Search found 80 matches

by Schepp himself
Mon 18 Mar, 2019 6:53 pm
Forum: Balance Discussion
Topic: Ravener Alpha (Ravener Call in)
Replies: 15
Views: 1471

Re: Ravener Alpha (Ravener Call in)

Lore-Wise, Genestealers or a Lictor would make the most sense. Them both being vanguard units. Greets Schepp himself P.S.: Another idea would be a global slow/stun/snare effect, maybe area of effect. Ravenors, especially the infamous Red Terror, are known for messing with their enemies heads and mak...
by Schepp himself
Wed 13 Mar, 2019 12:29 pm
Forum: Releases
Topic: 2.9.1 Released!
Replies: 19
Views: 15005

Re: 2.9.1 Released!

Thanks for the quick update which is surprisingly full of changes or revert changes. Didn't expect that. Anyways, I'm looking forward to play the new version.

Greets
Schepp himself
by Schepp himself
Mon 25 Feb, 2019 5:08 pm
Forum: Releases
Topic: 2.9.0 Update and Roadmap
Replies: 41
Views: 4913

Re: 2.9.0 Update and Roadmap

Thanks for the patch I'm just downloading now because Indrid mentioned it in one of his casts. Because I don't know shit for balance I will only comment on the maps: I for one welcome a core set of balanced maps I can play when I want to play competitive elite-mod. Before that I was unsure which map...
by Schepp himself
Thu 07 Feb, 2019 4:27 pm
Forum: Dawn of War Codex
Topic: SSL expired
Replies: 8
Views: 7354

Re: SSL expired

Same here, thanks for the blessings of the machine spirit!

Greets
Schepp himself
by Schepp himself
Sun 03 Feb, 2019 3:37 pm
Forum: Releases
Topic: 2.9.0 Update and Roadmap
Replies: 41
Views: 4913

Re: 2.9.0 Update and Roadmap

o/ guys! Hej there! Just wanted to say that I appreciate everything you and your team (which is everyone participating in testing and the discussion) is doing with the game. I can't play as much as I would like, but I'm monitoring the status of the game and just wanted to give you a heads up! Greet...
by Schepp himself
Sat 15 Dec, 2018 12:46 pm
Forum: Balance Discussion
Topic: Removing maps in 2.9
Replies: 15
Views: 2269

Re: Removing maps in 2.9

Good initiative. I casted votes for the 1v1 maps, 2v2 and 3v3 is a more gimmicky game-modes anyway so I don't think it's that bad to let them all stay.

Greets
Schepp himself
by Schepp himself
Wed 25 Jul, 2018 9:10 am
Forum: Community General Discussion
Topic: Tyranids Popularity
Replies: 23
Views: 3064

Re: Tyranids Popularity

Nids just don't belong in this game from a lore perspective. Small armies of squads that gain veterancy and retreat rather than being wiped is not remotely niddy in nature. True to some extent, agree with it lorewise. in lore nids literally throw shit at a wall until it breaks, billions of casualti...
by Schepp himself
Mon 23 Jul, 2018 11:05 am
Forum: Community General Discussion
Topic: Tyranids Popularity
Replies: 23
Views: 3064

Re: Tyranids Popularity

I can only speak for myself being a Tyranid Fanboy in the tabletop game: I find the Tyranid playstyle I know and love from the tabletop sadly a bit lacking. In DOW2 you don't really have a swarm of weak units. So the playstyle for me wasn't that much different than Eldar or Space Marines which I pla...
by Schepp himself
Thu 19 Jul, 2018 1:50 pm
Forum: Balance Discussion
Topic: The Issue with Eldar
Replies: 35
Views: 3599

Re: The Issue with Eldar

I'm all for a new T3 units for Eldar: Striking Scorpions that is. In all seriousness, I don't see Eldar being in dire need of balance changes especially after the Falcon and the Ranger nerf. What could work, in my opinion , which is rather based on what doesn't break my fluffy heart of lore and back...
by Schepp himself
Mon 09 Jul, 2018 6:21 pm
Forum: Releases
Topic: Elite 2.8
Replies: 27
Views: 5827

Re: Elite 2.8

Thanks for the update, I think when the next Beginner-Tournament hits, I will finally get to play it. ;)

Greets
Schepp himself
by Schepp himself
Sun 27 May, 2018 6:37 pm
Forum: Strategy Discussion
Topic: Current Ordo Malleaus
Replies: 29
Views: 3742

Re: Current Ordo Malleaus

Scanning through the Codex (7th edition but still), I simply don't get the fear of the grey knights (OM) being to close to Space Marines. So what? They are basically psychic dudes in power armor, whereas Chaos is evil dudes in power armor and space marines are...generic dudes in power armor. As far ...
by Schepp himself
Sat 19 May, 2018 6:13 pm
Forum: Community General Discussion
Topic: Would you be interested in 'plot maps & events'? Let's talk about it!
Replies: 7
Views: 981

Re: Would you be interested in 'plot maps & events'? Let's talk about it!

I think that idea is super cool. When I started playing elite I got the idea that all the new units and balanace changes could really spice up the single player campaign(s) of the game, becuas ethey were quite strange gaming wise (mega hp-pools, anti-everything weaponry, broken abilities). Your idea...
by Schepp himself
Sat 19 May, 2018 2:37 pm
Forum: Community General Discussion
Topic: Did I just see an actual usage of Tactics?! More please!
Replies: 37
Views: 2932

Re: Did I just see an actual usage of Tactics?! More please!

[A player being happy over this awesome game] ...is greeted by his zynical brethen and sisters in this forum. Great work, community. Don't you have a random balance post to spew your negativity or do you just have to spoil the rare glimpse of happiness in this forum/game? Reconsider life, pls. Gree...
by Schepp himself
Tue 15 May, 2018 8:38 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 30658

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

[Some wild mathhammering] Great, now I imagine a falcon with a plasmagun armed Space marine hanging on the one side and a flamer armed Space Marine hanging on the other side roaming the fields of Green Tooth Gorge like the Psychos in Borderlands. Thanks for that imagine! Not really apples and orang...
by Schepp himself
Mon 14 May, 2018 6:23 pm
Forum: Community General Discussion
Topic: Heavy armor for Warp Spiders (and generally fluff/lore discussion)
Replies: 12
Views: 1514

Re: Heavy armor for Warp Spiders (and generally fluff/lore discussion)

I'm sorry but no. Warp spiders do not have the same armor as space marines. Warp spiders armor is way more advanced, plates that are soft but harden on impact, but also offer less protection than your typical space marine armor. Unless you have some sources saying otherwise? In TT however they do i...
by Schepp himself
Mon 14 May, 2018 5:46 pm
Forum: Community General Discussion
Topic: Heavy armor for Warp Spiders (and generally fluff/lore discussion)
Replies: 12
Views: 1514

Re: Heavy armor for Warp Spiders (and generally fluff/lore discussion)

Hej fellow elitists, One thing bugs my mind every time I see it and that is why the Warp Spiders are labeled as infantry when in the fluff/lore they have the same armor as a space marine. I see, however, that from a balancing standpoint the infantry armor is more suitable. So what I want to discuss...
by Schepp himself
Mon 14 May, 2018 5:37 pm
Forum: Community General Discussion
Topic: Heavy armor for Warp Spiders (and generally fluff/lore discussion)
Replies: 12
Views: 1514

Heavy armor for Warp Spiders (and generally fluff/lore discussion)

Hej fellow elitists, One thing bugs my mind every time I see it and that is why the Warp Spiders are labeled as infantry when in the fluff/lore they have the same armor as a space marine. I see, however, that from a balancing standpoint the infantry armor is more suitable. So what I want to discuss ...
by Schepp himself
Mon 14 May, 2018 1:03 pm
Forum: Community General Discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 40976

Re: Wish Lists (for beyond 2.1)

how about changing the seer councel models for an sheme (like saim-hann or Exodits) to striking scorpion models instead cuz eldar have seer councel in t3. giving them another unit like Scoripions in t3 which are most similar to them doesnt make sense This would quench my desire for a striking scorp...
by Schepp himself
Mon 14 May, 2018 12:30 pm
Forum: Community General Discussion
Topic: Wish Lists (for beyond 2.1)
Replies: 304
Views: 40976

Re: Wish Lists (for beyond 2.1)

Tier 1 Striking Scorpion call in for all eldar commanders similar to the inquisitor's stormtrooper global. 400/40/50ish, 4 or 5 man squad with ~~ 1k hp and infiltrate. melee damage, decent shortranged damage, infantry armour and melee damage. exarch in t2, can upgrade with a two handed chain sword,...
by Schepp himself
Mon 14 May, 2018 11:43 am
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 30658

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Zoanthrope: Zoanthropes now have two fire modes - Warp Blast and Focused Warp Blast. Requires a toggle to go between them. 6 seconds to swap between the two modes. Warp Blast is the same as the default attack. Focused Warp Blast removes area of effect damage, changes the damage type from psychic_pv...
by Schepp himself
Wed 09 May, 2018 12:51 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 30658

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

I just looked up if there is something about the falcon in the initial list posted by Atlas and it actually isn't. So I think it would make sense if he wait how the nerf of the falcon in 2.8. turns out and then dive into the discussion once again.

Greets
Schepp himself
by Schepp himself
Tue 08 May, 2018 9:16 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 30658

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Yeah, WS/DR/FD/WG are all very niche choices which should be pretty obvious given how many different options the eldar have in the T2 and so each individually will never be used compared to the falcon. A better comparison is the falcon vs WL. In which case the falcon is gigantically superior in pre...
by Schepp himself
Tue 08 May, 2018 9:37 am
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 112
Views: 15469

Re: General 2.8 Update and Roadmap

Hej guys, Because there is this word "concensus" flying around and I'm not sure, based on the then following discussion, if the word is clear to all. Here's a quick link to the wiki page: https://en.wikipedia.org/wiki/Consensus_decision-making I want to point out that if there is no clear ...
by Schepp himself
Sun 06 May, 2018 9:12 pm
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 112
Views: 15469

Re: General 2.8 Update and Roadmap

Am I the only one who thinks this game is pretty decently balanced?

Greets
Schepp himself
by Schepp himself
Sun 06 May, 2018 4:34 pm
Forum: Strategy Discussion
Topic: What are the downsides of being supressed in melee?
Replies: 11
Views: 2322

Re: What are the downsides of being supressed in melee?

Yep, simply the slower movement speed means all models don't get into combat as fast, which can mean the initial models that do die quicker as all enemy models focus on them. Also, during the full mleee engagement with all models, specials will proc, when suppressed the models tha get knocked back ...
by Schepp himself
Fri 04 May, 2018 12:33 pm
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 112
Views: 15469

Re: General 2.8 Update and Roadmap

Might I ask what you need to be a lead balance designer? Being able to read would be a plus I guess... :P As for whoever wants to be a balance lead designer, I'm not particularly partial on who handles the job. To clarify what a balance lead designer actually is, they are the person who offers the ...
by Schepp himself
Mon 30 Apr, 2018 12:24 pm
Forum: Strategy Discussion
Topic: What are the downsides of being supressed in melee?
Replies: 11
Views: 2322

What are the downsides of being supressed in melee?

Hello fellow elitists. I always wondered what the downsides are when a unit is supressed but also stuck in melee. As I got it, the cooldown of a melee weapon is 0 so no multiplier can increase it. And your speed is not of importance if you are in melee anyways. So, what is left? Am I overlooking som...
by Schepp himself
Thu 26 Apr, 2018 8:34 pm
Forum: Balance Discussion
Topic: Chaos Terminators Reinforce Cost
Replies: 10
Views: 1404

Re: Chaos Terminators Reinforce Cost

I don't know ybout you guys, but that balance reason doesn't satify me. I can understand it from a balancing standpoint and it may turns out balanced in the end but still somehow feels wrong.

Greets
Schepp himself
by Schepp himself
Thu 26 Apr, 2018 4:48 pm
Forum: Balance Discussion
Topic: Chaos Terminators Reinforce Cost
Replies: 10
Views: 1404

Re: Chaos Terminators Reinforce Cost

Lets point out the obious here. Why they are so expensive to reinforce? They cost less than any Terminator variant, they are much fragile than any Terminator variant, they even do less damage from their Storm Bolters compared to SM variant (30.71 vs 33.87 dps) so in short, pretty much Chaos version...
by Schepp himself
Tue 17 Apr, 2018 6:37 pm
Forum: Balance Discussion
Topic: Tank Comparisons.
Replies: 50
Views: 4466

Re: Tank Comparisons.

No I don't think this thread has much value so far to be honest. I don't see how that would make unprovoked personal attacks ok though... Apart from the shitposting I think this thread, and other Antandron threads, have the value of being topic/thesis+reason+data. That is 100% more value than other...

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