...
by Flash
Mon 14 Nov, 2016 11:39 pm
Forum: Balance Discussion
Topic: Potential Shee Change
Replies: 51
Views: 19805

Re: Potential Shee Change

Yep I'm aware of that. To use the warlock as the example since you mentioned him:

Charge 1 happens. 16 sec cool down. charge two happens. 18 sec cool down. charge 3 happens 20 sec cooldown. then reset back to 16.
by Flash
Mon 14 Nov, 2016 9:49 pm
Forum: Random Stuff
Topic: Neato Patch Vid
Replies: 3
Views: 2805

Re: Neato Patch Vid

Love the random dreads spitting fire at the end. Looks like an oversight. I don't know about no application, you could maybe dodge grenades with that
by Flash
Mon 14 Nov, 2016 9:46 pm
Forum: Balance Discussion
Topic: Potential Shee Change
Replies: 51
Views: 19805

Re: Potential Shee Change

yep
by Flash
Mon 14 Nov, 2016 9:42 pm
Forum: Random Stuff
Topic: President of the United States of America
Replies: 68
Views: 34278

Re: President of the United States of America

Any nation has the right to and should enforce its borders. I'm with you on that. Economic migration has to occur through the legal system. Interestingly Obama has deported 2.5 million illegals over his two terms. It should also be noted that net illegal immigration reversed under his administration...
by Flash
Mon 14 Nov, 2016 8:57 pm
Forum: Balance Discussion
Topic: Potential Shee Change
Replies: 51
Views: 19805

Re: Potential Shee Change

Is a delay in subsequent charges possible?
by Flash
Mon 14 Nov, 2016 5:06 am
Forum: Balance Discussion
Topic: Potential Shee Change
Replies: 51
Views: 19805

Re: Potential Shee Change

I'm curious about the speed cap. That might be a good thing to look at. I'm all for getting rid of the leap, that is crazy OP currently. I think charge speed 1 is too small. I don't think banshees should require FoF to get into combat. So on that speed cap. Could it be capped at 8.5? 8.5 is the base...
by Flash
Sun 13 Nov, 2016 2:41 am
Forum: Random Stuff
Topic: President of the United States of America
Replies: 68
Views: 34278

Re: President of the United States of America

A little perspective should be brought in here. When Obama was elected both times, there were conservative elements that protested and commented all over social media that he would bring about ruin, that'd he'd take all your guns and that he'd attack your Christianity. not to mention that he was a M...
by Flash
Fri 11 Nov, 2016 1:00 am
Forum: Random Stuff
Topic: President of the United States of America
Replies: 68
Views: 34278

Re: President of the United States of America

There's an economic theory makes its way around that says that the rise of outsider/extreme candidates is the result of the wealth/income inequality in the US. Such candidates will continue to become more prominent until the system restores to balance or implodes. We've become more polarized as the ...
by Flash
Thu 10 Nov, 2016 3:51 am
Forum: Random Stuff
Topic: President of the United States of America
Replies: 68
Views: 34278

Re: President of the United States of America

Wow. this some really really good thoughtful discussion. You guys impress me. I was considering voting for trump for exactly what Oddnerd described. I wanted the parties to reconstitute themselves and an outsider candidate was the only way to make that happen. I ended up voting for Hillary because I...
by Flash
Tue 08 Nov, 2016 4:17 am
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 116743

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

Come on man, that was neither an objective nor a mature response. It's obvious you disagree. You can give your reasons and details for proposals or counter proposals as Codex has nicely outlined in his stickied balance thread rules. And at the end of the day this mod is not a democracy, it's an auth...
by Flash
Mon 07 Nov, 2016 12:16 pm
Forum: Balance Discussion
Topic: Remove the passive DR on leman russes?
Replies: 27
Views: 12585

Re: Remove the passive DR on leman russes?

I like it.
by Flash
Mon 31 Oct, 2016 2:41 pm
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 116743

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

I also agree with a lot of what freeman said. For the parts I'm unsure about I don't think I have the chops to dispute them. On ork lootas. I think the infiltration is neccissary due to requiring a completly separate unit to snare, and that ability costs red. I basically rely on the sneakiness to ki...
by Flash
Thu 27 Oct, 2016 1:37 am
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 116743

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

ok more thoughts. Yay for lack of nurgle shrine suppression with frenzied nobs, yay for lrr flamers no longer suppressing. That was a massive indirect nerf to nobs. Satisfied with the kommando nob nerf. I like most of the ork changes actually including the slugga nob. Things that might need some fur...
by Flash
Thu 27 Oct, 2016 12:15 am
Forum: Releases
Topic: Elite Mod 2.6(Test Version) Changelog and Feedback Thread
Replies: 208
Views: 116743

Re: Elite Mod 2.6(Test Version) Changelog and Feedback Thread

Yay new patch! I shall come back now! I like a lot of this. Regarding OM issues with setup and snipers, would it be a bad idea to get interceptors back into t1 with appropriate changes? They were super OP in the past with their 0-range teleport, but if adjusted may fix that hole in the roster. Addit...
by Flash
Tue 27 Sep, 2016 11:26 pm
Forum: Random Stuff
Topic: Resident Sleeper
Replies: 19
Views: 11394

Re: Resident Sleeper

Depends on what type of RTS you like. I was a fan of the old Warcraft 3 and frozen throne games way back when. Xcom series, Xenonauts, Age of mythology, Rise of legends, Homeworld is excellent, Sins of a solar empire if you like space, Supreme Commander is great as well.
by Flash
Mon 12 Sep, 2016 5:40 pm
Forum: Balance Discussion
Topic: Ork changes
Replies: 32
Views: 13842

Re: Ork changes

I'll defer to your expertise here, and play more with them in 1s to arrive at the same conclusion. Moving storm changes to a new section.

Is there any problem with granting the pain boy melee resist?
by Flash
Sun 11 Sep, 2016 10:16 pm
Forum: Balance Discussion
Topic: Ork changes
Replies: 32
Views: 13842

Re: Ork changes

So much for studying. @Forest That's not what he's arguing for Forest and you know it. He's saying the same thing that I am about the ECS, which is also applicable to both the custom bolter and the HGDS, that RNG is bad for a competitive game. Even though this game is based on the table top, we're n...
by Flash
Fri 09 Sep, 2016 2:58 am
Forum: Balance Discussion
Topic: Ork changes
Replies: 32
Views: 13842

Re: Ork changes

Why are kommandoes fine? I didn't say anything about spiky armor/angry bitz, though the regen doesn't stack anymore. Regardless of those being balanced or not doesn't mean the globals are fine. They're two separate parts. I disagree about the kustom shootah being fine. Anything that only does what i...
by Flash
Thu 08 Sep, 2016 10:19 pm
Forum: Balance Discussion
Topic: Ork changes
Replies: 32
Views: 13842

Re: Ork changes

-Like I said I would prefer to increase the cooldown, as orks are heavily red dependent on all their abilities. -Kommandoes don't need a price increase, they're readily available at their current cost. Increasing their price makes them less competitive with other t3 options. They just need the rokki...
by Flash
Thu 08 Sep, 2016 5:05 pm
Forum: Balance Discussion
Topic: Ork changes
Replies: 32
Views: 13842

Ork changes

So I started playing a few 1v1s, which are apparently quite fun, who knew. So that combined with my experience with orks in teams I'd like to propose a few changes. For Orks in general Waaagh banners need a nerf. Especially in teams, it's very easy to get 4 and it will basically guarantee you the fi...
by Flash
Fri 02 Sep, 2016 12:50 am
Forum: Community General Discussion
Topic: The next update?
Replies: 7
Views: 4886

Re: The next update?

Balance is generally good. There are many things that could be tweaked or improved. The current state wouldn't be what I would consider the best place to leave the mod as is in a "finalized" balanced state. Regardless the general future questions still remain.

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