Search found 107 matches

by Telos
Tue 25 Feb, 2020 6:15 am
Forum: Releases
Topic: Patch 2.9.3 Released !
Replies: 23
Views: 2817

Re: Patch 2.9.3 Released !

Fantastic work and well done to the entire modding team! The new GK heroes look really slick, and the new unit portraits are great quality. Some things I've noticed about performance: LA flesh hook still bugs out I've been getting an unusual number of game freezes, similar to a sync error but withou...
by Telos
Thu 13 Feb, 2020 11:18 am
Forum: Dawn of War Codex
Topic: SSL expired
Replies: 11
Views: 28415

Re: SSL expired

It's that time of year again! :P
by Telos
Tue 11 Feb, 2020 1:00 am
Forum: Balance Discussion
Topic: Bugz
Replies: 5
Views: 1206

Re: Bugz

Can the flesh hook knockback range be made to scale with its level? So it has a very small knockback at lvl 1, and around T3 Lictor knockback range at lvl 10. Would make it less punishing in the early game where it's easier to wipe scouts but would also reward good LA usage. The LA tends to fall off...
by Telos
Wed 29 Jan, 2020 6:39 am
Forum: Balance Discussion
Topic: Tyranid bugs (pun intended) and ideas.
Replies: 18
Views: 2231

Re: Tyranid bugs (pun intended) and ideas.

RedReVenge wrote:I appreciate you bumping my thread for me.


Just some unsolicited advice, you'll need to convince players like Shroom and Piano if you want your nid suggestions taken seriously.
by Telos
Fri 24 Jan, 2020 12:01 pm
Forum: Balance Discussion
Topic: Tyranid bugs (pun intended) and ideas.
Replies: 18
Views: 2231

Re: Tyranid bugs (pun intended) and ideas.

Broodwich wrote: Nids already have a t2 hero. It's called a zoanthrope You mean the shitty artillery unit?? I wouldn't call this a hero by any means. Are you crazy? The zoanthrope is amazing , it's long-range, good damage, has no friendly fire, has a shield, an AV ability, and gives basic and heali...
by Telos
Fri 17 Jan, 2020 10:15 am
Forum: Balance Discussion
Topic: Tyranid bugs (pun intended) and ideas.
Replies: 18
Views: 2231

Re: Tyranid bugs (pun intended) and ideas.

1. Tier 3 Lictor Flesh hooks don't activate (sometimes) when the target is at max range and the target moves out of range. The energy is spent and the ability gets put on cooldown, but nothing happens to the target. This also happens with the TMs master crafted bolter ability too. This has been a b...
by Telos
Fri 27 Dec, 2019 3:39 am
Forum: Balance Discussion
Topic: Hormagaunts
Replies: 19
Views: 6712

Re: Hormagaunts

I completely agree. I just don't think they scale as well as other melee units into late game, esp without melee synapse, but they certainly have their place in the roster. Probably I just need to improve my control of them mechanically. Thanks for the explanations as well. So is that to mean that b...
by Telos
Wed 25 Dec, 2019 1:29 pm
Forum: Balance Discussion
Topic: Hormagaunts
Replies: 19
Views: 6712

Re: Hormagaunts

a high speed high damage unit that forces off most ranged and bashes incredibly quickly doesn't scale? Perhaps I have a different idea of what scale means in my mind. I think of a unit that scales well as gaining utility and strength as the game progresses. Certainly gaunts still have utility beyon...
by Telos
Wed 25 Dec, 2019 7:18 am
Forum: Balance Discussion
Topic: Hormagaunts
Replies: 19
Views: 6712

Re: Hormagaunts

damn why scouts kite them? they got 6.5 too Hormagaunts are particularly bad at pursuit because their attack animation requires them to stop, but a fast enough unit will get out of range before they can begin the windup so they do this funny dance of stutter stepping at units without getting the at...
by Telos
Tue 19 Nov, 2019 6:35 am
Forum: Balance Discussion
Topic: GK Plasma Cannon Dreadnought
Replies: 8
Views: 2097

Re: GK Plasma Cannon Dreadnought

it has poor synergy with the rest of the GK race that are mostly melee so it can't set up a great firing line and enemy AV teams will screen it well. Meanwhile it costs more than any other dreadnought (even more yet with maelstrom, literaly reaching super unit levels of cost)... I really don't thin...
by Telos
Sat 16 Nov, 2019 7:58 am
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 43
Views: 11256

Re: Make OM great again.

It's kinda funny to me that a discussion on OM devolved into an argument over the problems with IG. Instead of targeting the sent's cost/utility, couldn't it be balanced by reducing its weapon's range or sight radius? The problem seems to be that the sent can trade safely with enemy squads while GM ...
by Telos
Tue 12 Nov, 2019 3:22 am
Forum: Releases
Topic: Patch 2.9.3 Change log Preview
Replies: 78
Views: 19105

Re: Patch 2.9.3 Change log Preview

Thanks for all the hard work on the patch. It's clear you're aiming to nerf Tyranid early game pressure (esp. the 3x horm into 2x Rav build) but nids are kind of balanced between strong T1 and weak T2/3. These nerfs feel like they'd rob them of early initiative and if that happens they'll be pretty ...
by Telos
Wed 14 Aug, 2019 4:27 am
Forum: Strategy Discussion
Topic: 2.9.2: How to beat GK as Nids?
Replies: 5
Views: 2716

Re: 2.9.2: How to beat GK as Nids?

Thanks for the replies! Just a reminder that this is a great community :) Ye, Git Gud m8 Heh, I'm trying bruv. It's hard enough to find someone better than me to play with that's patient enough to play repeatedly even though they crush me. to beat gk as nids you have to suicide all your high model u...
by Telos
Wed 07 Aug, 2019 1:32 pm
Forum: Strategy Discussion
Topic: 2.9.2: How to beat GK as Nids?
Replies: 5
Views: 2716

2.9.2: How to beat GK as Nids?

Having a lot of trouble with this MU. It seems like GK abilities were made for wiping Nid blobs en masse. I was told to try to overwhelm SS with Hormas but their special attacks just knock them all over the place and give free XP. Come T2, it seems like everything blows up nid mobs and the special a...
by Telos
Mon 29 Jul, 2019 2:59 am
Forum: Releases
Topic: Patch 2.9.2 Released!
Replies: 9
Views: 40939

Re: Patch 2.9.2 Released!

Fantastic! Thanks to everyone on the mod team for all their efforts!
by Telos
Sat 27 Jul, 2019 5:17 am
Forum: Tournaments
Topic: Oceans' Beginner Tournament @ July 27th
Replies: 21
Views: 5235

Re: Oceans' Beginner Tournament @ July 27th

I usually can't participate in weekend tournaments unfortunately due to my work.

Just want to tip my hat to Ocean's and the other great members of this community that contribute their time to keep this game going.
by Telos
Tue 11 Jun, 2019 4:53 pm
Forum: Balance Discussion
Topic: Tyranid Global: Without Number
Replies: 11
Views: 4466

Re: Tyranid Global: Without Number

If that's no longer a feature... Then the price of this global is seeming harder and harder to justify
by Telos
Tue 11 Jun, 2019 6:23 am
Forum: Balance Discussion
Topic: Tyranid Global: Without Number
Replies: 11
Views: 4466

Re: Tyranid Global: Without Number

Does this global still reinforce nearby squads? I tried using it near a depleted warrior brood and they definitely were not reinforced... It's possible they weren't close enough, but they were pretty damn close.
by Telos
Fri 07 Jun, 2019 2:30 am
Forum: Balance Discussion
Topic: Tyranid Global: Without Number
Replies: 11
Views: 4466

Re: Tyranid Global: Without Number

The only times I ever use this global is as a last-ditch effort to knock stuff off a VP cap. This global was pretty good when it was T2 and more expensive, you could go for a horde style build with double Hormas and triple Termas after getting a quick Venom Brood out. T2 definitely seems like where...
by Telos
Thu 06 Jun, 2019 1:47 am
Forum: Balance Discussion
Topic: Tyranid Global: Without Number
Replies: 11
Views: 4466

Re: Tyranid Global: Without Number

That's interesting, so you think just one horma drop would improve it? If it's just dropping one squad in t2 I'd rather it be a warrior squad tbh.

But maybe some combination of a horma squad and rippers dropped cheaply in t2 would keep it thematic while being balanced and useful.
by Telos
Wed 05 Jun, 2019 9:12 am
Forum: Balance Discussion
Topic: Tyranid Global: Without Number
Replies: 11
Views: 4466

Tyranid Global: Without Number

Without Number cost reduced from 300/0/200 to 300/0/175. Without Number might need a rework at some point. This seems like a good opportunity to discuss this global. Without Number | T3 Calls down mycetic spores which do 25 explosive damage and weapon knockback in radius 9, then spawn a Hormagaunt ...
by Telos
Mon 03 Jun, 2019 9:01 am
Forum: Releases
Topic: 2.9.2 Patch Preview
Replies: 28
Views: 14016

Re: 2.9.2 Patch Preview

There's a strange bug on genestealers where they appear to heal continuously while not attacking. Not sure if this is intended, and it comes up semi-randomly. They'll continue to have the green healing buff going off, even when they're no longer striking an enemy.
by Telos
Sun 02 Jun, 2019 5:04 pm
Forum: Strategy Discussion
Topic: What's up with Eldar AV?
Replies: 2
Views: 2720

Re: What's up with Eldar AV?

That's interesting, thanks for the insights.

Yeah, I don't think Eldar AV is particularly OP. Just options everywhere, lol
by Telos
Thu 30 May, 2019 7:09 am
Forum: Strategy Discussion
Topic: What's up with Eldar AV?
Replies: 2
Views: 2720

What's up with Eldar AV?

This isn't a balance complaint. I'm just genuinely curious why Eldar seem to have AV options on every other unit. Weapon platform brightlance, power melee banshees, warp spider haywires, autarch melta, falcon, shoulder mounted brightlance wraithlord, anti-everything wraithguard, fire dragons, anti-e...
by Telos
Thu 25 Apr, 2019 5:10 am
Forum: Balance Discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 8926

Re: Flesh Hook and Independent Character (Problems)

We could make the ability not be able to target squad leaders. If that is done though some nerfs done to the ability should be rolled back. Wouldn't that affect the LA's ability to wipe squads in retreat? Or could it be made so they could be targeted if they're the last model? I think it'd be fine ...
by Telos
Mon 08 Apr, 2019 8:51 am
Forum: Community General Discussion
Topic: Hormagaunts stopping for no reason?
Replies: 4
Views: 2112

Re: Hormagaunts stopping for no reason?

Thank you for this, that's very useful to know. It's thankfully not a regular problem but when it is it's really really bad because it's so hard to find that lone gaunt trapped somewhere on the map...

I suppose giving them the jump passively was discussed and decided against for reasons?
by Telos
Mon 08 Apr, 2019 6:19 am
Forum: Community General Discussion
Topic: Hormagaunts stopping for no reason?
Replies: 4
Views: 2112

Re: Hormagaunts stopping for no reason?

Do you have the replays to check? Because what you are describing fits perfectly when 1 or more models get stuck in terrain due to them getting leap near a synapse creature but the synapse creature goes out of range before they can leap out of the terrain again. I don't have the rep but will keep i...
by Telos
Mon 08 Apr, 2019 5:56 am
Forum: Strategy Discussion
Topic: 2.9.1 What is the current role of Genestealers?
Replies: 18
Views: 6501

Re: 2.9.1 What is the current role of Genestealers?

Well, its not about damage or synapse anymore. They are dying too easy, because their adrenal rush has been nerfed. Their damage or healing doesn't matter if they can't stay alive. We don't want them cheap, we want them worth their cost. But now, they don't worth anything. Yeah this seems to be why...
by Telos
Sun 07 Apr, 2019 12:01 pm
Forum: Strategy Discussion
Topic: 2.9.1 What is the current role of Genestealers?
Replies: 18
Views: 6501

Re: 2.9.1 What is the current role of Genestealers?

So after playing a few more matches with genestealers I can honestly say I have no idea how they're any kind of melee superiority unit... They seem to lose to most T1 dedicated melee like sluggas, shees, even catachans and all T2 melee units that seem to come up... The only time they seem a good ide...
by Telos
Sun 07 Apr, 2019 11:52 am
Forum: Community General Discussion
Topic: Hormagaunts stopping for no reason?
Replies: 4
Views: 2112

Hormagaunts stopping for no reason?

I've experienced a few times now hormagaunts stopping a little distance from their target and refusing to move forward for several seconds. They can move back and retreat, I still have control, it just seems there are random instances where they refuse to move forward or attack. It's a big problem b...

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