Search found 192 matches

by Antandron
Tue 22 Jun, 2021 8:15 pm
Forum: Community General Discussion
Topic: Farnir toxic behaviour
Replies: 6
Views: 1216

Re: Farnir toxic behaviour

He typed 'pathetic' into group chat vs me in a 2v2 today after killing my Painboy with a grenade in retreat. I didn't know if he was making a weird joke at the time, it didn't make much sense except that my performance was indeed pathetic that game.
by Antandron
Fri 18 Jun, 2021 10:56 am
Forum: Balance Discussion
Topic: Scout/Guardian grenades.
Replies: 8
Views: 1599

Scout/Guardian grenades.

Stomp doesn't stun GM, Doombolts don't injure heretics and Destructor does no damage to Eldar models. So why do scout and guardian grenades injure friendly models? It's only fair that they should be able to feet-nade into melee and not have to retreat. or Scout and Guardian grenades do friendly fire...
by Antandron
Sun 28 Feb, 2021 10:21 am
Forum: Balance Discussion
Topic: Node recapping.
Replies: 9
Views: 3703

Node recapping.

https://clips.twitch.tv/StrongFragileCookieRedCoat-L-rcGnAej_R5rVOQ

Does anyone really want this in the game? Look at the req.
by Antandron
Tue 11 Aug, 2020 9:18 am
Forum: Balance Discussion
Topic: Lictor (Flesh hooks) slightly op?
Replies: 9
Views: 2029

Re: Lictor (Flesh hooks) slightly op?

PianoMan wrote:you dont need to anticipate anything in your scenario, just be ready to press the hotkeys?


So Fleshook is now an auto-route ability? Cool!
by Antandron
Mon 10 Aug, 2020 11:12 am
Forum: Balance Discussion
Topic: No die-last experiment
Replies: 2
Views: 1149

Re: No die-last experiment

I can't get Copes to work so this is dead unless someone else picks it up.
by Antandron
Sun 02 Aug, 2020 11:44 am
Forum: Balance Discussion
Topic: No die-last experiment
Replies: 2
Views: 1149

No die-last experiment

I wanted to find out if removing die-last is a possibility. To do this I need to a. nerf fleshhook and b. reprice the relevant squad leaders. I've got as far as reworking 3 of the SLs so only play SM, Orks, Nids and Chaos pls. Here's what I've done: 1. Reduced FH range to 24. Now, if a unit detects ...
by Antandron
Sat 25 Jul, 2020 4:05 pm
Forum: Tournaments
Topic: Newcomer Tournament 25th July
Replies: 74
Views: 15782

Re: Newcomer Tournament 25th July

Let me in!

Steam: Antandron.
by Antandron
Sat 25 Apr, 2020 7:03 am
Forum: Balance Discussion
Topic: Terminator Upkeep
Replies: 8
Views: 4173

Re: Terminator Upkeep

CSM Terminators cost 50power to reinforce while SM Terminators cost 25power to reinforce. So much in this game that makes no sense.
by Antandron
Sat 18 Apr, 2020 9:13 pm
Forum: Tournaments
Topic: A better way to decide unfinished games?
Replies: 1
Views: 1091

A better way to decide unfinished games?

Let's say Player A and B are playing. Player A drops. What about this idea?: Estimate the win% at the time of the drop, in this case you could estimate Player B was behind with 30% and Player A with 70%. Then randomise a number 1-100. If it's 1-30 then the decision goes to player B, if it's 31-100 t...
by Antandron
Sat 29 Feb, 2020 9:23 am
Forum: Releases
Topic: Patch 2.9.3 Released !
Replies: 49
Views: 28543

Re: Patch 2.9.3 Released !

Apothecary:
Hp increased from 600 to 610.

This isn't going to make any difference.
by Antandron
Thu 27 Feb, 2020 7:49 am
Forum: Releases
Topic: Patch 2.9.3 Released !
Replies: 49
Views: 28543

Re: Patch 2.9.3 Released !

That video is from 2017.
by Antandron
Wed 13 Nov, 2019 7:34 am
Forum: Releases
Topic: Patch 2.9.3 Change log Preview
Replies: 78
Views: 38742

Re: Patch 2.9.3 Change log Preview

Having to buy expensive units solely to detect is a weakness in this game imo. I would prefer upgrades to certain units, such as the Sentinel and DA, to provide detection without having to spend 250/25 or 400/40 or whatever the cost is for Rangers or Catachans. It's too restrictive to have to spend ...
by Antandron
Sun 03 Nov, 2019 4:27 pm
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 49
Views: 25313

Re: Make OM great again.

- GM could be equally balanced in a situation where we removed 2for1 reinforce and a situation where we didn't - I believe this to be false. Let's assume 2for1 saves the IG player 5 req per minute. Firstly, the cost is free, so after 1 minute the IG player is +5 free req, 2 minutes +10 free req and...
by Antandron
Sun 03 Nov, 2019 10:12 am
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 49
Views: 25313

Re: Make OM great again.

Amazingly, it does not work! Wargame: Red Dragon has completely shit balance, fueled by retarded developers who then went on to make the game Pay to Win towards the end of its life then fucking dropped it. It’s not exactly the gold standard you should be trying to emulate. Yes “thousands” of units ...
by Antandron
Wed 23 Oct, 2019 2:21 pm
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 49
Views: 25313

Re: Make OM great again.

You might be right. My thinking was that they would be 500/0, therefore about 10% better than Tacs. That might mean Tac dps and MS 70, or Tac dps and 375hp, or something else. I thought SS got owned completely by Banshees in melee so 70MS would prevent this, but they would still lose convincingly du...
by Antandron
Tue 22 Oct, 2019 12:52 pm
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 49
Views: 25313

Re: Make OM great again.

Look at the scorecard, the judges have me down 3 rounds. I don't see why I should exert any more effort on a lost cause.
by Antandron
Tue 22 Oct, 2019 6:34 am
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 49
Views: 25313

Re: Make OM great again.

But GM sarges were legitimately underpowered in retail so your whole argument doesn't even make sense. If one Mars bar costs £1, how much do three Mars bars cost? 2for1 effectively give IG free req over the course of the game. About 8req per 2 GM models reinforced since they would pay 32 for 2 mode...
by Antandron
Tue 22 Oct, 2019 4:50 am
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 49
Views: 25313

Re: Make OM great again.

I've tried more than most but when half the community believes that unit comparisons between factions are invalid, there is no hope. Even the word 'balance' is originated from the act of comparing one thing against another. I've been feeding my RTS addiction by playing Wargame: Red Dragon, a game wi...
by Antandron
Mon 21 Oct, 2019 7:09 pm
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 49
Views: 25313

Re: Make OM great again.

I'm not interested in this anymore. Let someone else do it.

Delete the thread if you wish.
by Antandron
Wed 16 Oct, 2019 12:50 pm
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 49
Views: 25313

Re: Make OM great again.

Indulge my fantasy of fixing GK and proving all the doubters wrong. Ordo Malleus v1 GK Fluff: High quality and low model count. SM but better, with some psychic abilities. InqOps for repair support and capping. All HInf or SHInf. Pricing: direct comparison with other units in other factions or in th...
by Antandron
Tue 15 Oct, 2019 5:11 pm
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 49
Views: 25313

Re: Make OM great again.

...I want a whole rework from top to bottom for gk, define each unit role then add the tools to them to deal with counters like other races as of right now you just have very strong units doing everything and its why gk keep failing each patch. So that's 8-4 after Boss changes his vote from 'no' to...
by Antandron
Sun 13 Oct, 2019 1:53 pm
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 49
Views: 25313

Re: Make OM great again.

I would try and stick to lore whenever possible and SS being worse than Tacs makes me cringe a little. The starting unit can't be more than 500req if it is to be purchased immediately, so 500req is an upper limit to the T1 unit cost. SS deserve to be 500req imo since the lore states that they are su...
by Antandron
Sat 12 Oct, 2019 6:45 pm
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 49
Views: 25313

Re: Make OM great again.

No, let's not have another complete re-design of the race so once again nobody knows wtf they do... That was the source of the problem all along. I wasn't planning a redesign, only some fine-tuning of the following: SS to 500req as explained and the upgrades reworked and moved to T2. Vindicare made...
by Antandron
Sat 12 Oct, 2019 1:12 pm
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 49
Views: 25313

Re: Make OM great again.

PianoMan wrote:cant be worse than adila


Is that a compliment?
by Antandron
Sat 12 Oct, 2019 10:16 am
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 49
Views: 25313

Make OM great again.

I propose that I be given free rein to fix what is broken using my amazing yet underutilised RTS balance methods. What's the worst that can happen? OM are already a dumpster fire. Can't get any worse. If it works, then the Elite Mod community may just see the light wrt unit comparisons across factio...
by Antandron
Sat 31 Aug, 2019 7:49 am
Forum: Balance Discussion
Topic: My thoughts about next patch changes
Replies: 49
Views: 41410

Re: My thoughts about next patch changes

To keep on with the IG ideas, I agree that gm should not cost more from HQ since they are indeed weak before upgrades. I find the longer reinforce time a good idea (actually it is something that has been changed several times in vanilla iirc to balance them). Some additional propositions: - Increas...
by Antandron
Thu 29 Aug, 2019 7:11 am
Forum: Balance Discussion
Topic: My thoughts about next patch changes
Replies: 49
Views: 41410

Re: My thoughts about next patch changes

My 2cents about IG: Free Stuff = OP Stuff. Agree? GM 2for1 reinforce is Free Stuff because the Sergeant costs 85/0 when he comes with 2 more GM worth 35/0 each. So effectively the Sergeant model is 15/0 and the 2for1 is 0/0! Combined with GM 20hp/s repair makes the GM+Chimera combo too strong and im...
by Antandron
Tue 27 Aug, 2019 4:10 pm
Forum: Community General Discussion
Topic: Boss for balance lead
Replies: 102
Views: 66165

Re: Boss for balance lead

Ayy Eye wrote:#Antforbalancelead

If you think about it he's the only logical choice, he might be a retard but he's a retard with a method, the rest of you live off of guesswork and pretending skill means something.


If you want attention this badly, get a dog.
by Antandron
Tue 27 Aug, 2019 9:46 am
Forum: Balance Discussion
Topic: Win rates of each race categorized by game length (League only)
Replies: 10
Views: 16469

Re: Win rates of each race categorized by game length (League only)

What are the overall win rates per faction and what is the sample size? That would be important to know.

The stats as laid out don't tell us much because, for example, SM could have had the majority of their games exceed 20 minutes which would probably make their win rate >50%.

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