Search found 802 matches

by Black Relic
Wed 28 Nov, 2018 4:09 am
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 613
Views: 84752

Re: Illustrator would like to contribute :)

Its not really for Elite mod lol. Those units are in my True40K mod. And if he ever found the time to do extra then i gave him what i would like to help the squad bar so players can glance to see what squad is binded to what. or instantly see their HP pool.
by Black Relic
Tue 27 Nov, 2018 3:24 pm
Forum: Balance discussion
Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
Replies: 22
Views: 1925

Re: Post- 11/17 2.9 Patch Making Stream Notes and Points

Umm ok so no. Because if that was the case, guants would be taxed first rather than a Swarmlord or a fex if it is based on that logic which is untrue. I might jump in and look at it all briefly myself. But i was under the impression the most expensive models get taxed first. Considering what Atlas s...
by Black Relic
Wed 21 Nov, 2018 2:51 am
Forum: Balance discussion
Topic: Catachan booby trap sight range too high
Replies: 10
Views: 497

Re: Catachan booby trap sight range too high

Well We could make tunnels only reveal if an enemy unit comes near by it. That unit does not need to be a detector either. Did something similar to my stealth cover mechanic in my mod. Infantry Units are infiltrated (excluding larger infantry models like terminators and the raveners infiltration mak...
by Black Relic
Wed 21 Nov, 2018 2:39 am
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 613
Views: 84752

Re: Illustrator would like to contribute :)

OOOOOO Can you do a Company Champion or a Chaplain too!!?!!?!?!?

Or Swooping Hawks for Eldar!?!?!

Chaos Chosen?!?!!? Possessed Marines!?!?! Blightlord Terminator!?!?!?!!?!?!?!!?

Maybe a Slaanesh Champion too?!?!?! Would inspire me to actually make the hero finally lol
by Black Relic
Fri 09 Nov, 2018 12:07 pm
Forum: General discussion
Topic: 4v4
Replies: 3
Views: 934

Re: 4v4

I have done it. They are shit maps and plus dow2 is not optimized for 4v4 at all making it into an absolute lag fest. If you thin 8 player free for all or 2v2v2v2 is bad oof. The Obs Slots for i think players 7 and 8 do not get the choose their hero or something. They can only choose it by having a ...
by Black Relic
Mon 22 Oct, 2018 6:28 pm
Forum: Modding
Topic: True40K Mod
Replies: 9
Views: 2272

Re: True40K Mod

Yea. I am working on making the base systems a bit better and OM balance atm. I am happy to say that the warp portal for Chaos is actually warping shit around the building to a targeted location now. Finally a good reason to get the building lol ATM though i am looking into eldar and there warping w...
by Black Relic
Fri 12 Oct, 2018 3:29 pm
Forum: Technical issues
Topic: [SOLVE] How do I make excutable icon of the mod?
Replies: 4
Views: 328

Re: How do I make excutable icon of the mod?

Go directly to your dow2 directory to the executable, right click it, select create short cut, and then put that short cut on your desk top.
by Black Relic
Fri 05 Oct, 2018 7:16 pm
Forum: General discussion
Topic: Will there ever be more chaos Upgrades?
Replies: 7
Views: 1228

Re: Will there ever be more chaos Upgrades?

In my mod i am going to implement a "doctrine" type thing that is taking complete inspiration from CoH2's commander options that slightly change or "enhance" a certain type of play style. Initially when i implemented this a player could change their "doctrines" and they...
by Black Relic
Wed 26 Sep, 2018 5:59 am
Forum: Strategy discussion
Topic: Tyranid Anti-garrison strategies
Replies: 5
Views: 1295

Re: Tyranid Anti-garrison strategies

Spore mines do no function like grenades vs garrisons since they do not have that weapon type which determines how a weapon damage reacts to buildings. Spore mines only hit the models that are in the windows as the other models are technically "not there" making spore mines actually piss p...
by Black Relic
Fri 21 Sep, 2018 9:30 pm
Forum: Balance discussion
Topic: Whirlwind Idea
Replies: 13
Views: 1133

Re: Whirlwind Idea

Actually Impreg's comparison made complete sense and maybe why you didn't understand is because you didn't read it. If you want to talk and have a discussion it is polite to read another persons argument or input regardless of length, especially if you are the person who brought up the topic in the ...
by Black Relic
Thu 20 Sep, 2018 2:01 pm
Forum: Balance discussion
Topic: Whirlwind Idea
Replies: 13
Views: 1133

Re: Whirlwind Idea

Well yea but in 1v1 is pretty pathetic imo. Just make to 3 volleys with two missiles with decent accuracy and maybe even slightly faster projectile speed. With 3-4 seconds between each volley. And a 8 second reload time. That way is only does mass KB if the enemy is blobed up and it can effectively ...
by Black Relic
Fri 14 Sep, 2018 7:02 pm
Forum: Modding
Topic: True40K Mod
Replies: 9
Views: 2272

Re: True40K Mod

The Maps seem large at first in 1v1. But once you start playing vs another player the large feel of the map will shrink. I have thought in a similar fashion until i started playing friend when I wanted to test things. 3v3 Maps imo are too big as well. But i have not gotten enough people together to ...
by Black Relic
Thu 13 Sep, 2018 7:10 am
Forum: Modding
Topic: True40K Mod
Replies: 9
Views: 2272

Re: True40K Mod

SOOO sorry guys. I have my dow2 ret game on a separate hard drive making it hard to test the Download and not notcies bugs. not to mention i lost my previous configuration for the installer so i had to start it from the ground up. Again really sorry to those who installed and are wondering wtf. Its ...
by Black Relic
Wed 12 Sep, 2018 3:40 pm
Forum: Modding
Topic: True40K Mod
Replies: 9
Views: 2272

Re: True40K Mod

Ok that is the UCS file that allows you to see all the tool tips. So the mod will run. But you wont see the tool tips. Gonna try to fix that now. there will be a link to install the UCS files only if you downloaded 2.66.001. There will be another to download the entire thing if anyone has not downlo...
by Black Relic
Mon 10 Sep, 2018 7:25 am
Forum: Modding
Topic: True40K Mod
Replies: 9
Views: 2272

Re: True40K Mod

Updated the mod. Used the wrong module file. Fixed. And works.
by Black Relic
Sun 09 Sep, 2018 5:50 pm
Forum: Modding
Topic: True40K Mod
Replies: 9
Views: 2272

True40K Mod

Decided to not to use the other topic because imo it is saturated words so ill post this as an update and a description. True40K mod initially started out to be a dow2 mod in which each unit was represents accurately toward that units description in the lore, add new stuff and be "balanced"...
by Black Relic
Mon 27 Aug, 2018 11:40 pm
Forum: Balance discussion
Topic: Future balance direction
Replies: 14
Views: 1157

Re: Future balance direction

The only AoE buffs that should be change to only affect certain factions imo that are on the same team which is possible. They are the following Ork Waaagh Banners and the frazzle ability, sacred standard, Ava, seer council and Alturd auras. "None shall not fall" being a IG thing. If zon a...
by Black Relic
Mon 27 Aug, 2018 3:49 pm
Forum: Balance discussion
Topic: Limiting nob squad purchase to one squad
Replies: 35
Views: 2970

Re: Limiting nob squad purchase to one squad

Nobs do have a lot of supporting abilities yes. But you have to look at what the squad offers first by itself. Nobs are expensive out of the gate. And it become a point that nobs are infact useless without their upgrades of meanier and greener. Nobs are pretty much required to play around the frenzy...
by Black Relic
Sun 26 Aug, 2018 4:58 pm
Forum: General discussion
Topic: Discord Server Management
Replies: 33
Views: 1459

Re: Discord Server Management

Ai you needed to relax. It was a balance section that I want to keep clean. I woke up this morning to find nearly everyone causing havoc. So I deleted those comments that insulted another or had no reason being there. You said it yourself that there has been no control or consequences for being &quo...
by Black Relic
Fri 17 Aug, 2018 8:57 am
Forum: Balance discussion
Topic: 2.9 Beta 1 - Preview changelog
Replies: 51
Views: 5852

Re: 2.9 Beta 1 - Preview changelog

Raveners will lose their burrow ability and their jump I believe if they get their dedicated range option. As for the whirlwind It will never be purchased much at all. Even in team games imo. Whirldwind's main problem was its disruption on the entire army every 10 seconds. Completely hindering a arm...
by Black Relic
Tue 14 Aug, 2018 9:28 pm
Forum: Balance discussion
Topic: Limiting nob squad purchase to one squad
Replies: 35
Views: 2970

Re: Limiting nob squad purchase to one squad

^^ that is a fair point. Their model count is on the high side. I would kinda would like them to having their range damage do physic_pvp. As strange as that sounds it opens up their versatility and can make them dangerous even in range combat. Since they actually tank ALOT when in heavy cover (if th...
by Black Relic
Tue 14 Aug, 2018 4:07 pm
Forum: Balance discussion
Topic: Limiting nob squad purchase to one squad
Replies: 35
Views: 2970

Re: Limiting nob squad purchase to one squad

They are supporting unit and a good combat unit. Plus they can disrupt ALOT. If the aura was exclusive and didn't stack it would b possible to limit them to two instead but I doubt people would want that nor does it make a lot of sense here since you want/ need those auras as elder later in the game...
by Black Relic
Tue 14 Aug, 2018 5:00 am
Forum: Balance discussion
Topic: 2.9 Beta 1 - Preview changelog
Replies: 51
Views: 5852

Re: 2.9 Beta 1 - Preview changelog

It is rather vague but i think it will also increase incoming damage from all sources. Plus the plasma damage think is not needed imo. It already does damage based on the unit HP percentage i believe. And if i does not. It should. Better scaling than plasma damage and i think it is possible to make ...
by Black Relic
Mon 13 Aug, 2018 9:14 pm
Forum: Balance discussion
Topic: 2.9 Beta 1 - Preview changelog
Replies: 51
Views: 5852

Re: 2.9 Beta 1 - Preview changelog

Ok I am going start here and not comment too much on the balance thing since it is already turning into a cluster beep. Chaos Space Marines Daemonic Visage cost reduced from 125/35 to 125/30 . I agree with Nurland. When he hit something he debuff's entire armies by 25%. That include vehicles making ...
by Black Relic
Fri 10 Aug, 2018 1:43 am
Forum: Modding
Topic: What does one need for making graphical mods like schemes?
Replies: 6
Views: 1289

Re: What does one need for making graphical mods like schemes?

OMG HE HAS THE STC!!! PRAISE THE EMPEROR!!!!
by Black Relic
Thu 09 Aug, 2018 1:58 pm
Forum: Modding
Topic: Army level 60 Farseer Update
Replies: 5
Views: 539

Re: Army level 60 Farseer Update

she has a helmet. But we use that for her ghost helm wargear. When she gets that wargear a helm appears on her model.
by Black Relic
Wed 08 Aug, 2018 3:31 pm
Forum: General discussion
Topic: Bugs
Replies: 12
Views: 887

Re: Bugs

So I looked into the bug for the transport and the LG respawning as well as the ravener thing. So first off, the LG bug seems to be an issue of respawning a unit the moment the lead model is knockedback. I have had this issue on SM squads no being reinforced by drop pods before when the "lead&q...
by Black Relic
Tue 07 Aug, 2018 5:57 am
Forum: General discussion
Topic: Bugs
Replies: 12
Views: 887

Re: Bugs

Ill need more info on the lootas though. Do you mean they are too accurate at long distances? Looking into the LG not reinforcing. Btw should I make it so when the LG dies the rest of his retinue dies to without that weird glitch? Although making him die last period would fix that awkwardness. Do yo...
by Black Relic
Sun 05 Aug, 2018 7:18 pm
Forum: Modding
Topic: Changing portrait and text in the hero selection. "Graying out" buttons in main menu?
Replies: 6
Views: 416

Re: Changing portrait and text in the hero selection. "Graying out" buttons in main menu?

Ahhh that makes it super clear.

That info is found in the tuning_info.rbf

There is a last stand tab that has all the information for the heroes such as leveling and ui_info which holds the naming of this and that.
by Black Relic
Sun 05 Aug, 2018 8:56 am
Forum: Modding
Topic: Changing portrait and text in the hero selection. "Graying out" buttons in main menu?
Replies: 6
Views: 416

Re: Changing portrait and text in the hero selection. "Graying out" buttons in main menu?

You should be able to make your own separate UCS file though. And then put in your own strings. I mean I have over 1000 stings in my mod. And most are for new units and I have also changed the name of older units. Or are you not using Cope's? Because that App allows you to do that. If you want to ch...

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