Search found 4 matches
- Thu 28 Feb, 2019 9:46 pm
- Forum: Modding
- Topic: Creating your own mod files
- Replies: 30
- Views: 124188
Re: Creating your own mod files
I left working on my small mod for a while... (over a year) now I've completely forgotten where to find the .rbf files that handles which 3D models are linked to which units. Can't find an ebps folder in GameAssets .sga files either. All I found was the "attributes.rbf" in Dawn of War II -...
- Tue 27 Jun, 2017 12:37 pm
- Forum: Modding
- Topic: Creating your own mod files
- Replies: 30
- Views: 124188
Re: Creating your own mod files
Cheers dude much appreciated.
- Mon 26 Jun, 2017 9:26 am
- Forum: Modding
- Topic: Creating your own mod files
- Replies: 30
- Views: 124188
Re: Creating your own mod files
Thanks for the tips Wise Windu. Do I need to change any other files if I edit those .rbf? at the moment I only have the "data" file that contains the subfolders for the art stuff. Would I need to make a seperate .sga for the .rbf folder chain or can I incorporrate it into my existing .sga?
- Thu 22 Jun, 2017 9:29 am
- Forum: Modding
- Topic: Creating your own mod files
- Replies: 30
- Views: 124188
Re: Creating your own mod files
Hey guys, I'm new to this forum. Been working on a textures mod for vanilla DOW2:Retribution. I thought the Eldar needed some love :lol: since their color schemes were way off codex out of all the factions. Basically I'm trying to make codex friendly craftworld colors selectable and be compatible wi...