Search found 26 matches

by Devon
Mon 25 Feb, 2019 1:01 am
Forum: Balance Discussion
Topic: PPL say - get a topic. About meta-tyranid these days
Replies: 49
Views: 28096

Re: PPL say - get a topic. About meta-tyranid these days

PianoMan wrote:Did you just tell someone to buy a fucking tank to counter t1 hormagaunts
stop being a dickhead turk



Well, since you can call in Hormas in tier 3, buying a tank is a great idea. Kappa :lol:
by Devon
Wed 27 Jun, 2018 6:19 pm
Forum: Balance Discussion
Topic: drop pods
Replies: 43
Views: 28576

Re: drop pods

Increase the drop pod to 350/100 would be more fair to keep in line with other units. But I also think that initial cost of Tacs should be 425 in comparison to current cost effectiveness and upkeep of all tier 1 units. Although it's fairly balanced for tier 1 cost effectiveness, when you compare the...
by Devon
Tue 19 Jun, 2018 9:38 pm
Forum: Balance Discussion
Topic: rangers xd
Replies: 49
Views: 24727

Re: rangers xd

Idk wtf r u guys smoking. Clearly, Tyranids are most OP faction. :lol: :lol:
by Devon
Thu 12 Apr, 2018 3:14 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Brood Clearly you are mistaken! I am Gorble's father! In all seriousness, I try to argue things for minority. :P @Riku https://www.dawnofwar.info/esl/match/32929101 https://www.dawnofwar.info/esl/match/27873458 https://www.dawnofwar.info/esl/match/27867852 https://www.dawnofwar.info/esl/match/24604...
by Devon
Tue 10 Apr, 2018 6:49 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Forest

Show some replays.
by Devon
Tue 10 Apr, 2018 5:24 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Noobus You think I'm a new player? I'm been playing this game since 1.4 There is only war patch. I've watched so many top players play this game but I didn't play 1v1s until end of Chaos Rising. I have seen players Riku and Vindicare play couple years back so I know how well (good or bad, won't be ...
by Devon
Tue 10 Apr, 2018 5:14 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Antandron That's only one unit! And 10 pop cap for zoan is fair so that doesn't need to be changed. @Noobus First of all I'm not ignoring how Tyranids work. If you read some of my previous replies, synapse and entire roaster have been taken into account. Before in Elite where a high upkeep Tyranids...
by Devon
Tue 10 Apr, 2018 3:26 am
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Kvn Synapse buffs may sound great when you look at the % multiplyer but the base values of each units receiving the buffs is also an important factor. Even though it's a game from 2014, units made in that game have receivied no major changes, if anything, Eldar units got their price lowered and Rav...
by Devon
Mon 09 Apr, 2018 11:38 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Kvn Telling me synapse exist doesn't do anything. Anything can sound good on paper but when you test it, it sucks. Watch Torpid vs Noisy game then tell me what he could have done differently? Why can Noisy lose a FP and still stay in the game then build WL + FP. Torpid lost 1 Fex and he can't rebui...
by Devon
Mon 09 Apr, 2018 10:43 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Noobus You're showing a glitched transport killed by melee, this doesn't justify that Tyranids has good AV. And Dread was killed by a T3 Fex with venom cannon. VC Fex does horrible vs infantry as it cannon hit infantry. Try killing a transport that kites you with Tyranids, see how much they bleed. ...
by Devon
Mon 09 Apr, 2018 8:51 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Riku https://www.gamereplays.org/dawnofwar2/portals.php?show=page&name=dawn-of-war-2-beta-tyranid-synapse-overview "Behave more intelligently (i.e. Termagaunts in synapse will find cover quicker and will often try and keep at range, out of synapse they are slower to respond)" This is ...
by Devon
Sat 07 Apr, 2018 3:41 am
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

Yes, There's many forms of Synapses that are used by Tyranids and correct me if I'm wrong, lesser Tyranids are more responsive under synapse. Also the tooltips for venom brood range synapse seems a little bit different in game. In addition, I believe Fex takes less damage while under Synapses. The b...
by Devon
Fri 06 Apr, 2018 7:41 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

Sorry boss :lol: :lol: :lol: :lol: I know you're a good player, just that I didn't think you played Tyranids recently. Don't take it personally! Your micro A+ @Kvn Sorry I wasn't exactly clear. Noisy has about 10 more pop than Torpid and there's a huge difference in req income. Also add +30 onto Tor...
by Devon
Fri 06 Apr, 2018 4:25 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

https://www.youtube.com/watch?v=10F9EAlsktk

Not sure if this is a good example of Tyranid eco OP but look at 23:38.

@Kvn

Would you recommend some good Tyranid players and replays? And thank for you a well thought out post.
by Devon
Fri 06 Apr, 2018 1:01 am
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Oddnerd, Yea you're right, I'm just a noob that's been spoiled by when Caeltos was around. I mean what do I know? :D Does anyone remember when Termagants crippling psn was double the range and increased damage taken? :lol: :lol: When they were a huge plus versus terminators. @Torpid Yea trolling fo...
by Devon
Thu 05 Apr, 2018 8:52 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Aguxyz The word "no" has been the most constructive reply in this forum. The word "no" provides a good reasoning with facts behind it. @Crew The crap towers require time to build and can be destroyed. The LOS doesn't work on every map plus the fact that there's delay on spawning...
by Devon
Thu 05 Apr, 2018 4:43 am
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Riku Let me know when you want to play hide and seek next time. You hide I seek. @Blood Dragon The current balance is by modders not relic. The game itself has been asymmetrical balanced for majority of its life to model the real life tank development race during WW2 and thus it makes sense to do s...
by Devon
Wed 04 Apr, 2018 8:45 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Torpid

Glad to see you play COH2 too :) Anyways, COH2 is a perfect asymmetrical game as in terms of infantry and tanks. Almost every single Allie infantry has more damage, cost more early advantage and German Tank Destroyers cost more but have more hp, armor and damage. :P
by Devon
Wed 04 Apr, 2018 7:48 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Antar

What I mean is that requisition is a resources required to field units because without it, no matter how much power or red you have you can't build anything. That doesn't mean red and power is useless, just that requisition is main limitation of building units.
by Devon
Wed 04 Apr, 2018 7:00 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Forest Making fun of someone doesn't win you the argument. Try to come back with something more sounding. @Oddnerd, COH2, a game is a perfect version of asymmetrical balanced game, whereas Allies have early infantry advantage and Germans have late game tank advantage. DOW2 is FAR from symmetrical b...
by Devon
Wed 04 Apr, 2018 4:38 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Crew Why should warriors and ravs a tier 2 call in when you can build them in tier 1? Tac call ins are tier 1. Why should warriors ravs pay full/almost full req for their call in when you can get stormtroopers for 200 req (build from base is 400)? Of course you can compare call in in terms of how m...
by Devon
Wed 04 Apr, 2018 3:00 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Riku Order from most to least love received for call ins going from Retail into Elite. Tactical Squad call in Retail: DOES NOT EXIST! Elite: 300 req/ 100 red (requires tier 1) Build from base: 450 req (33% reduction) Stormtrooopers call in Retail: 300 req / 150 red (requires tier 2) Elite: 200 req/...
by Devon
Wed 04 Apr, 2018 2:26 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Crew Termas definitely deserves some love as far as cost comparing them to other ranges units, especially DA. It just doesn’t make sense. @boss Somehow ripper call in or zoan slow was op. They could have lower the damage of zoan shot to 100 and kept the slow. SM gets so many forms of AV slow and ye...
by Devon
Wed 04 Apr, 2018 3:08 am
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Torpid Was Terma at one point 240 req? If we were paying 90/15 for toxins. Definitely won’t see more squads out. @Forest Think of it this way. Heroes do a good job of bleeding in units without having to replenish him/her without req because commanders are one entity so it’s fairly hard to lose them...
by Devon
Tue 03 Apr, 2018 11:00 pm
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Re: Tyranids units cost too high

@Forest It isn't fair to say it was a flat 25% increase (10 models instead of 8) as more model counts mean Tyranids are more vulnerable to AOE than just increasing HP by 25%. What I meant by Tyranids bleed most is that they have one of the highest model count factions, not their reinforce cost was h...
by Devon
Tue 03 Apr, 2018 3:09 am
Forum: Balance Discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 42174

Tyranids units cost too high

Generally I play random in retail and Elite. Tyranids particularly in Elite cost too much compare to other factions. Almost all units in tier 1 got a cost reduction (Retail into Elite) but gants with upgrades are still high and endless swarm was nerfed from adding two members to 10%. This results in...

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