Search found 3185 matches

by Torpid
Mon 11 Jun, 2018 9:04 pm
Forum: Releases
Topic: Elite 2.8 BETA Link
Replies: 29
Views: 1569

Re: Elite 2.8 BETA Link

HT TG global works but you still need to seelct a spot to drop the warriors as per before before the TG spawns, that needs changing.

Bio-plasma does have its DoT but the effect is mostly negligible on SUTs, might need more radius to be good vs larger squads.
by Torpid
Sun 10 Jun, 2018 5:15 pm
Forum: Releases
Topic: Elite 2.8 BETA Link
Replies: 29
Views: 1569

Re: Elite 2.8 BETA Link

PianoMan wrote:what kind of a fucking retard came up with a swift movement buff wtf are you fucking people


Probably same person who thinks UYC was UP
by Torpid
Fri 08 Jun, 2018 7:11 am
Forum: Strategy discussion
Topic: How to fight HI factions ?
Replies: 7
Views: 590

Re: How to fight HI factions ?

Play defensive early on becasue the space marine units are very strong at the start of the game before you get power melee/inferno/plasma damage. So don't push too far forward, let them come to you not you to them, blob more. then things get easier in late T1 as you start to deploy upgrades and can ...
by Torpid
Thu 07 Jun, 2018 3:44 pm
Forum: Balance discussion
Topic: Ranger kinetic shot
Replies: 20
Views: 1483

Re: Ranger kinetic shot

Ultimately snipers are meant to be better vs the higher hp low model units and worst vs spam races. But kinetic pulse doing such huge splash damage atm runs contrary to that. They can literally take off a solid 30% of the hp of a GM squad in a single shot. That's huge, especially when it also works ...
by Torpid
Thu 07 Jun, 2018 7:43 am
Forum: Balance discussion
Topic: AV tanks damage vs commanders
Replies: 11
Views: 485

Re: AV tanks damage vs commanders

Yeah I wouldn't call them tank hunters. that's more the realm of the fire prism and vanquisher leman russ. The AV tank variants cost mopre than the none-AV ones and so need to remain a versatile combat threat that whilst not as good as the none-AV specialisations is still a threat to infantry. The p...
by Torpid
Thu 07 Jun, 2018 6:49 am
Forum: Balance discussion
Topic: Ranger kinetic shot
Replies: 20
Views: 1483

Re: Ranger kinetic shot

I think that them doing such high damage on retreat and frankly such high splash damage in the first place with kinetic pulse is the wrong direction for them and neither are necessary. I'd remove both and either slightly reduce the cost of the pathfinder upgrade or further reduce the CD on kinetic p...
by Torpid
Sat 26 May, 2018 7:36 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 14800

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Is the melee dread giving a large HP pool to compensate for something that the OM lack? If so that needs to be focused on. Because i don't think it is good balance to give something as simple as a large HP pool and call that unique. That is just as mentioned before, compensation for a lack of poten...
by Torpid
Sat 26 May, 2018 5:08 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 14800

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

I always thought the longer sidearm ranges for BC, CL, and WB was a tradeoff for them not being able to take cover. They are not as good at waiting for enemies to come to them, so they are a bit better at chasing enemies instead. They're already fat and slow and easy to kite, nerfing their sidearm ...
by Torpid
Sat 19 May, 2018 4:59 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 14800

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

LordKira007 wrote:Chaos Space Marine Squad:
Upkeep cost increased from 1.92 to 2.55.
Can someone tell me what is the thinking behind this ? :(


Standardisation.
by Torpid
Fri 18 May, 2018 12:10 pm
Forum: General discussion
Topic: Would you be interested in 'plot maps & events'? Let's talk about it!
Replies: 7
Views: 361

Re: Would you be interested in 'plot maps & events'? Let's talk about it!

We can utilise the fact that 4v4 is entirely possible. Having 5v3, 4v3, etc style games. Pre-set teams with asymmetry on the distribution of points, starting units, resource allocation and more. Games could be streamed live as events so long as there are only 7 players max (no obs slots in 4v4). Or ...
by Torpid
Fri 18 May, 2018 12:00 pm
Forum: General discussion
Topic: Would you be interested in 'plot maps & events'? Let's talk about it!
Replies: 7
Views: 361

Would you be interested in 'plot maps & events'? Let's talk about it!

It's the battle of Armageddon and the last of the Imperial Guard defences at a key Star Fort are being overwhelmed by hordes of orks. Yarrick is on the ground commanding the Imperial Guard forces with the assistance of Lord General Kuryov. Play as Yarrick and lead on the front line slaying ork with ...
by Torpid
Fri 18 May, 2018 11:40 am
Forum: General discussion
Topic: Would you be interested in a competitive 3v3 tournament? Let's talk about it.
Replies: 13
Views: 625

Would you be interested in a competitive 3v3 tournament? Let's talk about it.

Obligatory greetings aside today I feel a desire to talk about something we have been sorely missing in our community at dow2 for a long time - competitive 3v3! I remember a time many years ago when I'd play retail ranked with preset teams, we'd take it mad serious, often getting on voice chat, abus...
by Torpid
Fri 18 May, 2018 1:00 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 14800

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

I'd say kasrkin are really poorly designed atm. No obvious purpose and mish mash of all kinds of abilities. I liek the idea of greater effect from green cover but I doubt it will be used as kasrkin are mainly used as skirmishing side cappers as in the main GM blob you use lemans. Still deployable co...
by Torpid
Fri 18 May, 2018 12:41 am
Forum: Balance discussion
Topic: Tyrant Guard slighlty too durable?
Replies: 13
Views: 873

Re: Tyrant Guard slighlty too durable?

Yeah it's 10% of their hp lost instantly per synapse creature that dies nearby - a good way to help a melee walker solo a thornback fex - use infantry to kill nearby synapse creatures =D Likewise though, that's why having even BSWB around a TG when the TG is fighting another t2 melee walker will mak...
by Torpid
Thu 17 May, 2018 11:00 pm
Forum: General discussion
Topic: Lord General range behaviour
Replies: 10
Views: 328

Re: Lord General range behaviour

As above,

A workaround is to just normalise the range values of those pistol type weapons on the retinue members to be equal to the LG's bolter.

But that would in reality be a large dps buff. But you could couple a range increase with a dps reduction.
by Torpid
Tue 15 May, 2018 11:21 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 14800

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

These discussions can be discouraging for the humble average Eldar player. You crawl your way into a very taxing faction, you subjectively feel you have to put so much more effort to achieve some results, and then you realize it was all a lie, that some people in the inner circle think Eldar are au...
by Torpid
Mon 14 May, 2018 3:59 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 14800

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

I mean most of what you said above is just flat out wrong. So claiming that Eldar can never be gen-bashed, assuming the most power intensive race in the game can casually drop 130 in T2 for 500hp of generalist fire support, and that said fire support is apparently so game breakingly overpowered tha...
by Torpid
Mon 14 May, 2018 1:38 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 14800

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

- I mean most of what you said above is just flat out wrong. Or irrelevant such as saying chaos dreds get upgraded to better AV potential - yeah, and then are extremely slow, very vulnerable to melee and shit vs infantry. Unlike the falcon which is about 60 power cheaper and only mildly worse vs ve...
by Torpid
Mon 14 May, 2018 1:31 am
Forum: Balance discussion
Topic: Tyrant Guard slighlty too durable?
Replies: 13
Views: 873

Re: Tyrant Guard slighlty too durable?

egewithin wrote:Curiosity, do TG get any bnfits from synapses aprt from speed boost? Like any damage buffs?


They benefit from basic synapse, yes, damage resistance. So do carnifexes. They also take damage from synaptic backlash.
by Torpid
Sun 13 May, 2018 5:40 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 14800

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

For about 3x gen bashing effectiveness. Which is getting cut in half. ~3x compositional effectiveness (due to its inter economic and compositional synergies with eldar and its AV capacity) and about... 1.5x more anti-infantry effectiveness. Do you really think the Falcon has 3x the compositional ef...
by Torpid
Sun 13 May, 2018 2:00 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 14800

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

He wasn't specifically talking within the confines of the utility of the falcon as a transport. But more hinting at how powerful the falcon is, As I have already said, the Falcon comes with its own set of weaknesses and drawbacks to help counteract its unique damage type. part of which is because o...
by Torpid
Sun 13 May, 2018 1:26 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 14800

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

I have already gone to great lengths to explain why I disagree with this. I'm not doing it again. He wasn't specifically talking within the confines of the utility of the falcon as a transport. But more hinting at how powerful the falcon is, part of which is because of it being a relatively cheap T...
by Torpid
Sun 13 May, 2018 12:09 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 14800

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Yeah. Well he's not wrong. Compared to all the other transport it bashes gens way better. Slaughters them in 1on1 combat, in fact, beats every single vehicle in T2 in 1on1 combat other than the default chaos dread and Tdreads. While doing much more damage to infantry not just on a dps level but in r...
by Torpid
Sat 12 May, 2018 10:06 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 14800

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Kvn wrote:I was comparing the Falcon within the confines of its utility as a transport, in answer to other people doing the same and asking it be nerfed very heavily. It's pretty pointless to say "no don't nerf unit plz" if I can't give a reason why.


Who was doing that?
by Torpid
Fri 11 May, 2018 2:59 pm
Forum: Balance discussion
Topic: Space marine balance + ideas
Replies: 73
Views: 1782

Re: Space marine balance + ideas

I think at this point any value that could be extracted from the thread has been, so I'll lock it.
by Torpid
Wed 09 May, 2018 10:42 pm
Forum: Balance discussion
Topic: Chaos faction balance; weaker options
Replies: 101
Views: 2138

Re: Chaos faction balance; weaker options

In that game vs Bruce I would have actually done a lot better if I went KCSM and BL+BC in t2... But that's tangential. There's no reason to buff KCSM they're awesome atm. IG and eldar are both pretty vulnerable to them. And OM. But of course they're niche. They need to compete with BLs. And thye do....
by Torpid
Mon 07 May, 2018 11:57 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 14800

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Yeah, WS/DR/FD/WG are all very niche choices which should be pretty obvious given how many different options the eldar have in the T2 and so each individually will never be used compared to the falcon. A better comparison is the falcon vs WL. In which case the falcon is gigantically superior in pret...
by Torpid
Sun 06 May, 2018 5:00 pm
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 103
Views: 5102

Re: General 2.8 Update and Roadmap

Torpid, the issue with your time as Lead Designer was precisely that discussions and input were not welcome but intrusions into your vision for Elite. Several changes you proposed were so heavily contested and have skewed the meta in clear favor for some races. You were told this. By a myriad of pe...
by Torpid
Sun 06 May, 2018 1:23 am
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 103
Views: 5102

Re: General 2.8 Update and Roadmap

A) Nobody said anything about votes. B) If it was to do with votes it would epically fail because that completely defeats the point of lead balance design. C) It may be wise to check who wants to do the job before suggesting it. I quit. I didn't get overthrown by magical powers. I don't want to do i...
by Torpid
Tue 01 May, 2018 6:02 pm
Forum: Tournaments
Topic: Elite League Season 2 with huge Prize money
Replies: 27
Views: 2633

Re: Elite League Season 2 with huge Prize money

I'll join

Lord Commy; Farseer; Warlock; Hive Tyrant; Techmarine.

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