Search found 497 matches
- Sat 17 Jul, 2021 11:24 pm
- Forum: Balance Discussion
- Topic: Orks need A.V. Snare- Tankbustas (Badly)
- Replies: 13
- Views: 22665
Re: Orks need A.V. Snare- Tankbustas (Badly)
Dark riku pretty much covers why orks are fine for av, of all the things you could complain about for orks and you pick there av idk what to say.
- Wed 14 Jul, 2021 4:54 pm
- Forum: Balance Discussion
- Topic: Would be nice if little utilized units got some love
- Replies: 15
- Views: 23041
Re: Would be nice if little utilized units got some love
I guess this post was mainly around 3v3s and how each of these units work with in them, walkers melee walkers for sure how very small use in 3v3 since it's mostly just range vs range and then you have 3 times the av from players and it's just meh It's just how teamgames work not much can change for ...
- Sun 11 Oct, 2020 11:18 am
- Forum: Releases
- Topic: Patch 2.9.5 Released!
- Replies: 43
- Views: 83222
Re: Patch 2.9.5 Released!
If you bother to read the changes shroom genestealers lose 10% range damage resistance for 10% more damage, if you bother to think about basic synapse which gives another 20% damage resistance you still have 50% resistance. This change was to make them more lethal in combat instead of just tanking. ...
- Sat 10 Oct, 2020 10:30 am
- Forum: Releases
- Topic: Patch 2.9.5 Released!
- Replies: 43
- Views: 83222
Re: Patch 2.9.5 Released!
I just keep this short. 1.It was me who said to nerf hormagaunts speed for there old damage back to stop people crying about them prob an over nerf to start with but least it will stop the crying. 2.Ravs nerfs is a mistake and idk why it was kept at all. 3.Genestealers might be useful at killing stu...
- Tue 05 May, 2020 10:08 am
- Forum: Balance Discussion
- Topic: Terminator Upkeep
- Replies: 8
- Views: 8460
Re: Terminator Upkeep
They wanted to increases terminator upkeep even more a few patchs ago lucky they didn't but who cares don't buy terminators, buy predators to win games.
- Tue 05 May, 2020 10:04 am
- Forum: Balance Discussion
- Topic: Doom bolts - no skill button
- Replies: 10
- Views: 7629
Re: Doom bolts - no skill button
All this crying over doombolts makes me laugh, Sorcerer relies heavily on the damage of them to even be viable for the whole of t1 to t2 otherwise why would you even play him then other than to use his globals. Btw bruce doing plasma damage makes them less good vs infantry they only do about 70% of ...
- Thu 09 Jan, 2020 1:38 pm
- Forum: Releases
- Topic: Patch 2.9.3 Change log Preview
- Replies: 78
- Views: 113142
Re: Patch 2.9.3 Change log Preview
I guess i dont see it as a buff in my mind. i see it as normalizing/standardizing the AOE ability other similar heroes have. the gist of it is, is it good? no. is it bad, not in apperance but in action and practicality ... The only hero's that have a 360 special attack by default is the Warlock,Hiv...
- Wed 08 Jan, 2020 5:04 am
- Forum: Releases
- Topic: Patch 2.9.3 Change log Preview
- Replies: 78
- Views: 113142
Re: Patch 2.9.3 Change log Preview
Merciless Witchblade does not even need more nerfs after already taken some in the past, it's one of the most costly weapons in t1 and if it keep taking more nerfs soon it will have to go down in cost. Again crying about a 360 kb on a melee hero is just lol try and use it to your advantage instead o...
- Tue 31 Dec, 2019 6:16 pm
- Forum: Releases
- Topic: Patch 2.9.3 Change log Preview
- Replies: 78
- Views: 113142
Re: Patch 2.9.3 Change log Preview
Batpimp wrote:
just his default melee special is garbaaaage.com...needs cast time reduced 30 % or switched to be the same animation as bang bang hammer.
He starts with a 360% special that has the same timer as most others how it that garbage?
Bang hammer has 2 specials 180% and a 360% same as default
- Tue 31 Dec, 2019 6:12 pm
- Forum: Balance Discussion
- Topic: Hormagaunts
- Replies: 19
- Views: 26512
Re: Hormagaunts
What oddnerd says, instead of looking at the weakness of a unit use there strengths to your advantage and no hormagaunts should not be nerfed only reason for the cost increase is cos of 1 build and a risking one at that but instead of looking at the issue of it other changes get done instead and ove...
- Thu 26 Dec, 2019 5:33 pm
- Forum: Balance Discussion
- Topic: Hormagaunts
- Replies: 19
- Views: 26512
Re: Hormagaunts
Hormagaunts are great for retreat killing and chasing, idk what you are on about telos they can always have a place because of there speed and wipe potential cos of it same goes for other fast melee units.
- Tue 24 Dec, 2019 12:53 pm
- Forum: Balance Discussion
- Topic: Khorne and Tzeentch shrines are useless
- Replies: 15
- Views: 20181
Re: Khorne and Tzeentch shrines are useless
Don't think there much wrong with any of the shrines, khorne ones are for melee builds 10% more melee damage and 2 blood letters as well. Tzeentch ones are for range builds since doombolts and 10% range damage reduction. Nurgle abit of both since suppression/heals with reinforcement. Only thing diff...
- Fri 20 Dec, 2019 11:05 am
- Forum: Balance Discussion
- Topic: Hormagaunts
- Replies: 19
- Views: 26512
Re: Hormagaunts
i mean pre-elite era in vanilla, where you could kite them before upgrade and could not - after. And it was ok. i knew that if tyra invest - he owns and i need to invest to answer new threat (wich was fair). And now they just eat all roster alive, out of the box. In retail or vanilla however you ca...
- Tue 17 Dec, 2019 11:20 pm
- Forum: Balance Discussion
- Topic: Hormagaunts
- Replies: 19
- Views: 26512
Re: Hormagaunts
First adrenal glands never gave a speed buff, it increase charge range they always had 6.5 speed. 3 horma builds are bad after the 6 or so mins you often want to throw 1 away and just get more ravs since they are the only unit tyranids has that scales well. Other reason why this build does well cos ...
- Tue 17 Dec, 2019 11:04 pm
- Forum: Balance Discussion
- Topic: Wargear overperforming?
- Replies: 8
- Views: 8858
Re: Wargear overperforming?
Terminator armor for the force commander not only a t3 wargear but removes any other wargear that he brought early or you just don't get wargear till t3 and since when does force commander not get telehammer build instead? So no its fine As for the melta gun for the tech marine since when does it 5 ...
- Mon 09 Dec, 2019 2:32 am
- Forum: Releases
- Topic: Patch 2.9.3 Change log Preview
- Replies: 78
- Views: 113142
Re: Patch 2.9.3 Change log Preview
Why on earth are raveners not getting nerfed? Hormagaunts also deserve more than a 20 req increase. Nids are stupidly overpowered at the moment due to those two incredibly efficient units. Horms into Ravs will roll almost any t1 and leave very little room for counterplay. I was thinking what to say...
- Tue 19 Nov, 2019 12:06 am
- Forum: Balance Discussion
- Topic: GK Plasma Cannon Dreadnought
- Replies: 8
- Views: 10853
Re: GK Plasma Cannon Dreadnought
For a mostly melee race there seem to me mostly range only purifiers and grey knight terminators are melee and there good in range as well, strike squad can also become range . Maybe that why gk are always having problems guys can't even see what unit roles are. Anyways for the dread plasma cannon n...
- Mon 18 Nov, 2019 11:23 pm
- Forum: Tournaments
- Topic: Monthly Faction War 22 @ November 23rd
- Replies: 14
- Views: 14994
Re: Monthly Faction War 22 @ November 23rd
boss
Primary everything other than gks
Primary everything other than gks
- Sat 16 Nov, 2019 12:28 am
- Forum: Releases
- Topic: Patch 2.9.3 Change log Preview
- Replies: 78
- Views: 113142
Re: Patch 2.9.3 Change log Preview
If you think 45 power for the wartrukk too much ok go with 40 power with the reinforced plating 20 end cost would be 60 power same as a default razorback sounds fine to me you still get the same effects delays buying it, slows down all the combos cos of it and just gives the oppent more time and rew...
- Fri 15 Nov, 2019 5:46 pm
- Forum: Releases
- Topic: Patch 2.9.3 Change log Preview
- Replies: 78
- Views: 113142
Re: Patch 2.9.3 Change log Preview
If you want to change or delay the brainless wartrukk combos for orks won't it make more sense to take that 15 power for tankbustas which btw not only a dumb change but won't change anything and put that on the wartukk so now it cost 45 power to make instead? Much more impactful change that will sto...
- Sun 10 Nov, 2019 8:07 pm
- Forum: Releases
- Topic: Patch 2.9.3 Change log Preview
- Replies: 78
- Views: 113142
Re: Patch 2.9.3 Change log Preview
Well thx for the per beta patch changes and all the work for gk as where this big patch comes from but I won't be posting about gk stuff in this one since mostly all the player base hates gk and wants them removed or just bans them from games so yea all this work you done might just go to waste sinc...
- Fri 08 Nov, 2019 12:28 am
- Forum: Community General Discussion
- Topic: When changes going up for next patch 2.9.3?
- Replies: 8
- Views: 10219
Re: When changes going up for next patch 2.9.3?
Adila wrote:With the next build we have in production we will go in the open beta phase with the patch notes being released this weekend, it will include the beta test in it.
Thank you all I wanted to know I hope all this waiting is worth it as well.
- Wed 06 Nov, 2019 3:06 pm
- Forum: Community General Discussion
- Topic: When changes going up for next patch 2.9.3?
- Replies: 8
- Views: 10219
When changes going up for next patch 2.9.3?
Now this is mostly for adila since I already ask swift,torpid and they said they are just waiting on you to give the go head to put the changes on the forums for all to see, so much about being more open about your changes and crap well done for lying to everyone. Now from what I heard you already p...
- Wed 06 Nov, 2019 1:59 pm
- Forum: Balance Discussion
- Topic: Tankbustas bash
- Replies: 5
- Views: 8989
Re: Tankbustas bash
Anything can be used to bash gens really, a while back dark flamers from the sorc global could be used to wipe whole gen farms they had to change its damage type to stop that.
- Tue 05 Nov, 2019 8:03 pm
- Forum: Balance Discussion
- Topic: Tankbustas bash
- Replies: 5
- Views: 8989
Re: Tankbustas bash
LOCALgHOST wrote:tankbustas' red ability kills genfarm almost instantly. Is it intended to be that way?
Yea it is.
- Mon 04 Nov, 2019 9:22 am
- Forum: Balance Discussion
- Topic: Make OM great again.
- Replies: 49
- Views: 66551
Re: Make OM great again.
Making gm cost more is not going to change anything really it only delays your next buy by wut 8 or so secs since you get 264 rec per min and dats without rec points. It's like the chimera cost 5 more power useless change. Like I don't understand this thing about gm op how they cost 285 rec cos you ...
- Thu 31 Oct, 2019 7:08 am
- Forum: Community General Discussion
- Topic: Bug collection list
- Replies: 43
- Views: 120385
Re: Bug collection list
Torpid wrote:boss wrote:Seer Council not giving wraithsight to wraithgaurd for some reason fix pls.
Not a bug. Never existed before.
It existed before in elite one of the early changes idk about retail but it did in elite and now it gone for somereason so return it to them
- Wed 30 Oct, 2019 11:15 am
- Forum: Community General Discussion
- Topic: Bug collection list
- Replies: 43
- Views: 120385
Re: Bug collection list
Seer Council not giving wraithsight to wraithgaurd for some reason fix pls.
- Wed 30 Oct, 2019 6:12 am
- Forum: Balance Discussion
- Topic: An idea to buff Demon Armor
- Replies: 9
- Views: 13799
Re: An idea to buff Demon Armor
Why buff demonic shield it's already a very nice ability for chaos and that's saying a lot since chaos don't get many, 35% range damage reduction along with suppression immunity for anything in the shield. Chaos sorc along with chaos can get one of the best range army's in the mod, new broken tzeent...
- Mon 28 Oct, 2019 7:21 am
- Forum: Balance Discussion
- Topic: An idea to buff Demon Armor
- Replies: 9
- Views: 13799
Re: An idea to buff Demon Armor
Hi guys, first of all great job keeping the game alive after all these years you are doing an amazing job with the mod. I had an idea to make Sorcerer´s Demon Armor remove the low energy penalty on Doombolts so they always fire at full power. I think it would encourage a more sit back and throw fly...