Search found 846 matches
- Wed 03 Apr, 2024 6:59 pm
- Forum: Releases
- Topic: 2.9.9.2 Patch Notes
- Replies: 5
- Views: 1956
Re: 2.9.9.2 Patch Notes and the Download Link
That fair to say at the beginning of the life of a game since you need a starting point, however this game as been out for awhile. Units that already had been singled out to be apart from the normalized value had it done for a reason. You just reset it back to where they started from. Ill ask one qu...
- Wed 03 Apr, 2024 4:41 am
- Forum: Releases
- Topic: 2.9.9.2 Patch Notes
- Replies: 5
- Views: 1956
Re: 2.9.9.2 Patch Notes and the Download Link
Why does everything need to be standardized? Balance is not something that can be achieved by standardizing everything. Its why i stopped playing this game heavily. You only change what is needed. If it is not needed. Don't change it. The Focus should be: Is it being not being Used? Why? How do we f...
- Sun 02 Aug, 2020 5:08 am
- Forum: Modding
- Topic: Last Stand ideas
- Replies: 1
- Views: 3358
Last Stand ideas
I might be able to add a few new wargear items to the heros. throw down some ideas. Also might be able to make new heroes for some races like replace Captain with a Terminator or a Mekboy with the Warboss. Just be sure that the idea does not overlap too much with other sources of wargear for the her...
- Sun 02 Aug, 2020 5:05 am
- Forum: Modding
- Topic: Does any one know who made this?
- Replies: 4
- Views: 6131
Re: Does any one know who made this?
how do i find the firing point? Thats the last thing i need to do before i start on stats.
- Sat 25 Jul, 2020 7:11 pm
- Forum: Modding
- Topic: Anyone know how to make skeletons for models?
- Replies: 1
- Views: 2720
Anyone know how to make skeletons for models?
I have some really old necrons models that need skeletons added to them (when i was younger i didnt know you had to copy and paste the thing and not drag and drop since you get errors) and i would just like the warriors and the immortals to have a skeleton (can share the same animation) and for Lych...
- Sat 25 Jul, 2020 7:00 pm
- Forum: Modding
- Topic: Does any one know who made this?
- Replies: 4
- Views: 6131
Re: Does any one know who made this?
Sweeet!!! Thanks man! I just got out of BMT so when i have my computer ill download this immediately!!! Thank you again!! Also can I pm you about your warlord titan model? I was going to attempt to make it the wave 20 boss in a new last stand map i have been thinking about but i had some questions o...
- Sun 26 Apr, 2020 4:45 pm
- Forum: Balance Discussion
- Topic: (Suggestion) Maybe a third weapon for chaos sorcerer
- Replies: 53
- Views: 44642
Re: (Suggestion) Maybe a third weapon for chaos sorcerer
i want him to a staff weapon in t1 so he doesnt have to engage a melee hero. How about a mind war type ability? No damage, slows and drains energy and gives it to the sorc? But tbh thats all he should get. Nothing t3 imo.
- Mon 06 Apr, 2020 5:36 pm
- Forum: Balance Discussion
- Topic: New sith lords
- Replies: 2
- Views: 3579
Re: New sith lords
this is true in TT but the smite is a really weak one. I think like 1 mortal wound for each successful cast. I would like SS to have the smite but the number of bolt that come out of them are based on their energy like doombolts. like base cost is 30 energy for one bolt and then for every extra 15 e...
- Mon 30 Mar, 2020 5:16 pm
- Forum: Modding
- Topic: Does any one know who made this?
- Replies: 4
- Views: 6131
Does any one know who made this?
I have an old model of the scimitar jetbike but the model is missing its rider. Does anyone know who made the unit? So i can ask them for it? Slowly creating chapters and i would like the special unit (x2) for the White Scars chapter to be the Scimitar jetbike. The model works just no spacemarine ri...
- Wed 18 Mar, 2020 10:32 pm
- Forum: Modding
- Topic: Creating levelable skills for non-hero units
- Replies: 5
- Views: 3564
Re: Creating levelable skills for non-hero units
you could look at the hero apothocary's heal ability. it does exactly this. And it will work. im doing something similar for a physic power decreasing in damage the higher level the target is. It all mainly has to do with a requirement action that states the required level. Then you do the same thin...
- Sat 25 May, 2019 2:37 pm
- Forum: Modding
- Topic: Disabeling level scaling, setting enemy level
- Replies: 8
- Views: 8533
Re: Disabeling level scaling, setting enemy level
well sadly leveling in Retribution has no real wait to it since it all is that tick base thing in the campaign screen. Any modding for the campaign needs to be for Dow2 Vanilla/Chaos Rising that works. and changing levels works there because i made a small mod for myself to enable health regen in co...
- Sat 04 May, 2019 6:35 pm
- Forum: Modding
- Topic: Some help for upgrades that effect tactical flexibility.
- Replies: 2
- Views: 5430
Re: Some help for upgrades that effect tactical flexibility.
Well I do agree that i was mad initially. The only thing I need to work on is the Economy. Everything seems OP because most people are only playing vs computers. Everything is OP vs the comps even in Elite. There are a few things that are do over perform and some upgrades that are not properly price...
- Sat 04 May, 2019 6:50 am
- Forum: Modding
- Topic: Some help for upgrades that effect tactical flexibility.
- Replies: 2
- Views: 5430
Some help for upgrades that effect tactical flexibility.
So as some know I have a mod of my own True40K mod. The point of this is for some help in same races that allow a player to adopt a type of tactic of help them play on a certain way (similarly to CoH2 in that you choose a doctrine of sorts that sticks with you throughout the rest of the game after y...
- Fri 26 Apr, 2019 12:24 pm
- Forum: Releases
- Topic: 2.9.0 Released! Post-Release Roadmap included.
- Replies: 53
- Views: 50651
Re: 2.9.0 Released! Post-Release Roadmap included.
I feel the need to jump in here. The jump thing was experimental and it us kinda my fault here. Its intention was to tackle the staggered jump. Were when a model is knockedback for any reason, jumps to the targeted location and not have to walk up until in range and then jump to the location. This w...
- Wed 24 Apr, 2019 7:37 pm
- Forum: Balance Discussion
- Topic: Flesh Hook and Independent Character (Problems)
- Replies: 42
- Views: 44328
Re: Flesh Hook and Independent Character (Problems)
We could make the ability not be able to target squad leaders.
If that is done though some nerfs done to the ability should be rolled back.
If that is done though some nerfs done to the ability should be rolled back.
- Fri 12 Apr, 2019 2:36 am
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 354393
Re: Illustrator would like to contribute :)
I dont play sisters. But when They get their own box set from GW (something long over due) I'm buying to say "About fucking time GW."
- Mon 08 Apr, 2019 5:31 am
- Forum: Balance Discussion
- Topic: (Suggestion) Tzeentch CSM Champion alteration
- Replies: 50
- Views: 52719
Re: (Suggestion) Tzeentch CSM Champion alteration
True. But it is possible to make the MoT upgrade lower the cost of AC actually. I have done something similar before. It wont effect the AC tho if the mark is not purchased. So its kinda a gamble and player NEED to understand that if they want MoT and AC that the HAVE to get the Mark first to save o...
- Sun 07 Apr, 2019 5:08 am
- Forum: Balance Discussion
- Topic: GK strike squads current state.
- Replies: 32
- Views: 29872
Re: GK strike squads current state.
SS used to be a decent range and melee combatant with better melee but worse range. It was ok but not great. I would like psy bolts change the range weapons of the units to kraken_pvp damage and then allow them to have their old psycannnon weapon upgrade back so OM can get some range sup again. But ...
- Sun 07 Apr, 2019 5:05 am
- Forum: Balance Discussion
- Topic: Flesh Hook and Independent Character (Problems)
- Replies: 42
- Views: 44328
Re: Flesh Hook and Independent Character (Problems)
Thats fair. It was just an option. I dont think the flesh hook thing needs to change because LA imo is kinda lack luster for the two heroes (as strange as that sounds i just like RA more). Just throwing things at people.
- Sat 06 Apr, 2019 6:56 pm
- Forum: Balance Discussion
- Topic: Flesh Hook and Independent Character (Problems)
- Replies: 42
- Views: 44328
Re: Flesh Hook and Independent Character (Problems)
Yeah... So a flesh hook to a leader would do fuck all. That doesn't sound exactly like a great idea either. LG already gets repurchased retinue members at a discount so I would imagine that making squad leaders rebuy cost reductions should be possible. The problem that causes is that is is a nerf t...
- Sat 06 Apr, 2019 5:20 pm
- Forum: Balance Discussion
- Topic: GK strike squads current state.
- Replies: 32
- Views: 29872
Re: GK strike squads current state.
I still think SS should just be a ranged unit with some melee capabilities tbh. And Nemesis focus just allows some melee versatility. That way the unit doesn't scale as bad. But nemesis focus be a anti-melee option in t1 than doesn't restrict their scaling into a range sup unit in t2. But complement...
- Sat 06 Apr, 2019 5:09 pm
- Forum: Balance Discussion
- Topic: Flesh Hook and Independent Character (Problems)
- Replies: 42
- Views: 44328
Re: Flesh Hook and Independent Character (Problems)
Didn't LA have flesh hooks back before IG were even a thing? I think so. I remember in dow 2 vanilla scout serg constantly dying before the rest of the squad. Maybe i am imaging it. How about a possible so some die last models make them immune to a certain type of KB when there is at least one no_l...
- Tue 02 Apr, 2019 11:37 pm
- Forum: Balance Discussion
- Topic: (Suggestion) Tzeentch CSM Champion alteration
- Replies: 50
- Views: 52719
Re: (Suggestion) Tzeentch CSM Champion alteration
Idk I feel Torpid touch on something tbh. Yes it seems complicated but i feel it is necessary to answer what we want MoT to do. Because MoT CSM is underwhelming unless you get the AC. But its a resource dump that is cost inefficient. So i think we need to answer what we think MoT should be. I want t...
- Tue 02 Apr, 2019 6:27 am
- Forum: Balance Discussion
- Topic: (Suggestion) Tzeentch CSM Champion alteration
- Replies: 50
- Views: 52719
Re: (Suggestion) Tzeentch CSM Champion alteration
NONNONONONONO I didn't bring in plasma guns in because of their damage type but because of how the weapon upgrade works. Where you always have the plasma gun up period allowing you to keep that high amount of plasma damage regardless of how many models (unless sarge is alive) died. My suggestion was...
- Mon 01 Apr, 2019 6:08 am
- Forum: Balance Discussion
- Topic: (Suggestion) IG Spotter Squad sight increase and sniper kit upgrade
- Replies: 17
- Views: 13851
Re: (Suggestion) IG Spotter Squad sight increase and sniper kit upgrade
btw, is the problem with Spotters "not affecting Pdevs" is fixed? No and it won't unless we change the projectile type of the plasma cannon. It's the same reason Flare doesn't affect them either. I would say no to any bonuses or abilities, but I think it would be interesting to give the s...
- Mon 01 Apr, 2019 6:04 am
- Forum: Balance Discussion
- Topic: (Suggestion) Tzeentch CSM Champion alteration
- Replies: 50
- Views: 52719
Re: (Suggestion) Tzeentch CSM Champion alteration
I do not want MoT AC to have any melee weapon at all that changes their melee dps. Because their melee capabilities is not is what is in question here. It is fine. They are a range squad purely and can still be used in melee if necessary. It would make the units imo too versatile. If peoples issue i...
- Sat 30 Mar, 2019 5:53 am
- Forum: Balance Discussion
- Topic: (Suggestion) Tzeentch CSM Champion alteration
- Replies: 50
- Views: 52719
Re: (Suggestion) Tzeentch CSM Champion alteration
Wait so if a pistol and powersword model was introduced with lower DPS would the other model gain an increase to their damage to offset the lose of DPS?? Because if so then the problem is still the same and the change does nothing. From the points mentioned with damage fall off when a model is lost ...
- Fri 29 Mar, 2019 3:13 am
- Forum: Modding
- Topic: True40K Mod
- Replies: 11
- Views: 12193
Re: True40K Mod
its alright. I am slowly SLOWLY making videos to kinda help people figure out what the mod actually does. Because it is not so simple tbh. First and formost you can only play the main mod on the shitty maps i made. Firstly the mods main purpose is to make the game more into a combination of dow 1 an...
- Sat 09 Mar, 2019 8:10 pm
- Forum: Community General Discussion
- Topic: The T3 Lictor flesh hook almost never works for me
- Replies: 11
- Views: 10789
Re: The T3 Lictor flesh hook almost never works for me
Ill look into it.
- Fri 01 Mar, 2019 7:56 pm
- Forum: Balance Discussion
- Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
- Replies: 53
- Views: 36538
Re: Post- 11/17 2.9 Patch Making Stream Notes and Points
Personally i do like the idea of the game having a standardized upkeep per pop cost. That way the upkeep system is easier to follow and balance around. since there is a standard line to follow. If something needs to have its upkeep increased for a valid reason (hormagaunts for example that are more ...