Search found 4 matches
- Sat 04 Feb, 2017 8:52 pm
- Forum: Modding
- Topic: Grimm, a dow III mod
- Replies: 9
- Views: 5815
Re: Grimm, a dow III mod
Nice, although my coding is pretty much limited to basic HTML and CSS (javascript murdered on the steps of codecademy and left me for dead). Now does anyone know of any good audio freeware, I remember that relic used something in their studio to get those bad cockney accents on orks. Would like to g...
- Thu 02 Feb, 2017 6:22 pm
- Forum: Modding
- Topic: Grimm, a dow III mod
- Replies: 9
- Views: 5815
Re: Grimm, a dow III mod
The idea is to get people amped up, and hopefully have codeboyz ready to go at it with toof and klaw...now I play battlefleet gothic so I hear ye, not sure whether or not GW had a klaw in dat (mod unfriendly to b precise) travesty. On the shaders, what's the potential der for decent changes? Also ho...
- Thu 02 Feb, 2017 5:06 am
- Forum: Modding
- Topic: Grimm, a dow III mod
- Replies: 9
- Views: 5815
Grimm, a dow III mod
If your like me you don't like the looks of dowcraft...literally. Orks is tolerable but still could be better, da other factions are screwy as all get out. This is why I want to see a "Grimm" mod for III... Da goals Grimm colors: The dow II elite color palette by shoota or grot will be in ...
- Fri 20 Jan, 2017 12:33 am
- Forum: Balance Discussion
- Topic: Gorkanauts and Morkanauts...
- Replies: 0
- Views: 4261
Gorkanauts and Morkanauts...
Ello der ye squig herders! Now onto da matter at klaw, Gorkanauts and Morkanauts! Having seen da Morkanaut on DoW III (one of der better ideas, https://www.dawnofwar.com/article/unit-spotlight-beauty-da-morkanaut) I wanted to see him in the mod. But we'se already got a super unit (kind of, der's som...