Search found 303 matches

by Paranoid Kamikaze
Sun 15 Jul, 2018 11:13 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 174
Views: 3336

Re: Apothecary things

It's strange but there seems to be times where Purification Rites doesn't work. Could be because units are sometimes slightly out of range. Don't know but it's not entirely reliable.
by Paranoid Kamikaze
Sun 15 Jul, 2018 8:56 pm
Forum: Balance discussion
Topic: drop pods
Replies: 38
Views: 1653

Re: drop pods

There is nothing wrong with drop pods :| Tacs are only useful unupgraded in T1. Past that you need to spend resources to make them useful. They're not like other drop-ins where you save tons of power plus req. The reinforce doesn't even really matter unless Apo. It goes down easily and it's not spam...
by Paranoid Kamikaze
Wed 11 Jul, 2018 6:28 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 174
Views: 3336

Re: Apothecary things

TE | NoSkill wrote::D
Paranoid Kamikaze wrote:
Atlas wrote:Hey, maybe swapping teleporter for jump pack on FC might finally be the telehammer nerf we all want :P


Say you're going to nerf his disruption and then add more :lol:


Teleports don t do disruption on impact, do they?


Nope.
by Paranoid Kamikaze
Wed 11 Jul, 2018 6:28 pm
Forum: General discussion
Topic: Enlarge elite mod playerbase
Replies: 70
Views: 4007

Re: Enlarge elite mod playerbase

Active during European times and after that you need to ask people on friends list for 1v1's. I usually keep one other game to play for when I can't find anything.
by Paranoid Kamikaze
Wed 11 Jul, 2018 7:26 am
Forum: Balance discussion
Topic: Apothecary things
Replies: 174
Views: 3336

Re: Apothecary things

Atlas wrote:Hey, maybe swapping teleporter for jump pack on FC might finally be the telehammer nerf we all want :P


Say you're going to nerf his disruption and then add more :lol:
by Paranoid Kamikaze
Tue 10 Jul, 2018 10:09 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 174
Views: 3336

Re: Apothecary things

Purification Vials is hard to hit and Purification Rites isn't very useful. Those are the main problems with Apo wargear. Maybe add 100 health to RItes and lower the throwing animation of Vials to a normal grenade. Less damage also on Vials since it can be landed more easily. That would make rites ...
by Paranoid Kamikaze
Tue 10 Jul, 2018 8:26 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 174
Views: 3336

Re: Apothecary things

Purification Vials is hard to hit and Purification Rites isn't very useful. Those are the main problems with Apo wargear.

Maybe add 100 health to RItes and lower the throwing animation of Vials to a normal grenade. Less damage also on Vials since it can be landed more easily.
by Paranoid Kamikaze
Tue 10 Jul, 2018 3:32 am
Forum: Balance discussion
Topic: Apothecary things
Replies: 174
Views: 3336

Re: Apothecary things

A jump pack would be so incredibly op XD The Apo's weakness is getting focused and a jump pack makes that impossible. I used Armor of Purity all the time back when I played Apo. It's mainly for 1v1's where you skirmish all over the map and reposition all the time. It's useful in T2, but useless befo...
by Paranoid Kamikaze
Mon 09 Jul, 2018 4:57 am
Forum: Releases
Topic: Elite 2.8
Replies: 27
Views: 2089

Re: Elite 2.8

Horma nerf seems fine. Should give them less kills on retreat.

CSM nerf helps stop mass CSM's. Don't mind it.
by Paranoid Kamikaze
Mon 09 Jul, 2018 4:48 am
Forum: General discussion
Topic: Space Marine Stuff
Replies: 7
Views: 336

Re: Space Marine Stuff

Turns out the multiplayers completely dead.

Single player is fun. I get motion sickness because the camera keeps moving around when he runs though which kinda kills it for me.
by Paranoid Kamikaze
Fri 06 Jul, 2018 12:03 am
Forum: General discussion
Topic: Space Marine Stuff
Replies: 7
Views: 336

Space Marine Stuff

Some popular Youtuber just reviewed Space Marine and the Steam summer sale also brought in more people. Game has peaks of 300-400 now from 50 like it used to be. It's at DoW 3 levels after so long being slightly more dead XD I'm going to be checking it out to see if anyone plays multiplayer. Anyone ...
by Paranoid Kamikaze
Thu 05 Jul, 2018 6:24 pm
Forum: Strategy discussion
Topic: how to beat IG as Space Marines
Replies: 24
Views: 1006

Re: how to beat IG as Space Marines

Stormshield for team games. Banner in T2 2 Tacs works but watch how you use them. How long they stay in base healing is the reason I usually only ever make 1 Don't be afraid to melee Guardsmen with Tacs Shotguns on Scouts and blast the Commissar once his shield is down Vengeance Rounds on Dev agains...
by Paranoid Kamikaze
Fri 22 Jun, 2018 5:50 pm
Forum: Balance discussion
Topic: drop pods
Replies: 38
Views: 1653

Re: drop pods

It's honestly not even that powerful. People are just used to SM spending no red early/mid game and getting Termies in T3.
by Paranoid Kamikaze
Fri 22 Jun, 2018 12:44 am
Forum: Balance discussion
Topic: drop pods
Replies: 38
Views: 1653

Re: drop pods

If anything, maybe increase the red cost by 25 if you really need a justification for SM saving 100 req on a Tactical Squad. 2 notes on that: 1- SM getting even 100 red in T1 can be hard, so increasing the red cost will quickly remove this ability from T1 viability. 2- The pod costs 300 req, which ...
by Paranoid Kamikaze
Fri 22 Jun, 2018 12:33 am
Forum: Balance discussion
Topic: drop pods
Replies: 38
Views: 1653

Re: drop pods

It's good for bringing in a unit to help stop over aggression in the early-mid game or if you want to go more in for a push. It does that and not much else. Don't see anything wrong with it.
by Paranoid Kamikaze
Mon 21 May, 2018 10:43 pm
Forum: General discussion
Topic: Learning Elite gameplay
Replies: 7
Views: 524

Re: Learning Elite gameplay

Scouts are fragile so don't let them be in front and take fire Shotguns blast the unit away so use it before the unit gets in melee range Domino knockback is when a knocked back unit hits another unit. Use your shotgun blast to knock one squad into another to take down both Watch some replays to see...
by Paranoid Kamikaze
Mon 21 May, 2018 5:25 am
Forum: Strategy discussion
Topic: SM vs Eldar/IG:
Replies: 15
Views: 956

Re: SM vs Eldar/IG:

Well got basically the same pb against eldar (except I'm playing FC, so battlecry but no heal), also how do you counter the double rangers play ? It's already not easy for me to deal with DA + banshees, these guys make it practically impossible Artificers + Halo with ASM's. In T2 get a Razer and pu...
by Paranoid Kamikaze
Mon 21 May, 2018 3:21 am
Forum: General discussion
Topic: Learning Elite gameplay
Replies: 7
Views: 524

Re: Learning Elite gameplay

The commander you pick doesn't really affect the difficulty much. It's more about the army. If you want to make it easier: - Pick the play style you're familiar with or appeals to you. Example: You're used to playing sneaky type characters so you pick a Kommando Nob or Lictor Alpha. Also, picking so...
by Paranoid Kamikaze
Thu 17 May, 2018 11:42 pm
Forum: General discussion
Topic: Lord General range behaviour
Replies: 10
Views: 406

Re: Lord General range behaviour

There are two ranged behaviours. One is to have each model move to shoot at their max range and the other is to only have the units already in range when you give the order to fire with the others firing only if you move them to range. Sounds like the Lord General is using the first behaviour and t...
by Paranoid Kamikaze
Thu 17 May, 2018 11:18 pm
Forum: General discussion
Topic: Lord General range behaviour
Replies: 10
Views: 406

Re: Lord General range behaviour

There are two ranged behaviours. One is to have each model move to shoot at their max range and the other is to only have the units already in range when you give the order to fire with the others firing only if you move them to range. Sounds like the Lord General is using the first behaviour and th...
by Paranoid Kamikaze
Wed 16 May, 2018 3:54 am
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 112
Views: 7511

Re: General 2.8 Update and Roadmap

I didn't know that was a thing. how does it work? The unit appears visible in the fog of war when setting up. It's basically just that. Have to be looking in the area to see it so if you're not specifically looking for it you might not even know. Once you know about it you start to realize the reas...
by Paranoid Kamikaze
Sat 12 May, 2018 12:54 am
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 112
Views: 7511

Re: General 2.8 Update and Roadmap

Is there a way to make setup teams setting up not show in the Fog of War? Some people abuse it to the point of map hack.
by Paranoid Kamikaze
Mon 07 May, 2018 5:40 am
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 112
Views: 7511

Re: General 2.8 Update and Roadmap

If you vote for me to be a balance designer I vow to buff SM and nerf Nids to the ground. And not just a little bit into the ground. So far under Raveners would be jealous.
by Paranoid Kamikaze
Thu 03 May, 2018 2:06 am
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 112
Views: 7511

Re: General 2.8 Update and Roadmap

I will do something one of these days.
by Paranoid Kamikaze
Thu 26 Apr, 2018 6:20 pm
Forum: Balance discussion
Topic: Chaos Terminators Reinforce Cost
Replies: 10
Views: 782

Re: Chaos Terminators Reinforce Cost

Their cost is reduced because of the Red needed to buy them. The reinforce cost is not based off the reduced price cost.
by Paranoid Kamikaze
Wed 18 Apr, 2018 10:18 pm
Forum: Random stuff
Topic: DoW2 Interview Archive
Replies: 19
Views: 3407

Re: DoW2 Interview Archive

I'm convinced that Venjitron is secretly a Relic AI bot that, through observing games, is growing in intelligence until it becomes able to overthrow the puny humans. I actually haven't seen Venji for the past week. Maybe he's taking a break. Well, he does log on every so often just to send me a mes...
by Paranoid Kamikaze
Mon 09 Apr, 2018 12:13 am
Forum: Balance discussion
Topic: Tyranids units cost too high
Replies: 85
Views: 3954

Re: Tyranids units cost too high

Nerf nids. Thank-you, that is all.
by Paranoid Kamikaze
Wed 04 Apr, 2018 3:32 am
Forum: Dawn of War Codex
Topic: codex actuality
Replies: 10
Views: 1968

Re: codex actuality

I downloaded Cope's toolbox and also Visual Studio. I'll probably learn C# and figure out how to organize everything.

Exactly where are the weapon infos and that stuff in the game files? I just click on random things to open up and never get wheat I'm looking for.
by Paranoid Kamikaze
Sun 01 Apr, 2018 7:24 pm
Forum: Balance discussion
Topic: Why do Pdevs missiles have tracking?
Replies: 6
Views: 601

Re: Why do Pdevs missiles have tracking?

I would love me some homing plasma death balls :p Shame it doesn't though. When it fires it goes to the location you were at for the time when it was shot. You can attack ground the shots to make it fire wherever you want though so that's probably why you think they track.

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