Search found 370 matches

by boss
Tue 19 Feb, 2019 12:47 pm
Forum: Balance discussion
Topic: Split Battlecry into 2 abilities?
Replies: 15
Views: 379

Re: Split Battlecry into 2 abilities?

How about if you want to nerf telehammer you start with a cooldown increase with the teleport its only 30 secs that's nothing and lets you spam its easy.
by boss
Tue 19 Feb, 2019 12:44 pm
Forum: Releases
Topic: 2.9.0 Beta
Replies: 18
Views: 708

Re: 2.9.0 Beta

Lol of all the stuff I said about this patch and how bad it is you only spoke about chaos terminators and how you got caught out on how you do changes not cos of balance but cos you lost a game cos of them, only reason chaos terminators are lacking cos again you lost a game cos of them and now need ...
by boss
Mon 18 Feb, 2019 7:18 pm
Forum: Releases
Topic: 2.9.0 Beta
Replies: 18
Views: 708

Re: 2.9.0 Beta

Plague Marines: Plague Missile Launcher reload duration increased from 6-6 to 8-8. Plague Bolter damage per hit reduced from 12 to 10. (damage over time unaffected) Why? For what? What is the reason for this change? After all, they are so useless. Or do you cut them, because Caeltos so bequeathed? ...
by boss
Mon 18 Feb, 2019 5:11 am
Forum: Releases
Topic: 2.9.0 Beta
Replies: 18
Views: 708

Re: 2.9.0 Beta

Well darn, that's a shame. Next time around, I'll send you the files so you can make the changes and save me some time. Maybe you can give me some pointers so we can release updates faster! :lol: But anyway, sure, you do you. On more important stuff, if you guys catch any bugs or issues please leav...
by boss
Mon 18 Feb, 2019 4:10 am
Forum: Releases
Topic: 2.9.0 Beta
Replies: 18
Views: 708

Re: 2.9.0 Beta

I was hoping you take on board a lot of stuff that was said on the forums about this change log and change it from a pile of shit to least decent but dreams die out and so will this patch, so much stuff should not even be on this and they still are just shows how much you guys know about this mod an...
by boss
Sun 17 Feb, 2019 5:18 pm
Forum: Balance discussion
Topic: Flesh Over Steel upon Tyranid Carnifexes
Replies: 7
Views: 255

Re: Flesh Over Steel upon Tyranid Carnifexes

Im just going to say one thing as it is Fc already the best sm hero as it is and the most pick, there pretty much no bad match up for him since he can be used to amove around and kill stuff or just be used to buff stuff instead take your pick on how you want to use him most just go for telehammer co...
by boss
Sun 17 Feb, 2019 5:05 pm
Forum: Balance discussion
Topic: Why are Ogryns SHI?
Replies: 25
Views: 420

Re: Why are Ogryns SHI?

Ogryns having SHI is a curse in elite since all races got buffed in plasma, inferno, or power melee damage compare to retail, this is where they suffer the most from and probably the unit that got nerfed a lot. Now im not saying the unit itself got nerf but there counters got buffed and this went on...
by boss
Tue 12 Feb, 2019 5:29 pm
Forum: Balance discussion
Topic: PPL say - get a topic. About meta-tyranid these days
Replies: 48
Views: 1406

Re: PPL say - get a topic. About meta-tyranid these days

Might I ask what's this topic about again op hormagaunts, hormagaunts op in teamgames or tyranids t2 sucks cos torpid says cos torpid iq showing again. We should call this topic people crying about tyranids as always, I don't know what you want me to say no more as a main of them. Hormagaunts in tea...
by boss
Sat 09 Feb, 2019 12:16 am
Forum: Releases
Topic: 2.9.0 Update and Roadmap
Replies: 39
Views: 2169

Re: 2.9.0 Update and Roadmap

Rangers Its the same with the rangers people complained that they were to easy to spam now with the cost decrease out of the gate right so maybe you look at there cost and change that right, nope you now reduce kinetic pulse range abit and put it behide there pathfinder gear...........................
by boss
Fri 08 Feb, 2019 1:29 pm
Forum: Releases
Topic: 2.9.0 Update and Roadmap
Replies: 39
Views: 2169

Re: 2.9.0 Update and Roadmap

Well I hoped you look at what was said and revert more changes but well I guess hope dies around here since not much was change at all and still looks like a pile of shit. There are like only 5 or 6 good changes from the first one and I not counting gk into this and yet most of the bad ones are stil...
by boss
Tue 05 Feb, 2019 3:28 pm
Forum: Balance discussion
Topic: PPL say - get a topic. About meta-tyranid these days
Replies: 48
Views: 1406

Re: PPL say - get a topic. About meta-tyranid these days

I wasn't even going to bother to post on this but since people are trying to get hormagaunts nerfed again I guess I have to defend them again how lovely I really like doing this :twisted:. :twisted: :twisted: Lets start with retail hormagaunts to elite hormagaunts, in retail they cost 300rec elite 2...
by boss
Tue 05 Feb, 2019 12:07 pm
Forum: Releases
Topic: 2.9.0 Update and Roadmap
Replies: 39
Views: 2169

Re: 2.9.0 Update and Roadmap

Raptors ac is not over performing cos without him they scale badly and you pay alot for him for this, hes light av at best, heavy melee already does less damage to vehicles 50% less and again we hear this plague marine plus raptors ac kill all transports again this is a combo which most race have bu...
by boss
Mon 04 Feb, 2019 4:56 pm
Forum: Releases
Topic: 2.9.0 Update and Roadmap
Replies: 39
Views: 2169

Re: 2.9.0 Update and Roadmap

In order: GUO is already listed as a daemon. The reason the Avatar is getting that designation as well is combined with the GK Term Hammerhand change. LRC does in fact grant health bonuses on top of energy regen bonuses. But you can't retreat to it like the LRR. Schepp, you da man! Tyvm. Hf playing...
by boss
Sun 03 Feb, 2019 4:58 pm
Forum: Releases
Topic: 2.9.0 Update and Roadmap
Replies: 39
Views: 2169

Re: 2.9.0 Update and Roadmap

Well good to see you back atlas but as for this change log working progress or not I give my views on the changes and the ones that are bad then ask why are some of them are even there this is be a long post cos I can't believe I see some of theses changes the ones I don't comment on is fine Chaos C...
by boss
Tue 08 Jan, 2019 6:02 pm
Forum: Balance discussion
Topic: Give CL immolate a minimum range?
Replies: 9
Views: 801

Re: Give CL immolate a minimum range?

I still don't get why you are crying about this flame resist already gives these low tiers high model melee squads a good 25% damage resistance and I like to know if units get the damage resistance for being in melee cos it don't count as a melee weapon and it a range ability, like lets say smite fr...
by boss
Mon 07 Jan, 2019 10:25 pm
Forum: Balance discussion
Topic: Give CL immolate a minimum range?
Replies: 9
Views: 801

Re: Give CL immolate a minimum range?

First of all low tier melee units have fire resist which already helps vs immolate 25% less damage then cos its a range attack I think it gets reduce even more cos of being in melee with the chaos lord and that's what another 50% damage reduction and it has 12 dps to start with so 4 dps now and that...
by boss
Mon 07 Jan, 2019 2:01 am
Forum: Balance discussion
Topic: Why do Raveners have to give up their devourer to upgrade?
Replies: 5
Views: 589

Re: Why do Raveners have to give up their devourer to upgrade?

I guess the reason you can't have both would be an upgrade and not a change in roles which is what enhanced muscle coil is atm idk is they are not good for it since no one ever got melee ravs before cos they were bad, since 2.6.1 they became least something you would try and use more and they have t...
by boss
Mon 07 Jan, 2019 1:20 am
Forum: Balance discussion
Topic: Give CL immolate a minimum range?
Replies: 9
Views: 801

Re: Give CL immolate a minimum range?

I don't see a point in this change at all, the radius that the immolate has is 10 and range of it is 20 so if you want to give it a minimum range then it will have to be at least 10 or you will still be able to use it to hit the chaos lord. The ability it self is meh it's ok to get units out of garr...
by boss
Sun 02 Dec, 2018 3:32 am
Forum: Balance discussion
Topic: D-cannons and what they are now
Replies: 17
Views: 2445

Re: D-cannons and what they are now

On this subject I found a damage type that fit a lot of what people want less damage to vehicle and less to heavy infantry and such its autocannon_pvp damage vs. armor building 1.35 building defence 1 building ig turret 1 building light 1.5 commander 0.75 heavy infantry 1 infantry 1 infantry fire re...
by boss
Sat 01 Dec, 2018 12:45 pm
Forum: Strategy discussion
Topic: Strong/Weak MU 1v1
Replies: 13
Views: 4018

Re: Strong/Weak MU 1v1

Apo > IG once hehas an opportunity to get the ball rolling. IG needs to capitalise the sent/map control game early on to really stand a chance. The librarian makes it particularly hard for IG to counter devs. Apo > Orks, particularly WB also once he gets the ball rolling. MCB shuts down WB's abilit...
by boss
Tue 27 Nov, 2018 10:25 am
Forum: Balance discussion
Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
Replies: 22
Views: 2359

Re: Post- 11/17 2.9 Patch Making Stream Notes and Points

I did this my self and I can only say there been a cock up with how upkeep works this fits into your stuff about first units 30 pop is free stuff then stuff after gets taxed that would fit that but it should not do that at all, far as I know which atlas did some looking into a long time ago with me ...
by boss
Tue 27 Nov, 2018 3:07 am
Forum: Balance discussion
Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
Replies: 22
Views: 2359

Re: Post- 11/17 2.9 Patch Making Stream Notes and Points

I can't believe I got to go though this again, again and again, gaunts have higher than standed upkeep standed is 2.55 gaunts have 3.825 that's a fact so for 1 pop of a Heretic = 2.55 1 pop of a gaunt=3.825 So with this we know 8 guys a unit of heretics = 8x2.55=20.4 gaunts 8 guys is 8x3.825= 30.6 s...
by boss
Sun 25 Nov, 2018 7:56 pm
Forum: Balance discussion
Topic: D-cannons and what they are now
Replies: 17
Views: 2445

Re: D-cannons and what they are now

I Guess a new damage type can work as well, along with no tracking for the old firing pattern I can see that working with much less damage on retreat. So you get all the damage in one go but less to HI, SHI and vehicles with no tracking should be no problem, can also look at singularity nerf if peop...
by boss
Sun 25 Nov, 2018 8:01 am
Forum: Balance discussion
Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
Replies: 22
Views: 2359

Re: Post- 11/17 2.9 Patch Making Stream Notes and Points

Fire Prism: Focused Beam damage type changed from plasma_cannon_pvp to explosive_pvp. Focused Beam damage per hit reduced from 160 to 145. Focused Beam windup reduced from 1.5 to 1. I agree with Boss here, it is an overnerf of the Fire prism, especially with regard to HI blobs and SHI (it will do 3...
by boss
Sun 25 Nov, 2018 6:01 am
Forum: Balance discussion
Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
Replies: 22
Views: 2359

Re: Post- 11/17 2.9 Patch Making Stream Notes and Points

Actually, gaunts/gants have one of the lowest upkeep in the game... realistically, you will never be paying upkeep on those squads, since you will always have models that are more upkeep-expensive. because upkeep is calculated based on upkeep/model, RATHER THAN Upkeep/Population, every other unit i...
by boss
Sat 24 Nov, 2018 6:21 am
Forum: Balance discussion
Topic: Catachan booby trap sight range too high
Replies: 10
Views: 703

Re: Catachan booby trap sight range too high

Infiltration for tunnels is probably one of the stupidest things I heard on this forum , they would just be better free webway gates. All you need to do for tunnels is reduce red given and xp down to what it used to be a while ago for the cool down increase simply, also tyranids are not cockroaches ...
by boss
Tue 20 Nov, 2018 7:58 pm
Forum: Balance discussion
Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
Replies: 22
Views: 2359

Re: Post- 11/17 2.9 Patch Making Stream Notes and Points

Nvm I got Axe cost mixed up with something else but still there is a thing called over buffing wargears axe plus bionics plus refractor Field you can get getting around almost 1500hp with a 20% less accuracy gain and energy drain for just 65 power im not really liking this. I wanted tyranid upkeep t...
by boss
Tue 20 Nov, 2018 11:20 am
Forum: Balance discussion
Topic: Post- 11/17 2.9 Patch Making Stream Notes and Points
Replies: 22
Views: 2359

Re: Post- 11/17 2.9 Patch Making Stream Notes and Points

Just want to say some last things should not go in Fire Prism: Focused Beam damage type changed from plasma_cannon_pvp to explosive_pvp. Focused Beam damage per hit reduced from 160 to 145. Focused Beam windup reduced from 1.5 to 1. Don't do this just cos someone lost a setup team to them does not m...
by boss
Mon 19 Nov, 2018 10:38 pm
Forum: Balance discussion
Topic: D-cannons and what they are now
Replies: 17
Views: 2445

Re: D-cannons and what they are now

I still don't see the problem with the old firing pattern with the right nerfs that should have been put in a long time ago instead of the new pattern it only ruined it and made it so it's rarely brought cos of the damage over time so it can't be ok if no one buys it no more. I talk to a lot of peop...
by boss
Mon 19 Nov, 2018 1:25 pm
Forum: Balance discussion
Topic: Catachan booby trap sight range too high
Replies: 10
Views: 703

Re: Catachan booby trap sight range too high

I said sight nerf not damage :?

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