Search found 196 matches
- Mon 02 Jan, 2023 5:49 pm
- Forum: Balance Discussion
- Topic: Grenades are OP, broken and boring.
- Replies: 2
- Views: 7842
Grenades are OP, broken and boring.
OP https://dawnofwar.info/elite/weapon.php?wpn=sm_frag_grenade https://dawnofwar.info/elite/weapon.php?wpn=eld_plasma_grenade One grenade at close range inflicts about 260hp, x1.25 vs HInf = 325hp. Is this a joke? Here's some other weapons, per hit. Lascannon vs SHInf: 165dmg SM Plasma Tacs vs HInf...
- Mon 02 Jan, 2023 5:33 pm
- Forum: Releases
- Topic: 2.9.8.4 Public Beta Patch Notes
- Replies: 12
- Views: 41749
Re: 2.9.8.4 Public Beta Patch Notes
In my response I'm appealing to the 'Law of Common Sense' which states that everything should make sense unless it absolutely can't be balanced without making nonsense. Remove die-last please. It exists only because of fleshhook being OP vs Squad Leaders. A possible solution is to reduce the range o...
- Mon 26 Dec, 2022 10:33 am
- Forum: Releases
- Topic: 2.9.8.4 Public Beta Patch Notes
- Replies: 12
- Views: 41749
Re: 2.9.8.4 Public Beta Patch Notes
I will laugh if ASM have the same KB resistance and LocalgHost just went through life thinking 'this is fine' while complaining about other units having exactly the same properties. Patch looks pretty good. Some suggestions: Remove die-last please. It exists only because of fleshhook being OP vs Squ...
- Mon 26 Dec, 2022 10:27 am
- Forum: Balance Discussion
- Topic: T1 Health Disparities
- Replies: 13
- Views: 38847
Re: T1 Health Disparities
This is such a reductive analysis. What about dps? Does that count for nothing?
- Fri 22 Apr, 2022 5:56 pm
- Forum: Community General Discussion
- Topic: The Map Hack.
- Replies: 24
- Views: 49266
The Map Hack.
Dishonest Russians are using a map hack that allows them to see more of the map than usual.
I want it.
How do I get it?
I also think it should be widely publicised and offered to every player as it's an unfair advantage at present.
I want it.
How do I get it?
I also think it should be widely publicised and offered to every player as it's an unfair advantage at present.
- Tue 22 Jun, 2021 8:15 pm
- Forum: Community General Discussion
- Topic: Farnir toxic behaviour
- Replies: 6
- Views: 10158
Re: Farnir toxic behaviour
He typed 'pathetic' into group chat vs me in a 2v2 today after killing my Painboy with a grenade in retreat. I didn't know if he was making a weird joke at the time, it didn't make much sense except that my performance was indeed pathetic that game.
- Fri 18 Jun, 2021 10:56 am
- Forum: Balance Discussion
- Topic: Scout/Guardian grenades.
- Replies: 8
- Views: 9163
Scout/Guardian grenades.
Stomp doesn't stun GM, Doombolts don't injure heretics and Destructor does no damage to Eldar models. So why do scout and guardian grenades injure friendly models? It's only fair that they should be able to feet-nade into melee and not have to retreat. or Scout and Guardian grenades do friendly fire...
- Sun 28 Feb, 2021 10:21 am
- Forum: Balance Discussion
- Topic: Node recapping.
- Replies: 9
- Views: 13759
Node recapping.
https://clips.twitch.tv/StrongFragileCookieRedCoat-L-rcGnAej_R5rVOQ
Does anyone really want this in the game? Look at the req.
Does anyone really want this in the game? Look at the req.
- Tue 11 Aug, 2020 9:18 am
- Forum: Balance Discussion
- Topic: Lictor (Flesh hooks) slightly op?
- Replies: 9
- Views: 6655
Re: Lictor (Flesh hooks) slightly op?
PianoMan wrote:you dont need to anticipate anything in your scenario, just be ready to press the hotkeys?
So Fleshook is now an auto-route ability? Cool!
- Mon 10 Aug, 2020 11:12 am
- Forum: Balance Discussion
- Topic: No die-last experiment
- Replies: 2
- Views: 3121
Re: No die-last experiment
I can't get Copes to work so this is dead unless someone else picks it up.
- Sun 02 Aug, 2020 11:44 am
- Forum: Balance Discussion
- Topic: No die-last experiment
- Replies: 2
- Views: 3121
No die-last experiment
I wanted to find out if removing die-last is a possibility. To do this I need to a. nerf fleshhook and b. reprice the relevant squad leaders. I've got as far as reworking 3 of the SLs so only play SM, Orks, Nids and Chaos pls. Here's what I've done: 1. Reduced FH range to 24. Now, if a unit detects ...
- Sat 25 Jul, 2020 4:05 pm
- Forum: Tournaments
- Topic: Newcomer Tournament 25th July
- Replies: 74
- Views: 55804
- Sat 25 Apr, 2020 7:03 am
- Forum: Balance Discussion
- Topic: Terminator Upkeep
- Replies: 8
- Views: 8516
Re: Terminator Upkeep
CSM Terminators cost 50power to reinforce while SM Terminators cost 25power to reinforce. So much in this game that makes no sense.
- Sat 18 Apr, 2020 9:13 pm
- Forum: Tournaments
- Topic: A better way to decide unfinished games?
- Replies: 1
- Views: 2561
A better way to decide unfinished games?
Let's say Player A and B are playing. Player A drops. What about this idea?: Estimate the win% at the time of the drop, in this case you could estimate Player B was behind with 30% and Player A with 70%. Then randomise a number 1-100. If it's 1-30 then the decision goes to player B, if it's 31-100 t...
- Sat 29 Feb, 2020 9:23 am
- Forum: Releases
- Topic: Patch 2.9.3 Released !
- Replies: 49
- Views: 80681
Re: Patch 2.9.3 Released !
Apothecary:
Hp increased from 600 to 610.
This isn't going to make any difference.
Hp increased from 600 to 610.
This isn't going to make any difference.
- Thu 27 Feb, 2020 7:49 am
- Forum: Releases
- Topic: Patch 2.9.3 Released !
- Replies: 49
- Views: 80681
Re: Patch 2.9.3 Released !
That video is from 2017.
- Wed 13 Nov, 2019 7:34 am
- Forum: Releases
- Topic: Patch 2.9.3 Change log Preview
- Replies: 78
- Views: 113823
Re: Patch 2.9.3 Change log Preview
Having to buy expensive units solely to detect is a weakness in this game imo. I would prefer upgrades to certain units, such as the Sentinel and DA, to provide detection without having to spend 250/25 or 400/40 or whatever the cost is for Rangers or Catachans. It's too restrictive to have to spend ...
- Sun 03 Nov, 2019 4:27 pm
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 67039
Re: Make OM great again.
- GM could be equally balanced in a situation where we removed 2for1 reinforce and a situation where we didn't - I believe this to be false. Let's assume 2for1 saves the IG player 5 req per minute. Firstly, the cost is free, so after 1 minute the IG player is +5 free req, 2 minutes +10 free req and...
- Sun 03 Nov, 2019 10:12 am
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 67039
Re: Make OM great again.
Amazingly, it does not work! Wargame: Red Dragon has completely shit balance, fueled by retarded developers who then went on to make the game Pay to Win towards the end of its life then fucking dropped it. It’s not exactly the gold standard you should be trying to emulate. Yes “thousands” of units ...
- Wed 23 Oct, 2019 2:21 pm
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 67039
Re: Make OM great again.
You might be right. My thinking was that they would be 500/0, therefore about 10% better than Tacs. That might mean Tac dps and MS 70, or Tac dps and 375hp, or something else. I thought SS got owned completely by Banshees in melee so 70MS would prevent this, but they would still lose convincingly du...
- Tue 22 Oct, 2019 12:52 pm
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 67039
Re: Make OM great again.
Look at the scorecard, the judges have me down 3 rounds. I don't see why I should exert any more effort on a lost cause.
- Tue 22 Oct, 2019 6:34 am
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 67039
Re: Make OM great again.
But GM sarges were legitimately underpowered in retail so your whole argument doesn't even make sense. If one Mars bar costs £1, how much do three Mars bars cost? 2for1 effectively give IG free req over the course of the game. About 8req per 2 GM models reinforced since they would pay 32 for 2 mode...
- Tue 22 Oct, 2019 4:50 am
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 67039
Re: Make OM great again.
I've tried more than most but when half the community believes that unit comparisons between factions are invalid, there is no hope. Even the word 'balance' is originated from the act of comparing one thing against another. I've been feeding my RTS addiction by playing Wargame: Red Dragon, a game wi...
- Mon 21 Oct, 2019 7:09 pm
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 67039
Re: Make OM great again.
I'm not interested in this anymore. Let someone else do it.
Delete the thread if you wish.
Delete the thread if you wish.
- Wed 16 Oct, 2019 12:50 pm
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 67039
Re: Make OM great again.
Indulge my fantasy of fixing GK and proving all the doubters wrong. Ordo Malleus v1 GK Fluff: High quality and low model count. SM but better, with some psychic abilities. InqOps for repair support and capping. All HInf or SHInf. Pricing: direct comparison with other units in other factions or in th...
- Tue 15 Oct, 2019 5:11 pm
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 67039
Re: Make OM great again.
...I want a whole rework from top to bottom for gk, define each unit role then add the tools to them to deal with counters like other races as of right now you just have very strong units doing everything and its why gk keep failing each patch. So that's 8-4 after Boss changes his vote from 'no' to...
- Sun 13 Oct, 2019 1:53 pm
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 67039
Re: Make OM great again.
I would try and stick to lore whenever possible and SS being worse than Tacs makes me cringe a little. The starting unit can't be more than 500req if it is to be purchased immediately, so 500req is an upper limit to the T1 unit cost. SS deserve to be 500req imo since the lore states that they are su...
- Sat 12 Oct, 2019 6:45 pm
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 67039
Re: Make OM great again.
No, let's not have another complete re-design of the race so once again nobody knows wtf they do... That was the source of the problem all along. I wasn't planning a redesign, only some fine-tuning of the following: SS to 500req as explained and the upgrades reworked and moved to T2. Vindicare made...
- Sat 12 Oct, 2019 1:12 pm
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 67039
Re: Make OM great again.
PianoMan wrote:cant be worse than adila
Is that a compliment?
- Sat 12 Oct, 2019 10:16 am
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 67039
Make OM great again.
I propose that I be given free rein to fix what is broken using my amazing yet underutilised RTS balance methods. What's the worst that can happen? OM are already a dumpster fire. Can't get any worse. If it works, then the Elite Mod community may just see the light wrt unit comparisons across factio...