Search found 814 matches

by Black Relic
Mon 18 Feb, 2019 6:03 pm
Forum: Balance discussion
Topic: Split Battlecry into 2 abilities?
Replies: 15
Views: 382

Re: Split Battlecry into 2 abilities?

Peoples only issue is the tracking special attack. Before that was added the weapon was meh even with the teleport. As i mentioned before people only complain about the tracking special attack due to the damage. Remove damage from track special attack damage and only have the special attack damage u...
by Black Relic
Sat 16 Feb, 2019 6:34 am
Forum: Balance discussion
Topic: Terminator FC health regen a bit too high?
Replies: 19
Views: 1167

Re: Terminator FC health regen a bit too high?

Or make is teleport no be instantly unlocked?? Like he has accessory options? One is an iron halo to make him tanker but he has no teleport and the other is a teleporter and possibly a cyclone missile launcher for another accessory but still no teleporter?? Or just remove his teleporting stuffs. But...
by Black Relic
Sat 16 Feb, 2019 6:30 am
Forum: Balance discussion
Topic: Split Battlecry into 2 abilities?
Replies: 15
Views: 382

Re: Split Battlecry into 2 abilities?

That would actually buff the FC. The Hammer tracking special is bs in the tracking does damage. Which it shouldn't. Units within and the 6.5 or 7 radius AOE should take damage and be knockedback imo. But that is were it ends with the battle cry. If popped the enemy can kite him effectively since the...
by Black Relic
Sat 16 Feb, 2019 6:25 am
Forum: Balance discussion
Topic: Flesh Over Steel upon Tyranid Carnifexes
Replies: 7
Views: 258

Re: Flesh Over Steel upon Tyranid Carnifexes

Why did no one say "because all of those have flesh." But in all seriousness. Nids have enough problems with FC we should not add more. The avatar has enough problems with SM. Lets not add more to the list. Chaos has an issue with FC sometimes. Lets not add more to the list. FC doesn't nee...
by Black Relic
Sat 16 Feb, 2019 6:21 am
Forum: Balance discussion
Topic: Why are Ogryns SHI?
Replies: 25
Views: 420

Re: Why are Ogryns SHI?

They are your dreadnought with SHI armor. You should not have them start the engagement imo. I think having them follow up after the GMs are committed is the best use of Ogryns. That way enemy has to focus fire them as they are taking large amount of piercing or plasma damage to the face.
by Black Relic
Sat 16 Feb, 2019 6:16 am
Forum: Balance discussion
Topic: Do Catachans really need power melee?
Replies: 33
Views: 523

Re: Do Catachans really need power melee?

tbh i never really liked it much either since melee damage is not lowered by heavy infantry armor. I always liked the idea of more crowd control or them using guerrilla tactics like attacking falling back and them breakin retreat to reengage. And while yes the are few catachans could take on a Space...
by Black Relic
Tue 05 Feb, 2019 12:25 am
Forum: Releases
Topic: 2.9.0 Update and Roadmap
Replies: 39
Views: 2169

Re: 2.9.0 Update and Roadmap

no it measn the GL was doing full damage at all ranges in the explosion and a bit more toward the center.

With the fix they damage of Gl will need a looking into.
by Black Relic
Thu 10 Jan, 2019 1:29 am
Forum: Technical issues
Topic: How to change the menu music?
Replies: 1
Views: 459

Re: How to change the menu music?

Sadly no. You would be changing the Data.sga breaking compatibility with other players so you wopuild no be able to play online.

You used to be able the change the main menu music when Elite's files were not all allocated into a single file (the SGA). But not anymore it seems.
by Black Relic
Thu 10 Jan, 2019 1:28 am
Forum: Technical issues
Topic: Copes Toolbox Error
Replies: 1
Views: 139

Re: Copes Toolbox Error

Pretty sure this is just the tool box doesn't know where your plug-ins are. So i cannot open the rbf file.

Did you move your copes stuff around recently? If so there is the problem. Reinstalling Cope's fixes the issues.
by Black Relic
Mon 07 Jan, 2019 5:54 am
Forum: Balance discussion
Topic: Give CL immolate a minimum range?
Replies: 9
Views: 801

Re: Give CL immolate a minimum range?

While yes the damage radius of immolate would still reach the CL at a min cast range of 10. Only models in front of the CL would take the damage which is hardly any value for the ability usage, damage, and would not be efficient usage of the CL. The change means a squad that is able to surround the ...
by Black Relic
Sat 29 Dec, 2018 12:01 am
Forum: Modding
Topic: Chosen CSM help?
Replies: 19
Views: 2537

Re: Chosen CSM help?

Interesting suggestion. But how much damage should the bolters do say same as CSM (which the dps value of is the same from Elite)? Since you would need to out weigh the negative of doing decent damage to your own targeted unit for a buff. I could see suppression immunity a possibility but that would...
by Black Relic
Wed 26 Dec, 2018 3:12 am
Forum: Modding
Topic: Chosen CSM help?
Replies: 19
Views: 2537

Re: Chosen CSM help?

Then they could easily counter set up teams with little effort involved (think of tzeeentch worship or khorne worship and how easy it would be to shut down set ups or suppression, these guy would also shut down range termies and flash gits etc with relative ease), other than a bit of flanking or tak...
by Black Relic
Wed 28 Nov, 2018 4:09 am
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 633
Views: 95548

Re: Illustrator would like to contribute :)

Its not really for Elite mod lol. Those units are in my True40K mod. And if he ever found the time to do extra then i gave him what i would like to help the squad bar so players can glance to see what squad is binded to what. or instantly see their HP pool.
by Black Relic
Tue 27 Nov, 2018 3:24 pm
Forum: Balance discussion
Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
Replies: 22
Views: 2359

Re: Post- 11/17 2.9 Patch Making Stream Notes and Points

Umm ok so no. Because if that was the case, guants would be taxed first rather than a Swarmlord or a fex if it is based on that logic which is untrue. I might jump in and look at it all briefly myself. But i was under the impression the most expensive models get taxed first. Considering what Atlas s...
by Black Relic
Wed 21 Nov, 2018 2:51 am
Forum: Balance discussion
Topic: Catachan booby trap sight range too high
Replies: 10
Views: 703

Re: Catachan booby trap sight range too high

Well We could make tunnels only reveal if an enemy unit comes near by it. That unit does not need to be a detector either. Did something similar to my stealth cover mechanic in my mod. Infantry Units are infiltrated (excluding larger infantry models like terminators and the raveners infiltration mak...
by Black Relic
Wed 21 Nov, 2018 2:39 am
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 633
Views: 95548

Re: Illustrator would like to contribute :)

OOOOOO Can you do a Company Champion or a Chaplain too!!?!!?!?!?

Or Swooping Hawks for Eldar!?!?!

Chaos Chosen?!?!!? Possessed Marines!?!?! Blightlord Terminator!?!?!?!!?!?!?!!?

Maybe a Slaanesh Champion too?!?!?! Would inspire me to actually make the hero finally lol
by Black Relic
Fri 09 Nov, 2018 12:07 pm
Forum: General discussion
Topic: 4v4
Replies: 3
Views: 1887

Re: 4v4

I have done it. They are shit maps and plus dow2 is not optimized for 4v4 at all making it into an absolute lag fest. If you thin 8 player free for all or 2v2v2v2 is bad oof. The Obs Slots for i think players 7 and 8 do not get the choose their hero or something. They can only choose it by having a ...
by Black Relic
Mon 22 Oct, 2018 6:28 pm
Forum: Modding
Topic: True40K Mod
Replies: 9
Views: 2534

Re: True40K Mod

Yea. I am working on making the base systems a bit better and OM balance atm. I am happy to say that the warp portal for Chaos is actually warping shit around the building to a targeted location now. Finally a good reason to get the building lol ATM though i am looking into eldar and there warping w...
by Black Relic
Fri 12 Oct, 2018 3:29 pm
Forum: Technical issues
Topic: [SOLVE] How do I make excutable icon of the mod?
Replies: 4
Views: 411

Re: How do I make excutable icon of the mod?

Go directly to your dow2 directory to the executable, right click it, select create short cut, and then put that short cut on your desk top.
by Black Relic
Fri 05 Oct, 2018 7:16 pm
Forum: General discussion
Topic: Will there ever be more chaos Upgrades?
Replies: 7
Views: 1410

Re: Will there ever be more chaos Upgrades?

In my mod i am going to implement a "doctrine" type thing that is taking complete inspiration from CoH2's commander options that slightly change or "enhance" a certain type of play style. Initially when i implemented this a player could change their "doctrines" and they...
by Black Relic
Wed 26 Sep, 2018 5:59 am
Forum: Strategy discussion
Topic: Tyranid Anti-garrison strategies
Replies: 5
Views: 1460

Re: Tyranid Anti-garrison strategies

Spore mines do no function like grenades vs garrisons since they do not have that weapon type which determines how a weapon damage reacts to buildings. Spore mines only hit the models that are in the windows as the other models are technically "not there" making spore mines actually piss p...
by Black Relic
Fri 21 Sep, 2018 9:30 pm
Forum: Balance discussion
Topic: Whirlwind Idea
Replies: 13
Views: 1358

Re: Whirlwind Idea

Actually Impreg's comparison made complete sense and maybe why you didn't understand is because you didn't read it. If you want to talk and have a discussion it is polite to read another persons argument or input regardless of length, especially if you are the person who brought up the topic in the ...
by Black Relic
Thu 20 Sep, 2018 2:01 pm
Forum: Balance discussion
Topic: Whirlwind Idea
Replies: 13
Views: 1358

Re: Whirlwind Idea

Well yea but in 1v1 is pretty pathetic imo. Just make to 3 volleys with two missiles with decent accuracy and maybe even slightly faster projectile speed. With 3-4 seconds between each volley. And a 8 second reload time. That way is only does mass KB if the enemy is blobed up and it can effectively ...
by Black Relic
Fri 14 Sep, 2018 7:02 pm
Forum: Modding
Topic: True40K Mod
Replies: 9
Views: 2534

Re: True40K Mod

The Maps seem large at first in 1v1. But once you start playing vs another player the large feel of the map will shrink. I have thought in a similar fashion until i started playing friend when I wanted to test things. 3v3 Maps imo are too big as well. But i have not gotten enough people together to ...
by Black Relic
Thu 13 Sep, 2018 7:10 am
Forum: Modding
Topic: True40K Mod
Replies: 9
Views: 2534

Re: True40K Mod

SOOO sorry guys. I have my dow2 ret game on a separate hard drive making it hard to test the Download and not notcies bugs. not to mention i lost my previous configuration for the installer so i had to start it from the ground up. Again really sorry to those who installed and are wondering wtf. Its ...
by Black Relic
Wed 12 Sep, 2018 3:40 pm
Forum: Modding
Topic: True40K Mod
Replies: 9
Views: 2534

Re: True40K Mod

Ok that is the UCS file that allows you to see all the tool tips. So the mod will run. But you wont see the tool tips. Gonna try to fix that now. there will be a link to install the UCS files only if you downloaded 2.66.001. There will be another to download the entire thing if anyone has not downlo...
by Black Relic
Mon 10 Sep, 2018 7:25 am
Forum: Modding
Topic: True40K Mod
Replies: 9
Views: 2534

Re: True40K Mod

Updated the mod. Used the wrong module file. Fixed. And works.
by Black Relic
Sun 09 Sep, 2018 5:50 pm
Forum: Modding
Topic: True40K Mod
Replies: 9
Views: 2534

True40K Mod

Decided to not to use the other topic because imo it is saturated words so ill post this as an update and a description. True40K mod initially started out to be a dow2 mod in which each unit was represents accurately toward that units description in the lore, add new stuff and be "balanced"...
by Black Relic
Mon 27 Aug, 2018 11:40 pm
Forum: Balance discussion
Topic: Future balance direction
Replies: 14
Views: 1393

Re: Future balance direction

The only AoE buffs that should be change to only affect certain factions imo that are on the same team which is possible. They are the following Ork Waaagh Banners and the frazzle ability, sacred standard, Ava, seer council and Alturd auras. "None shall not fall" being a IG thing. If zon a...
by Black Relic
Mon 27 Aug, 2018 3:49 pm
Forum: Balance discussion
Topic: Limiting nob squad purchase to one squad
Replies: 35
Views: 3505

Re: Limiting nob squad purchase to one squad

Nobs do have a lot of supporting abilities yes. But you have to look at what the squad offers first by itself. Nobs are expensive out of the gate. And it become a point that nobs are infact useless without their upgrades of meanier and greener. Nobs are pretty much required to play around the frenzy...

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