Search found 836 matches

by Black Relic
Sat 25 May, 2019 2:37 pm
Forum: Modding
Topic: Disabeling level scaling, setting enemy level
Replies: 8
Views: 1345

Re: Disabeling level scaling, setting enemy level

well sadly leveling in Retribution has no real wait to it since it all is that tick base thing in the campaign screen. Any modding for the campaign needs to be for Dow2 Vanilla/Chaos Rising that works. and changing levels works there because i made a small mod for myself to enable health regen in co...
by Black Relic
Sat 04 May, 2019 6:35 pm
Forum: Modding
Topic: Some help for upgrades that effect tactical flexibility.
Replies: 2
Views: 181

Re: Some help for upgrades that effect tactical flexibility.

Well I do agree that i was mad initially. The only thing I need to work on is the Economy. Everything seems OP because most people are only playing vs computers. Everything is OP vs the comps even in Elite. There are a few things that are do over perform and some upgrades that are not properly price...
by Black Relic
Sat 04 May, 2019 6:50 am
Forum: Modding
Topic: Some help for upgrades that effect tactical flexibility.
Replies: 2
Views: 181

Some help for upgrades that effect tactical flexibility.

So as some know I have a mod of my own True40K mod. The point of this is for some help in same races that allow a player to adopt a type of tactic of help them play on a certain way (similarly to CoH2 in that you choose a doctrine of sorts that sticks with you throughout the rest of the game after y...
by Black Relic
Fri 26 Apr, 2019 12:24 pm
Forum: Releases
Topic: 2.9.0 Released! Post-Release Roadmap included.
Replies: 53
Views: 7992

Re: 2.9.0 Released! Post-Release Roadmap included.

I feel the need to jump in here. The jump thing was experimental and it us kinda my fault here. Its intention was to tackle the staggered jump. Were when a model is knockedback for any reason, jumps to the targeted location and not have to walk up until in range and then jump to the location. This w...
by Black Relic
Wed 24 Apr, 2019 7:37 pm
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 1837

Re: Flesh Hook and Independent Character (Problems)

We could make the ability not be able to target squad leaders.

If that is done though some nerfs done to the ability should be rolled back.
by Black Relic
Fri 12 Apr, 2019 2:36 am
Forum: Modding
Topic: Illustrator would like to contribute :)
Replies: 641
Views: 108842

Re: Illustrator would like to contribute :)

I dont play sisters. But when They get their own box set from GW (something long over due) I'm buying to say "About fucking time GW."
by Black Relic
Mon 08 Apr, 2019 5:31 am
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 49
Views: 3543

Re: (Suggestion) Tzeentch CSM Champion alteration

True. But it is possible to make the MoT upgrade lower the cost of AC actually. I have done something similar before. It wont effect the AC tho if the mark is not purchased. So its kinda a gamble and player NEED to understand that if they want MoT and AC that the HAVE to get the Mark first to save o...
by Black Relic
Sun 07 Apr, 2019 5:08 am
Forum: Balance discussion
Topic: GK strike squads current state.
Replies: 32
Views: 1706

Re: GK strike squads current state.

SS used to be a decent range and melee combatant with better melee but worse range. It was ok but not great. I would like psy bolts change the range weapons of the units to kraken_pvp damage and then allow them to have their old psycannnon weapon upgrade back so OM can get some range sup again. But ...
by Black Relic
Sun 07 Apr, 2019 5:05 am
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 1837

Re: Flesh Hook and Independent Character (Problems)

Thats fair. It was just an option. I dont think the flesh hook thing needs to change because LA imo is kinda lack luster for the two heroes (as strange as that sounds i just like RA more). Just throwing things at people.
by Black Relic
Sat 06 Apr, 2019 6:56 pm
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 1837

Re: Flesh Hook and Independent Character (Problems)

Yeah... So a flesh hook to a leader would do fuck all. That doesn't sound exactly like a great idea either. LG already gets repurchased retinue members at a discount so I would imagine that making squad leaders rebuy cost reductions should be possible. The problem that causes is that is is a nerf t...
by Black Relic
Sat 06 Apr, 2019 5:20 pm
Forum: Balance discussion
Topic: GK strike squads current state.
Replies: 32
Views: 1706

Re: GK strike squads current state.

I still think SS should just be a ranged unit with some melee capabilities tbh. And Nemesis focus just allows some melee versatility. That way the unit doesn't scale as bad. But nemesis focus be a anti-melee option in t1 than doesn't restrict their scaling into a range sup unit in t2. But complement...
by Black Relic
Sat 06 Apr, 2019 5:09 pm
Forum: Balance discussion
Topic: Flesh Hook and Independent Character (Problems)
Replies: 42
Views: 1837

Re: Flesh Hook and Independent Character (Problems)

Didn't LA have flesh hooks back before IG were even a thing? I think so. I remember in dow 2 vanilla scout serg constantly dying before the rest of the squad. Maybe i am imaging it. How about a possible so some die last models make them immune to a certain type of KB when there is at least one no_l...
by Black Relic
Tue 02 Apr, 2019 11:37 pm
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 49
Views: 3543

Re: (Suggestion) Tzeentch CSM Champion alteration

Idk I feel Torpid touch on something tbh. Yes it seems complicated but i feel it is necessary to answer what we want MoT to do. Because MoT CSM is underwhelming unless you get the AC. But its a resource dump that is cost inefficient. So i think we need to answer what we think MoT should be. I want t...
by Black Relic
Tue 02 Apr, 2019 6:27 am
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 49
Views: 3543

Re: (Suggestion) Tzeentch CSM Champion alteration

NONNONONONONO I didn't bring in plasma guns in because of their damage type but because of how the weapon upgrade works. Where you always have the plasma gun up period allowing you to keep that high amount of plasma damage regardless of how many models (unless sarge is alive) died. My suggestion was...
by Black Relic
Mon 01 Apr, 2019 6:08 am
Forum: Balance discussion
Topic: (Suggestion) IG Spotter Squad sight increase and sniper kit upgrade
Replies: 17
Views: 726

Re: (Suggestion) IG Spotter Squad sight increase and sniper kit upgrade

btw, is the problem with Spotters "not affecting Pdevs" is fixed? No and it won't unless we change the projectile type of the plasma cannon. It's the same reason Flare doesn't affect them either. I would say no to any bonuses or abilities, but I think it would be interesting to give the s...
by Black Relic
Mon 01 Apr, 2019 6:04 am
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 49
Views: 3543

Re: (Suggestion) Tzeentch CSM Champion alteration

I do not want MoT AC to have any melee weapon at all that changes their melee dps. Because their melee capabilities is not is what is in question here. It is fine. They are a range squad purely and can still be used in melee if necessary. It would make the units imo too versatile. If peoples issue i...
by Black Relic
Sat 30 Mar, 2019 5:53 am
Forum: Balance discussion
Topic: (Suggestion) Tzeentch CSM Champion alteration
Replies: 49
Views: 3543

Re: (Suggestion) Tzeentch CSM Champion alteration

Wait so if a pistol and powersword model was introduced with lower DPS would the other model gain an increase to their damage to offset the lose of DPS?? Because if so then the problem is still the same and the change does nothing. From the points mentioned with damage fall off when a model is lost ...
by Black Relic
Fri 29 Mar, 2019 3:13 am
Forum: Modding
Topic: True40K Mod
Replies: 11
Views: 3318

Re: True40K Mod

its alright. I am slowly SLOWLY making videos to kinda help people figure out what the mod actually does. Because it is not so simple tbh. First and formost you can only play the main mod on the shitty maps i made. Firstly the mods main purpose is to make the game more into a combination of dow 1 an...
by Black Relic
Fri 01 Mar, 2019 7:56 pm
Forum: Balance discussion
Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
Replies: 53
Views: 5564

Re: Post- 11/17 2.9 Patch Making Stream Notes and Points

Personally i do like the idea of the game having a standardized upkeep per pop cost. That way the upkeep system is easier to follow and balance around. since there is a standard line to follow. If something needs to have its upkeep increased for a valid reason (hormagaunts for example that are more ...
by Black Relic
Thu 21 Feb, 2019 3:14 pm
Forum: Balance discussion
Topic: Why are Ogryns SHI?
Replies: 29
Views: 1518

Re: Why are Ogryns SHI?

Yabbaman... Changing the armor type of a units to something else effects balance, thus a balance change. Increasing the HP pool of a unit affects balance thus a balancing change. Both need to be done for an ACTUAL reason other than "it makes sense." for a mod that revolves around balance. ...
by Black Relic
Mon 18 Feb, 2019 6:03 pm
Forum: Balance discussion
Topic: Split Battlecry into 2 abilities?
Replies: 23
Views: 1435

Re: Split Battlecry into 2 abilities?

Peoples only issue is the tracking special attack. Before that was added the weapon was meh even with the teleport. As i mentioned before people only complain about the tracking special attack due to the damage. Remove damage from track special attack damage and only have the special attack damage u...
by Black Relic
Sat 16 Feb, 2019 6:34 am
Forum: Balance discussion
Topic: Terminator FC health regen a bit too high?
Replies: 19
Views: 1730

Re: Terminator FC health regen a bit too high?

Or make is teleport no be instantly unlocked?? Like he has accessory options? One is an iron halo to make him tanker but he has no teleport and the other is a teleporter and possibly a cyclone missile launcher for another accessory but still no teleporter?? Or just remove his teleporting stuffs. But...
by Black Relic
Sat 16 Feb, 2019 6:30 am
Forum: Balance discussion
Topic: Split Battlecry into 2 abilities?
Replies: 23
Views: 1435

Re: Split Battlecry into 2 abilities?

That would actually buff the FC. The Hammer tracking special is bs in the tracking does damage. Which it shouldn't. Units within and the 6.5 or 7 radius AOE should take damage and be knockedback imo. But that is were it ends with the battle cry. If popped the enemy can kite him effectively since the...
by Black Relic
Sat 16 Feb, 2019 6:25 am
Forum: Balance discussion
Topic: Flesh Over Steel upon Tyranid Carnifexes
Replies: 7
Views: 622

Re: Flesh Over Steel upon Tyranid Carnifexes

Why did no one say "because all of those have flesh." But in all seriousness. Nids have enough problems with FC we should not add more. The avatar has enough problems with SM. Lets not add more to the list. Chaos has an issue with FC sometimes. Lets not add more to the list. FC doesn't nee...
by Black Relic
Sat 16 Feb, 2019 6:21 am
Forum: Balance discussion
Topic: Why are Ogryns SHI?
Replies: 29
Views: 1518

Re: Why are Ogryns SHI?

They are your dreadnought with SHI armor. You should not have them start the engagement imo. I think having them follow up after the GMs are committed is the best use of Ogryns. That way enemy has to focus fire them as they are taking large amount of piercing or plasma damage to the face.
by Black Relic
Sat 16 Feb, 2019 6:16 am
Forum: Balance discussion
Topic: Do Catachans really need power melee?
Replies: 35
Views: 1634

Re: Do Catachans really need power melee?

tbh i never really liked it much either since melee damage is not lowered by heavy infantry armor. I always liked the idea of more crowd control or them using guerrilla tactics like attacking falling back and them breakin retreat to reengage. And while yes the are few catachans could take on a Space...
by Black Relic
Tue 05 Feb, 2019 12:25 am
Forum: Releases
Topic: 2.9.0 Update and Roadmap
Replies: 41
Views: 4386

Re: 2.9.0 Update and Roadmap

no it measn the GL was doing full damage at all ranges in the explosion and a bit more toward the center.

With the fix they damage of Gl will need a looking into.
by Black Relic
Thu 10 Jan, 2019 1:29 am
Forum: Technical issues
Topic: How to change the menu music?
Replies: 1
Views: 608

Re: How to change the menu music?

Sadly no. You would be changing the Data.sga breaking compatibility with other players so you wopuild no be able to play online.

You used to be able the change the main menu music when Elite's files were not all allocated into a single file (the SGA). But not anymore it seems.

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